Farseer: Difference between revisions
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In [[Warhammer 40,000]], a '''Farseer''' is an [[Eldar]] so far gone on the [[Paths of the Eldar#Path of the Seer|Path of the Seer]] that he or she cannot leave it. They are among the most powerful [[psyker]]s in the galaxy, though the job does have its drawbacks: namely, they attract the attention of [[Slaanesh]] even more so than other Eldar. As their name implies, they are primarily focused on the [[Psychic Disciplines#Divination|Divination psychic discipline]], as well as their own Divination-themed lore ([[Psychic Disciplines#Runes of Fate|Runes of Fate]]), although most ''are'' powerful enough to use any discipline they want. | In [[Warhammer 40,000]], a '''Farseer''' is an [[Eldar]] so far gone on the [[Paths of the Eldar#Path of the Seer|Path of the Seer]] that he or she cannot leave it. They are among the most powerful [[psyker]]s in the galaxy, though the job does have its drawbacks: namely, they attract the attention of [[Slaanesh]] even more so than other Eldar. As their name implies, they are primarily focused on the [[Psychic Disciplines#Divination|Divination psychic discipline]], as well as their own Divination-themed lore ([[Psychic Disciplines#Runes of Fate|Runes of Fate]]), although most ''are'' powerful enough to use any discipline they want. | ||
That said, there's no time to angst about how they are trapped in their fate and beset by daemons -- their people need their talents, so Farseers get together with other Eldar on the Path of the Seer and form Seer Councils, groups which interpret visions and act as leaders of the Eldar (in fact, they are one of the Eldar HQ choices). As the name suggests, they can see events in distant places, and even possible futures, an ability which they use to steer the Eldar in safe directions. Their effectiveness is limited because their usual Eldar pride is amplified by knowing just how powerful they are | That said, there's no time to angst about how they are trapped in their fate and beset by daemons -- their people need their talents, so Farseers get together with other Eldar on the Path of the Seer and form Seer Councils, groups which interpret visions and act as leaders of the Eldar (in fact, they are one of the Eldar HQ choices). As the name suggests, they can see events in distant places, and even possible futures, an ability which they use to steer the Eldar in safe directions. Their effectiveness is limited because their usual Eldar pride is amplified by knowing just how powerful they are, their refusal to share their knowledge with non-Eldar, and the apparent capriciousness of their actions to outside observers who might assume that they're simply untrustworthy nutjobs. As a result, the farseers' plans keep getting mucked up by the other factions, and so at best, things remain as the status quo. | ||
One of the most prominent reasons for the failures of farseers is that they tend to forget that, as Yoda said, "in motion, the future is. Changes, it does." This means that, while the farseers might see it is "possible" to accomplish some goal at that particular moment in time he/she cast runes, the situation may have become unwinnable by the time the Eldar take action. | One of the most prominent reasons for the failures of farseers is that they tend to forget that, as Yoda said, "in motion, the future is. Changes, it does." This means that, while the farseers might see it is "possible" to accomplish some goal at that particular moment in time he/she cast runes, the situation may have already become unwinnable by the time the Eldar take action. More importantly, it blinds them from the fact that instead of choosing from existing futures, they can try and make their own future instead of agonizing about possible scenarios that may never even happen. | ||
As | As Farseers grow older, their minds become so attuned with the craftworld that their bodies begin to shut down. Eventually, they leave for the Dome of the Crystal Seers at their Craftworld's core, where they crystallize completely, releasing their souls into the [[Infinity Circuit]]. The discarded body then takes root, essentially becoming a statue. | ||
Also thanks to Dawn of War they're all female. | Also thanks to Dawn of War they're all female. |
Revision as of 18:40, 3 December 2013
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In Warhammer 40,000, a Farseer is an Eldar so far gone on the Path of the Seer that he or she cannot leave it. They are among the most powerful psykers in the galaxy, though the job does have its drawbacks: namely, they attract the attention of Slaanesh even more so than other Eldar. As their name implies, they are primarily focused on the Divination psychic discipline, as well as their own Divination-themed lore (Runes of Fate), although most are powerful enough to use any discipline they want.
That said, there's no time to angst about how they are trapped in their fate and beset by daemons -- their people need their talents, so Farseers get together with other Eldar on the Path of the Seer and form Seer Councils, groups which interpret visions and act as leaders of the Eldar (in fact, they are one of the Eldar HQ choices). As the name suggests, they can see events in distant places, and even possible futures, an ability which they use to steer the Eldar in safe directions. Their effectiveness is limited because their usual Eldar pride is amplified by knowing just how powerful they are, their refusal to share their knowledge with non-Eldar, and the apparent capriciousness of their actions to outside observers who might assume that they're simply untrustworthy nutjobs. As a result, the farseers' plans keep getting mucked up by the other factions, and so at best, things remain as the status quo.
One of the most prominent reasons for the failures of farseers is that they tend to forget that, as Yoda said, "in motion, the future is. Changes, it does." This means that, while the farseers might see it is "possible" to accomplish some goal at that particular moment in time he/she cast runes, the situation may have already become unwinnable by the time the Eldar take action. More importantly, it blinds them from the fact that instead of choosing from existing futures, they can try and make their own future instead of agonizing about possible scenarios that may never even happen.
As Farseers grow older, their minds become so attuned with the craftworld that their bodies begin to shut down. Eventually, they leave for the Dome of the Crystal Seers at their Craftworld's core, where they crystallize completely, releasing their souls into the Infinity Circuit. The discarded body then takes root, essentially becoming a statue.
Also thanks to Dawn of War they're all female.