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'''THE GRAND DAD EMPIRE''' ARE a prolific VINESAUCE-centric MEME group based in BEDROCK CITY.  Their largest periods of activity seemed to be around the time SILVAGUNNER was terminated, when they were hosting several unofficial VINESAUCE gaming events (which they assure you repeatedly are ''not'' official Tournaments and are in no way affiliated with JOEL).
[[Image:Triton-5e.jpg|thumb|Right|600px|Fish man. Merman?]]
'''Tritons''' (not to be confused with ''tridents'') are a race of aquatic humanoids originating from Greek mythology, being followers/descendants of the original Triton, the son and messenger of [[Poseidon]]. They can essentially be summarized as "[[merfolk]], but with a sillier name".


They operated out of the SilvaGunner YouTube channel until it was terminated in 2014, after which they appear to have transitioned briefly to GiivaSunner in September of 2016 before returning to SilvaGunner in June of 2018.
In [[Dungeons & Dragons]], Tritons are distinguished from merfolk in that they have two lower limbs rather than one (originally two merfolk-style fishtails in lieu of legs in their 1e Fiend Folio appearance, thereafter changed to the less silly legs with finned feet look) and are more magical; Tritons originated on the [[Element]]al Plane of Water, but have since migrated en masse to the Material Plane, to the point they are considered Native Outsiders in 3rd edition.  


== CHANNELS ==
Tritons are fairly obscure, but they have been playable races throughout the first 3 editions, getting racial writeups in 1e's "The Sea People", 2e's "Sea of Fallen Stars" for the [[Forgotten Realms]], and 3e's "Savage Species". This is because, unlike merfolk, the tritons' legs allow them to freely move about on land and in the water with equal ease, whereas merfolk are pretty much reduced to crawling like oversized slugs if you pull them out of the water.
The original forums appeared to function as four services: preparation and communication in service of coming events, discussion about new HIGH-QUALITY RIPS, MEME showcase, and general VINESAUCE or unrelated discussion.


== EVENTS ==
==5th Edition==
The VINESAUCE MEME events that The GRAND DAD EMPIRE held were known for being diverse and involved, due in large part to their incredibly strong YTP scene. These events would involve VINESAUCE-branded fan-made HIGH-QUALITY RIPS for SONGS that wouldn't exist for nearly a decade, and some that still don't!  They also hosted some of the first KING FOR ANOTHER DAY tournaments, with fan HIGH-QUALITY RIPS.
Tritons are one of the playable races introduced to 5th edition in Volo's Guide to Monsters. They are very paranoid of other races, having spent the entirety of their lives underwater with little to no contact with the outside world. They act proud and noble, but are like fish out of water on the surface. Almost no one sees them or cares about what they do, so no one takes their proud boasting about their culture seriously. This can lead to tensions as your [[Mary Sue]] Triton gets humbled by surface dwellers who have no idea who he is.


In later years, an event known as GRAND FEST was hosting PREMIERES for GRAND DAD Fantasy, KING FOR ANOTHER DAY, GRANDmachine, HE THICC 69, and MEME Wars, as of 2019.
===Statline===
Alignment–They tend towards chaotic neutral and will do anything to ensure the safety of their own. Tritons are extremely paranoid.


== HIGH-QUALITY RIPS and MEMES ==
Ability Score Increases – Strength, Constitution and Charisma scores increases by 1 of your Triton character.
Some HIGH-QUALITY RIPS appear to have seen releases or updates in 5th and 6th edition.  Note that The GRAND DAD EMPIRE seem to have been most active between 2012 and 2019.


* GRAND DAD 2: SPASTIC BOOGALOO
Amphibious–Your triton character can breathe water and air.
* GRAND DAD 3: THE GAUNTLET OF ASS (FEATURING SMOL NOZOMI, TITO DICKMAN, SPONGE, HE THICC, and SANS UNDERTALE)
* GRAND DAD 4: GRAND DAD IS GOD
* GRAND DAD 5: DEATH TO 1D4CHAN


GRAND DAD IS LOVE
Resistant to Cold Damage
GRAND DAD IS LIFE
GRAND DAD WILL CONQUER THIS WIKI
FOR MEMES
FOR VINESAUCE
AND FOR
SILVAGUNNER


[[Category: Meme]][[Category: GRAND DAD]][[Category: GRAND DAD Fantasy]]
Speak to Sea Creatures
 
Control Earth And Water – With this trait, you can cast poison spray. And at the starting of 3rd level, you can cast a stone shape with this trait. Moreover, starting at 5th level, you can cast wall of water with it. After using this trait to cast a spell, you can’t cast with it again without finishing long rest. For these spells, Charisma is your spellcasting ability.
 
Darkvision–Adapted to the dreary and dark environment of the shadowfell, tritons can see in low lights very well. In the dark light, they can see like as if it were low light. Colors cannot be perceived by tritons in darkness.
 
===Statline for Swamp Tritons===
 
Alignment–They tend towards chaotic neutral and will do anything to ensure the safety of their own. Tritons are extremely paranoid.
 
Ability Score Increases – Strength, Constitution and Charisma scores increases by 1 of your Triton character.
 
Amphibious–Your triton character can breathe water and air.
 
Resistant to Cold Damage
 
Speak to Sea Creatures
 
Control Earth And Water – With this trait, you can cast poison spray. And at the starting of 3rd level, you can cast a stone shape with this trait. Moreover, starting at 5th level, you can cast wall of water with it. After using this trait to cast a spell, you can’t cast with it again without finishing long rest. For these spells, Charisma is your spellcasting ability.
 
Darkvision–Adapted to the dreary and dark environment of the shadowfell, tritons can see in low lights very well. In the dark light, they can see like as if it were low light. Colors cannot be perceived by tritons in darkness.
 
==Magic the Gathering==
They are also used in Magic:the Gatherings Theros setting. Here they are much more directly merfolk with legs with a funny name, as they are literally merfolk in creature type. Cosmology isn't particularly related to D&D's as they are not more extraplanar than any other humanoid.
 
{{D&D1e-Races}}
{{D&D5e-Races}}
[[Category:Greek Mythology]]

Revision as of 01:45, 8 February 2020

Fish man. Merman?

Tritons (not to be confused with tridents) are a race of aquatic humanoids originating from Greek mythology, being followers/descendants of the original Triton, the son and messenger of Poseidon. They can essentially be summarized as "merfolk, but with a sillier name".

In Dungeons & Dragons, Tritons are distinguished from merfolk in that they have two lower limbs rather than one (originally two merfolk-style fishtails in lieu of legs in their 1e Fiend Folio appearance, thereafter changed to the less silly legs with finned feet look) and are more magical; Tritons originated on the Elemental Plane of Water, but have since migrated en masse to the Material Plane, to the point they are considered Native Outsiders in 3rd edition.

Tritons are fairly obscure, but they have been playable races throughout the first 3 editions, getting racial writeups in 1e's "The Sea People", 2e's "Sea of Fallen Stars" for the Forgotten Realms, and 3e's "Savage Species". This is because, unlike merfolk, the tritons' legs allow them to freely move about on land and in the water with equal ease, whereas merfolk are pretty much reduced to crawling like oversized slugs if you pull them out of the water.

5th Edition

Tritons are one of the playable races introduced to 5th edition in Volo's Guide to Monsters. They are very paranoid of other races, having spent the entirety of their lives underwater with little to no contact with the outside world. They act proud and noble, but are like fish out of water on the surface. Almost no one sees them or cares about what they do, so no one takes their proud boasting about their culture seriously. This can lead to tensions as your Mary Sue Triton gets humbled by surface dwellers who have no idea who he is.

Statline

Alignment–They tend towards chaotic neutral and will do anything to ensure the safety of their own. Tritons are extremely paranoid.

Ability Score Increases – Strength, Constitution and Charisma scores increases by 1 of your Triton character.

Amphibious–Your triton character can breathe water and air.

Resistant to Cold Damage

Speak to Sea Creatures

Control Earth And Water – With this trait, you can cast poison spray. And at the starting of 3rd level, you can cast a stone shape with this trait. Moreover, starting at 5th level, you can cast wall of water with it. After using this trait to cast a spell, you can’t cast with it again without finishing long rest. For these spells, Charisma is your spellcasting ability.

Darkvision–Adapted to the dreary and dark environment of the shadowfell, tritons can see in low lights very well. In the dark light, they can see like as if it were low light. Colors cannot be perceived by tritons in darkness.

Statline for Swamp Tritons

Alignment–They tend towards chaotic neutral and will do anything to ensure the safety of their own. Tritons are extremely paranoid.

Ability Score Increases – Strength, Constitution and Charisma scores increases by 1 of your Triton character.

Amphibious–Your triton character can breathe water and air.

Resistant to Cold Damage

Speak to Sea Creatures

Control Earth And Water – With this trait, you can cast poison spray. And at the starting of 3rd level, you can cast a stone shape with this trait. Moreover, starting at 5th level, you can cast wall of water with it. After using this trait to cast a spell, you can’t cast with it again without finishing long rest. For these spells, Charisma is your spellcasting ability.

Darkvision–Adapted to the dreary and dark environment of the shadowfell, tritons can see in low lights very well. In the dark light, they can see like as if it were low light. Colors cannot be perceived by tritons in darkness.

Magic the Gathering

They are also used in Magic:the Gatherings Theros setting. Here they are much more directly merfolk with legs with a funny name, as they are literally merfolk in creature type. Cosmology isn't particularly related to D&D's as they are not more extraplanar than any other humanoid.

Dungeons & Dragons 1st Edition Races
Basic Set DwarfElfHobbitHuman
Creature Crucible 1 BrownieCentaurDryadFaunHsiaoLeprechaunPixiePookaRedcapSidheSpriteTreantWood ImpWooddrake
Creature Crucible 2 FaenareGnomeGremlinHarpyNagpaPegataurSphinxTabi
Creature Crucible 3 KnaKopruMerrowNixieSea GiantShark-kinTriton
Dragon Magazine CaymaGatormanLupinN'djatwaPhanatonRakastaShazakWallara
Hollow World BeastmanBrute-ManHutaakanKrugel OrcKubittMalpheggi Lizard Man
Known World BugbearGoblinGnollHobgoblinKoboldOgreTroll
Dungeons & Dragons 5th Edition Races
Player's Handbook DragonbornDrowDwarfElfGnomeHalf-ElfHalf-OrcHalflingHumanTiefling
Dungeon Master's Guide AasimarEladrin
Elemental Evil Player's Guide AarakocraGenasiGoliathSvirfneblin
Sword Coast Adventurer's Guide DuergarGhostwise HalflingSvirfneblinTiefling Variants
Mordenkainen's Tome of Foes Baatific TieflingsDuergarEladrinGithyankiGithzeraiSea ElfShadar-kaiSvirfneblin
Volo's Guide to Monsters AasimarBugbearFirbolgGoblinGoliathHobgoblinKenkuKoboldLizardfolkOrcTabaxiTritonYuan-Ti Pureblood
Eberron: Rising from the Last War BugbearChangelingGoblinHobgoblinShifterWarforged
Guildmaster's Guide to Ravnica CentaurElfGoblinHumanLoxodonMinotaurSimic HybridVedalken
Mythic Odysseys of Theros HumanCentaurLeoninMinotaurSatyrTriton
Plane Shift: Amonkhet AvenKhenraMinotaurNaga
Plane Shift: Innistrad Human
Plane Shift: Ixalan GoblinHumanMerfolkOrcSirenVampire
Plane Shift: Kaladesh AetherbornDwarfElfHumanVedalken
Plane Shift: Zendikar ElfGoblinHumanKorMerfolkVampire
One Grung Above Grung
Astral Adventurer's Guide Astral ElfAutognomeGiffHadozeePlasmoidThri-kreen
Dragonlance: Shadow of the Dragon Queen Kender
Unearthed Arcana GlitchlingMinotaurRevenant