On the battlefield he is incredibly expensive to field: Just as much as [[Lugft Huron]] and just under [[Marneus Calgar|The M.A.C. Daddy's]] point cost. In return you get a beast in Terminator armor with 4 wounds, a Storm Shield, an S6 AP2 weapon that strikes in Initiative order, Frag Grenades and all the goodies you'd expect from a Chapter Master. He also gives his squad Fearless and Frag Grenades through his special rule, meaning that [[Awesome|somehow he wills fragmentation grenades into being through nothing but his sheer]] [[RAGE]], which is something that even the [[Angry Marines]] have to respect. He also has the ability to give the really shitty Minotaur Chapter Tactic an upgrade, giving every model who has it Preferred Enemy (Space Marines) in addition (yes this does mean any and all Loyalist marines, regardless of Codex), which by itself is almost worth taking him considering how many Marines are around now.
Lord Moloc is still a beast in 8th Edition. A beefy statline paired with the altered Black Spear (S+2 AP-3 D3, +1 Attack against characters) means that while he's less likely to cause individual wounds, once he hits something it STAYS hit. The Black Spear's shooting attack is now a 12" S8 AP-2 Dd3 trick that he can use as a regular attack, so make sure to get some zaps in. He also has some new auras: he gets the standard [[Chapter Master]] aura where all units (not just infantry) within 6" of him get to re-roll failed to hit rolls (this includes himself) and Minotaurs Infantry units get to re-roll failed Charge rolls (so the guy is fast as well), Moloc himself still gets to make his attacks if he's slain in combat before attacking and on top of all that he can teleport in like a a regular Terminator as well. All in all Moloc is less the death machine on legs that he used to be, but he still has a good shot at murdering dead anyone who gets in his way.
Asterion Moloc is also a grade A++ character hunter able to kill Lysander, Calgar, Draigo, and Mephiston easily, and have a fair crack at Abbadon and the Swarmlord. In other words just about anyone short of a Black Mace Daemon Prince or [[Chapter Master Smashfucker|Smashfucker]] had better get on their knees and start sucking when Moloc start rolling in. Don't think you can win a challenge against him, he will rip off any balls of adamantium you think you have and force feed them to you, and get victory points for doing it. If you're running a Minotaurs army and ''do not'' take Moloc as your Warlord consider yourself an official retard in the eyes of [[/tg/]]. Enclosed in this section is how Asterion Moloc fares against all other named Chapter Masters (or their closest equivalents), since he's basically tailor made to kill them. [https://www.forgeworld.co.uk/en-US/Asterion-Moloc-and-Ivanus-Enkomi-of-the-Minotaurs His model is also fucking awesome]
<div class="mw-collapsible-content">
* Asterion Moloc VS Papa Smurf
**Marneus Calgar, wearing the Armour of Antilochus attacks 5 times, hitting 2.5 times, wounding 2.083 times, causing 0.694 wounds after saves.
**Asterion Moloc starts off strong, dealing nearly twice the damage Papa Smurf can deal back, even though he has fewer attacks. Note that Marneus Calgar could choose Iron Resolve for his warlord trait, in which case he'll get a mutual KO against Moloc thanks to the fact that his fists aren't Unwieldy.
* Asterion Moloc VS Shrike
**Shrike attacks 4 times, hitting 2.2 times (because master-crafted), wounding 1.65 times, causing 0.321 wounds after saves.
**A bit of an unfair fight, after all Shrike is armed with just an AP3 weapon and he just became a Chapter Master very recently, he hasn't even received a normal Chapter Master's statline yet.
* Asterion Moloc VS Captain Lysander
**Lysander attacks 3 times, hitting 1.875 times (because master-crafted), wounding 1.563 times, causing 0.521 wounds after saves.
**While not a Chapter Master, Lysander might as well be one as he certainly has the statline and special rules to be one, and puts up the hardest fight yet. Unfortunately the end result comes down to one factor, Lysander has the Unwieldy rule, and Moloc does not, allowing him to kill Lysander just before he dies. Even including Concussive, Lysander just cannot put out enough damage to keep Moloc Concussed throughout the fight (not to mention Moloc isn't concussed in the turn he finishes off Lysander).
**Rounding off the sons of Dorn, this fight is more of a joke thanks to Helbrecht lacking an AP2 weapon, as such he's crushed just as he normally is whenever he'd up against an opponent wearing terminator armour.
* Asterion Moloc VS Lugft Huron
**Huron attacks 4 times, hitting 2 times, wounding 1.5 times, causing 0.833 wounds after saves (thanks to Ghost Razor).
**Asterion Moloc attacks 4 times, hits 3.111 times, wounds 3.025 times, causing 3.025 wounds after saves since Lias has no listed invuln.
**Asterion Moloc wins.
**A complete joke of a fight that's so pathetic it's not even funny, which it should be since Lias is not made for close combat. If Moloc charges and has hatred from a chaplain he can kill Lias in just one round.
**A combat monster, Tyberos can certainly dish out the hurt, he just can't take it as he's stuck with only a 5+ invuln.
* Asterion Moloc VS Lord High Commander Carab Culln
**Culln attacks 2 times (smashing as AP2 is better than 4 attacks at AP3), hitting 1.167 times, wounding 0.973 times, causing 0.324 wounds after saves.
**Dante puts up a good fight, and can attempt to close the gap a little with Hit and Run, unfortunately even if he manages to get perfect Hit and Run rolls, and getting the charge every single turn he still cannot cause even 1 wound per turn.
**Unfortunately Gabriel Seth would have a hard time dealing with a Captain if they wearing power armour, let alone a Chapter Master in terminator armour thanks to his AP4 weapon.
**While certainly an impressive fighter and very resilient, Draigo loses the damage race, dying one turn before he can kill Moloc.
*[[TL;DR]]: Moloc's built for wiping out Space Marines, and it's a job he does very well despite not having that impressive of a statline (it's the same as the generic Chapter Master), outdamaging everyone except Lysander, who he still manages to beat since he strikes first. The closest match in the entire list is Marneus Calgar, since Calgar can give himself Iron Resolve, in which case the fight ends in a draw.
**Note, Mephiston isn't included in this list both because he's not a Chapter Master and because he has no listed invuln, which means he'll be dead within two turns.
</div></div>
===8th Edition===
Lord Moloc is still a beast in 8th Edition. A beefy statline paired with the altered Black Spear (S+2 AP-3 D3, +1 Attack against characters) means that while he's less likely to cause individual wounds, once he hits something it STAYS hit. The Black Spear's shooting attack is now a 12" S8 AP-2 Dd3 trick that he can use as a regular attack, so make sure to get some zaps in. He also has some new auras: he gets the standard [[Chapter Master]] aura where all units (not just infantry) within 6" of him get to re-roll failed to hit rolls (this includes himself) and Minotaurs Infantry units get to re-roll failed Charge rolls (so the guy is fast as well), Moloc himself gets to make his attacks when he's slain in combat in case he dies before attacking and on top of all that he can teleport in like a a regular Terminator as well. All in all Moloc is less the death machine on legs that he used to be, but he still has a good shot at murdering dead anyone who gets in his way.
If you want some extra FUN give him The Imperium Sword warlord trait, so that when charging he can mulch through T7 targets. Then proclaim thyself as a White Scars successor (because Great White Bull ftw!)
If you want some extra FUN give him The Imperium Sword warlord trait, so that when charging he can mulch through T7 targets. Then proclaim thyself as a White Scars successor (because Great White Bull ftw!)
And then slap another warlord trait ontop of it! Extra D3 attacks the turn he charges (Chogorian Storm) will surely make the enemy cower in fear.
And then slap another warlord trait ontop of it! Extra D3 attacks the turn he charges (Chogorian Storm) will surely make the enemy cower in fear.
Revision as of 04:49, 9 March 2020
Lord Asterion Moloc, the Chapter Master of the Minotaurs. Not to be confused with Bane.His Forgeworld Model
Lord Asterion Moloc (how he wishes to be called) takes an almost perverse glee in stabbing dudes in the face with the Black Spear, a weapon that may or may not be based on an Adeptus Custodes halberd. And instead of having a bolter strapped to the underside it has a built-in laser to vaporize dudes. Lord Moloc himself is a huge dude riddled with cybernetic augmentation that allows him to ignore even more wounds than he already could with his simmering rage. Despite him often being on the battlefield alongside his Terminators stabbing dudes in the face, he has a ruthless mind for warfare, siegecraft, logistics and strategy. Lord Moloc's preferred enemy is fellow Space Marines, and he has become frighteningly efficient at fighting them. The large amount of high-end equipment used by the Minotaurs combined with them almost always deploying at full Chapter strength means that the Minotaurs have a good shot at kicking heretic ass, as the Lamenters and Inceptors can attest. Because of the full deployment Lord Moloc is always in charge of the Chapter in entirety, meaning that in battle his captains are little more than his seconds.
There seems to be something strange going on with Lord Moloc. During the Orphean War he fought against Kutlakh the World-Killer in a Necron vessel. Moloc was spaced during the battle when the Imperial Navy blew open the ship he was on. His body was recovered and he was nursed back to health, which is not abnormal for a Space Marine who is merely spaced, but marks at least the seventh time that Lord Moloc was critically injured in battle yet lived to fight another day in five centuries.
Some of the possible explanations for this (barring "Forge World gave him lots of plot armor", obviously) are as follows:
He's a Custodes in disguise (see talk page for the full original theory)
He possibly parallels Khorne himself, symbolically or otherwise, as his description says his name is a byword for slaughter, he rules over a chapter of raging berserkers that seek out worthy opponents, he comes back after allegedly dying which makes him more an undying concept than an individual (just as Khorne is the undying concept of hate, slaughter, and rage itself), and he's described as spending his off-battle time sitting on his "brazen throne" measuring the drops of blood that his chapter spilt. He is named after the eponymous Minotaur (a being which Khorne himself appears similar to in some depictions as well).
Likewise, he has many parallels with a certain Entitled Man-Child such as an extreme penchant for siege-warfare, logistics, obsessive data-analysis, being a brooding cunt, and a preference for starting shit just so he can show up his opponent. His 6th Edition Rules also made him play like a mini-Perturabo, to go along with the 5th/6th Edition Minotaurs rules playing like loyalist (Horus Heresy-era) Iron Warriors.
Fun fact: Asterion is the true name of the original Minotaur from Mythology.
On the Tabletop
Pts
M
WS
BS
S
T
W
A
Ld
Sv
Asterion Moloc:
200
5"
2+
2+
4
4
7
4
10
2+/3++
Lord Moloc is still a beast in 8th Edition. A beefy statline paired with the altered Black Spear (S+2 AP-3 D3, +1 Attack against characters) means that while he's less likely to cause individual wounds, once he hits something it STAYS hit. The Black Spear's shooting attack is now a 12" S8 AP-2 Dd3 trick that he can use as a regular attack, so make sure to get some zaps in. He also has some new auras: he gets the standard Chapter Master aura where all units (not just infantry) within 6" of him get to re-roll failed to hit rolls (this includes himself) and Minotaurs Infantry units get to re-roll failed Charge rolls (so the guy is fast as well), Moloc himself still gets to make his attacks if he's slain in combat before attacking and on top of all that he can teleport in like a a regular Terminator as well. All in all Moloc is less the death machine on legs that he used to be, but he still has a good shot at murdering dead anyone who gets in his way.
If you want some extra FUN give him The Imperium Sword warlord trait, so that when charging he can mulch through T7 targets. Then proclaim thyself as a White Scars successor (because Great White Bull ftw!)
And then slap another warlord trait ontop of it! Extra D3 attacks the turn he charges (Chogorian Storm) will surely make the enemy cower in fear.
Or you can go for Monster slayer, beacuse +1 to rolls against Monsters and Vehicles will let him RIP&TEAR through tanks.