Asterion Moloc

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Lord Asterion Moloc, the Chapter Master of the Minotaurs. Not to be confused with Bane.
His Forgeworld Model

Asterion Moloc is the Chapter Master of the Minotaurs and one hardass motherfucker.

Lord Asterion Moloc (how he wishes to be called) takes an almost perverse glee in stabbing dudes in the face with the Black Spear, a weapon that may or may not be based on an Adeptus Custodes halberd. And instead of having a bolter strapped to the underside it has a built-in laser to vaporize dudes. Lord Moloc himself is a huge dude riddled with cybernetic augmentation that allows him to ignore even more wounds than he already could with his simmering rage. Despite him often being on the battlefield alongside his Terminators stabbing dudes in the face, he has a ruthless mind for warfare, siegecraft, logistics and strategy. Lord Moloc's preferred enemy is fellow Space Marines, and he has become frighteningly efficient at fighting them. The large amount of high-end equipment used by the Minotaurs combined with them almost always deploying at full Chapter strength means that the Minotaurs have a good shot at kicking heretic ass, as the Lamenters and Inceptors can attest. Because of the full deployment Lord Moloc is always in charge of the Chapter in entirety, meaning that in battle his captains are little more than his seconds.

His first name is the true name of the Minotaur of Greek Mythology. His last name comes from Moloch, a Canaanite god of war mentioned in the Bible who is often depicted as a bull-headed demon.

There seems to be something strange going on with Lord Moloc. During the Orphean War he fought against Kutlakh the World-Killer in a Necron vessel. Moloc was spaced during the battle when the Imperial Navy blew open the ship he was on. His body was recovered and he was nursed back to health, which is not abnormal for a Space Marine who is merely spaced, but marks at least the seventh time that Lord Moloc was critically injured in battle yet lived to fight another day in five centuries. Similarly, during the Harrowing of the Night Reapers renegade chapter, the Grey Knights joined in (uninvited) with the Minotaurs in finishing the renegades off. During the battle, the Night Reapers ship exploded which killed everyone on board...except for Moloc.

Some of the possible explanations for this (barring "Forge World gave him lots of plot armor", obviously) are as follows:

According to another leak by Eadwin Brown, he may actually be a Great Crusade-era Iron Warrior named Captain Metallos Morax* of the 103rd Company, 33rd Grand Battalion (the battalion's Siege Assault Vanguard, which happens to be the Minotaur's primary tactical specialization). Morax was demoted and exiled (giving him reason to turn against Perturabo) for "unnecessary aggression" and leading a reckless charge into the enemy to RIP & TEAR (Moloc's favorite tactic). He was also publicly shamed infront of both the Iron Warriors and Imperial Fists, giving him reason to change his name, tho still keeping his associated mythical beasts (Morax is the name of a minotaur demon of hell).

Likewise, he has many parallels with a certain Entitled Man-Child such as an extreme penchant for siege-warfare, logistics, obsessive data-analysis, being a brooding cunt, and a preference for starting shit just so he can show up his opponent. His 6th Edition Rules also made him play like a mini-Perturabo, to go along with the 5th/6th Edition Minotaurs rules playing like loyalist (Horus Heresy-era) Iron Warriors. He also apparently has an obsession with Labyrinths (as did Perturabo), and his obsessive data-analysis extends to even counting the number of drops of blood spilled in every battle (tho that might be more of a figure of speech).

He possibly parallels Khorne himself, symbolically or otherwise, as his description says his name is a byword for slaughter, he rules over a chapter of raging berserkers that seek out worthy opponents, he comes back after allegedly dying which makes him more an undying concept than an individual (just as Khorne is the undying concept of hate, slaughter, and rage itself), and he's described as spending his off-battle time sitting on his "brazen throne" measuring the drops of blood that his chapter spilt.

(* Metallos Morax is from the audio drama Stone & Iron. Not to be confused for "Skylord Morax" from Siege of Castellax, who commanded the post-heresy IW's 3rd Grand Company's air cohort.)

On the Tabletop[edit | edit source]

Pts WS BS S T W I A Ld Sv
Asterion Moloc: 235 6 5 4 4 4 5 4 10 2+/3++

On the battlefield he is incredibly expensive to field: Just as much as Lugft Huron and just under The M.A.C. Daddy's point cost. In return you get a beast in Terminator armor with 4 wounds, a Storm Shield, an S6 AP2 weapon that strikes in Initiative order, Frag Grenades and all the goodies you'd expect from a Chapter Master. He also gives his squad Fearless and Frag Grenades through his special rule, meaning that somehow he wills fragmentation grenades into being through nothing but his sheer RAGE, which is something that even the Angry Marines have to respect. He also has the ability to give the really shitty Minotaur Chapter Tactic an upgrade, giving every model who has it Preferred Enemy (Space Marines) in addition (yes this does mean any and all Loyalist marines, regardless of Codex), which by itself is almost worth taking him considering how many Marines are around now.

Asterion Moloc is also a grade A++ character hunter able to kill Lysander, Calgar, Draigo, and Mephiston easily, and have a fair crack at Abbadon and the Swarmlord. In other words just about anyone short of a Black Mace Daemon Prince or Smashfucker had better quit when Moloc starts rolling in. Don't think you can win a challenge against him, he will rip off any balls of adamantium you think you have and force feed them to you, and get victory points for doing it. If you're running a Minotaurs army and do not take Moloc as your Warlord consider yourself an official retard in the eyes of /tg/. Enclosed in this section is how Asterion Moloc fares against all other named Chapter Masters (or their closest equivalents), since he's basically tailor made to kill them. His model is also fucking awesome

Moloc fights 30k[edit | edit source]

Have you ever wondered what would happen if Moloc went back in time to take his anger out on the Legion champions of old? No? Well here are those match ups anyway. These scenarios aren't really relevant to the current 40k meta or the current HH rules, but you could still theoretically use him in games of HH1 (if your opponent allowed you to use the 7th edition Space Marine Codex and Imperial armours for fun).

Some rules of combat before we get started.
1) These match ups are simulated using the HH1 Age of Darkness rule book over the 7th edition rule book as it's newest version of rules that 7th edition Moloc is compatible with and it is the rules set all his opponent uses.
2) Molocs Preferred Enemy (Space Marines) will be in effect for every fight as it's limitation states that it doesn't apply to Space marines from a Chaos army list or codex, and all the Space marines Moloc is facing here are from Legion army lists, meaning he should get Preferred enemy against them (also what's the point in these match ups if you don't go all out?)
3) All characters will be treated like they are the armies Warlord if they can be, since it sometimes gives them special rules which can determine how fights go and as stated before, the fights are more interesting when both combatants are giving their all.
4) These match ups are against a legions best known and most infamous characters that have rules, over the most combat effective. This is because some legions don't have combat effective named character outside of their Primarchs (looking at you Raven Guard), and it's more interesting watching Moloc fight against the more famous legionaries, rather than the more obscure ones.

8th Edition[edit | edit source]

Lord Moloc is still a beast in 8th Edition. A beefy statline paired with the altered Black Spear (S+2 AP-3 D3, +1 Attack against characters) means that while he's less likely to cause individual wounds, once he hits something it STAYS hit. The Black Spear's shooting attack is now a 12" S8 AP-2 Dd3 trick that he can use as a regular attack, so make sure to get some zaps in. He also has some new auras: he gets the standard Chapter Master aura where all units (not just infantry) within 6" of him get to re-roll failed to hit rolls (this includes himself) and Minotaurs Infantry units get to re-roll failed Charge rolls (so the guy is fast as well), Moloc himself gets to make his attacks when he's slain in combat in case he dies before attacking and on top of all that he can teleport in like a a regular Terminator as well. All in all Moloc is less the death machine on legs that he used to be, but he still has a good shot at murdering dead anyone who gets in his way. If you want some extra FUN give him The Imperium Sword warlord trait, so that when charging he can mulch through T7 targets. Then proclaim thyself as a White Scars successor (because Great White Bull ftw!). Alternatively, an extra D3 attacks the turn he charges (Chogorian Storm) will surely make the enemy cower in fear. Or you can go for Monster slayer, because +1 to rolls against Monsters and Vehicles will let him RIP&TEAR through tanks.

9th Edition[edit | edit source]

In 9th he's both been buffed and toned down. His weapon now does a flat 3 for both shooting and melee and both have ap-3. But he has lost his 3++ Invulnerable save, and is stuck with a 4++ and a relic shield (4++ against mortal wounds) meaning he is less tanky and survivable against regular damage. But the most damning thing (and a problem he shares with everyone in the IA compedium) is that he is FORCED to take inspiring leader as his warlord trait, even though from a lore perspective this make next to no sense (moloc does not inspire, in fact he's so scary fellow Imperial forces try to avoid him and the chapter. What Moloc does is KILL, and he is very good at it). These relatively mediocre and misguided rules are partly changes 9th edition did (like storm shields not giving 3++ any more) but primarily because the IA compendium is a fucking shit show of bland and lazy rule writing, and you are honestly better taking his 8th edition rules, or homebrewing your own.

Famous loyalist members of the Adeptus Astartes
Black Templars: Grimaldus - Helbrecht - Sigismund - Tankred
Blood Angels: Acrion - Astorath - Azkaellon - Corbulo - Dante - Donatos Aphael
Erasmus Tycho - Karlaen - Lemartes - Mephiston - Meros
Moriar - Rafen - Raldoron - Sanguinor - Thalastian Jorus
Blood Ravens: Apollo Diomedes - Avitus - Azariah Kyras - Brother-Sergeant Matiel
Cyrus - Davian Thule - Force Commander Aramus - Gabriel Angelos
Indrick Boreale - Isador Akios - Jonah Orion - Martellus - Tarkus - Thaddeus
Crimson Fists: Alessio Cortez - Alexis Polux - Pedro Kantor
Dark Angels: Asmodai - Azrael - Belial - Corswain - Ezekiel - Lazarus - Luther - Naaman - Sammael - Zahariel
Flesh Tearers: Gabriel Seth - Nassir Amit
Grey Knights: Anval Thawn - Arvann Stern - Castellan Crowe
Hyperion - Kaldor Draigo - Vorth Mordrak
Imperial Fists: Darnath Lysander - Slaughter Koorland - Maximus Thane
Tor Garadon - Vorn Hagen - Fafnir Rann
Iron Hands: Malkaan Feirros - Kardan Stronos
Lamenters: Malakim Phoros
Minotaurs: Asterion Moloc - Hecaton Aiakos - Ivanus Enkomi
Raptors: Lias Issodon
Raven Guard: Kayvaan Shrike - Korvydae - Kyrin Solaq
Red Scorpions: Carab Culln - Casan Sabius - Sevrin Loth - Sirae Karagon
Red Talons: Autek Mor
Salamanders: Adrax Agatone - Bray'arth Ashmantle - Tu'Shan - Vulkan He'stan - Xavier
Space Sharks: Tyberos the Red Wake
Space Wolves: Arjac Rockfist - Bjorn the Fell Handed - Bran Redmaw - Canis Wolfborn
Haegr the Mountain - Krom Dragongaze - Logan Grimnar - Lukas the Trickster
Njal Stormcaller - Ragnar Blackmane - Ulrik
Ultramarines: Aeonid Thiel - Antaro Chronus - Captain Titus - Cato Sicarius
Illiyan Nastase - Marneus Calgar - Ortan Cassius - Remus Ventanus
Severus Agemman - Torias Telion - Uriel Ventris - Varro Tigurius
White Scars: Kor'sarro Khan