Wych Cult Creation Tables: Difference between revisions

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Tables for rolling up a Wych Cult - still veeery WIP
 
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===Enemies===
===Enemies===
===Goal===
===Goal===
{{40k-Faction-Creation-Tables}}
[[Category:Warhammer 40,000]]
[[Category:Dark Eldar]]
[[Category:Roleplaying]]
[[Category:Creation Tables]]
[[Category:Under Development]]

Revision as of 18:24, 10 June 2023

This article provides a number of fluffy options for you to consider if you create your own Dark Eldar Wych Cult. Many options were taken from the Dark Eldar Kabal tables.

Origin

Cult Age

Every Wych Cult was founded at some point.

Cult Age (d10)
1-2 Juvenile (<1000 years old)
3-7 Young (1,000 - 2,500 years old)
8-9 Old (2,500 - 5,000 years old)
10 Ancient (>5,000 years old)

Cult Origin

How did the Wych Cult form?

Cult Origin(d8)
1 Formed by members of another Wych Cult that split off
2 Formed by members seeking excitement and sport
3 Formed by members that found an abandoned arena
4 Fallen Craftworld/Exodite/Corsair Eldar
5 Created by an Archon to offer entertainment to their territory
6 Descended from a pre-Fall Pleasure Cult
7 Dark Eldar pirates created a place to show off their living booty in a gruesome way
8 Spiritual reasons (e.g followers of a Dark Muse's teachings)

Leader

Current Succubus (d100)
1-10 Founder
11-30 Usurping Hekatrix
31-50 Former Slave
51-70 Syren (second in command)
71-90 Puppet of a Haemonculus or Archon of an "allied" Coven or Kabal
91-99 Fallen Craftworlder/Exodite/Corsair Prince
100 Something extremely unusual, like a ruling triumvirate or a male

Cult Leader's Personality

Succubus Personality (d10, roll twice and add for really colorful results)
1 Insane
2 Calculating
3 Delusional
4 Flamboyant
5 Arrogant
6 Ambitious
7 Fuelled by Hatred
8 Hedonist
9 Tyrannical
10 Curious

Greatest Deed

Arena

Condition

Arena Condition (d100)
1-19 Average
20-29 Toxic
30-35 Terrifying
36-40 Ornamented
41-45 Foggy
46-55 Cramped
56-60 Infested
61-70 Haunted
71-75 Crystalline
76-80 Decaying
81-85 Ruined
86-90 Colossal
91-95 Shadowed
96-100 Impossible

Shows

Realspace Raids

Frequency

Tactics

Culture

Signature Weapon

Demeanor

Flaw

Politics

Strenght

Allies

Enemies

Goal

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