Bran Redmaw: Difference between revisions

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Each turn after the first he rolls a die, adding +1 for each unit in combat that he can see. If the result is a 5+ he goes full [[Werewolf]] and powers up to near-Primarch levels; gaining WS7 S/T6 I6 A5. As well as ''Eternal Warrior, Fleet, Furious Charge, Feel No Pain, Fearless,'' as well as ''Rending'' close combat attacks. However he does lose the axe and any ability to shoot, but he does keep all of his remaining gear, so he still has his 2+/4++ saves and sticks with whatever squad he was attached to.
Each turn after the first he rolls a die, adding +1 for each unit in combat that he can see. If the result is a 5+ he goes full [[Werewolf]] and powers up to near-Primarch levels; gaining WS7 S/T6 I6 A5. As well as ''Eternal Warrior, Fleet, Furious Charge, Feel No Pain, Fearless,'' as well as ''Rending'' close combat attacks. However he does lose the axe and any ability to shoot, but he does keep all of his remaining gear, so he still has his 2+/4++ saves and sticks with whatever squad he was attached to.


{{Marines-Characters}}
{{Marines-Official}}
[[[[Link title]]]]
 
[[Category:Space Wolves]]

Revision as of 09:52, 18 October 2016

Wolf Lord of the Bloodmaws Great Company of Space Wolves, Bran Redmaw is afflicted with the Curse of the Wulfen and is known to occasionally turn into a big werewolf in battle. He is the Space Wolves Commander in Forgeworld's Doom of Mymeara Book. The book covers an Eldar invasion of an Imperial ice world, with the Space Wolves coming to save the day again. He is also mentioned as taking part in Games Workshop's new campaign book which features Space Wolves, Dark Angels, Grey Knights and Chaos Daemons.

Brief Character History

After the death of Lord Andhrimnir during the Mordrak Campaign, Bran was promoted by Lord Andhrimnir's retinue to take over as Wolf Lord, as the Space Wolves are known to do. When the other Lords heard this they whined about it to Ulrik the Slayer saying that werewolves couldn't be Lords as he might lose control and they would end up with more another blank stone of the Anvilus. Logan Grimnar told them all to stop bitching and accept Bran as one of them. He said this after consulting the sage of the Chapter, Bjorn who told of other lords who had the curse of the Wulfen in them, notably Bulveye of the original 13th Great Company. After all this Logan Grimnar tasked Ulrik and the rest of the Wolf Priests with keeping an eye on Bran so he doesn't become lost like the original Wulfen company. Bran's tactics revolve around playing the patient game, and he is almost as good as the Raven Guard at waiting for the right moment to strike. Once his orders are given, he leaves the battle to his Wolf Guard and disappears to hunt alone. This way, when he goes werewolf he doesn't waste any of his company in his rage. When he goes werewolf he transforms into a massive 12-foot-tall monster who can tear through armour with ease.

Tabletop

Redmaw is another of those very expensive 200+ point characters, but pound for pound is probably high value for what you pay for.

He's got your regular Wolf Lord statline and all your traditional rules and gear.

What he gets on top of that is a S+1 AP2 shredding axe that strikes at initiative. So he's pretty handy in a scrap. Though the axe alone does not justify his points cost.

Each turn after the first he rolls a die, adding +1 for each unit in combat that he can see. If the result is a 5+ he goes full Werewolf and powers up to near-Primarch levels; gaining WS7 S/T6 I6 A5. As well as Eternal Warrior, Fleet, Furious Charge, Feel No Pain, Fearless, as well as Rending close combat attacks. However he does lose the axe and any ability to shoot, but he does keep all of his remaining gear, so he still has his 2+/4++ saves and sticks with whatever squad he was attached to.

Chapters of the Adeptus Astartes
First Founding
(M29)
Blood AngelsDark AngelsImperial FistsIron HandsRaven GuardSalamandersSpace WolvesUltramarinesWhite Scars
Second Founding
(021.M31)
Angels of AbsolutionAngels EncarmineAngels PorphyrAngels of RedemptionAngels SanguineAngels of VengeanceAngels VermillionAurora ChapterBlack ConsulsBlack GuardBlack TemplarsBlood DrinkersBrazen ClawsCrimson FistsDestroyersDoom EaglesEagle WarriorsExcoriatorsFists ExemplarFlesh TearersGenesis ChapterInceptorsIron SnakesLibatorsLions SableMaraudersMortifactorsNemesisNovamarinesObsidian GlaivesPatriarchs of UlixisPurple StarsPraetors of OrpheusRampagersRaptorsRed TalonsRevilersSilver EaglesSilver SkullsSoul DrinkersStorm LordsWhite ConsulsWolf Brothers
Third to
Twelfth Founding
(M32-M35)
Astral ClawsAngels PenitentAngels RevenantCharnel GuardDark PaladinsExecutionersFlesh EatersHalo BrethrenHowling GriffonsIron KnightsMantis WarriorsMarines MalevolentNight SwordsSable Swords (initial) - Scythes of the EmperorSpace SharksSons of Guilliman
Thirteenth Founding
(M35)
Death SpectresExorcists
Fourteenth to
Twentieth Founding
Angels of FireAvenging SonsCelebrants
Twenty-First Founding
(991.M35)
Black DragonsBlood GorgonsFire HawksFlame FalconsLamentersMinotaursSons of AntaeusTiger Claws
Twenty-Second to
Twenty-Sixth Founding
(M35-M41)
Angels of VigilanceAngels ExcelsisCelestial LionsDark HuntersDisciples of CalibanEmperor's SpearsFire AngelsGolden SonsHospitallersImperial HarbingersIron LordsKnights of the RavenMarines ErrantMentorsFire Claws/RelictorsStar PhantomsSubjugators
Ultima Founding
(999.M41/000.M42 to 012.M42)
Angels of DefianceBlack VipersBlades of VengeanceCastellans of the RiftCovenant of FireDark KrakensFulminatorsKnights CeruleanKnights of the ChaliceKnights of ThunderNecropolis HawksNemesorsPraetors of UltramarPrime AbsolversRift StalkersSilver DrakesSilver TemplarsSons of the PhoenixStorm ReapersUmbral KnightsUnnumbered SonsValiant BladesVoid TridentsWolfspear
Unknown Founding AbsolversAccipitersAdulatorsAngel GuardAngels EradicantAngels of RetributionAstral KnightsBlood RavensBlood SwordsBrazen DrakesBringers of JudgementBrothers PenitentCarmine BladesCowled WardensCrimson CastellansCrimson ConsulsCrimson ScythesDark HandsDark SonsDeath EaglesDoom WarriorsEmperor's ShadowsFire LordsGuardians of the CovenantGraven SpectresHammers of DornHarbingersHawk LordsInvadersIron CrusadersIron TalonsJade DragonsKnights of BloodKnights UnyieldingMarines ExemplarThe NamelessNight WatchRainbow WarriorsReclaimersRed HuntersRed ScorpionsRed SeraphsRed TemplarsRetributorsSable Swords (refounded) • Shadow WolvesSolar HawksSons of OrarStar DragonsStormwatchersStorm GiantsStorm WardensValedictorsViper LegionVorpal SwordsWhite TemplarsStorm Wings
Unsanctioned Founding Consecrators (founding unknown, but likely after 2nd Founding) • Sons of Medusa (separated from parent Chapters, ratified by edict) • Steel Confessors (de facto 22nd Founding, de jure ratified by edict) • Ashen Claws (separatist Raven Guard Legion exiles, nominal loyalists)
Others Astartes PraesesDeathwatchGrey KnightsJudgedLegion of the Damned