Imperial Guard Regiment Creation Tables: Difference between revisions
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Revision as of 15:49, 10 June 2013
Inspired by Fantasy Flight Games' Deathwatch Role-playing Game's Space Marine Chapter Creation Tables, these tables let you roll up (or otherwise generate) your very own Imperial Guard Regiment. These tables are for fluff only -- check out FFG's "Only War" game for rules on actually role-playing a regiment.
Known problems: this page could use some cleaning up (divide it up with sections, perhaps?), maybe add some suggested fluff hooks to the various table entries? Also, I think many of the "friends" organizations (seen below) are duplicates -- Navigators, Astropaths, Adepta Astra Telepathica, and Scholastica Psykana seem to have some overlap, as do Chartist Captains and Rogue Trader Dynasty. Somebody check those out, OK?
Regiment Origin
| Regiment Classification | d10 |
|---|---|
| Imperial Guard: A true regiment, drilled and competent in their service. | 1-4 |
| Planetary Defense Force: What the Guard doesn't want, the PDF will take. | 5-6 |
| Penal Legion: Scum, criminals, murderers. Watch them closely. | 7-8 |
| Militia: Brave enough to defend their world without training or equipment. | 9 |
| Navy Armsmen: Experts in void-combat, they'll defend the ship or take the enemy's. | 10 |
Regiment Demographic
| Recruitment Criteria | d100 |
|---|---|
| All male [m/f ratio adjustable] | 1-15 |
| All female | 16-25 |
| Caste-born: Raised from birth in the warrior caste. | 26-30 |
| Nobility: Bought their commission for honor and glory. | 31-35 |
| Priesthood: They venerate the God-Emperor in his soldier's aspect. | 36-40 |
| Abhumans: Ratlings, Ogryn, and other such useful creatures. | 41-45 |
| Tribespeople: All you have to do is teach them which way the gun points. | 46-50 |
| Lottery: Selection by the God-Emperor's grace, and a little luck. | 51-55 |
| Space pilgrims: They'll fight their way to the Shrineworld! | 56-60 |
| Firstborn: Chosen by right of being the eldest child. | 61-65 |
| Vat-grown: No families to complain, no friends to consider. | 66-70 |
| Gangers: They fought each other in the slums, now they fight a true enemy. | 71-85 |
| Convicts: Serving their sentence on the front lines, the slime. | 86-95 |
| Roll d3+1 times on this chart. | 96-100 |
| Nature of Recruitment | d10 |
|---|---|
| Punishment/Redemption/Recycling: Recruits are gathered from the dregs of society. | 1 |
| Elite tithe: The best of the best of the planet were recruited for this regiment. | 2-4 |
| Standard conscription: Average or above-average citizens recruited from all levels of society. | 5-10 |
Regiment Homeworld
| Home World | d100 |
|---|---|
| Hive World: No claustrophobia, excellent sense of direction? Urban combat! | 1-25 |
| Feral World: They fight like wild animals in the Skyfather's name. | 26-40 |
| Death World: For these people, life was a war before they could speak. | 41-55 |
| Forge World: Blessed by the Omnissiah to carry His light across the Galaxy. | 56-60 |
| Imperial World: Devout citizens, loyal to the Imperium and raised by the Creed. | 61-70 |
| Civilized World: Soft as clay before the firing of the kiln; war is their crucible. | 71-80 |
| Shrine World: They charge into battle eagerly, and their very prayers are warcries. | 81-90 |
| Home World Lost: Ghosts do not fear death, but they seek life with a terrible fury. | 91-100 |
| Home World Predominant Terrain | d100 |
|---|---|
| Jungle: Masters of stealth and inured to disease. | 1-25 |
| Desert: At home in sun, sand and wind. | 26-50 |
| Ice: Cold-blooded, with hearts of fire. | 51-60 |
| Ocean: They grew up in the dangers of the depths. | 61-65 |
| Wasteland: Excellent scavengers and hardy survivors. | 66-75 |
| Urban: Good soldiers, once you get the cityboy out of the city. | 76-80 |
| Dead World: Able to make full use of the technology required to survive in such places. | 81-85 |
| Airless: They don't fear the void like most. | 86-90 |
| Agriworld: Sturdy, hard-working types, glad to be off the farm. | 91-100 |
Regiment Tactical Information
| Doctrine (d10) | |
|---|---|
| 1-3 | Imperial Might |
| 4 | Combined Arms |
| 5 | Jungle Warfare |
| 6 | Siege Warfare |
| 7 | Schola Excubitos |
| 8 | Armored Fist |
| 9 | Airmobile |
| 10 | Penal Legion |
| Regiment Core Units (d100) | |
|---|---|
| 1-35 | Infantry Regiment |
| 36-45 | Light Infantry |
| 46-55 | Heavy Infantry |
| 56-70 | Mechanized Infantry |
| 71-75 | Drop |
| 76-80 | Armored |
| 81-85 | Artillery |
| 86-95 | Siege |
| 96-99 | Shock Troopers |
| 100 | Abhuman |
| Specialization (d10) | |
|---|---|
| 1 | Drill & Discipline |
| 2 | Counter |
| 3 | Stealth Warfare |
| 4 | Lightning Strike |
| 5 | Trench Warfare |
| 6 | Close Combat |
| 7 | Ranged Combat |
| 8 | Shock & Awe |
| 9 | Guerrilla Warfare |
| 10 | Hive Warfare |
| Loyalty Rating (d10) | |
|---|---|
| 1 | Overzealous: need to be actively held back from giving their lives for the Emperor |
| 2-3 | Fanatical: No remorse, no retreat, no fear. |
| 4-5 | Adherent: Hold fast to the Creed and His will. |
| 6-7 | Undisciplined: Will follow the Emperor but don't expect them to bow to authority figures. |
| 8-9 | Unorthodox: Serve the Emperor in ways frowned upon by most in the Administratum. |
| 10 | Heretical: This regiment has abandoned the truth of the Emperor. |
| Special Equipment (d100) | |
|---|---|
| 1-10 | Traditional Weapon |
| 11-20 | War Trophies |
| 21-30 | Specialized Lasgun Pattern |
| 31-40 | Exotic Mounts |
| 41-50 | Rare Heavy Weapon |
| 51-60 | Blessed Wargear |
| 61-70 | Augmented Troops |
| 71-80 | Special Vehicle |
| 81-90 | Preferred Fighting Style |
| 91-100 | Modified Weaponry |
| Regiment Creed (d100) | |
|---|---|
| 1-40 | For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium. |
| 41-65 | For the Emperor: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment. |
| 66-75 | Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself. |
| 76-80 | Glory In Death: The regiment's mission is to die, and take as many enemies with it as possible. |
| 81-85 | We Must Repent: The regiment believes it is on a mission to pay for their homeworld's sins with blood. |
| 86-90 | Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate. |
| 91-95 | Steel Over Flesh: This regiment believes the way to victory is through machine augmentation. |
| 96-100 | Esoteric Beliefs |
Regiment Relations
| Regiment Friends (d100) | |
|---|---|
| 1-5 | Administratum |
| 6-15 | Adeptus Arbites |
| 16-30 | Adeptus Astartes (a specific chapter) |
| 31-35 | Adepta Astra Telepathica |
| 36-45 | Adeptus Mechanicus |
| 46-50 | Adepta Sororitas |
| 51-55 | Adeptus Titanicus |
| 56-58 | Astropaths |
| 59-60 | Chartist Captains |
| 61-65 | Ecclesiarchy |
| 66-75 | Imperial Guard (of a specific world) |
| 76-79 | Imperial Navy |
| 80-85 | Inquisition |
| 86-88 | Navigators |
| 89-91 | Officio Assassinorum |
| 92-93 | PDF (of a specific world) |
| 94-98 | Rogue Trader Dynasty |
| 99 | Schola Progenium |
| 100 | Scholastica Psykana |
| Regiment Enemies (d100) | |
|---|---|
| 1-2 | Roll on the "Regiment Friends" table. |
| 3-31 | Orks |
| 32-42 | Eldar |
| 43-51 | Tyranids |
| 52-68 | Chaos Space Marines |
| 69-79 | Daemon Prince/Daemon/other specific disciple of Chaos |
| 80-87 | Specific Chaos-aligned group |
| 88-96 | Dark Eldar |
| 97-98 | Tau |
| 99-100 | Other |