Kayvaan Shrike: Difference between revisions
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1d4chan>Mew28 Corrected the tabletop section to accurately reflect how he works in game. |
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Shadow Captain Shrike appears at first to be a somewhat underwhelming character, which is a shame because his fluff makes him out to be a total badass (though his crunch might actually reflect his fluff, though more on that later). Shrike comes out of the tin with a typical captain's stat line and a few extra bits. He has ATSKNF and Chapter Tactics (raven guard tactics give him shrouded on the first turn, plus they allow him to use his jump pack for movement AND assault and he can reroll wounds on his HoW attacks). His warlord trait, Angel of Death, gives him fear, which your opponent must test on 3d6. He has a unique special rule, "See, but Remain Unseen" gives him infiltrate and stealth but is only allowed to join jump infantry squads BEFORE deployment. For wargear he gets frag and krak grenades, power armor, an iron halo, a pair of relic master-crafted lightning claws, and a bolt pistol (fuck if I know how he uses the damn thing when he's got those giant gloves on. Maybe he just throws it). | Shadow Captain Shrike appears at first to be a somewhat underwhelming character, which is a shame because his fluff makes him out to be a total badass (though his crunch might actually reflect his fluff, though more on that later). Shrike comes out of the tin with a typical captain's stat line and a few extra bits. He has ATSKNF and Chapter Tactics (raven guard tactics give him shrouded on the first turn, plus they allow him to use his jump pack for movement AND assault and he can reroll wounds on his HoW attacks). His warlord trait, Angel of Death, gives him fear, which your opponent must test on 3d6. He has a unique special rule, "See, but Remain Unseen" gives him infiltrate and stealth but is only allowed to join jump infantry squads BEFORE deployment. For wargear he gets frag and krak grenades, power armor, an iron halo, a pair of relic master-crafted lightning claws, and a bolt pistol (fuck if I know how he uses the damn thing when he's got those giant gloves on. Maybe he just throws it). | ||
In true Raven Guard fashion shrike is more tricky and evasive than hard or killy. | In true Raven Guard fashion shrike is more tricky and evasive than hard or killy. He is extremely overcosted for what he is. After all, he's essentially just a captain with a jumppack and lightning claws. Obviously he's pretty mobile and reasonably good in a melee, but as he is unable to deploy with anything he all most always just gets killed well alone. However if you take him as just a normal captain and deploy him with the rest of your stuff and then have him in join up with a squad latter he is still a over priced piece of shit as you could get a normal captain buy him the same wargear and upgrade him to a chapter master for the same cost and then get some real chapter tactics that are are actuality useful. Over all Shrike is probably the worst unit in the space marine codex. | ||
==Gallery== | ==Gallery== |
Revision as of 21:03, 18 February 2016
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Shadow Captain (now Chapter Master) Kayvaan Shrike (AKA Captain Beakie/Beakie McAwesome or any other variation of such) is a former captain and a major member of the Raven Guard. He is fucking badass and wears the lightning claws once owned by Corvus Corax himself. He also has a supremely epic Beakie helmet to round out his old-school style. He's a sentimental old sod; when the rest of the company pushes off to deliver righteous asskicking on other foul xenos, Kayvaan prefers to stay behind and spend his time rescuing pockets of surviving civilians and soldiers, or assist the local Imperial forces in killing off any left-over resistance. This makes him a goddamn PSEUDO-HERETIC for valuing human life above killing the Emprah's enemies, but hey, that's life in the grimdark future of the 41st millennium for you. Judging by his interactions with Ko'sorro Khan, he's even willing to look past the Ravens' millennia-spanning rivalry with the White Scars.
Back in 4th Edition, he even had a rule to lead a unique custom unit called Shrike's Wing, which were lightning-claw-wielding Veteran Assault Marines that Shrike personally trained. Pity they aren't available anymore, though you can take Vanguards for the Shadow Captain and call them Shrike's Wing.
He's also fucking awesome because he's named after one of the most hardcore birds in existence, the shrike, who are known for impaling their prey on brambles instead of outright killing them. Hence why they are known sometimes as butcher birds.
As of the 7E Warzone Damocles campaign, it's revealed that the Raven Guard Chapter Master, Corvin Severax (whose crowning achievement was...nothing, really), got blasted by Commander Shadowsun. As they regrouped, the remaining Captains began debating over who'd be next and Shrike decided to take the initiative. Only time will tell whether or not this will reflect on his statline or with a new model... but as of right now he's Chapter Master of the Sons of Corax.
Tabletop
Pts | WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|---|
Solid Shrike: | 185 | 6 | 5 | 4 | 4 | 3 | 5 | 3 | 10 | 3+/4++ |
Shadow Captain Shrike appears at first to be a somewhat underwhelming character, which is a shame because his fluff makes him out to be a total badass (though his crunch might actually reflect his fluff, though more on that later). Shrike comes out of the tin with a typical captain's stat line and a few extra bits. He has ATSKNF and Chapter Tactics (raven guard tactics give him shrouded on the first turn, plus they allow him to use his jump pack for movement AND assault and he can reroll wounds on his HoW attacks). His warlord trait, Angel of Death, gives him fear, which your opponent must test on 3d6. He has a unique special rule, "See, but Remain Unseen" gives him infiltrate and stealth but is only allowed to join jump infantry squads BEFORE deployment. For wargear he gets frag and krak grenades, power armor, an iron halo, a pair of relic master-crafted lightning claws, and a bolt pistol (fuck if I know how he uses the damn thing when he's got those giant gloves on. Maybe he just throws it).
In true Raven Guard fashion shrike is more tricky and evasive than hard or killy. He is extremely overcosted for what he is. After all, he's essentially just a captain with a jumppack and lightning claws. Obviously he's pretty mobile and reasonably good in a melee, but as he is unable to deploy with anything he all most always just gets killed well alone. However if you take him as just a normal captain and deploy him with the rest of your stuff and then have him in join up with a squad latter he is still a over priced piece of shit as you could get a normal captain buy him the same wargear and upgrade him to a chapter master for the same cost and then get some real chapter tactics that are are actuality useful. Over all Shrike is probably the worst unit in the space marine codex.
Gallery
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FUCK YEAH LOOK AT THIS AWESOME BASTARD
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Shoryuken!