Ogre Kingdoms: Difference between revisions

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During the [[End Times]] the Ogre Kingdoms were taken over by the Orcs under [[Grimgor Ironhide]] and joined his Beast WAAAAGH! after Ironhide defeated the last Overtyrant, [[Greasus Goldtooth]]. They invaded Cathay and later took part in the last stand against Chaos in a losing effort.
During the [[End Times]] the Ogre Kingdoms were taken over by the Orcs under [[Grimgor Ironhide]] and joined his Beast WAAAAGH! after Ironhide defeated the last Overtyrant, [[Greasus Goldtooth]]. They invaded Cathay and later took part in the last stand against Chaos in a losing effort.
===[[Age of Sigmar]]===
Now named "Ogors" (because copyright), they exist in the mortal realms as the [[Ogor Mawtribes]]. They are largely the same, barring the division of units into “Gutbusters” (on-foot regular ogres and gnoblars) and “Beastclaw Raiders” (hunters and snowy monsters).
==Regions==
* '''Mountains of Mourn:''' Most Ogres are found in the Mountains of Mourn, considered their homeland. Those that wander or make their homes in other lands return, or send representatives, to tell their stories which usually results in some Ogres leaving the homeland and joining them. Sometimes this results in an entire tribe living outside the Mountains of Mourn, but inevitably they will seek contact again with their kin. This is the primary method through which they expand across the globe. The Mountains themselves change constantly, as they are constantly bathed in radiation from the Warp. Many dangerous animals wander the Mountains. To smaller races, these are dangerous beasts worthy of a small Crusade of [[Bretonnia|Bretonnian]] knights, or a party of High Elf White Lions of Chrace, or a hunting party of [[Vampire Counts|Strigoi and ghouls]]. To Ogres, it's either a single meal or a pet. The largest of them are at best mounts. The mountains themselves are full of caves and tunnels that lead to everything from portals to the Warp to Dwarf Fortresses, to greenskin WAAAGH!s in formation, and things ancient and unknowable beyond these; all of which are great sources of meals. Half the peaks are volcanic, half sub arctic. All bother Ogres as much as a bit of rain or sun. Mount Thug is notable in the range for actually being alive, and Ogres have a great deal of respect for those who escape being eaten or crushed by it as they scale its peaks to feed on the bloated animals that live in spaces Mount Thug can't reach. The [[Fire Mouth]] is an active volcano with periodic eruptions nearby the greatest concentrations of Ogres, and they believe it's the bastard offspring of the sun and the Great Maw. The Firebellies are a cult that worship this "god" which they believe is the wargod of the Ogre pantheon. Each Kingdom is ruled by a Tyrant, and his domain extends literally as far as he can see at his place of dwelling. Tyrants as such place a big deal of importance on thrones and hills. Tyrants that manage to gain control of important sites, like the passes that lead to the Great Maw or out to the western kingdoms face constant challenges from other Tyrants, and reap the rewards of demanding tribute (often food, sometimes a percentage of the Ogre pilgrims in the group as meat).
* '''Challenge Stone:''' A large stone found at the northernmost edge of the Mountains of Mourn and the southernmost edge of the Chaos Wastes. When held by the Warriors of Chaos, it is fought over and rededicated from one Chaos God to another. When held by Ogres, they fight to inscribe their tribe symbol on the stone for bragging rights the world over. The two sides CONSTANTLY fight over the stone. Currently controlled by the Bloodmaw tribe after they beat the shit out of a Chaos force, culminating in their Tyrant slaying a Chimera and the Chaos warlord riding it in three blows.
* '''The World:''' Seriously. They're fucking everywhere.
* '''Nippon:''' Apparently, a group of Ogres called Oni live within Nippon. It is unknown if that is just their given name by the locals, or if they are another Ogre subspecies such as Yetis and Gorgers.
==Tribes==
Ogre tribes are numerous, and constantly changing. Most are named for a notable Ogre in them, or a characteristic common to members. Ogres are not the kind to trace lineages or politics outside their own generation, and as such tribes are a mark of the present rather than past or future (some tribes do manage to defy this, existing across multiple generations. This is a rarity). Tribes change locations, even within its Tyrant's own kingdom, constantly. Memories of the coming of the Great Maw still exist, and it's within the imagination of Ogres that it could happen again one day. As such, Ogres are mostly nomadic and their possessions are few and easily packed. The most valuable thing to an Ogre is his tribe's Mawtooth, a single great tooth and flag which at gatherings of their kind is arranged with others in a circle, making an effigy of their god.
* '''Goldtooth''': A tribe lasting across multiple generations, known to be the wealthiest. Currently led by Greasus Goldtooth(that's Tradelord Greasus Tribestealer Drakecrush Gatecrasher Hoardmaster Goldtooth the Shockingly Obese to you, peasant!). Known for elaborate displays of wealth, like feeding other tribes and blinging out their gutplates. Goldtooths are known for having a large number of Ironguts, and are the most feared tribe.
<gallery> Image:Goldtooth Tribe.jpg|Goldtooth symbol. </gallery>
* '''Thunderguts''': Known for rampaging through the lands of the Old World and taking over towns or taking hostages, then demanding food as payment. They usually end up either demanding more and more, or eating their hostages. Greenskins and Empire humans alike fear them greatly.
<gallery> Image:Thunderguts Tribe.jpg|Thunderguts symbol. </gallery>
* '''Crossed Clubs''': Known for producing more Maneater mercenaries than other tribes. Also for lying constantly about everything they do, making up tall tales of glory. Each veteran (veterans themselves being a rarity amongst Ogres) wears gear obtained in their travels and proudly displays trophies earned, making them a rather motley crew of clashing colors and gearschemes (obviously the tribe designed for the greenstuff addict in mind).
<gallery> Image:Crossed Clubs.jpg|Crossed Clubs symbol. </gallery>
* '''The Sons of the Mountain''': Living on one of the tallest and coldest peaks in the Mountains of Mourn, the Sons of the Mountain tribe are wealthy from trading the meat, pelts, and ivory of creatures that live only in their home. Many Yhete are found amongst them, and the Ogres of the Sons of the Mountain paint themselves entirely in white paint and dwell amongst the beasts they hunt directly.
<gallery> Image:Sons of the Mountain.jpg|Sons of the Mountain symbol. </gallery>
* '''The Feastmasters''': Known a generation ago for producing high quality meals (for a portion of the feast), the current Tyrant Blaut Feastmaster captured Halflings from the Moot in his travels. To this day, Halflings fill the role for Feastmasters that Gnoblars fulfill for most tribes. As a result, the Feastmaster cooking has improved greatly.
<gallery> Image:Feastmaster.jpg|Feastmaster symbol. </gallery>
* '''The Rock Skulls''': The toughest tribe of Ogres, who are known best for the skill of breaking boulders with their heads (apparently a big deal among Ogres). They're also known for being fairly unintelligent. When Skarsnik the Goblin waged his great wars against the Dwarfs, he brought the entire Rock Skull tribe with him as support. In negotiations with the Goblins for what they were willing to pay for the support of the tribe, he convinced the Rock Skulls to instead pay HIM for them to fight.
<gallery> Image:Rock Skulls.jpg|Rock Skulls symbol. </gallery>
* '''The Blood Guzzlers''': Inhabit the areas of the Mountains of Mourn known to host more giant spiders than anywhere else in the world. That's...pretty much it. They eat spiders.
<gallery> Image:Blood Guzzlers.jpg|Blood Guzzlers symbol. </gallery>
* '''The Ironskins''': Physically powerful Ogres that wear black gutplates. Known for taking massive numbers of captives, and not eating them, they trade freely with the [[Chaos Dwarfs]], and their Tyrant rides a mechanical mount given to him to provide better ties between the two groups.
<gallery> Image:Ironskin.jpg|Ironskin symbol. </gallery>
* '''Lazarghs''': The single oldest tribe, descended from Groth Onefinger himself. Live closest to the ancient Giant lands, most have mutated in various (non-Chaos) ways and cover themselves with cloaks. Their teeth fall out often, leading them to simply jab black jagged rocks directly into their gums, horrifying even the toughest, most scarred Ogres. They carry bells, and hang them to mark the pass to the Great Maw.
<gallery> Image:Lazarghs.jpg|Lazargh symbol. </gallery>
* '''The Mountaineaters''': Recently, an Ogre named Bauldig Mountaineater conquered every challenge Ogres had to offer him. Climbed Mount Thug, fought every beast, and destroyed Bigstride Peak by burrowing in and eating the heart of that mountain. A tribe of fanboys and groupies gathered to him, each eating rocks and dwelling in caves. The only meat they eat comes from subterranean races like goblins, Dwarfs, and Skaven.
<gallery> Image:The Mountaineaters.jpg|Mountaineater symbol. </gallery>
* '''The Eyebiters''': A clan that controls a series of desolate passes leading to and from many of the Ogre lands. They demand large tributes from any who pass through, and raid all settlements and hunt all monsters within their range. The Tyrant of the Eyebiters has fathered more children to grow into adulthood than any Ogre.
<gallery> Image:The Eyebiters.jpg|Eyebiters symbol. </gallery>
* '''Tribe of Shrewd Fulg''': A tribe of Ogres scared shitless of showing the barest hint of rebellion against their Tyrant, Shrewd Fulg, despite him being old and hunchbacked. Why? Because Shrewd Fulg is a spiteful slaver who trades his own tribesmembers to the Skaven of Clan Moulder to mutate into Rat Ogres. Even his own bodyguards don't dare to fart in his vicinity.


==Army==
==Army==

Revision as of 15:58, 4 March 2023

A bunch of lards being dudes.

"The gluttons dig their own graves with their teeth."

– James Howell

"I'll take a double triple bossy deluxe, on a raft, 4x4 animal style. Extra shingles with the shimmy and a squeeze, light axle grease, make it cry, burn it, and let it swim."

– The average Ogre order when they go out to eat

"No voice in our ears but the Maw
We relish the sound of its call
We’ll plunder and feast on any man, any beast
Doesn’t matter, we’ll snack on them all

The stragglers we didn’t consume
Are chucked in our sacrifice stew
They scream and they run
But that’s part of the fun
‘Cause the Ogres are coming to get ya!

Oh, Ogres, Ogres
Chomping on meats
Filling our guts with our struggling treats
Tearing, chewing
We kill for the Maw
The power and grub’s what we’re doing it for!
Crunching and biting
We kill for the Maw
The power and grub’s what we’re doing it for!"

The Ogres' trailer music from Total War: Warhammer III

The Ogre Kingdoms are a faction in Warhammer Fantasy, although it's really more of a geographical term than a political term, as Ogres in WFB aren't really "united" in any rational sense. In fact, they're spread out across the Warhammer World, some making up tribes that, in turn, make up the "kingdoms," whereas others serve as mercenaries for other factions (although there's not really an in-game way to represent this as of now).

Ogres used to live in the Warhammer World's equivalent to Mongolia, but they were driven away by the arrival of the Great Maw, some sort of literal giant maw that stuck into the ground and makes Ogres really, really hungry. They began to move westwards, ending up in the massive Mountains of Mourn to the east of the Dark Lands (which, in turn, is east of the Old World). These would eventually become known as the Ogre Kingdoms, but Ogres are continuing to move west, working for some forces and invading (and eating) others.

History

Pre-Chaos

Way back in the early days of the world, the Old Ones knew that Chaos was approaching and they feverishly worked to find a way to prevent it by engineering a race capable of fighting Daemons and winning. They created Lizardmen to aid them as servants, and set to work first creating an environment to place the race in to live up to its full potential, then study them and decide if they were a success. First they made the Elves, who were too slow to reproduce and too frail to survive prolonged war. Then the Dwarfs, who were incapable of using magic and too rigid in their culture to change fast enough to adapt to Daemon trickery. Then they created Humans, who were too corruptible. At this point the Old Ones began panicking, and created a bunch of races (so everyone who isn't one of the main groups) all of which were flawed in one way or another (the Halflings of the Moot are in fact prototype Ogres). Finally, they produce the Ogres. At first they seemed to have all the desirable traits the old ones were looking for. They were as adaptable and fast breeding as man, able to survive all but the harshest of conditions, resistant to mutation, long lived, fairly intelligent, and they could eat just about anything. The Ogres were a half-finished race, though, as the old ones had yet to curb the creature's intense hunger. At this point, the Warp Gates collapsed preventing the Old Ones from distributing the ogres and using them as soldiers. As such, Ogres, despite being the race theoretically capable of fighting Chaos and winning, were left without the means or knowledge of how to do so. Also, ogres are huge, like, REALLY huge, so them being really hungry is a lot more of a problem than you'd think.

Great Maw

"The feast is OVER! There's no more food! Go home and - wait, no put me down!!!!"

– Cathayan Emperor, finally sick of the Ogre's nearly eating his empire under the table

Ogres initially lived in tribes, which wandered the steppes of Warhammer Mongolia following nomadic giant animals which they ate whole. This kept them happy for thousands of years. But as the numbers of the Ogres increased, their half-completed environment was unable to support them. They began attempting to cross the passes that lead to the other races of the world. Nearest them was the Humans of Cathay, AKA Warhammer China. Ogres learned stone-age technology such as "fire" and "wheels" from the Cathayans, and for the first time tasted the meat of intelligent beings: and it was FUCKING DELICIOUS. The Emperor of Cathay, who was apparently an immortal dragon god, used his magic and the mages of his court to pull a mysterious creature from space down into the middle of the Ogre lands where it promptly pulled a Tunguska. Said impact reverberated through the world, with all races feeling the shock (Dwarfs everywhere carved Malachite murals of the event, menacing with spikes of Cat Bone. Elves wrote a sonnet about it, which is actually a metaphor for why Dwarfs are short. Humans made up a myth about a hero fucking the Earth God Ishneros bareback). The impact wiped out 2/3 of the Ogre race instantly, and the comet reached the molten core of the world. The land of the Ogres was destroyed, burned to a crisp and rendered mostly lifeless. The survivors of the Ogres believed that they had been punished by an angry god for their sins (what they think those sins were varies from group to group) and they came to worship the giant crater as the physical manifestation of their God. Somehow, this also caused an unnatural hunger for every Ogre that could not be sated. This came to be the basis for their ENTIRE culture, and also lead to the current "fatty boy" look of their race. Natural selection came into play as the weak were eaten by the strong. The only Ogres that survived this dark era were absolute fucking badasses with skin that could stop cannonballs and muscles underneath that could crack said cannonballs (cannonball soup makes a great pre-cannon team barbeque dish by the way). With tribes consuming themselves into oblivion and survivors being fed on by larger tribes without end as Ogres could never feel satisfied, Ogres had to find new lands and new meats. Cathay was blocked by natural barriers, so westward they went, tribe by tribe.

An Ogre named Groth Onefinger stepped forth and lead his tribe to the site of impact of the comet. The areas surrounding the hole were dangerous enough to kill even the hardened Ogres, and those that survived found that the pit wasn't just a hole. It was a pit, surrounded by muscle and rimmed by teeth. It had no discernible end. It was alive and the dangers around it were simply its intake of breath and respiration. Since that day, Ogres no matter where in the world they were born return at some point in their lives to visit the Great Maw, and all Ogres worship it as their deity and adorn their crafts in images of it.

War in the Sky

The Ogres became the first race in the setting to cross the natural boundaries of the Old Ones. They carved their way through impassible mountains and ascended the heights, finding new beasts to eat. Ones that were just as capable of eating them, but regardless still new flesh. Ogres once again passed through a challenge that consumed the weakest of their race, strengthening the survivors and their descendants. In the frozen wastes, everything was capable of preying on Ogres, and tribes couldn't rest or take shelter without being consumed to the last. The Ogres that managed to reach the tops of the peaks found rolling hills of a more temperate climate, where enormous herds of succulent mammoths were tended by their cousins, the Skytitans. The Skytitans had a great civilization on top of what is now the Ancient Giant Lands, only descending the bottom when tending to their herds, and carved fortresses and artwork worthy of Elves and Dwarfs into the peaks. The Ogres initially preyed on the herd animals, which were powerful enough that an entire tribe was needed to kill one (and an entire tribe could find themselves feasting for a longer time than thought possible). The Skytitans didn't take kindly to the Ogre invasion of their lands, and fought a war to render the dwindled race extinct. The weapons of war and magics of the Skytitans slew most of the Ogre race in what came to be known as the War in the Sky, but in the end the dwindled Ogres still outnumbered the Skytitans hundreds to one and the isolated, singular lifestyle of the Skytitans prevented them from uniting, resulting in each Skytitan being besieged and eaten (often alive) in his own home by packs of vermin-like Ogres. Soon most of the race was consumed, the last of the Skytitans having become so large and hardened (as Skytitans grew larger and tougher as they aged) that they were indistinguishable from the mountains themselves, with small numbers of survivors banding together and setting sail on fortresses built on the tops of solidified clouds, but where they went and if they survived the journey is unknown. Some Skytitans fled to other lands on foot, most of them devolving and inbreeding into the current Giants: monsters that dwell the hills looking for battle and food (in that order), with no art or culture to speak of, and oftentimes goaded (often with large quantities of alcohol) to march alongside Beastmen, Greenskins, and Chaos devotees.

The victorious Ogres enslaved the Skytitan's children, consumed the mammoth herds of the Skytitans, destroyed their fortresses and covered up ancient carvings depicting the Old Ones and their wisdom with grease paintings (literally, paints made of grease and charcoal from cooking fires) depicting great meals eaten by Ogre tribes. The magical radiation that the Great Maw had sent into the atmosphere made the mountain tops dangerous, and with the depletion of most of the Skytitan's mammoth herds, most Ogres continued westward. Those that stayed turned feral, grew fur, and became Yeti (called "Yhete" in Warhammer). With the mass cannibalism that followed the comet impact leaving only the strong and the War in the Sky killing off those who weren't strong enough to survive the massive war, this back to back double whammy meant that the men and women of the Ogres became even more powerful as only the toughest bastards and bitches managed to live through.

Modern Day

See Also

Playable Factions in Warhammer Fantasy Battle
Human Kingdoms: The Empire of Man - Bretonnia
Elves: High Elves - Dark Elves - Wood Elves
Dwarven: Dwarfs - Chaos Dwarfs
Undead: Tomb Kings - Vampire Counts
Heirs of the Old Ones: Lizardmen
Greenskins Orcs - Goblins
Ogrekind Ogre Kingdoms
Servants of Chaos Warriors of Chaos - Daemons of Chaos - Beastmen
Skavenkind Skaven
Regions and Areas of the Warhammer World
Areas of The Old World: The Empire of Man - Bretonnia - Albion - Estalia - Tilea - Kislev - Norsca - Border Princes - Worlds Edge Mountains - Karak Eight-Peaks
Areas of The New World: Naggaroth - Lustria
Areas of The Eastern Lands: Cathay - Nippon - Ogre Kingdoms - Dark Lands - Kingdoms of Ind - Khuresh - Eastern Steppes
Areas of The Southlands: Nehekhara - Araby - Badlands - Marshes of Madness
Other Areas of the world: Ulthuan - Athel Loren - Chaos Wastes - Skavenblight - Lost Isles of Elithis
Main bodies of Water: The Great Ocean - The Far Sea - The Sea of Dread - Inner Sea of Ulthuan