The Islands of Sina Una: Difference between revisions

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==The People of the Isles==
==The People of the Isles==


The campaign brings in many of the "standard" player character races of 5th Edition, but given slight tweaks to make them fit in the local mythology.
The campaign brings in many of the "standard" player character races of 5th Edition, but given slight tweaks to make them fit in the local mythology; in most cases, this means that, rather than being the products of interbreeding or direct creations of specific deities, they are instead descended from incarnated nature spirits who entered the Mortal world at the dawn of time.


* '''Humans''': The most widespread and numerous mortal race. Much like real-life Filipinos, they're everywhere in the Isles.
* '''Humans''': The most widespread and numerous mortal race. Much like real-life Filipinos, they're everywhere in the Isles.
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* '''Dragonborn''': Called Umalagad, these tall snake and crocodile-people are the reincarnations of people who had already passed away.  WHY they get reincarnated as scalies only the gods know, but none question the second chance they had been given.
* '''Dragonborn''': Called Umalagad, these tall snake and crocodile-people are the reincarnations of people who had already passed away.  WHY they get reincarnated as scalies only the gods know, but none question the second chance they had been given.


* '''Dwarves''': A short but robust and industrious people who believe themselves to be descended from volcano spirits, they can temporarily coat themselves in armor made from molten magma for protection.   
* '''(Volcano) Dwarves''': A short but robust and industrious people who believe themselves to be descended from volcano spirits, they can temporarily coat themselves in armor made from molten magma for protection.   


* '''Elves''': A long-live fey race that were "born" into the islands at the dawn of time when nature spirits crossed over into the living world via the roots of the Balete trees, though these days they breed well enough with each other.  They revere the trees they are "descended" from as if these were respected ancestors.
* '''(Balete) Elves''': A long-live fey race that were "born" into the islands at the dawn of time when nature spirits crossed over into the living world via the roots of the Balete trees, though these days they breed well enough with each other.  They revere the trees they are "descended" from as if these were respected ancestors.


* '''Half-Elves''': Not half-breeds, these incarnated nature spirits manifested onto the Islands via the wildflowers of the fields rather than the Balete Trees that the elves used.  Have a choice of being more "human" or "elf" in appearance, but otherwise has no bearing mechanically.
* '''Half-Elves''': Not half-breeds, these incarnated nature spirits manifested onto the Islands via the wildflowers of the fields rather than the Balete Trees that the elves used.  Have a choice of being more "human" or "elf" in appearance, but otherwise has no bearing mechanically.


* '''Gnomes''': A people descended from incarnated earth spirits who have an affinity with Gold.  Have a racial ability to enhance items through gilding these with gold trim.
* '''(Gold) Gnomes''': A people descended from incarnated earth spirits who have an affinity with Gold.  Have a racial ability to enhance items through gilding these with gold trim.


* '''Halflings''': A short and agile people who believe that they were created by the spirit of the mangrove forests that they call their home. Otherwise they mostly keep to themselves.
* '''(Mangrove) Halflings''': A short and agile people who believe that they were created by the spirit of the mangrove forests that they call their home. Otherwise they mostly keep to themselves.


* '''Tieflings''': Rather than having an infernal heritage, these instead are people born with carabao or deer features, and with a strong connection with the spirits of the land.  Carabao tieflings are big and strong, while Deer tieflings have an affinity with fire.  
* '''Tieflings''': Rather than having an infernal heritage, these instead are people born with carabao or deer features, and with a strong connection with the spirits of the land.  Carabao tieflings are big and strong, while Deer tieflings have an affinity with fire.


==Introduced Player Classes==
==Introduced Player Classes==

Revision as of 17:13, 26 October 2021

The Islands of Sina Una is an 3rd party Dungeons and Dragons campaign setting created for Dungeons & Dragons 5th Edition that draws upon the rich but often neglected/ignored history and pre-colonial mythology of the Philippine Islands and its myriad of indigenous cultures.

It was published in 2020 by Hitpoint Press.

Setting

Several islands worth of adventure

The campaign itself is set amidst a vast archipelago located in the midst of an unnamed sea. There are seven major islands -- Timanduk, Kandaya, Puthawanan, Nasirakna, Adlawdto, Talunan, and Kotabalon -- who are in turn sometimes bordered by much smaller islands. In every island there are established towns and villages, and trade routes between islands, but far beyond the village centers, there are stretches of wilderness where danger lurks to snare the unwary.

In other words, its essentially pre-colonial fantasy Philippines, though the writing team went out of their way to make sure that they didn't lean too hard into local indigenous stereotypes.

While the Isles themselves are very fleshed out, there's little mention to what's beyond the seas surrounding the islands. The campaign itself assumes that that the Isles are their own self-contained realm, but there's nothing stopping a DM from incorporating the archipelago into a much larger and grander setting.


The People of the Isles

The campaign brings in many of the "standard" player character races of 5th Edition, but given slight tweaks to make them fit in the local mythology; in most cases, this means that, rather than being the products of interbreeding or direct creations of specific deities, they are instead descended from incarnated nature spirits who entered the Mortal world at the dawn of time.

  • Humans: The most widespread and numerous mortal race. Much like real-life Filipinos, they're everywhere in the Isles.
  • Half-Orcs: Called "balatkayo" (lit. disguise or mask), these are not half-breeds, but rather a fullblooded people whose features come from the tusked war mask worn by their moon goddess patron.
  • Dragonborn: Called Umalagad, these tall snake and crocodile-people are the reincarnations of people who had already passed away. WHY they get reincarnated as scalies only the gods know, but none question the second chance they had been given.
  • (Volcano) Dwarves: A short but robust and industrious people who believe themselves to be descended from volcano spirits, they can temporarily coat themselves in armor made from molten magma for protection.
  • (Balete) Elves: A long-live fey race that were "born" into the islands at the dawn of time when nature spirits crossed over into the living world via the roots of the Balete trees, though these days they breed well enough with each other. They revere the trees they are "descended" from as if these were respected ancestors.
  • Half-Elves: Not half-breeds, these incarnated nature spirits manifested onto the Islands via the wildflowers of the fields rather than the Balete Trees that the elves used. Have a choice of being more "human" or "elf" in appearance, but otherwise has no bearing mechanically.
  • (Gold) Gnomes: A people descended from incarnated earth spirits who have an affinity with Gold. Have a racial ability to enhance items through gilding these with gold trim.
  • (Mangrove) Halflings: A short and agile people who believe that they were created by the spirit of the mangrove forests that they call their home. Otherwise they mostly keep to themselves.
  • Tieflings: Rather than having an infernal heritage, these instead are people born with carabao or deer features, and with a strong connection with the spirits of the land. Carabao tieflings are big and strong, while Deer tieflings have an affinity with fire.

Introduced Player Classes

The campaign introduces two new player classes -- the Babaylan a spellcaster that prepares their spells via the aid of spirits, and the Headhunter, a martial class that hunts down transgressors with the help of their ancestors.


Third Party Dungeons & Dragons Campaign Settings
Basic D&D Wilderlands of High Fantasy
AD&D Kingdoms of Kalamar
3rd/3.5 Edition ArcanisAvadnuBlue RoseDawnforgeDiamond ThroneDragonmechDragonstarEredaneGolarionIron KingdomsKingdoms of KalamarLarisnarMidgardPtolusRokuganScarred LandsSpellslingerWilderlands of High FantasyWorld of Farland
4th Edition EredaneKingdoms of KalamarMidgardWorld of Farland
5th Edition ArkadiaAskisBlack IronBlue RoseBrancaloniaChronicles of AeresFallen CamelotGrim HollowHumblewoodIron Kingdoms: RequiemThe Islands of Sina UnaKisartaMidgardMists of AkumaThe Ninth WorldOdyssey of the DragonlordsPrimeval ThulePtolusRokuganScarred LandsSeas of VodariSvillandThrones & BonesVast KaviyaWorld of Farland