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[[File:zadara Uncaged.jpg|thumb|Zadara, the Titan investor from [[Planescape]].]]
[[File:zadara Uncaged.jpg|thumb|Zadara, the Titan investor from [[Planescape]].]]


'''Titans''' are a breed of uber-[[giant]] in the worlds of [[Dungeons & Dragons]], although their precise definition has varied between editions quite considerably.
'''Titans''' used to be a breed of uber-[[giant]] in the worlds of [[Dungeons & Dragons]]. Their precise definition has varied between editions; 5e representing the most drastic departure.


* Original [[Dungeons & Dragons]] had them as not-ugly, not-stupid giants in the [[Greyhawk]] supplement.
* Original [[Dungeons & Dragons]] had them as not-ugly, not-stupid giants in the [[Greyhawk]] supplement.
* [[Advanced Dungeons & Dragons]] had them in the [[Monster Manual]], 17-22 hit dice and 7d6 points of damage on a normal attack, could cast any magic-user or cleric spells as if level 15, had eight psionic powers but were immune to psionic attack, and invisible at-will.  They looked like beautiful 18-foot tall Greek giants.  Levitate or ethereal twice a day.
* [[Advanced Dungeons & Dragons]] had them in the [[Monster Manual]], 17-22 hit dice and 7d6 points of damage on a normal attack, could cast any magic-user or cleric spells as if level 15, had eight psionic powers but were immune to psionic attack, and invisible at-will.  They looked like beautiful 18-foot tall Greek giants.  Levitate or ethereal twice a day.
* AD&D2 had them in the Monstrous Compendium #8, and they're basicaly buffed AD&D Titans. 20 hit dice, 7d6 damage from normal attack '''that they can do twice per round''', can do a 10d6 special attack, can go etherial twice a day, casts spells as a level 20 wizard or cleric, has a grab-bag of utility powers like ''Levitate'', ''Invisibility'', ''Alter Self'' and ''Advanced Illusion'' usable at will once per round, and even can have a "thematically appropriate" special-snowflake power (given examples are creating water for sea-themed titan, [[Railroading|removing all negative feelings such as hatred or depression]] for a love-themed titan and [[Rocks fall, everyone dies|instakill]] for a death-themed titan).
** [[Manual of the Planes]] put most of their leaders in Tarterus (now [[Carceri]]), in accordance with their classical roots.
* AD&D2 had them in the Monstrous Compendium #8. This buffing their AD&D appearance: 20 hit dice, 7d6 damage from normal attack '''that they can do twice per round''', can do a 10d6 special attack, can go ethereal twice a day, casts spells as a level 20 wizard or cleric, has a grab-bag of utility powers like ''Levitate'', ''Invisibility'', ''Alter Self'' and ''Advanced Illusion'' usable at will once per round, and even can have a "thematically appropriate" special-snowflake power (given examples are creating water for sea-themed titan, [[Railroading|removing all negative feelings such as hatred or depression]] for a love-themed titan and [[Rocks fall, everyone dies|instakill]] for a death-themed titan).
** [[Planescape]] ran with their MotP villainy. In fact Carceri took its very name from the prison-plane aspect of Tarterus, whose main prisoners were exactly the elder Titans. Most adventures which touch upon Carceri will involve making some deal with this-or-that embittered Titan.
* [[Dungeons & Dragons 3rd Edition]] had them in the Monster Manual as 25-foot perfect Greek-god humanoids with a dozen at-will arcane & divine spells as if level 20, and had a challenge rating of 21 (the [[Tarrasque]] is a 20).  Levitate at-will, ethereal or gate twice a day.
* [[Dungeons & Dragons 3rd Edition]] had them in the Monster Manual as 25-foot perfect Greek-god humanoids with a dozen at-will arcane & divine spells as if level 20, and had a challenge rating of 21 (the [[Tarrasque]] is a 20).  Levitate at-will, ethereal or gate twice a day.
* [[Dungeons & Dragons 4th Edition]] uses titans as giants that are more elemental-y and 3 levels higher than normal giants. And some how "necrotic" became an elemental thing.  They're even uglier than giants, and these titans can't levitate. They were created by the Primordials for the sole purpose of wrecking everyone's shit, which is the only reason the Primordials ever created anything.
* [[Dungeons & Dragons 4th Edition]] uses Titans as giants that are more elemental-y and 3 levels higher than normal giants. And somehow "necrotic" became an elemental thing.  They're even uglier than giants, and these titans can't levitate. They were created by the Primordials for the sole purpose of wrecking everyone's shit, which is the only reason the Primordials ever created anything.
* [[Dungeons & Dragons 5th Edition]] doesn't have any specific lore for titans, but a few select creatures (As of the release of Fizban's Treasury of Dragons, only seven) have the Titan tag. The only thing these creatures have in common seems to be that they are directly tied to the gods in some way:  
 
** [[Empyrean (D&D)|Empyrean]]s, who are the children of gods;  
[[Dungeons & Dragons 5th Edition]] changes-up the definition. There's no more lore for the classical ''humanoid'' Titan. Instead some few select creatures (as of the release of [[Fizban's Treasury of Dragons]]: only seven) take the "Titan" ''tag''. The only thing these creatures have in common seems to be that they are of ridiculous power and involved, somehow, with the Divine:  
** [[Astral Dreadnought]]s, who were made by Dread [[Tharizdun]];  
* [[Empyrean (D&D)|Empyrean]]s, who are the children of gods;  
** [[Atropal]]s, who are stillborn gods;  
* [[Astral Dreadnought]]s, who were made by Dread [[Tharizdun]];  
** [[Kraken]]s, who were created as living weapons by the gods, and Tromokratis (Mythic Odysseys of Theros), basically greek Krakens from the god of sea Thassa;
* [[Atropal]]s, who are stillborn gods;  
** and the [[Tarrasque]].
* [[Kraken]]s, who were created as living weapons by the gods, and Tromokratis (Mythic Odysseys of Theros), basically greek Krakens from the god of sea Thassa;
* and the [[Tarrasque]].


==Gallery==
==Gallery==

Revision as of 22:25, 8 March 2023

Zadara, the Titan investor from Planescape.

Titans used to be a breed of uber-giant in the worlds of Dungeons & Dragons. Their precise definition has varied between editions; 5e representing the most drastic departure.

  • Original Dungeons & Dragons had them as not-ugly, not-stupid giants in the Greyhawk supplement.
  • Advanced Dungeons & Dragons had them in the Monster Manual, 17-22 hit dice and 7d6 points of damage on a normal attack, could cast any magic-user or cleric spells as if level 15, had eight psionic powers but were immune to psionic attack, and invisible at-will. They looked like beautiful 18-foot tall Greek giants. Levitate or ethereal twice a day.
  • AD&D2 had them in the Monstrous Compendium #8. This buffing their AD&D appearance: 20 hit dice, 7d6 damage from normal attack that they can do twice per round, can do a 10d6 special attack, can go ethereal twice a day, casts spells as a level 20 wizard or cleric, has a grab-bag of utility powers like Levitate, Invisibility, Alter Self and Advanced Illusion usable at will once per round, and even can have a "thematically appropriate" special-snowflake power (given examples are creating water for sea-themed titan, removing all negative feelings such as hatred or depression for a love-themed titan and instakill for a death-themed titan).
    • Planescape ran with their MotP villainy. In fact Carceri took its very name from the prison-plane aspect of Tarterus, whose main prisoners were exactly the elder Titans. Most adventures which touch upon Carceri will involve making some deal with this-or-that embittered Titan.
  • Dungeons & Dragons 3rd Edition had them in the Monster Manual as 25-foot perfect Greek-god humanoids with a dozen at-will arcane & divine spells as if level 20, and had a challenge rating of 21 (the Tarrasque is a 20). Levitate at-will, ethereal or gate twice a day.
  • Dungeons & Dragons 4th Edition uses Titans as giants that are more elemental-y and 3 levels higher than normal giants. And somehow "necrotic" became an elemental thing. They're even uglier than giants, and these titans can't levitate. They were created by the Primordials for the sole purpose of wrecking everyone's shit, which is the only reason the Primordials ever created anything.

Dungeons & Dragons 5th Edition changes-up the definition. There's no more lore for the classical humanoid Titan. Instead some few select creatures (as of the release of Fizban's Treasury of Dragons: only seven) take the "Titan" tag. The only thing these creatures have in common seems to be that they are of ridiculous power and involved, somehow, with the Divine:

Gallery