Traitor Titan Legion Creation Tables: Difference between revisions
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*If desired, the lead engine can be automatically chosen to be an equal or bigger pattern than the mainstay engines. And yes, if you get two 100s you can get an Apocalypse Titan as leader. | *If desired, the lead engine can be automatically chosen to be an equal or bigger pattern than the mainstay engines. And yes, if you get two 100s you can get an Apocalypse Titan as leader. | ||
*You can switch any of these for any of their Chaos equivalents - [[Warhound Scout Titan#Feral Scout Titan|Feral Scout Titans]], [[Reaver Battle Titan#Ravager Battle Titan|Ravager Battle Titans]], the [[Warlord Battle Titan#Chaos Warlord Titan|Chaos God-specific Warlords]] (especially if you are pledged to the service of a specific God), what have you. | *You can switch any of these for any of their Chaos equivalents - [[Warhound Scout Titan#Feral Scout Titan|Feral Scout Titans]], [[Reaver Battle Titan#Ravager Battle Titan|Ravager Battle Titans]], the [[Warlord Battle Titan#Chaos Warlord Titan|Chaos God-specific Warlords]] (especially if you are pledged to the service of a specific God), what have you. | ||
== Origins of the Legio == | == Origins of the Legio == | ||
===Pre-Fall=== | |||
{| border="1" cellspacing="0" cellpadding="5" align="center" | {| border="1" cellspacing="0" cellpadding="5" align="center" | ||
! colspan="2" |Legio Homeworld (1d100) | ! colspan="2" |Legio Homeworld (1d100) | ||
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===Post-Fall=== | |||
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Revision as of 20:42, 11 February 2023
(WIP) Inspired by the unfinished Titan Legion Creation Tables (and by proxy, FFG's Deathwatch RPG Space Marine Chapter Creation Tables), this is a /tg/ homebrew for creating defiled god-machines that have fallen into the grasp of the Ruinous Powers. (Actually, this was written by an editor of this here wiki, but they still frequent /tg/ and chose to write it here for convenience's sake so it counts.)
Engines of the Legio & Lupus Primus
What is the Mainstay Engine of the Titan Legio? (1d100) | |
---|---|
Warhound Pattern | 1-30 |
Dire Wolf Pattern | |
Reaver Pattern | 31-60 |
Warbringer Nemesis Titan | 61-75 |
Warlord Battle Titan | 76-85 |
Warmaster Heavy Battle Titan | 86-95 |
Imperator/Warmonger Pattern | 96-100 |
First and Lead Engine of the Legio (1d100) | |
---|---|
Warhound Pattern | 1-15 |
Dire Wolf Pattern | |
Reaver Pattern | 16-35 |
Warbringer Nemesis Titan | 36-55 |
Warlord Battle Titan | 56-75 |
Warmaster Heavy Battle Titan | 76-85 |
Imperator/Warmonger Pattern | 86-100 |
- If desired, the lead engine can be automatically chosen to be an equal or bigger pattern than the mainstay engines. And yes, if you get two 100s you can get an Apocalypse Titan as leader.
- You can switch any of these for any of their Chaos equivalents - Feral Scout Titans, Ravager Battle Titans, the Chaos God-specific Warlords (especially if you are pledged to the service of a specific God), what have you.
Origins of the Legio
Pre-Fall
Legio Homeworld (1d100) | |
---|---|
1-10 | Armory World - Amongst the Forge Worlds of the Adeptus Mechanicus, a rare few gain renown as masters of the forge. Whether they produce Land Raiders or bolters, these Armory worlds are renowned for the quality and quantity of their production. The establishment of a Titan Legio is a moment of great pride. |
11-20 | Forge Altar - Even amongst the ranks of the Forge Worlds, this world stands out for its devotion to the Omnissiah. The esoteric symbols of the Cult Mechanicus infuse all its creations, from the lowliest powercell to the mightiest Titan. The tech-priests blessed to service these awe-inspiring creations are all the more attentive to their devices. |
21-30 | War World - The 41st Millennium is a time of war, and not even Forge Worlds are free from it. Despite formidable defenses and nigh-unlimited resources, this forge is embroiled in a war for its very survival. Yet even so, the Imperium's demands must be met, lest other worlds fall. A Titan Legio from a War World is made up of battle-tested Titans. |
31-40 | Manufactorum - The millions of worlds of the Imperium rely upon the Adeptus Mechanicus, and this Forge World is one of the most important. A tremendous variety and quantity of the technologies that hold the Imperium together are produced on this world, but such prodigious production means that less of their production capacity is a dire blow to the Imperium. |
41-50 | Shipyard - Focused on the complex and secretive art of shipbuilding, it is rare but not unheard of for forges of this sort to turn their arts to the construction of Titans. With their intimate knowledge of void shielding and fusion plants, they can produce Titans with similar enhancements. |
51-60 | Silent Forge - Insular and isolated, this forge has little to do with the Imperium as possible. Its masters foresee a time of great disaster and failure, and devote the vast majority of their resources to preparing for the coming fall. When a Titan Legio is torn away from this World's selfish grasp, its begrudging warriors are as self-reliant as possible. |
61-70 | Ghost Forge - A terrific cataclysm has befallen this forge. Whether by accident or design, its manufactories have fallen silent, powerplants glow no more, and its people have turned from the Omnissiah. The unfortunate Legio to originate from this world is cut off from its home, unable to leverage its once terrific resources in their isolation. |
71-80 | Primeval Forge - Without the resources of the Primeval Forges, the Adeptus Mechanicus would be entirely unable to function. Not simply mining worlds of the Imperium, Primeval Forges are responsible for the extraction and processing of rare elements and trans-phasic substances required in the production of some of the most ancient weapons in the galaxy. |
81-90 | Datahive - Extremely rare and nigh-legendary, a datahive is a Forge World devoted entirely to the collection and analyzation of data. On those rare occasions when a Titan Legio is established upon a datahive, they are invariably equipped with immense and comprehensive databases on the foes of mankind from those long-dead tomes. |
91-99 | Arsenal World - The wars of the Imperium require vasts amounts of materiel, and it is the Arsenal Worlds which produce them. These forges are key and critical parts of the Munitorum's vast logistics chain, supplying everything from engine grease to bolter shells to Vortex torpedoes. With such massive foundries at their command, the Titan Legio is never at a loss for fresh ammunition. |
100 | Antiquary World - The Adeptus Mechanicus is a millenia-old empire, spanning hundreds of thousands of worlds throughout the galaxy, and privy to uncounted secrets of the distant past. Some worlds ruled by the Mechanicus are repositories of that past, charged with safekeeping of the most ancient and mysterious relics of the Dark Age of Technology. |
Legio Age (1d100) | |
---|---|
1-5 Pre-M30 | Age of Strife - Deep within the abyss of time, this Legio was founded by the proto-Mechanicum to defend its far-flung colonies. As Imperial compliance was met, the Forge World and its Legion(s) joined the Imperium as the successor to the old human government which collapsed after the Iron Rebellion and the beginning of the Age of Strife. |
6-15 M30-004.M31 | The Great Crusade - In the wake of the signing of the Treaty of Olympus, the Legios of Mars are unleashed at the Emperor's command. This Legio was created at the behest of the Emperor, in order to meet the needs of the Great Crusade. |
16-20 005.M31-014.M31 | The Horus Heresy - The Horus Heresy devastates the Mechanicum, as Forge Worlds throughout the galaxy are forced to choose a side. Your Legio was born in that chaotic time, a Loyalist offshoot of some long-dead heresy. |
21-25 Early M31-Mid M34 | The Forging - Following the death of Horus, long centuries pass as the Imperium rebuilds itself. This Legio was established in order to aid the reconquest of the galaxy, or in the aftermath of the catastrophic War of the Beast. |
26-35 Mid M34-Early M36 | The Nova Terra Interregnum - The dark age of the Nova Terra Interregnum saw the Cult Mechanicus cleft in twain as the Moirae Schism rocked its own stability even as the Ur-Council declared independence from the High Lords of Terra. |
36-45 Mid to Late M36 | The Sanction of Vandire - The end of the Nova Terra Interregnum failed to bring the hopeful peace as the Moirae Schism continued. Declaring its independence from the corrupt and mad rule of Goge Vandire, the Adeptus Mechanicus rearmed its defenses to fight for Mankinds freedom against the insane tyrant. |
46-55 End of M36-M37 | Age of Redemption - Following Vandire's defeat and the Thorian Reformation finally fixing the clusterfuck that started with Nova Terra Interregnum, the Moirae Schism was also peacefully ended as the schismatics rejoined the mainstream cult, probably after fighting together to end the reign of terror. As the Imperium prospered, so too did the Adeptus Mechanicus. |
56-65 M38 | Crusades of the Fringe - Long and bloody, the crusades of the fringe consume billions of lives and trillions of tonnes of materiel. Founded to sustain a long and difficult crusade, this Legio has fought with honor and won much glory alongside the Imperium's greatest heroes. |
66-75 M39-M40 | Tides of the Outer Dark - The rise of powerful new xenos threats in the fringes of the Imperium such as the awakening ancient and mysterious Necrons and the arrival of the innumerable hordes of Tyranids forces the Mechanicus to respond. |
76-85 M41 | Hold Back the Apocalypse - As the 41st Millenium drew to a close, the might of the Imperium was strained to the breaking point. This Legio was founded to stem the tide. |
86-90 999.M41-012.M42 | The Indomitus Crusade, first phase - As the great scar cut the galaxy in half the Legio was raised on the orders of the Re-Awakened Primarch to stem the flow of blood from a beleaguered Imperium. |
91-100 012.M42-Present | Age of the Dark Imperium - With a galaxy-wide spike in Psykers and the Imperium in more peril then ever before even after the first phase of the Indomitus Crusade brought borderline heretekal relief across the galaxy your Legio was founded to deal with the new threats that have appeared in the aftermath of the Battle of Raukos (the final battle of the first phase of the Indomitus Crusade) and definitely not in preparation for a potential Mechanicus civil war. |
Post-Fall
Fall & Corruption (1d100) | |
---|---|
1-10 | The Horus Heresy - The Titan Legion sided with the Warmaster during the great Schism of Mars, making them among the most ancient of those devoted to Chaos. The data-tracts of their fell machines remember striding into battle alongside the traitor Primarchs. (Reroll if Legio Age is anytime after the Heresy) |
Power of the Legio
Strength (1d10) | |
---|---|
1 | Sole Survivor - Critical Failure. The Legio has been reduced to a single engine, leaving the First Engine a leader with no followers. However, the iridescent fury within the survivors blazing reactor and vengeful servo-motors is something to behold indeed. Whether it will burn out fast and bright, or somehow claw back survival from the jaws of destruction remains to be seen. |
2 | Decimated - Defeat has dogged the Legio, exacting a terrible toll in engines and crews. It has been decimated, reduced to a shadow of its former self; what few principes remain are either battle-scarred veterans or fresh-blooded recruits, and their engines burn with the desire to avenge their fallen. (10 or less Titans) |
3-4 | Under Strength - The Legio's victories have come with terrible costs. Many engines are destroyed or badly damaged and numerous principes have been slain, but the survivors are among the strongest and most experienced of the Legio's warriors. (24 or less Titans) |
5-7 | Half Strength - Scarred by war, the legion grows tightly-knit. (25 Titans) |
8 | Battle Damaged - The costs of war have taken their toll on the Legio, but the value of the experience gained is incalculable (40 Titans or below). |
9 | Full Strength - The Legio stands ready for battle (50 Titans). |
10 | Over Strength - This Titan Legion has grown strong over the centuries as replacements have outpaced losses (50+ Titans). |
Deeds of the Legio
Before the Fall
Dark Deeds
Traditions of the Legio
Quirks ("1d15") | |
---|---|
1 | Divergent Pattern - The Legio is harbouring divergent practices, like experimental machinery or unorthodox beliefs. |
2 | Steel Body, Steel Mind - The Legio is slavish in its devotion to the tenets and traditions of the Collegia Titanica. All servants of the Legio are heavily upgraded with combat-focused augmetics, and most Principes are interred within amniotic tanks to provide a particularly strong connection with their Titans. |
3 | Martial Rime - The histories of the Legion are borne proudly by the Titans of the Legio; their crews know the Legio's martial history off by heart, and their Titans broadcast it to challenge their enemies during battle. |
4 | Spiritless Servants - The Titan crews of the Legio are exclusively servitors, save for the princeps. |
5 | Nomads of War - This Legio's Titan crews and Principes are raised "on the road", with their training being fitted into the periods of downtime between battlefield deployments. |
6 | At Arm's Length - The Legio disdains the Imperium of Man and its heretical view that the Emperor and Omnissiah are the same, tolerating this belief solely for the sake of their Forge and the wider Mechanicus. They are loathe to serve alongside servants of the Ecclesiarchy, and tend to be rather disdainful toward their Imperial allies when summoned to battle. |
7 | For Legio, Terra, and Mars! - The Legio worship the Omnissiah as the God Emperor, believing them to be one and the same (or at least, that the Emperor is the Omnissiah's physical avatar). Needless to say, this can create friction with the more fundamentalist sects of the Mechanicus, and particularly with Legios of the above belief. |
8 | The Long Hunt - The Legio considers a particular Traitor Titan or similar war-engine to be the arch-enemy of their Titans, and has vigorously hunted this threat down over the course of its existence. |
9 | Fears Unspoken - The Legio has a hidden fear of a certain foe. |
10 | Fractured Mind - Whether due to the shock of their first MIU connection or some flaw in their systems, Principes of this Legio are unusually susceptible to developing mental issues, ranging from mild hallucinations to full-blown split personalities. The Legio maintains an outsize cadre of Magi dedicated to ensuring the psychological and spiritual health of their crews as a result, with Principes judged to be too unstable being confined to their medbays (permanently, if the flaws are serious enough) until they show improvement. |
11 | Human Frailty - Recognising the flaws and limitations of unaugmented humanity, the Legio goes out of its way to limit the collateral damage and allied casualties it causes to the minimum possible. |
12 | Destructive Passage - The Legio is infamous for causing widespread destruction and damage whenever it fights, paying little mind to civilian or even friendly casualties so long as their objectives are completed. |
13 | Efficiency Coefficient - Your Legio's structure is distinctly difficult from the normal pyramid, such as being violently meritocratic in nature or being internally divided into factions. |
14 | Internal Struggle - Your Legio bears a deep seated grudge against a particular body or individual within the Imperium. Relations with them are likely to be tense at best, if not close to outright conflict. (Roll on Allies table to determine). |
15 | Life Debt - Your Legio has a blood debt to a specific power/group within the Imperium... or possibly one outside, such as the Eldar. Upon this debt being invoked, the Legio will have little choice but to aid the group or risk permanently tarnishing their honour and reputation. |
Relations of the Legio
Allies ("1d15") | |
---|---|
1 | Adeptus Astartes Chapter |
2 | Imperial Guard Regiment |
3 | Custodes Shield Host |
4 | Imperial Navy Fighter Squadron |
5 | Imperial Navy Task Force |
6 | Knight World |
7 | Skitarii Cohort |
8 | Another Titan Legio |
9 | Explorator Fleet |
10 | Adeptus Sororitas Convent |
11 | Rogue Trader Dynasty |
12 | Holy Ordos of the Inquisition |
13 | Planetary Government |
14 | Warmaster of the Imperium |
15 | High Lord of Terra |
Enemies (1d10) | |
---|---|
1 | Ork Warboss |
2 | Minor Xenos Leader/Foe (See table below) |
3 | Necron Overlord/Phaeron |
4 | Eldar Autarch |
5 | Dark Eldar Lord |
6 | Tyranid Hive Tyrant |
7 | Traitor Titan Legio |
8 | Dark Mechanicus Magos |
9 | Chaos Space Marine Warlord |
10 | Traitor Guard |
Minor Xenos Species/Empires(1d100) | |
---|---|
1-10 | Tau Empire (alternatively, you may select a particular Tau force or leader) |
11-20 | Hrud |
21-30 | Fra'al |
31-40 | Uluméathic League |
41-50 | Yu'vath/Legacy of the Yu'vath/Rak'gol |
51-60 | Enslavers |
61-65 | Bargesi |
66-70 | Tarrelians |
71-75 | Thyrrus |
76-80 | Hellgrammite |
81-85 | Loxatl |
85-90 | Saharduin |
91-92 | Xenarch |
93-95 | Cythor Fiends |
96-97 | Nightmare-Engines of the Pale Wasting |
98-100 | Other Xenos Species (pick one or roll/write one up) |
Combat Doctrine of the Legio
Tactics ("1d15") | |
---|---|
1 | Maximum Overkill - Kill everything as much as possible. (Does it really need explaining?) |
2 | The Big Guns Never Tire - Each muzzle blast is a note in a never ending orchestral score. (Salvo bombardment) |
3 | Inexorable Advance - Move and fire, a moving bulwark of high firepower. (Keep moving, keep shooting). |
4 | Electro-Shadow - There is no such thing as being too large and visible to lay an ambush. (Stealth Warfare... somehow) |
5 | Plains of Ash - Fire and plasma cleanse the battlefield righteously. (Incendiaries and Plasma weapons everywhere). |
6 | Red in Cog and Claw - Rip and tear the enemy asunder and grind them underfoot. (Close combat.) |
7 | Bulwark of Sturdiness - Hold that ground until all the enemy have thrown themselves against you and died. (Defensive tactics.) |
8 | Mechanical Supremacy - Kill all other machines by any means, then turn them into slag and stomp the remains. (Tank and vehicle killers.) |
9 | Adapt and Destroy - Observe the enemy. Discover their strengths, learn their weaknesses, and exploit them both with impunity. (Fighting smart.) |
10 | Hellfire - Place your odds, ladies and gentlemen - which one dies next? (Scatter weapons, scorched earth, and nukes.) |
11 | Data War - Blind and confuse these fools, make them unable to notice the others. (Support Warfare, EM Warfare.) |
12 | Thunder and Lightning - These fools don't know about the electromagnetic storms? Good cover for our advance. (Environmental Warfare.) |
13 | Titan Killers - Finally, a fair fight. Let's bring them into the realm of the utterly annihilated. (Specialise in destroying enemy Titans). |
14 | Siege Breaker - Crush the walls, the bunkers, the forts. Cave them in on the cowards inside and break the rubble to dust. (Siege specialists). |
15 | Advanced Doctrine - Roll 2 more times on this table re-rolling multiples of the same result. |