Armada/Tactics/The Galactic Republic: Difference between revisions
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* '''Delta-7 Aethersprite:''' [[awesome|Generic jedi fighters.]] Their stats & gunline is Darth Vader's TIE Advanced Squadron with 1 less hull. Gets counter 2, dodge 1, and adept 1. Remember how much hate Vader would pull with his one black AA dot? | * '''Delta-7 Aethersprite:''' [[awesome|Generic jedi fighters.]] Their stats & gunline is Darth Vader's TIE Advanced Squadron with 1 less hull. Gets counter 2, dodge 1, and adept 1. Remember how much hate Vader would pull with his one black AA dot? | ||
** '''Ahsoka Tano:''' After moving, a friendly squadron at distance 1 can attack an enemy squadron at distance 1 with 2 blues even after activating. Ahsoka trades dodge for grit and gains a brace and scatter. | |||
** '''Kit Fisto:''' Gets 2 brace counters. When you spend a defense token, you may instead discard it to reduce damage by 3. Trades dodge for Intel and and Adept 2. | |||
** '''Luminara Unduli:'' When enemy squadrons at distance 1 attack non-unique friendly squadrons, that attack is obstructed. Gets a brace and scatter, loses dodge. | |||
** '''Plo Koon:''' Non-unique friendly squadrons without counter at distance 1 gain counter 1. Loses dodge, gets Adept 2. | |||
* '''V-19 Torrent:''' Your basic [[GEQ]] fighter, occupies a weird halfway point between the X-Wing and the TIE Advanced, with 3 speed, 5 hull, red and 2 blue for AA (like the ARC-170), and a black anti-ship. Comes with Escort and Swarm. | * '''V-19 Torrent:''' Your basic [[GEQ]] fighter, occupies a weird halfway point between the X-Wing and the TIE Advanced, with 3 speed, 5 hull, red and 2 blue for AA (like the ARC-170), and a black anti-ship. Comes with Escort and Swarm. | ||
Revision as of 04:57, 30 November 2020
Small Ships
Consular Class
The Consular is a hybrid design, bridging the differences between the CR90 and the Imperial Raider but ultimately the Republic designs have clearer roles. It has the same 4 health, shield setup, 1 command, 1 squadron, and 2 engineering of the CR90. But its maneuver chart is more like the Raider, losing some turning as it gets faster.
- Armed Crusier: The cheaper variant, essentially a Raider I that gives up a forward black to have 2 blue anti-fighter and an ordinance upgrade. Equally suited to escort and kamikaze work. With a double arc and external racks it can sink 4 black and 3 blue into something; throw on cluster bombs as well and you're still only at 46 points. With Obi-Wan and Implacable it stands a good chance to living to get that shot in too.
- Charger C70: The Armed Cruiser's polar opposite, the C70 has two reds on the front and sides and a turbolaser upgrade, plus fore & aft blue and a black anti-fighter. Solid long range run & gun harasser.
- Titles
- Radiant VII: Gives up turbolaser and ordinance upgrades to gain a fleet support. Give it bomber command and team it up with Nevoota Bee to give your Y-Wings and ARC-170s three tries at getting a crit. Or give it Munitions Resupply to feed concentrate tokens to your flying triangles.
- Swift Return: Can change speed or increase yaw value by 1 if determining course near an obstacle. Probably too situational to be worth it.
Medium Ships
Acclamator Class
The grandpalpy Star Destroyer, the Acclamator is a Victory as flown by clones. It has speed 3 and the shields are rebalanced for 4 ahead and 2's all around, one less hull but throwing another AA dice. The Acclamator quite literally behaves like a clone trooper: march straight at the enemy, guns blazing, giving zero fucks. Arcs are a bit wonky; the lines do not intersect, giving it a modestly tighter front arc than a star destroyer but not as narrow as some rebel ships.
- Acclamator I: Relative to the Victory I, it throws one less forward black, but two black AA. At 66 points, you can have almost two of these for what the Empire spends on an Imperial-II.
- Acclamator II: Back to throwing six dice in front (3 red, 2 black, 1 blue), and blue/black for AA.
- Titles
- Implacable: Can give up to 2 shields from its front arc to a friendly out to 1-2.
- Nevoota Bee: OH GOD THE BEES!!! Generic squadrons gain swarm during their activation, and swarms can reroll one dice when attacking ships.
Commanders
- Obi-Wan Kenobi: While a friendly ship is defending, when it spends a readied redirect token, it may reduce the total damage by 1 before it suffers damage. So far Republic ships only have one redirect, but they're also getting the Reactive Gunnery defense refit which lets you spend any defense token to get a salvo result.
- Bail Organa: Starts the game with any combination of 5 navigate/repair tokens. When a friendly ship reveals a command, you can discard up to one token of each type from Bail to give the friendly an additional dial matching the token type removed from Bail.
Squadrons
- ARC-170: 2 speed, 7 hull. Red and 2 blue for AA, 2 blue for anti-ship. Gets bomber and counter 1. Essentially a mashup of the B-Wing and the Gauntlet.
- Odd Ball: Swaps the red AA for a black, and can reroll up to 2 dice when attacking if he moved. Gets brace and evade tokens.
- BT-B Y-Wing: Almost identical to the classic rebel Y-Wing with 3 speed, 6 hull, bomber, heavy, and a black anti-ship. But its AA trades a blue for a black.
- Anakin Skywalker: Best starfighter pilot in the galaxy flying a bomber. Gunline switches to 3 blue AA, anti-ship is now red-blue, he's got adept 2, 2 brace tokens, and can spend a token to ignore engagement.
- Delta-7 Aethersprite: Generic jedi fighters. Their stats & gunline is Darth Vader's TIE Advanced Squadron with 1 less hull. Gets counter 2, dodge 1, and adept 1. Remember how much hate Vader would pull with his one black AA dot?
- Ahsoka Tano: After moving, a friendly squadron at distance 1 can attack an enemy squadron at distance 1 with 2 blues even after activating. Ahsoka trades dodge for grit and gains a brace and scatter.
- Kit Fisto: Gets 2 brace counters. When you spend a defense token, you may instead discard it to reduce damage by 3. Trades dodge for Intel and and Adept 2.
- 'Luminara Unduli: When enemy squadrons at distance 1 attack non-unique friendly squadrons, that attack is obstructed. Gets a brace and scatter, loses dodge.
- Plo Koon: Non-unique friendly squadrons without counter at distance 1 gain counter 1. Loses dodge, gets Adept 2.
- V-19 Torrent: Your basic GEQ fighter, occupies a weird halfway point between the X-Wing and the TIE Advanced, with 3 speed, 5 hull, red and 2 blue for AA (like the ARC-170), and a black anti-ship. Comes with Escort and Swarm.
- Axe:Adds a brace and evade token. If a friendly out to distance 1 suffers damage, he can spend a token to reduce the damage by 1.
- Kickback: After he attacks, he can move 1 even if engaged. Two brace tokens.