Astral Knights: Difference between revisions

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[[File:Artor-Amhrad.jpeg|thumb|300px|right|Artor Amrhad... Pure awesomeness (Thank you Black Library!).]]
[[File:Artor-Amhrad.jpeg|thumb|300px|right|Artor Amrhad... Pure awesomeness (Thank you Black Library!).]]
The Astral Knights were an Astartes chapter that later went out WITH A FUCKING BANG!! Numbering 772 at their height of glory, these awesome motherfuckers certainly deserve their own page (I'm suprised no fa/tg/uy has done it yet). At this time, their Chapter Master was a guy named [[Artor Amhrad]] (An [[awesome]] motherfucker)
The Astral Knights were an Astartes chapter that later went out WITH A FUCKING BANG!! Numbering 772 at their height of glory, these awesome motherfuckers certainly deserve their own page (I'm suprised no fa/tg/uy has done it yet). At this time, their Chapter Master was a guy named [[Artor Amhrad]], an [[awesome]] motherfucker.
 
The height of their glory:


==The height of their glory==
The World Engine was a planet-sized [[Necron]] space vessel that set out when the Necron Lord of the [[Tomb World Borsis]] was usurped by Necronian politics (this was written in the 5th Ed Marine Codex, mind you!) and the revolutionaries, presumably led by Tut Guevara, took the WHOLE [[Tomb World]] for a little joyride. They appeared in the Vidar Subsector at the close of M41, beginning their reign by Death-Starring the Agri Worlds of Gaios Prime and Gaios Tertio of all life, using the largest Gauss weapons known to man.
The World Engine was a planet-sized [[Necron]] space vessel that set out when the Necron Lord of the [[Tomb World Borsis]] was usurped by Necronian politics (this was written in the 5th Ed Marine Codex, mind you!) and the revolutionaries, presumably led by Tut Guevara, took the WHOLE [[Tomb World]] for a little joyride. They appeared in the Vidar Subsector at the close of M41, beginning their reign by Death-Starring the Agri Worlds of Gaios Prime and Gaios Tertio of all life, using the largest Gauss weapons known to man.


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Now, the main problem with the assault was that the Giant Ball of Haetraep had the Necron equivalent of Void Shields so powerful that not even that many ships could do anything to it. No torpedoes, no Drop Pods, not even Nova Cannons could touch the thing. It also blocked all teleportation attempts, killing the two full squads of [[Terminators]] the Invaders sent to infiltrate it. All the while, the Necrons happily blasted away at the Imperial fleet, destroying and crippling dozens of ships.
Now, the main problem with the assault was that the Giant Ball of Haetraep had the Necron equivalent of Void Shields so powerful that not even that many ships could do anything to it. No torpedoes, no Drop Pods, not even Nova Cannons could touch the thing. It also blocked all teleportation attempts, killing the two full squads of [[Terminators]] the Invaders sent to infiltrate it. All the while, the Necrons happily blasted away at the Imperial fleet, destroying and crippling dozens of ships.


But then something wonderful happened.
But then something wonderful happened.


Chapter Master Artor Amhrad of the Astral Knights decided that he would be awesome today.
Chapter Master Artor Amhrad of the Astral Knights decided that he would be awesome today.


Chapter Master Artor Amhrad of the Astral Knights decided that if weapons can't break the shield, maybe something bigger would. He brought his [[battle barge]], Tempestus, around to bear, fired up the engines, and rammed it directly into the World Engine.
Chapter Master Artor Amhrad of the Astral Knights decided that if weapons can't break the shield, maybe something bigger would. He brought his [[battle barge]], Tempestus, around to bear, fired up the engines, and rammed it directly into the World Engine.


And it totally worked. He sent the entire Astral Knights chapter down into the World Engine via mass Drop Pod, now that his ship was through the shield. The Astral Knights proceeded to kick the collective buttocks' of a world's worth of Necrons over a 100-hour period. They blew up every generator, weapons battery, supply depot, and command node as they went, too; because Chapter Master Artor Amhrad had a plan.
And it totally worked. He sent the entire Astral Knights chapter down into the World Engine via mass Drop Pod, now that his ship was through the shield. The Astral Knights proceeded to kick the collective buttocks' of a world's worth of Necrons over a 100-hour period. They blew up every generator, weapons battery, supply depot, and command node as they went, too; because Chapter Master Artor Amhrad had a plan.


Chapter Master Artor Amhrad was going to overload the WHOLE PLANET.
Chapter Master Artor Amhrad was going to overload the WHOLE PLANET.


 
At the final battle, only Artor Amhrad and five other Marines were left standing, while the surrounding fleet continued to pound on the still-impenetrable shielding while being slaughtered by the still-mostly-operable Gauss batteries. The team finally hit the Central Command Tomb after one hundred hours of continuous fighting. After presumably strangling Tut Guevara to death with his bare hands and beating the sorry scrapheap's head in, Chapter Master Artor Amhrad planted [[meltabombs]] all over the Command Tomb, blowing it, himself, and his five remaining, finest marines to kingdom come. And with that last act, Chapter Master Artor Amhrad had both ended the Astral Knights Chapter, and saved the Imperium from this unstoppable foe. Because, Chapter Master Artor Amhrad and his noble Spaced Marine teams destroyed so many generators and command nodes that when the Central Node exploded, the power couldn't regulate itself fast enough, backed up, and blew out the whole shielding array, most of the remaining weapons, and several other critical systems in a glorious chain reaction.
At the final battle, only Artor Amhrad and five other Marines were left standing, while the surrounding fleet continued to pound on the still-impenetrable shielding while being slaughtered by the still-mostly-operable Gauss batteries. The team finally hit the Central Command Tomb after one hundred hours of continuous fighting. After presumably strangling [[Tut Guevara]] to death with his bare hands (how do you strangle a robot!? By popping its head up of course) and beating the sorry scrapheap's head in, Chapter Master Artor Amhrad planted [[meltabombs]] all over the Command Tomb, blowing it, himself, and his five remaining, finest marines to kingdom come. And with that last act, Chapter Master Artor Amhrad had both ended the Astral Knights Chapter, and saved the Imperium from this unstoppable foe. Because, Chapter Master Artor Amhrad and his noble Spaced Marine teams destroyed so many generators and command nodes that when the Central Node exploded, the power couldn't regulate itself fast enough, backed up, and blew out the whole shielding array, most of the remaining weapons, and several other critical systems in a glorious chain reaction.
 


When the [[Imperial Navy|Imperial Fleet]] saw that the World Engine's shields were down, they let everything they had fly, and promptly [[Exterminatus|EXTERMINATUSED THE THING WITH CYCLONE TORPEDOES!!!!!]]
When the [[Imperial Navy|Imperial Fleet]] saw that the World Engine's shields were down, they let everything they had fly, and promptly [[Exterminatus|EXTERMINATUSED THE THING WITH CYCLONE TORPEDOES!!!!!]]


The after-mission report was similarly filled with [[Awesome|win]]. The fleet made remained in orbit for several weeks after, not because they were searching for any remaining Necrons, mind you. No, they were letting the [[Adeptus Mechanicus]] actually sift through the wreckage for useful stuff. And, the Ultramarines salvaged the wreck of the Tempestus themselves, towing it down to make planetfall on the recently-harvested [[Dead World]] of Safehold, to raise an Imperial Shrine inside the wreck dedicated to each of the last 772 Marines of the Astral Knights Chapter who fought and died to cripple the World Engine. Every one of them got a personal statue inside the shrine. And despite the fact that the world is totally deserted save for only about nine scavengers that still live on the entire planet to this day, the shrine is personally guarded by volunteers from each of the 14 Space Marine chapters that fought alongside the Astral Knights.


The after-mission report was similarly filled with [[Awesome|win]]. The fleet made remained in orbit for several weeks after, not because they were searching for any remaining Necrons, mind you. No, they were letting the [[Adeptus Mechanicus]] actually sift through the wreckage for useful stuff. And, the Ultramarines salvaged the wreck of the Tempestus themselves, towing it down to make planetfall on the recently-harvested [[Dead World Safehold]], to raise an Imperial Shrine inside the wreck dedicated to each of the last 772 Marines of the Astral Knights Chapter who fought and died to cripple the World Engine. Every one of them got a personal statue inside the shrine. And despite the fact that the world is totally deserted save for only about nine scavengers that still live on the entire planet to this day, the shrine is personally guarded by volunteers from each of the 14 Space Marine chapters that fought alongside the Astral Knights.
Finally, to not let their [[Fortress-monastery]] go to waste the [[Sable Swords]] were founded just to take care of the thing. You know that you are a badass of the umpteenth degree if they found an ENTIRE CHAPTER OF SPACE MARINES just to look after your crib after you kick the bucket. This creates an interesting clash of the [[canon]] however, since the Sable Swords were around during [[The Beheading]], nearly 9400 years prior.


External Links[edit]
{{Template:Marines-Official}}
The epic story, laid out in full at the 'factual" 40K wiki.

Revision as of 21:56, 27 December 2014

Artor Amrhad... Pure awesomeness (Thank you Black Library!).

The Astral Knights were an Astartes chapter that later went out WITH A FUCKING BANG!! Numbering 772 at their height of glory, these awesome motherfuckers certainly deserve their own page (I'm suprised no fa/tg/uy has done it yet). At this time, their Chapter Master was a guy named Artor Amhrad, an awesome motherfucker.

The height of their glory

The World Engine was a planet-sized Necron space vessel that set out when the Necron Lord of the Tomb World Borsis was usurped by Necronian politics (this was written in the 5th Ed Marine Codex, mind you!) and the revolutionaries, presumably led by Tut Guevara, took the WHOLE Tomb World for a little joyride. They appeared in the Vidar Subsector at the close of M41, beginning their reign by Death-Starring the Agri Worlds of Gaios Prime and Gaios Tertio of all life, using the largest Gauss weapons known to man.

The Imperium got its act together uncharacteristically promptly, and sent the whole sector's fleet, and detachments from fifteen Space Marine chapters, including the Ultrasmurfs, the Astral Knights, the Invaders, the Blood Angels and the Aurora Chapter to head off the World Engine at Safehold before the Necron punks could get any further.

Now, the main problem with the assault was that the Giant Ball of Haetraep had the Necron equivalent of Void Shields so powerful that not even that many ships could do anything to it. No torpedoes, no Drop Pods, not even Nova Cannons could touch the thing. It also blocked all teleportation attempts, killing the two full squads of Terminators the Invaders sent to infiltrate it. All the while, the Necrons happily blasted away at the Imperial fleet, destroying and crippling dozens of ships.

But then something wonderful happened.

Chapter Master Artor Amhrad of the Astral Knights decided that he would be awesome today.

Chapter Master Artor Amhrad of the Astral Knights decided that if weapons can't break the shield, maybe something bigger would. He brought his battle barge, Tempestus, around to bear, fired up the engines, and rammed it directly into the World Engine.

And it totally worked. He sent the entire Astral Knights chapter down into the World Engine via mass Drop Pod, now that his ship was through the shield. The Astral Knights proceeded to kick the collective buttocks' of a world's worth of Necrons over a 100-hour period. They blew up every generator, weapons battery, supply depot, and command node as they went, too; because Chapter Master Artor Amhrad had a plan.

Chapter Master Artor Amhrad was going to overload the WHOLE PLANET.

At the final battle, only Artor Amhrad and five other Marines were left standing, while the surrounding fleet continued to pound on the still-impenetrable shielding while being slaughtered by the still-mostly-operable Gauss batteries. The team finally hit the Central Command Tomb after one hundred hours of continuous fighting. After presumably strangling Tut Guevara to death with his bare hands and beating the sorry scrapheap's head in, Chapter Master Artor Amhrad planted meltabombs all over the Command Tomb, blowing it, himself, and his five remaining, finest marines to kingdom come. And with that last act, Chapter Master Artor Amhrad had both ended the Astral Knights Chapter, and saved the Imperium from this unstoppable foe. Because, Chapter Master Artor Amhrad and his noble Spaced Marine teams destroyed so many generators and command nodes that when the Central Node exploded, the power couldn't regulate itself fast enough, backed up, and blew out the whole shielding array, most of the remaining weapons, and several other critical systems in a glorious chain reaction.

When the Imperial Fleet saw that the World Engine's shields were down, they let everything they had fly, and promptly EXTERMINATUSED THE THING WITH CYCLONE TORPEDOES!!!!!

The after-mission report was similarly filled with win. The fleet made remained in orbit for several weeks after, not because they were searching for any remaining Necrons, mind you. No, they were letting the Adeptus Mechanicus actually sift through the wreckage for useful stuff. And, the Ultramarines salvaged the wreck of the Tempestus themselves, towing it down to make planetfall on the recently-harvested Dead World of Safehold, to raise an Imperial Shrine inside the wreck dedicated to each of the last 772 Marines of the Astral Knights Chapter who fought and died to cripple the World Engine. Every one of them got a personal statue inside the shrine. And despite the fact that the world is totally deserted save for only about nine scavengers that still live on the entire planet to this day, the shrine is personally guarded by volunteers from each of the 14 Space Marine chapters that fought alongside the Astral Knights.

Finally, to not let their Fortress-monastery go to waste the Sable Swords were founded just to take care of the thing. You know that you are a badass of the umpteenth degree if they found an ENTIRE CHAPTER OF SPACE MARINES just to look after your crib after you kick the bucket. This creates an interesting clash of the canon however, since the Sable Swords were around during The Beheading, nearly 9400 years prior.

Chapters of the Adeptus Astartes
First Founding
(M29)
Blood Angels • Dark Angels • Imperial Fists • Iron Hands • Raven Guard • Salamanders • Space Wolves • Ultramarines • White Scars
Second Founding
(021.M31)
Angels of Absolution • Angels Encarmine • Angels Porphyr • Angels of Redemption • Angels Sanguine • Angels of Vengeance • Angels Vermillion • Aurora Chapter • Black Consuls • Black Guard • Black Templars • Blood Drinkers • Brazen Claws • Crimson Fists • Destroyers • Doom Eagles • Eagle Warriors • Excoriators • Fists Exemplar • Flesh Tearers • Genesis Chapter • Inceptors • Iron Snakes • Libators • Lions Sable • Marauders • Mortifactors • Nemesis • Novamarines • Obsidian Glaives • Patriarchs of Ulixis • Purple Stars • Praetors of Orpheus • Rampagers • Raptors • Red Talons • Revilers • Silver Eagles • Silver Skulls • Soul Drinkers • Storm Lords • White Consuls • Wolf Brothers
Third to
Twelfth Founding
(M32-M35)
Astral Claws • Angels Penitent • Angels Revenant • Charnel Guard • Dark Paladins • Executioners • Flesh Eaters • Halo Brethren • Howling Griffons • Iron Knights • Mantis Warriors • Marines Malevolent • Night Swords • Sable Swords (initial) - Scythes of the Emperor • Space Sharks • Sons of Guilliman
Thirteenth Founding
(M35)
Death Spectres • Exorcists
Fourteenth to
Twentieth Founding
Angels of Fire • Avenging Sons • Celebrants
Twenty-First Founding
(991.M35)
Black Dragons • Blood Gorgons • Fire Hawks • Flame Falcons • Lamenters • Minotaurs • Sons of Antaeus • Tiger Claws
Twenty-Second to
Twenty-Sixth Founding
(M35-M41)
Angels of Vigilance • Angels Excelsis • Celestial Lions • Dark Hunters • Disciples of Caliban • Emperor's Spears • Fire Angels • Golden Sons • Hospitallers • Imperial Harbingers • Iron Lords • Knights of the Raven • Marines Errant • Mentors • Fire Claws/Relictors • Star Phantoms • Subjugators
Ultima Founding
(999.M41/000.M42 to 012.M42)
Angels of Defiance • Black Vipers • Blades of Vengeance • Castellans of the Rift • Covenant of Fire • Dark Krakens • Fulminators • Knights Cerulean • Knights of the Chalice • Knights of Thunder • Necropolis Hawks • Nemesors • Praetors of Ultramar • Prime Absolvers • Rift Stalkers • Silver Drakes • Silver Templars • Sons of the Phoenix • Storm Reapers • Umbral Knights • Unnumbered Sons • Valiant Blades • Void Tridents • Wolfspear
Unknown Founding Absolvers • Accipiters • Adulators • Angel Guard • Angels Eradicant • Angels of Retribution • Astral Knights • Blood Ravens • Blood Swords • Brazen Drakes • Bringers of Judgement • Brothers Penitent • Carmine Blades • Cowled Wardens • Crimson Castellans • Crimson Consuls • Crimson Scythes • Dark Hands • Dark Sons • Death Eagles • Doom Warriors • Emperor's Shadows • Fire Lords • Guardians of the Covenant • Graven Spectres • Hammers of Dorn • Harbingers • Hawk Lords • Invaders • Iron Crusaders • Iron Talons • Jade Dragons • Knights of Blood • Knights Unyielding • Marines Exemplar • The Nameless • Night Watch • Rainbow Warriors • Reclaimers • Red Hunters • Red Scorpions • Red Seraphs • Red Templars • Retributors • Sable Swords (refounded) • Shadow Wolves • Solar Hawks • Sons of Orar • Star Dragons • Stormwatchers • Storm Giants • Storm Wardens • Valedictors • Viper Legion • Vorpal Swords • White Templars • Storm Wings
Unsanctioned Founding Consecrators (founding unknown, but likely after 2nd Founding) • Sons of Medusa (separated from parent Chapters, ratified by edict) • Steel Confessors (de facto 22nd Founding, de jure ratified by edict) • Ashen Claws (separatist Raven Guard Legion exiles, nominal loyalists)
Others Astartes Praeses • Deathwatch • Grey Knights • Judged • Legion of the Damned