Watchers in the Dark: Difference between revisions

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The Watchers were first known to the people of ancient [[Caliban]] as mysterious boogeymen who wandered the forests. In reality, they were a xenos race implied to be members of, or associated with [[the Cabal]], a group dedicated to fighting [[Chaos]]. Though the Cabal itself was eliminated by [[Eldrad]] who figured its members were doing more harm than good after he realised that [[Perpetual]]s were interfering with the ability to accurately predict the future; Eldrad left the Watchers alone, implying that he either could not do anything to them, or they were not full members of the Cabal.
The Watchers were first known to the people of ancient [[Caliban]] as mysterious boogeymen who wandered the forests. In reality, they were a xenos race implied to be members of, or associated with [[the Cabal]], a group dedicated to fighting [[Chaos]]. Though the Cabal itself was eliminated by [[Eldrad]] who figured its members were doing more harm than good after he realised that [[Perpetual]]s were interfering with the ability to accurately predict the future; Eldrad left the Watchers alone, implying that he either could not do anything to them, or they were not full members of the Cabal.


They had been sent to Caliban which had been contaminated by [[Warp]] energy due to its proximity to the [[Eye of Terror]], resulting in the Great Beasts who prowled the forests, their other purpose was to guard the [[Ouroboros]] and apparently prevent its abuses. By pure happenstance, humanity arrived on the planet during the [[Dark Age of Technology]], and the Watchers had been "watching" humanity on Caliban for over 15,000 years, which means their influence predates the [[Fall of the Eldar]].
They had been sent to Caliban to guard the [[Ouroboros]] and apparently prevent its abuses. By pure happenstance, humanity arrived on the planet during the [[Dark Age of Technology]], and the Watchers had been "watching" humanity on Caliban for over 15,000 years, which means their influence probably predates the [[Fall of the Eldar]]. Regardless on the exact timing of the human colonisation against formation of the [[Eye of Terror]] the planet became contaminated by [[Warp]] energy due to its proximity, resulting in the Great Beasts who prowled the forests and a terrible time for all involved.


Through a series of still unconfirmed events (which will likely be revealed in future [[Horus Heresy]] books; [[Games Workshop|GW]] is nothing if not practiced at draining your wallet) the Watchers in the Dark seem to take a considerable demotion from entities unbound by linear time and location, dropping to "serve" the Dark Angels as retainers and weapon bearers. They also have a curious interaction with [[Cypher]] and were noted to change their behaviour when he visited [[The Rock]], they are presumably also the reason he constantly escapes each and every time he gets captured.
Through a series of still unconfirmed events (which will likely be revealed in future [[Horus Heresy]] books; [[Games Workshop|GW]] is nothing if not practiced at draining your wallet) the Watchers in the Dark seem to take a considerable demotion from entities unbound by linear time and location, dropping to "serve" the Dark Angels as retainers and weapon bearers. They also have a curious interaction with [[Cypher]] and were noted to change their behaviour when he visited [[The Rock]], they are presumably also the reason he constantly escapes each and every time he gets captured.

Revision as of 15:05, 2 December 2018

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A Watcher carrying hugging the Perfidious Relic of the Unforgiven.

The Watchers in the Dark are diminutive xenos who follow around the Dark Angels. No one knows what they look like, for they are covered in large green robes and resist all psykers that try to scry them. Also all of them look a bit like Orko from the Masters of the Universe (AKA He-Man and one of the most homoerotic shows for kids. Heck they even have a character named Fisto, ooohhh He-Man, stay classy), heck one of them is confirmed to sound just like Orko!

The Watchers are extra-dimensional creatures and only take their diminutive appearance out of habit when they enter the corporeal reality. The dimension where they originate from is not named or described, but the Watchers do not appear to be the warp-based creatures. Wherever they come from, metrics such as "time" and "space" seem to be entirely irrelevant to them and they were able to view time as a three-dimensional mosaic, yet were incapable of comprehending it in its entirety; However, they could hone in on particular details and determine their significance and try to influence events in subtle ways. Additionally, they were able to appear and disappear wherever and whenever they like, making them impossible to capture or sneak up on.

The Watchers were first known to the people of ancient Caliban as mysterious boogeymen who wandered the forests. In reality, they were a xenos race implied to be members of, or associated with the Cabal, a group dedicated to fighting Chaos. Though the Cabal itself was eliminated by Eldrad who figured its members were doing more harm than good after he realised that Perpetuals were interfering with the ability to accurately predict the future; Eldrad left the Watchers alone, implying that he either could not do anything to them, or they were not full members of the Cabal.

They had been sent to Caliban to guard the Ouroboros and apparently prevent its abuses. By pure happenstance, humanity arrived on the planet during the Dark Age of Technology, and the Watchers had been "watching" humanity on Caliban for over 15,000 years, which means their influence probably predates the Fall of the Eldar. Regardless on the exact timing of the human colonisation against formation of the Eye of Terror the planet became contaminated by Warp energy due to its proximity, resulting in the Great Beasts who prowled the forests and a terrible time for all involved.

Through a series of still unconfirmed events (which will likely be revealed in future Horus Heresy books; GW is nothing if not practiced at draining your wallet) the Watchers in the Dark seem to take a considerable demotion from entities unbound by linear time and location, dropping to "serve" the Dark Angels as retainers and weapon bearers. They also have a curious interaction with Cypher and were noted to change their behaviour when he visited The Rock, they are presumably also the reason he constantly escapes each and every time he gets captured. Finally, they are also said to look over the comatose body of Lion El'Jonson, asleep in the Rock.

As members of an faction dedicated to the war against Chaos, regardless of their effectiveness in doing so, they are a big piece of evidence for the Dark Angels not being a secret Chaos Space Marine Legion in disguise. During Wrath of Magnus when the Changeling fled through the Rock once it was discovered, it ran headlong into a Watcher carrying a Crozius on its form. The Changeling was horrified upon meeting it, recognising it as some sort of anathema to its kind. Were they ever to turn into Chaos Marines, logically the Watchers would leave, presumably taking the slumbering Primarch with them.

Tabletop

They appear/do not appear on the table, as literal place holders for the Dark Angels; Azrael comes with one which carries the Lion Helm, with Company Master and Deathwing Knights having the option to take them. Though in the last two cases they grant Fear and Adamantium Will. We can say they do not appear as they are purely for show and don't do anything but symbolize wargear, with the option to not use their model at all or remove them if they get in the way.

As of 8th Edition, the Watchers are still here but with the changes in rules their function changed as well. Azrael's minion still carries around the helmet like before, but now the Watchers that accompany Deathwing squads provide a one time chance to nullify an incoming enemy psychic power on a 3+, which is more reliable than using a psyker to deny powers.

Forces of the Dark Angels
Command: Apothecary - Company Master - Interrogator-Chaplain
Chaplain - Librarian - Techmarine - Deathwing Knight
Dark Angels Grand Master
Troops: Assault Squad - Deathwing - Deathwing Strikemaster
Devastator Squad - Company Veterans - Scout Squad
Tactical Squad - Ravenwing Black Knight
Watcher in the Dark
Great Crusade-era: Interemptors - Knights Cenobium - Deathwing Companion
Structures: Fortress of Redemption
Walkers: Dreadnought (Deathwing Dreadnought - Contemptor Dreadnought)
Contemptor-Mortis Dreadnought - Mortis Dreadnought
Transports: Land Raider (Land Raider Phobos - Land Raider Crusader
Land Raider Redeemer - Land Raider Ares
Land Raider Solemnus Aggressor) - Rhino
Vehicles: Bike Squad - Razorback - Predator - Vindicator - Hunter
Stalker - Whirlwind - Land Speeder Vengeance
Ravenwing Darkshroud
Flyers: Dark Talon - Nephilim Jetfighter - Stormraven - Storm Eagle
Thunderhawk
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Hexagrammaton Deathwing - Dreadwing - Firewing - Ironwing - Ravenwing - Stormwing
Allies: Space Marines - Primaris Marines
Notable Species of Warhammer 40,000
Major: Eldar Dark Eldar Humans Abhumans Necrons Orks Tau Tyranids Genestealer Hybrids
Minor: Anthrazods Ambull Araklionid Barghesi Banelings Bale Childer Brachyura Drahendra Caradochians
Cimmeriac Cryptos Cythor Fiends Demiurg Donarathi Drugh Dracoliths Drax Enoulian
Enslavers Formosian Fra'al Galg G’nosh Greet Gykon Hrenian Hrud
Ji'atrix Jokaero Jorgall K'nib Kathaps Khrave Kinebrach Kroot L'Huraxi
Lacrymole Laer Lelith Loxatl Medusae Megarachnids Morralian Nagi Nekulli
Nicassar Old Ones Poctroon Q'Orl Rak'gol Rangda Ranghon Reek Reptos
Saharduin Saruthi Scythian Simulacra Slann Slaugth Sslyth Stryxis Tarellian
Thexian Thraxian Thyrrus Tushepta Umbra Ur-Ghul Vespid Watchers in the Dark Whisperers
Xenarch Yabi-Yabi Yu'Vath Zoats Viskeons