MedHammer 40,000 Ultramar

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Royum of Ultramar
Capital

Espandor

Official Languages

High Ultramari, High Gothic, Espandori, Konor Technical Dialect
Various local languages somewhat recognized

Power

Regional power

Size

Medium-sized segmentum
500 core worlds
Thousands of planets in the galactic southwest.

Head of State

Triumviratus Homines Posterite (acting)
The Emperor of Mankind (de jure)

Head of Government

Triumviratus Homines Posterite

Governmental Structure

Migrant Armada (During The Great Treachery)
Feudal State, power shared between Aristocracy and Theocracy (Ultramari Crusade-41st Millennium)

State Religion/Ideology

The Aurelian Cult

Demographic

Humans, Tarrasque (Winged sub-species of kroot), Mud Caste T'au

Military Force

Ultramari Trilileurs (tithed to Imperium), Various Local Armies, Ecclesiarchic Forces of the Aurelian Cult


Founded during the Ultramari Crusade of M33, the Realm of Ultramar has far exceeded the "500 Realms" of Guilliman's founding and at its height covers much of the South West of the Ultima Segmentum. The region has squabbling noble princes, Mark II clad spiritual warriors, Religiously blessed pilgrims and Imperial "Advisory Corps."

Regional Government

Ultramar is politically a subdivision of Vulkan's Ultima Segmentum. A semi-autonomous basket case, it's styled as a cross between the Bretonnians of Warhammer fantasy and the vanilla Imperium. Much of the work Roboute Guilliman put into administration and governance was lost during the Horus Heresy and subsequent Reign of Darkness. Following Ultramar's Reconquest, the beauty and majesty of this realm was desecrated by the cultists and demonic forces of the Ruinous powers. Ultramar is an impoverished schizophrenic state with a government headed by a corrupt aristocracy, delegating some of the administration to the Aurelian Cult (MidHammer's Ecclesiarchy) and the spymasters (Vigil Ordinatii). The Divine Aurelian and The Queen Mother regularly interact within the Realm with pilgrims seeking the favor of the queen mother's favor, in the hopes of becoming Living Saints or Charismateurs (Grail Knights/Demonic Champions). The upside to all of these squabbling governments and petty armies is that The Realm is stable in its instability. While often incapable of mounting an offense, the number of small armies and warrior culture has proven to be a formidable opponent to the T'au Empire, who have learned the hard way that conquering an Ultramari world is only the beginning of the battle, and often the prelude to a reconquest. When the Ultramari forces are able to mount an offense (usually at the behest of a Great Religious figure, or the Primarchs) the results have been spectacular, getting the chance to display the courage and honor worthy of its great father.

Counseiller d'Ultramari

The regional governing body of the realm of Ultramar, the Council is composed of the major political forces of the Realm, and primarily govern the "Grand Army of Ultramar", collect tributes of the Vassals, as well as control the Vigil Opertii. Members Include:

The Steward

Regional leader of the Ultramari Realm. Position is inherited.

Ultramarines Chapter Master

The Chapter Master of the Ultramarines holds political authority in the Realm second to that of the Steward.

Aurelian Cult Nuncios

11 of the 13 Spiritual Lieges (ie all but Holy Terra and SUEU) have representatives on the Council.

The Macragge Estates

Descendants of the Maccragge Migrant Fleet, the founders of the New Ultramar, the head noble houses or "Captains" all have positions on the Council.

Oeuil D'Ultramar and Adobers

The public head of the Vigil Opertii, he along with each publicly known branch of the Realm has a "Adober" seat on the council. The Vigil operti has a disproportionate sway in the council and often encourage them to focus on the particular interests in the vigil at the time.

Estates

The Estates are the many noble houses of Macragge. The Estates represent the basic political unit of Ultramari Politics.

Grand Estates

The Planetary Nobles, Titanicus orders, and other Great houses. These are of the most illustrious families of Ultramar, who run entire continents as "kingdoms" and style themselves as "Kings" within Ultramar.

Maccrage Estates

The Maccragge estates are considered to be houses of the most noble birth in Ultramar. Their most blessed ancestors were from the Macragge of the Primarch himself. From the refugee fleet that was sent out during the Desolation of Lorgar, these individuals were the first to fight against the neverborne, bore witness to the Ascension of The Queen Mother, and rebuilt The Ultramari realm during their many great crusades. The Nobility of The Macragge Estates take on the name of their ancestor's vessel. Each of the Vessels' descendents (who can prove no less than 1/8 descent from the house are considered part of the "Manifest" (a sort of noble clan). The Manifests each have their own method of appointing Captains who then manage The House affairs.

Though being part of the Macragge estates does not guarantee an individual wealth and privilege, it helps, and it offers numerous advantages including the sponsorship and protection of the Captaincy of the manifest. Members of a manifest are considered to have special rights in Ultramar, and often the nobility and planetary governors have little control over members.

The Estate folk carefully maintain an archaic culture, often working to ensure that Maccragge's way of Life before the desolation is maintained.

Maquis

Ultramari Trillileurs

Recruitment into the Trilileurs is handled by the Maquis. The Maquis is authorized to act in the interest of providing quality troops to the Imperium's front lines.

The Dauphin

There have, on occasion, been certain individuals blessed by the Aurelian to lead Ultramar in their time of need. These men and women are "The Dauphin" blessed with the Lord and Mother's own gifts for administration and holy power. When these leaders come Ultramar roars to life and suddenly the anarchic destitute realm rises above its squalor and begins its walk to greatness. When such leaders come to power their authority within Ultramar is all but absolute. There has not been such a being in Ultramar for thousands of years however.

History

A faction of proud, petty, and zealous warriors. The Realm of Ultramar was temporarily granted independence following the devastation of the great treachery, but now the Imperium again exerts as much control over its "Ally" Ultramar as it does over any of its other distant realms. Ultramar has rebuilt itself into a chaotic yet vibrant collection of nobility, "free" space marines and religious orders. Their navy and shock troops have been invaluable to the Imperium's war effort.

Ultramar, following the Treaty of Chorgoris after the Great Treachery of Lorgar was recognized to be independent in its own affairs. The Realm of Ultramar still recognizes the Emperor as its sovereign lord, as well as the father of their god The Aurelian. Half of Guilliman’s remaining legions were donated to the Imperium, who now serve it at large. Ultramar, according to the Treaty, answered only to the Emperor himself, but in practice usually works with Corvus Corax, Ultima Adeptus and Liaison to Ultramar, and Jaghatai Khan, the “Book-Keeper” and “The Master of Chapters.” Ultramar is governed as a collection of feudal kingdoms under the suzerainty of the Ultramarines Chapter Master.

Worlds of Ultramar were De Jure "Independent" from the Imperium because of the events of The Urizen Insurrection (destruction of Maccragge, warp-storms, suspicion of other primarchs). This was in no small part thanks to the Work of Jaghatai Khan, who took the notes of his buddy Rouboute for The Codex Astartes, and Christopher Tolkein'd them into the "Codex Astartes." Under the Codex, most of the White Scars, orphaned Ultramarines, and Loyalists abandon their legions to act as independent chapters that would work in Ultramar and the Imperium. In the 41st Millennium, Ultramar is space Bretonia complete with a deified Tarasha Euten Serving as the Lady of The Lake (as well as Mary in Catholicism/Orthodoxy). Ultramar is covered with noble houses who religiously follow the Codex Astartes (as well as Guilliman's other writings), and will go on quests for the "Great Mother's" Favor. This universe's "The Black Templars" are called the "The Black Eutenites" who are essentially a collection of Grail Knights and Knights Errant, who go Lorgar Hunting. They're "Black" because they paint over their previous Chapter insignia to denote their service exclusively to "The Queen Mother." The Capitol of Ultramar is now Espandor, with Calth (space Santiago) and a rebuilt Maccragge being sites of holy pilgrimage. The Refugees of Maccragge have become a special nobility in Ultramar, with families taking the names of evacuation ships.

Imperial "Consulates"

Magna Terra and most of major planets of the Imperium of Man keep Embassies and consulates in Royum Ultramar. These Embassies and Consulates are massive complexes, and are cultural and commercial hubs in their own right. Many of the Major Governors, System Administrators, Rogue Traders, and other organizations will charge the Imperium handsomely for privileged space in these embassies and consulates. Thus Space in these embassies serves as an additional source of revenue for the High Lords. These sums, while unfathomably large to most Ultramari, are little more than drop in the bucket of Imperial Largesse. It's not a source of revenue for the High Lords obviously, but its still important because these resources can fund regional activities in Ultramar. They are also funds that are set and collected by the local officials, so these fees are personally lucrative for the Embassy officials.

The residents of the Embassy can then use the extravagant and decadent embassy as a tool for the bribing and consorting with major Ultramari Officials. The Embassy of Espandor and the Saramanth Consulate are practically large cities where Wealthy Ultramari go to attend extravagant banquets and balls, as well as to shop the exotic wares of The Imperium. Outside the Walls of the Embassy are those impassioned and zealous Sisters and Fratres of the Aurelian Cult decrying the extravagance and avarice of these entering, perhpas unaware that their Spiritual Liege is likely inside.

Primarch Interest in the Region

The involvement the Primarchs of the Regency Council has with Ultramar fluctuates with the interests of the Primarchs themselves. Occassionally when they see fit to grace their presence to the region, they will involve themselve. Prior to the rise of the T'au, the region of Ultramar was considered little more than a provincial backwater, and the Primarch's primary interest was in ensuring the Tithes from Ultramar are acquired for their campaigns.

Ferrus Manus & Fulgrim

Despite Fulgrim's noted contempt of Guilliman during his lifetime, Fulgrim has taken a suprising interest in Guilliman's former kingdom. Does he feel guilty about Guilliman's fate? Does he enjoy watching a chaotic, proud, and impassioned culture grow out the cracks and ruins of Guilliman's clean stoic utopia? Does he find Guilliman a more enjoyable person as a dead god, then a living brother? Does Ultramar represent a safe test subject for his experiments in terraforming? Or does Ultramar represent the "Gateway to The East," the departure point before he and his brother explore the uncharted stars of the Galactic East?

Whatever the reason, Fulgrim and Ferrus Manus are regular visitors to Ultramar, and have aided in the terraforming and repair of several destroyed planets. Most notably was his terraforming of Calth, providing the death world with a functional atmosphere.

Jaghatai Khan

Jaghatai Khan frequents Ultramar the most of any Primarch besides Vulkan. He often aids the Realm against pirates, Chaotic incursions, and Ork incursions. Additionally as Official Keeper of the Codex, he is often meeting with the Sons of Guilliman to resolve issues or disputes arising among the chapters.

Magnus the Red

Has never actually stepped foot in Ultramar, but has selected representatives both to work will Bellasarius Cawl and to investigate the efforts to remove the taint of chaos from the region. Artifacts from the Dark Reign are of particular interest to Magnus the Red, and will fetch a high price for opportunistic scavengers.

Rogal Dorn

When Rogal Dorn needs something from the Realm - such as supplies, resources, talent or troops - he will work with one of his Chapters. Particularly the Soul Drinkers Chapter, whose Fortress Monastery is in Ultramar.

Vulkan

Despite many of the other institutions having a presence on Ultramar, Vulkan and his Ultima Segmentum is often the most relevant and real face of the Imperium. He is considered by Ultramar to be a true leader of the Imperium, and his interests represent imperial interests.

High Lords' Ambassador

The High Lords want it to be clear to the nobles, priests, and people of Ultramar that Terra, and indeed all of the Segmentum Solar, is culturally superior to Ultramar. The High Lords' assign an Ambassador to Ultramar. The Ambassador hosts lavish events, ceremonies, jousts, dances, and balls to ensure that they're good standing with leaders there, and that the leadership pays homage to the superiority of Terra.

Other Embassy

Holy Terra maintains a Legate on Laphis, there to remain involved in Ecclesiastical affairs.