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Inspired by the Space Marine Chapter Creation Tables from Fantasy Flight Games' Deathwatch Roleplaying Game, these tables are for generating a warband of Cultists, Traitor Imperial Guard, and Chaos Space Marines. If you're looking to make a CSM-only Warband, check out the Chaos Space Marine Warband Creation Tables.
Warband's Origins
How did they start out?
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D100 Roll
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Imperial Guard: The warband was once a loyalist regiment, but received "friendly fire" one too many times for their liking.
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1-10
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Planetary Rebels: The planetary governor wanted the world, and decided that Chaos was a fine ally to help him or her do just that!
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11-20
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Isolated colony: After the 900th call to the Administratum for help against those Xenos raiders it was decided that perhaps the Imperium just wasn't worth helping out.
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21-30
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Pirates: A few enterprising souls in the vast darkness of space decided that they just want to kick back, relax, and enjoy the hard-earned efforts of others.
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31-40
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Warband offshoot: Things got a tad boring after the last pillaging, and a few of the boys decided that they'd make their own warband with blackjack and hookers.
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41-50
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Time Travelers: Perhaps they came from the Horus Heresy or from five seconds in the future, but either way this Warband is not from when they should be.
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51-60
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Chaotic Genestealers: Your Patriarch ate one too many Chaos Worshippers, and found out that serving Chaos was a lot more fun than only eating it.
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61-70
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Misbegotten Expedition: This Warband was looking for ancient STC's or long lost treasure, but either way found something far greater than they ever imagined.
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71-80
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Warp Madness: A Warp Storm caused the world's population to go batshit insane, and decide that the only logical thing to do was burn down the nearest Shrine World.
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81-90
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Daemon World: Your warband was homegrown in the Warp itself on a daemon world, and finally got a chance to strike out on their own!
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91-100
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Warband's Alignment and Blessings
Blessings of the Gods
Frequency of Blessings
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D100 Roll
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Shunned: These Warbands are those that have great failure, the deities of chaos spurning them, and as such evem their mightiest leader has remained untouched by their warping powers. Do not roll for any blessings on the Blessings Table.
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1-20
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Singular: This warband's leader has either earned the wrath or reward of the Gods, and have been changed forevermore. Roll once on the Blessings Table.
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21-40
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Few: A group of elite warriors, sorcerous coven, or elected priesthood have managed to all be touched by the gods in one way or another. Roll twice on the Blessings Table.
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41-60
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Several: The warband has managed to favour the gaze of the gods quite often, and many within have been shown their power through fleshy mutations. Roll thrice on the Blessings Table.
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61-80
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High: The warband has been able draw the attention of many warp spawned deities, and as such has had the ultimate gift bestowed upon them; princehood. Automatically select the Daemonhood blessing, and roll thrice, re-rolling if Princehood is selected.
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81-100
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Blessings
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D100 Roll
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Aesthetical Changes: Physical deformities that give nothing to the individuals other a change in looks, and a sign that something greater watches over them. It could be possibly a set of short horns, useless tentacles, a rotting skin, etc.
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1-50
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Deadly Protrusions: Once again numerous physical deformities run riot across the body; however, these deformities serve a purpose in combat. These mutations may be spiked limbs, large horns, enlarged tusks, or any number of marks which aid the blessed in slaughter.
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51-55
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Unnatural Luck: The gods are fickle things with their mood changing from moment to moment, a lasgun's blast might deflect harmlessly upon hitting the skin or manage to vaporize the target entirely, such is the will of Chaos.
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56-60
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Vessel of the Impossible: Those blessed feel the power of the warp coursing, not through them, but through things which inhabit their soul like parasites on a great ocean beast whose presence could drain the occupant to dust or change the nature of their soul entirely.
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61-65
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True Sight: The most powerful weapon known to those of Chaos is truth, malign or beneficent, and those blessed can see events in the future, past, or even beyond what mortal minds are supposed to comprehend.
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66-70
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Unsound Mind: The blessed is no longer vulnerable to the Warp, the mind expanded beyond breaking, and is impossible to break again no matter the sight before them.
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71-75
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Divine Aide: The blessed have received a bondsmen which carries the spark of a hostile reality within them, able to inflict great harm upon their enemies, but equally liable to betray their commanders at an opportune time.
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76-80
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Spawn-hood: The Gods are uncaring, any attention from them they consider to be a gift, even if it is sorely unwanted with the flesh of the blessed engulfing the soul in a mesh of tainted reality.
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81-90
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Weapons of Chaos: The blessed have been given the trust of the Gods, a vessel of their power wrought for mortal glory, and as such is a relic unique in all the galaxy.
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91-97
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Princehood: The most revered of all gifts, it is to be truly unkillable through any means, and to earn it requires worlds to be burnt at the stake or an unholy work to be made in the name of the malign.
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98-100
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Headquarters
Home world/Base of Operations/Location of HQ
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D100 Roll
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Space Hulk
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1-25
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Warp storm (Ex. Eye of Terror, Maelstrom, etc.)
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26-50
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Fleet Based (Ex. Pirates)
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51-65
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Asteroid Field
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66-80
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Unexplored by the Imperium (Ex. Halo Stars)
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80-90
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None (Ex. Inspired by or originates from Alpha Legion)
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91-100
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Warband Structure
Warband Build
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D100 Roll
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Very few Marines, extremely reliant upon cultists
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1-25
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Platoon level element worth of Marines but still heavily reliant on cultists
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26-45
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Company level element worth of Marines that work alongside a fair number of cultists
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46-65
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High percentage of Marines with some cultists namely for infiltration/sacrificial/etc. purposes
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66-85
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Roughly balanced amounts of both Marines and cultists
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86-95
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No cultists, only Marines
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96-100
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Recruitment Methods
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D100 Roll
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Uses cultists within the war band who show the appropriate fervor and potential for a Champion of Chaos (Note: If the result: “No cultists, only Marines,” was received in the Build of War band table, ignore this result and reroll)
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1-25
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Harbors fleeing traitors of the Imperium
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26-50
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Recruits from worlds that are fully under the control of Chaos and out of reach of the Imperium
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51-65
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Launches raids onto unsuspecting worlds, stealing the young, impressionable youth to brainwash into vehement followers of chaos
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66-80
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Recruits from other Chaos Legions or Warbands
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81-95
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Does not recruit, War band is slowly dying off
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96-100
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Warband Tactics
Combat Doctrine
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D10 Roll
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Close Combat
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1
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Ranged Combat
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2
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Armored Assault
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3
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Stealth/Infiltration
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4
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Lightning Strike
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5
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Drop Pod/Dread Claw
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6
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Siege
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7
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Shock and Awe
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8
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Terror
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9
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Sorcery (If a Khorne aligned war band, disregard this result and reroll)
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10
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Legendary Champion
Warband’s Exalted Champion
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D100 Roll
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Daemon Prince
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1-20
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Chaos Lord
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21-40
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Sorcerer (If a Khorne aligned war band, disregard this result and reroll)
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41-60
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Champion of Chaos (Ex. Possessed, Aspiring, Plague, Skull)
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61-75
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Aspiring Sorcerer (If a Khorne aligned war band, disregard this result and reroll)
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76-90
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Chosen
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91-100
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Deed for the God(s)
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D10 Roll
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The figure is renowned for defeating the Forces of the Imperium in battle several times.
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1
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The figure defeated a Chapter Master of a Loyalist Space Marine Chapter in one on one combat and has gained the eternal enmity of that Chapter
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2
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The figure led a campaign upon an important world of the Imperium which brought the entire planet to chaos
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3
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The figure led a glorious campaign which brought an entire sector to its knees
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4
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The figure discovered an alien race and brought it to worship chaos, empowering the gods further.
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5
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The figure led the forces to many a glorious campaign in the name of chaos, perhaps wiping out those who defied the gods and bringing many others into the light of true gods. The figure is highly favored by his patron god(s) for his actions.
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6
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The figure is well noted for successfully leading an action, which resulted in the annihilation of a Space Marine Chapter. The figure removed the geneseed from all the corpses and either utilized them for the warband or sacrificed them to his patron god(s)
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7
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The figure led a successful boarding action upon an Imperial battleship, which resulted in the takeover of the craft. The battleship now serves as a mobile fortress for the warband
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8
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The figure led a bloody and vicious raid upon an unsuspecting Imperial naval fleet and successfully destroyed many of the ships as well as taking over a few for the warband
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9
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The Champion single-handedly wiped out the warband of a rival Chaos God (reroll if the Chapter is unaligned, Undivided, or following a lesser deity).
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10
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