Kenku

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They can be an enthusiastic bunch.

Kenkus, also known as Tengu in Pathfinder, are an avianoid race that resemble bipedal ravens or crows. They're basically walking, talking, flightless birds, much like the kiwi bird (in secret). Kenkus live in the underbelly of society, forming criminal groups or "flocks" (they're dead fucking serious) and performing minor crimes and giggling about getting away with it, because they consider themselves above the law.

They can also mimic voices, making them part parrot (Crows and other corvids can mimic speech, actually).

Due to lack of fluff and only slightly interesting crunch, playing a kenku is mostly uninteresting. For those inclined, they make a good sorcerer, rogue or assassin.

Kenkus in 4th Edition

Introduced as a monster type and optional player race in the Monster Manual 2 for 4e. Stats:

  • Average Height: 5'0" to 5'6"
  • Average Weight: 110 to 150 lb.
  • Ability Score Bonuses: +2 to DEX and CHA
  • Size: Medium
  • Flock Effect: You gain a +3 bonus to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus.
  • Mimicry: You can mimic sounds and voices. A successful Insight check opposed by your Bluff check allows a listener to determine that the effect is faked.

Kenkus in 5th Edition

In all their birdy glory.

Introduced as a monster in the Monster Manual and optional player race in Volo's Guide to Monsters. Notably, they can no longer talk, and in general be original, relying on expert copy-pasting and mimicking to communicate, much like Bumblebee from the Michael Bay movie. Still thieves, mostly. Stats:

  • Average Height: 4'6" to 5'10"
  • Average Weight: 52 to 148 lb.
  • Ability Score Bonuses: +2 to DEX, +1 to WIS
  • Size: Medium
  • Speed:30 ft.
  • Expert Forgery: They can copy-paste everything. And they get advantage on the roll.
  • Kenku Training: Proficiency in two of Acrobatics, Deception, Stealth and Sleight of Hand.
  • Mimicry: You can mimic sounds and voices. A successful Insight check opposed by your Deception check allows a listener to determine that the effect is faked. This is also the only way for them to speak.
Dungeons & Dragons 4th Edition Races
Player's Handbook 1 Dragonborn • Dwarf • Eladrin • Elf • Half-Elf • Halfling • Human • Tiefling
Player's Handbook 2 Deva • Gnome • Goliath • Half-Orc • Shifter
Player's Handbook 3 Githzerai • Minotaur • Shardmind • Wilden
Monster Manual 1: Bugbear • Doppelganger • Githyanki • Goblin • Hobgoblin • Kobold • Orc
Monster Manual 2 Bullywug • Duergar • Kenku
Dragon Magazine Gnoll • Shadar-kai
Heroes of Shadow Revenant • Shade • Vryloka
Heroes of the Feywild Hamadryad • Pixie • Satyr
Eberron's Player's Guide Changeling • Kalashtar • Warforged
The Manual of the Planes Bladeling
Dark Sun Campaign Setting Mul • Thri-kreen
Forgotten Realms Player's Guide Drow • Genasi
Dungeons & Dragons 5th Edition Races
Player's Handbook Dragonborn • Drow • Dwarf • Elf • Gnome • Half-Elf • Half-Orc • Halfling • Human • Tiefling
Dungeon Master's Guide Aasimar • Eladrin
Elemental Evil Player's Guide Aarakocra • Genasi • Goliath • Svirfneblin
Sword Coast Adventurer's Guide Duergar • Ghostwise Halfling • Svirfneblin • Tiefling Variants
Mordenkainen's Tome of Foes Baatific Tieflings • Duergar • Eladrin • Githyanki • Githzerai • Sea Elf • Shadar-kai • Svirfneblin
Volo's Guide to Monsters Aasimar • Bugbear • Firbolg • Goblin • Goliath • Hobgoblin • Kenku • Kobold • Lizardfolk • Orc • Tabaxi • Triton • Yuan-Ti Pureblood
Eberron: Rising from the Last War Bugbear • Changeling • Goblin • Hobgoblin • Shifter • Warforged
Guildmaster's Guide to Ravnica Centaur • Elf • Goblin • Human • Loxodon • Minotaur • Simic Hybrid • Vedalken
Mythic Odysseys of Theros Human • Centaur • Leonin • Minotaur • Satyr • Triton
Plane Shift: Amonkhet Aven • Khenra • Minotaur • Naga
Plane Shift: Innistrad Human
Plane Shift: Ixalan Goblin • Human • Merfolk • Orc • Siren • Vampire
Plane Shift: Kaladesh Aetherborn • Dwarf • Elf • Human • Vedalken
Plane Shift: Zendikar Elf • Goblin • Human • Kor • Merfolk • Vampire
One Grung Above Grung
Astral Adventurer's Guide Astral Elf • Autognome • Giff • Hadozee • Plasmoid • Thri-kreen
Dragonlance: Shadow of the Dragon Queen Kender
Unearthed Arcana Glitchling • Minotaur • Revenant
The Races of Pathfinder
Player's Handbook: Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling - Human
Advanced
Race Guide:
Aasimar - Catfolk - Changeling - Dhampir - Duergar
Drow - Fetchling - Gillman - Goblin - Grippli - Hobgoblin
Ifrit - Kitsune - Kobold - Merfolk - Nagaji - Orc - Oread
Ratfolk - Samsaran - Strix - Suli - Svirfneblin - Sylph
Tengu - Tiefling - Undine - Vanara - Vishkanya - Wayang
Bestiaries: Android - Astomoi - Caligni - Deep One Hybrid - Gathlain
Gnoll - Kasatha - Munavri - Naiad - Orang-Pendak
Reptoid - Rougarou - Shabti - Trox - Yaddithian
Adventure Paths: Being of Ib - Kuru
Inner Sea Races: Ghoran - Monkey Goblin - Lashunta - Skinwalker
Syrinx - Triaxian - Wyrwood - Wyvaran
Ultimate Wilderness: Vine Leshy
Blood of the Sea: Adaro - Cecaelia - Grindylow - Locathah - Sahuagin - Triton
Planar Adventures: Aphorite - Duskwalker - Ganzi