Warlock

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Warlocks are a type of magic spellcaster in fantasy settings. They are also the male counterpart of witches.

Compared to others, warlocks are usually dedicated completely to offensive magic and in a few cases, dabbling in the forbidden arts like black magic and daemonology to achieve more power, although this is not always the case.

In Dungeons and Dragons

A Warlock class character.

Instead of gaining their PHENOMENAL COSMIC POWAH though meticulous training and study like the Wizard, or natural-born talent like the Sorcerer, they make contracts with very powerful entities and forces and channel that energy. Like an Arcane cleric almost. In other words: a wizard gets "A"s in class by studying really hard, a sorcerer gets "A"s by having natural talent, and a warlock gets "A"s by giving the dean a blowjob in his office.

In 1st ed AD&D, characters had titles as they leveled up. An 8th level Magic-User gained the title "Warlock." Nobody cared about these titles, not even the people who used weapon speed or the AC to-hit modifiers for each weapon. There was a Dragon magazine article (issue 43) describing a 'witch' npc class, and male npcs that took this class were sometimes called "warlocks" instead.

The 3.5 ed Vestige Pact Warlock was introduced in Complete Arcane. It looks like textbook munchkin bait, but actually sucks. It's basically the 3rd Ed Binder, making contracts with Primordials, dead gods, and ancient warriors, and win out in sheer variety regarding damage types, powers, and such. the Forgotten Realms handbook introduced the Dark Pact Warlock, who have made deals with things in the Underdark (poison, necrotic, no dual scimitars). "Heroes of Shadow" has given us two new ones, one for Essentials and one for Core, that are heavily implied to take their powers from the Darklords and/or Dark Powers of Ravenloft, which kind of makes up for the whole Vampire thing. Warlocks have at-will casting and no spells per day in 3.5, which made some people call hax but isn't really that bad because very few DMs would ever run enough encounters in one in-game day for Vancian casters to completely run out of spells.

Pathfinder didn't give the warlock a conversion. Oh, sure, the witch is now a class, and it has some vague similarities of flavor, but they're mechanically too different to compare.

In 4e, Warlocks are divided into pacts. In the first player's handbook, we got the Infernal, Fey, and Star Pact Warlocks. Infernal Warlocks channel demonic energy, and need a high CON score to avoid succumbing to waves of demonic power. They also want an above-average INT, to make the most of their powers. Fey Warlocks made Pacts with Fae, and most of their powers involve Charm effects and teleportation. They use a high CHA score. Star Pact warlocks basically made a deal with the C'Tan or Cthulhu, and they manipulate fate, rolls, and what have you. However, they need to focus on three stat scores, leading to heavy MAD. The plus side of playing a Star Pact Warlock is you get all the coolest powers.

So in short, Warlocks make pacts with the Powers that Be; namely Before (Vestige Pact), Below (Infernal Pact), Benight (Dark Pact), Behind (Fey Pact) and Beyond (Star Pact).

The 5e Warlock is not only balls to the wall awesome, but it's also possibly the best marriage of 3.5 and 4e design imaginable. Warlocks get Vancian Spellcasting, with a few caveats; They gain a pitiful amount of spell slots, as well as only a handful of spells known. To the untrained player's eye, they're basically the sickly pale white kids in gym class that had asthma attacks about halfway through the first lap around the track, but in reality they're the roid-pumping nightmares that you see in afterschool specials; Their spell slots all automatically scale the slot level up so their spells are always guaranteed to be pumped up, and their spell slots also refresh after every encounter. Invocations are back from 3.5, and they're of the similar concept. In 5e they're usually low level spells on steroids, or special class features that embody being the stereotypical wicked occultism class. As icing on the cake of the Warlock package, All Warlocks can get the benefits of a pact with a supernatural being. At this point the only pact options are the Sexy Satyr, the Sinful Succubus, and Shub-Niggurath. On top of magical powers, they also give you a consolation prize in the form of a pact boon, which can either be a cool special familiar that you can dress up in embarrassing costumes, a magical weapon that you can use to cosplay as your favorite anime character, or a book that you can use to simulate the experience of role-playing a lame 30-year old playing fantasy games in his basement.

Dungeons & Dragons 4th Edition Classes
Player's Handbook 1 ClericFighterPaladinRangerRogueWarlockWarlordWizard
Player's Handbook 2 AvengerBarbarianBardDruidInvokerShamanSorcererWarden
Player's Handbook 3 ArdentBattlemindMonkPsionRunepriestSeeker
Heroes of X Blackguard* • Binder* • Cavalier* • Elementalist* • Hexblade* • Hunter* • Mage* • Knight* • Protector* • Scout* • Sentinel* • Skald* • Slayer* • Sha'ir* • Thief* • Vampire* • Warpriest* • Witch*
Settings Book ArtificerBladesinger* • Swordmage
Dragon Magazine Assassin
Others Paragon PathEpic Destiny
*·: Non-AEDU variant classes

In Warhammer 40,000

A fan's interpretation on how an Altansar Warlock should look like. No wonder, since one very well known Phoenix Lord that comes from Altansar has a lot of skulls incorporated into his armour.

Warlocks are Eldar psykers. Unlike Farseers, who specialize in telling the future and typically follow the path of the Seer for their entire lives, warlocks were at one point on the Path of the Warrior. Due to this mixing of psychic potential and warrior background, Warlocks specialize in burning shit down. With their minds.

They are often seen accompanying Eldar Guardians. Some specialize in leading Wraithkind, and these are called Spiritseers and are typically found accompanying Wraithguard around. They can also make up a Seer Council, which is basically a 10-elf squad of warlocks that serve as a Farseer's bodyguard.

Forces of the Eldar
Heroes: Eldrad Ulthran - Illic Nightspear - Prince Yriel - Phoenix Lords
Command: Autarch - Avatar of Khaine - Exarch - Yncarne
Farseer - Seer Council - Spiritseer - Warlock
Troops: Bonesingers - Guardians - Rangers - Storm Guardians
Aspect Warriors: Crimson Hunters - Dark Reapers - Dire Avengers - Fire Dragons - Howling Banshees
Shadow Spectres - Shining Spears - Striking Scorpions - Warp Spiders - Swooping Hawks
Eldar Corsairs: Corsair Prince - Void Dreamer - Voidreaver - Voidscarred
Exodites: Dragon Knights - Eldar Knight
Structures: Webway Gate
Wraiths: Wraithblades - Wraithguard - Wraithknight - Wraithlord - Wraithseer
Support: Support Weapon Battery - Vyper - War Walker - Wasp Assault Walker - Windrider Jetbikes
Vehicles: Hornet - Falcon - Fire Prism - Firestorm - Night Spinner - Warp Hunter - Wave Serpent
Flyers: Hemlock Wraithfighter - Nightwing Interceptor - Nightshade Interceptor
Phoenix - Vampire Hunter - Vampire Raider - Void Dragon Phoenix
Superheavy
Vehicles:
Deathstalker - Cobra - Lynx - Scorpion
Storm Serpent - Tempest - Void Spinner
Titans: Revenant Scout Titan - Phantom Battle Titan - Warlock Titan
Spacecraft: Darkstar Fighter - Eagle Bomber
Auxiliaries: Harlequins