Deathwatch

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The Deathwatch
Battle Cry "Suffer not the Alien to live!" / Various battle cries from the Marine's parent chapter.
Founding Around M32
Chapter Master None - Lead by Watch Commanders
Primarch Varies
Homeworld Various Watch Fortresses around the galaxy, but officially Talasa Prime
Strength Exact number varies - Probably around 2-3000 Marines at most
Specialty Killing Xenos, Kill-team strikes, being every Chapter at once.
Allegiance Imperium
Colours Black, with a silver left arm and right pauldron bearing the colors and iconography of the Marine's parent Chapter
"Ooh ooh ooh! DEATH-WATCH! Ooh ooh ooh! DEATH-WATCH!"
- An unorthodox battle cry, which has gained popularity among the more musically inclined in the Deathwatch.
The old but still-used front for the Deathwatch (RPG) core rules... Well, at least it's kinda goofy.

This article is about the organization. If you were looking for a different Deathwatch, see below.

The Deathwatch is the chamber militant of the Ordo Xenos and is composed of the most badass Space Marines from every chapter who are deployed according to their skills and which specific kind of xeno they are the most experienced at facing. If they have a devastator squad composed of ten heavy bolter-equipped Space Marines who are sent to fight the Tyranids, then you can bet that those heavy bolter-equipped marines will be the best shots with a heavy bolter the Inquisition could get their hands on and know everything there is to know about fighting the space bug lizards, loaded with all the best toys for Tyranid killing.

Their armor is painted black save for one pauldron which remains painted in the chapter colors to avoid pissing off the machine spirit. The other pauldron gets replaced entirely with a superfancy silver one. Surprisingly this paint job actually manages to look really badass even if it ends up being totally pointless with the Black Consuls, Black Templars, Raven Guard, and anyone else wearing black. They get their shit done and get it done quickly and the only conceivable reason that they don't have their own codex is that they tend to be deployed in singular squads rather than fighting large scale battles. There are a few fan-made codexes for them as well as an RPG where they star as player characters though.

Just a single squad of ten Deathwatch members will royally fuck up the shit of their target. A full deathwatch company's arrival typically spells the end of whatever unlucky xeno son of a bitch is on its receiving end. And if the shit has hit to the fan to the extent that one hundred deathwatch members have to deploy to one battle and organized into an actual company, that probably means that the Imperium is going to be sending a lot more than just the marines.

In short, Space Marine Special Forces.

Breaking news! Apocalypse: War Zone Damnos gives Deathwatch official rules as a Space Marine formation: 1 Captain and 2 Sternguard/Vangaurd Veteran squads gain Preferred Enemy (one Xenos codex of your choice) and Aniphase Bolter Rounds (24" range, S4 AP4, forces Necrons to reroll successful Reanimation Protocols).

What's this flub-duggery then?

The first real pic of the Deathwatch Marines. They've evolved from there.

Well Deathwatch, whilst undoubtedly cool, were designed for gamers who got splinters in their arse for sitting on the fence and not committing to one chapter or another. They were designed to reward indecisiveness, and have been pretty much pushed out of Codex Space Marines in 5th Edition unless you used a proxy unit.

The easiest way to get Deathwatch on the table without screwing around, unfortunately, really only applies to users of Codex: Space Marines and Blood Angels (the other flavors of Marines have too much cool stuff already), and armies that can take an allied detachment of them.

Construct your Deathwatch Squad. When it comes time to use them in an army, count them as Sternguard (Sternguard's special ammo comes from old Deathwatch rules) or Vanguard Veterans. Voila. Deathwatch. No pissing around. The unbound army loadout introduced in 7th edition is especially good for this, as your elite special forces team making deep covert incursions into enemy territory don't need to be inexplicably dragging around a few squads of underequipped codex compliant tac squads or even more underequipped scouts.

If you still feel as if this isn't enough, increase their Ballistics skill, Weapons skill, Initiative and Leadership by 1, give them Preferred Enemy (if you're playing Blood Angels, Captain Tycho has this against Orks automatically), increase their point cost somewhat and ask your opponent if you can use them.

It used to be the case that, if you played Black Templars, one of the champion's vows gave the entire army something similar to Preferred Enemy. That changed with the 6th Ed FA; now it just gives Rage. To both the models and the players.

See Also

Chapters of the Adeptus Astartes
First Founding
(M29)
Blood Angels • Dark Angels • Imperial Fists • Iron Hands • Raven Guard • Salamanders • Space Wolves • Ultramarines • White Scars
Second Founding
(021.M31)
Angels of Absolution • Angels Encarmine • Angels Porphyr • Angels of Redemption • Angels Sanguine • Angels of Vengeance • Angels Vermillion • Aurora Chapter • Black Consuls • Black Guard • Black Templars • Blood Drinkers • Brazen Claws • Crimson Fists • Destroyers • Doom Eagles • Eagle Warriors • Excoriators • Fists Exemplar • Flesh Tearers • Genesis Chapter • Inceptors • Iron Snakes • Libators • Lions Sable • Marauders • Mortifactors • Nemesis • Novamarines • Obsidian Glaives • Patriarchs of Ulixis • Purple Stars • Praetors of Orpheus • Rampagers • Raptors • Red Talons • Revilers • Silver Eagles • Silver Skulls • Soul Drinkers • Storm Lords • White Consuls • Wolf Brothers
Third to
Twelfth Founding
(M32-M35)
Astral Claws • Angels Penitent • Angels Revenant • Charnel Guard • Dark Paladins • Executioners • Flesh Eaters • Halo Brethren • Howling Griffons • Iron Knights • Mantis Warriors • Marines Malevolent • Night Swords • Sable Swords (initial) - Scythes of the Emperor • Space Sharks • Sons of Guilliman
Thirteenth Founding
(M35)
Death Spectres • Exorcists
Fourteenth to
Twentieth Founding
Angels of Fire • Avenging Sons • Celebrants
Twenty-First Founding
(991.M35)
Black Dragons • Blood Gorgons • Fire Hawks • Flame Falcons • Lamenters • Minotaurs • Sons of Antaeus • Tiger Claws
Twenty-Second to
Twenty-Sixth Founding
(M35-M41)
Angels of Vigilance • Angels Excelsis • Celestial Lions • Dark Hunters • Disciples of Caliban • Emperor's Spears • Fire Angels • Golden Sons • Hospitallers • Imperial Harbingers • Iron Lords • Knights of the Raven • Marines Errant • Mentors • Fire Claws/Relictors • Star Phantoms • Subjugators
Ultima Founding
(999.M41/000.M42 to 012.M42)
Angels of Defiance • Black Vipers • Blades of Vengeance • Castellans of the Rift • Covenant of Fire • Dark Krakens • Fulminators • Knights Cerulean • Knights of the Chalice • Knights of Thunder • Necropolis Hawks • Nemesors • Praetors of Ultramar • Prime Absolvers • Rift Stalkers • Silver Drakes • Silver Templars • Sons of the Phoenix • Storm Reapers • Umbral Knights • Unnumbered Sons • Valiant Blades • Void Tridents • Wolfspear
Unknown Founding Absolvers • Accipiters • Adulators • Angel Guard • Angels Eradicant • Angels of Retribution • Astral Knights • Blood Ravens • Blood Swords • Brazen Drakes • Bringers of Judgement • Brothers Penitent • Carmine Blades • Cowled Wardens • Crimson Castellans • Crimson Consuls • Crimson Scythes • Dark Hands • Dark Sons • Death Eagles • Doom Warriors • Emperor's Shadows • Fire Lords • Guardians of the Covenant • Graven Spectres • Hammers of Dorn • Harbingers • Hawk Lords • Invaders • Iron Crusaders • Iron Talons • Jade Dragons • Knights of Blood • Knights Unyielding • Marines Exemplar • The Nameless • Night Watch • Rainbow Warriors • Reclaimers • Red Hunters • Red Scorpions • Red Seraphs • Red Templars • Retributors • Sable Swords (refounded) • Shadow Wolves • Solar Hawks • Sons of Orar • Star Dragons • Stormwatchers • Storm Giants • Storm Wardens • Valedictors • Viper Legion • Vorpal Swords • White Templars • Storm Wings
Unsanctioned Founding Consecrators (founding unknown, but likely after 2nd Founding) • Sons of Medusa (separated from parent Chapters, ratified by edict) • Steel Confessors (de facto 22nd Founding, de jure ratified by edict) • Ashen Claws (separatist Raven Guard Legion exiles, nominal loyalists)
Others Astartes Praeses • Deathwatch • Grey Knights • Judged • Legion of the Damned