Space Marine Chapter

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The Space Marine Chapter is the largest commonly-used organizational unit of Space Marines, nominally consisting of a thousand Marines, give or take. As of the 41st Millennium, there are approximately one thousand Space Marine Chapters operating in the Imperium of Man, so there are nominally about 1,000,000 Space Marines running about. That's roughly double the current number of active US military personnel or half that of China spread out across an entire galaxy.

Origin

Each Chapter is descended, in one way or another, from the twenty original Space Marine Legions founded to wage the Great Crusade -- in fact, the term "Chapter" began as one of several names for a roughly thousand-strong division of Marines, as a thousand Marines was few enough to be logistically manageable while numerous enough to handle almost any situation, especially with the assistance of their Imperial Army regiments. However, some Legions preferred to operate at full strength all the time, especially the Sons of Horus (judging from the books, the Vengeful Spirit housed the Legion's whole first ten companies) and the Death Guard (operating most of the time as a single force of ~90k+ marines). It says something about the sheer manpower of these armies that large portions of the Legion were often benched during a campaign.

The Horus Heresy proved that having a quarter of a million Marines and billions of Guardsmen under the command of one corruptible individual was too dangerous, so Roboute Guilliman (who also originally had a quarter of a million of Marines and millions of Guardsmen under his command), with the grudging assistance of the surviving loyalist Primarchs, instituted the Codex Astartes reforms, where the remaining loyalist Legions were divided into Chapters of no more than a thousand Marines. This event was known as the Second Founding, with the creation of the twenty original Legions being retroactively designated the First Founding. Which is kind of gaslighting the Marines since without the Navy and Army, the Marines aren’t really able to be a real threat to the Imperium.

Founding

The First and Second Foundings were unusual compared to the rest; in both cases, there were plenty of Space Marines to be had, so the founding of new Legions or Chapters was basically a re-organization. By the time of the 41st Millennium, Space Marines are made in much fewer numbers, so founding a new Chapter is not done lightly -- in fact, only twenty-five Foundings have been held since the Second.

First, there has to be sufficient gene-seed. If there isn't enough in storage, more will be made by implanting some into slaves, extracting the progenoids, using them to make two sets of gene-seed, and so on. In a century, one set of gene-seed can be cloned into over a thousand, which is more than enough for a new chapter. Once there is enough gene-seed, a suitable set of Aspirants will go through training to become the first battle-brothers, while a few Veterans from a chapter that already exist will become the first Master and Captains of the Chapter. This is a great honor for those Veterans chosen, and for their Chapter as well.

Organization

A single Marine is extremely powerful; a full Chapter is overkill for almost any situation save the most dire (though these situations are naturally the ones we hear about). To ensure that enough Marines are committed to a given battle (but no more, since they are too expensive to risk where they aren't needed), all Chapters have some organization scheme for dividing into smaller detachments. The majority of Chapters use the organization laid out in the Codex Astartes to some extent: a Company of ten Veteran Squads, four Battle Companies with six Tactical Squads, two Assault Squads, and two Devastator Squads, four Reserve Companies (two with ten Tactical Squads, one with ten Assault Squads, and one with ten Devastator Squads), and a Scout Company. Beyond these companies are the Chapter Command, comprised of the Librarius (Where all the Librarians reside and write stuff), the Reclusiam (Where the Chaplains and chapter relics reside), the Apothecarion (for Apothecaries), and the Armoury (Where the Techmarines look over the entire chapter's motor pool), and the Chapter Master himself, all of whom are attached to the various companies as the situation demands.

This organization has seen some shifts as of late, however. With Guilliman's return and the dawn of the Primaris Space Marines, these forces have been shifted around a little to allow these taller additions in categories that are roughly similar to their baseline counterparts. Chief among them is that Tenth Company now has a pool of Vanguard Marines, those Primaris Marines who have taken to the arts of subterfuge and stealth but are not green rookies by any means. Each chapter also now has two Lieutenants that act under the Captain, managing the company in his absence and coordinating strategies in the event that the company is separated.

Tabletop

In-game, one's choice of Chapter generally has no effect on gameplay -- of course different Chapters have different color schemes, and an army's lore may suggest taking certain units in greater or lesser quantities, but they all basically draw from the same army list. That said, some Chapter Masters and Captains, if chosen, can grant certain special rules to the army they lead, and some Chapters (Space Wolves, Black Templars and successors [prior to 6th edition], Blood Angels and successors, Dark Angels and successors, and Grey Knights) get their own Codices.

This changed with 6th Edition; now, your choice of chapter does affect what "Chapter Tactics" they get. For example, the Red Talons, an Iron Hands successor, has the Iron Hands' version of the Chapter Tactics rule, while Howling Griffons use the Ultramarines'. Some of the special snowflake chapters, like the Red Scorpions or Black Templars, get their own, but for the most part, it's based on whichever First Founding chapter they come from. 8th edition let you choose between 2 of 18 available chapter tactics or use a First Founding chapter's tactic.

See Also

Forces of the Codex Compliant Astartes
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Honour Guard - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Servo-skull (Data Skull - Skull Probe) - Tactical Squad
Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad
Legiones Decurion - Legion Herald - Legion Outrider Squad - Legion Vigilator
Moritat - Master of the Signal - Praetor - Reconnaissance Squad - Seeker Squad
Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Mastodon Heavy Assault Transport - Razorback Transport
Rhino Transport - Spartan Assault Tank - Termite
Vehicles: Bike Squad - Javelin Attack Speeder - Jetbike - Kratos Heavy Assault Tank
Land Speeder - Predator Tank - Sabre Tank Hunter - Sicaran Battle Tank
Vindicator
Ordnance: Hunter - Legion Arquitor Bombard - Rapier Armoured Carrier - Stalker
Thunderfire Cannon - Whirlwind
Flyers: Caestus Assault Ram - Fire Raptor - Orgus Flyer - Storm Eagle - Stormbird
Stormhawk - Stormraven - Stormtalon - Thunderhawk - Xiphon Interceptor
Superheavy Tanks: Cerberus Heavy Tank Destroyer - Fellblade Super-Heavy Tank
Typhon Heavy Siege Tank
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allied Space Marines: Fallen Angel - Primaris Marine - Blood Angels - Dark Angels
Deathwatch - Grey Knights - Space Wolves - Black Templars
Chapters of the Adeptus Astartes
First Founding
(M29)
Blood Angels • Dark Angels • Imperial Fists • Iron Hands • Raven Guard • Salamanders • Space Wolves • Ultramarines • White Scars
Second Founding
(021.M31)
Angels of Absolution • Angels Encarmine • Angels Porphyr • Angels of Redemption • Angels Sanguine • Angels of Vengeance • Angels Vermillion • Aurora Chapter • Black Consuls • Black Guard • Black Templars • Blood Drinkers • Brazen Claws • Crimson Fists • Destroyers • Doom Eagles • Eagle Warriors • Excoriators • Fists Exemplar • Flesh Tearers • Genesis Chapter • Inceptors • Iron Snakes • Libators • Lions Sable • Marauders • Mortifactors • Nemesis • Novamarines • Obsidian Glaives • Patriarchs of Ulixis • Purple Stars • Praetors of Orpheus • Rampagers • Raptors • Red Talons • Revilers • Silver Eagles • Silver Skulls • Soul Drinkers • Storm Lords • White Consuls • Wolf Brothers
Third to
Twelfth Founding
(M32-M35)
Astral Claws • Angels Penitent • Angels Revenant • Charnel Guard • Dark Paladins • Executioners • Flesh Eaters • Halo Brethren • Howling Griffons • Iron Knights • Mantis Warriors • Marines Malevolent • Night Swords • Sable Swords (initial) - Scythes of the Emperor • Space Sharks • Sons of Guilliman
Thirteenth Founding
(M35)
Death Spectres • Exorcists
Fourteenth to
Twentieth Founding
Angels of Fire • Avenging Sons • Celebrants
Twenty-First Founding
(991.M35)
Black Dragons • Blood Gorgons • Fire Hawks • Flame Falcons • Lamenters • Minotaurs • Sons of Antaeus • Tiger Claws
Twenty-Second to
Twenty-Sixth Founding
(M35-M41)
Angels of Vigilance • Angels Excelsis • Celestial Lions • Dark Hunters • Disciples of Caliban • Emperor's Spears • Fire Angels • Golden Sons • Hospitallers • Imperial Harbingers • Iron Lords • Knights of the Raven • Marines Errant • Mentors • Fire Claws/Relictors • Star Phantoms • Subjugators
Ultima Founding
(999.M41/000.M42 to 012.M42)
Angels of Defiance • Black Vipers • Blades of Vengeance • Castellans of the Rift • Covenant of Fire • Dark Krakens • Fulminators • Knights Cerulean • Knights of the Chalice • Knights of Thunder • Necropolis Hawks • Nemesors • Praetors of Ultramar • Prime Absolvers • Rift Stalkers • Silver Drakes • Silver Templars • Sons of the Phoenix • Storm Reapers • Umbral Knights • Unnumbered Sons • Valiant Blades • Void Tridents • Wolfspear
Unknown Founding Absolvers • Accipiters • Adulators • Angel Guard • Angels Eradicant • Angels of Retribution • Astral Knights • Blood Ravens • Blood Swords • Brazen Drakes • Bringers of Judgement • Brothers Penitent • Carmine Blades • Cowled Wardens • Crimson Castellans • Crimson Consuls • Crimson Scythes • Dark Hands • Dark Sons • Death Eagles • Doom Warriors • Emperor's Shadows • Fire Lords • Guardians of the Covenant • Graven Spectres • Hammers of Dorn • Harbingers • Hawk Lords • Invaders • Iron Crusaders • Iron Talons • Jade Dragons • Knights of Blood • Knights Unyielding • Marines Exemplar • The Nameless • Night Watch • Rainbow Warriors • Reclaimers • Red Hunters • Red Scorpions • Red Seraphs • Red Templars • Retributors • Sable Swords (refounded) • Shadow Wolves • Solar Hawks • Sons of Orar • Star Dragons • Stormwatchers • Storm Giants • Storm Wardens • Valedictors • Viper Legion • Vorpal Swords • White Templars • Storm Wings
Unsanctioned Founding Consecrators (founding unknown, but likely after 2nd Founding) • Sons of Medusa (separated from parent Chapters, ratified by edict) • Steel Confessors (de facto 22nd Founding, de jure ratified by edict) • Ashen Claws (separatist Raven Guard Legion exiles, nominal loyalists)
Others Astartes Praeses • Deathwatch • Grey Knights • Judged • Legion of the Damned