Traitor Titan Legion Creation Tables

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Revision as of 21:54, 11 February 2023 by 1d4chan>Kirbanzo (Post-Fall)
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(WIP) Inspired by the unfinished Titan Legion Creation Tables (and by proxy, FFG's Deathwatch RPG Space Marine Chapter Creation Tables), this is a /tg/ homebrew for creating defiled god-machines that have fallen into the grasp of the Ruinous Powers. (Actually, this was written by an editor of this here wiki, but they still frequent /tg/ and chose to write it here for convenience's sake so it counts.)

Engines of the Legio & Lupus Primus

What is the Mainstay Engine of the Titan Legio? (1d100)
Warhound Pattern 1-30
Dire Wolf Pattern
Reaver Pattern 31-60
Warbringer Nemesis Titan 61-75
Warlord Battle Titan 76-85
Warmaster Heavy Battle Titan 86-95
Imperator/Warmonger Pattern 96-100


First and Lead Engine of the Legio (1d100)
Warhound Pattern 1-15
Dire Wolf Pattern
Reaver Pattern 16-35
Warbringer Nemesis Titan 36-55
Warlord Battle Titan 56-75
Warmaster Heavy Battle Titan 76-85
Imperator/Warmonger Pattern 86-100
  • If desired, the lead engine can be automatically chosen to be an equal or bigger pattern than the mainstay engines. And yes, if you get two 100s you can get an Apocalypse Titan as leader.
  • You can switch any of these for any of their Chaos equivalents - Feral Scout Titans, Ravager Battle Titans, the Chaos God-specific Warlords (especially if you are pledged to the service of a specific God), what have you.

Origins of the Legio

Pre-Fall

Legio Homeworld (1d100)
1-10 Armory World - Amongst the Forge Worlds of the Adeptus Mechanicus, a rare few gain renown as masters of the forge. Whether they produce Land Raiders or bolters, these Armory worlds are renowned for the quality and quantity of their production. The establishment of a Titan Legio is a moment of great pride - and an even greater shame in the eyes of the loyalist Tech-Priests should they fall.
11-20 Forge Altar - Even amongst the ranks of the Forge Worlds, this world once stood out for its devotion to the Omnissiah. The esoteric symbols of the Cult Mechanicus once infused all its creations, from the lowliest powercell to the mightiest Titan. The tech-priests blessed to service these awe-inspiring creations are all the more attentive to their devices, even after they were tainted.
21-30 War World - The 41st Millennium is a time of war, and not even Forge Worlds are free from it. Despite formidable defenses and nigh-unlimited resources, this forge is embroiled in a war for its very survival. Yet even so, the demands from those above must be met - be it the Imperium once or now thirsting gods. A Titan Legio from a War World is made up of battle-tested Titans, something valuable to their new Traitor allies.
31-40 Manufactorum - The millions of worlds of the Imperium rely upon the Adeptus Mechanicus, and this Forge World was one of the most important. A tremendous variety and quantity of the technologies that are used elsewhere to hold the Imperium together are produced on this world, but such prodigious production means that the loss of their production capacity to heresy is a dire blow to the Imperium.
41-50 Shipyard - Focused on the complex and secretive art of shipbuilding, it is rare but not unheard of for forges of this sort to turn their arts to the construction of Titans. With their intimate knowledge of void shielding and fusion plants, they can produce Titans with similar enhancements.
51-60 Silent Forge - Insular and isolated, this forge has little to do with the Imperium as possible. This made their betrayal relatively painless, already used to being self-reliant.
61-70 Ghost Forge - A terrific cataclysm has befallen this forge. Whether by accident or design, its manufactories have fallen silent, powerplants glow no more, and its people have turned from the Omnissiah. The Titan Legion is now no different, believing the Omnisiah to be an aspect of Chaos.
71-80 Primeval Forge - Without the resources of the Primeval Forges, the Adeptus Mechanicus would be entirely unable to function. Not simply mining worlds of the Imperium, Primeval Forges are responsible for the extraction and processing of rare elements and trans-phasic substances required in the production of some of the most ancient weapons in the galaxy. The loss of one of these worlds to Chaos is a travesty indeed.
81-90 Datahive - Extremely rare and nigh-legendary, a datahive is a Forge World devoted entirely to the collection and analyzation of data. On those rare occasions when a Titan Legio is established upon a datahive, they are invariably equipped with immense and comprehensive databases on the foes of mankind from those long-dead tomes. With their change in allegiance, this database is turned against the Imperium.
91-99 Arsenal World - The wars of both the Imperium and the Traitors require vasts amounts of materiel, and it is the Arsenal Worlds which produce them. Other forges of this type are key and critical parts of the Munitorum's vast logistics chain, supplying everything from engine grease to bolter shells to Vortex torpedoes. With such massive foundries at their command, the Titan Legio is never at a loss for fresh ammunition.
100 Antiquary World - The Adeptus Mechanicus is a millenia-old empire, spanning hundreds of thousands of worlds throughout the galaxy, and privy to uncounted secrets of the distant past. Some worlds ruled by the Mechanicus are repositories of that past, charged with safekeeping of the most ancient and mysterious relics of the Dark Age of Technology. Perhaps these dark secrets are what turned the Forge and its Legion against the Emperor...


Legio Age (1d100)
1-5 Pre-M30 Age of Strife - Deep within the abyss of time, this Legio was founded by the proto-Mechanicum to defend its far-flung colonies. As Imperial compliance was met, the Forge World and its Legion(s) joined the Imperium as the successor to the old human government which collapsed after the Iron Rebellion and the beginning of the Age of Strife.
6-15 M30-004.M31 The Great Crusade - In the wake of the signing of the Treaty of Olympus, the Legios of Mars are unleashed at the Emperor's command. This Legio was created at the behest of the Emperor, in order to meet the needs of the Great Crusade.
16-20 005.M31-014.M31 The Horus Heresy - The Horus Heresy devastates the Mechanicum, as Forge Worlds throughout the galaxy are forced to choose a side. Your Legio was born in that chaotic time, a Loyalist offshoot of some long-dead heresy.
21-25 Early M31-Mid M34 The Forging - Following the death of Horus, long centuries pass as the Imperium rebuilds itself. This Legio was established in order to aid the reconquest of the galaxy, or in the aftermath of the catastrophic War of the Beast.
26-35 Mid M34-Early M36 The Nova Terra Interregnum - The dark age of the Nova Terra Interregnum saw the Cult Mechanicus cleft in twain as the Moirae Schism rocked its own stability even as the Ur-Council declared independence from the High Lords of Terra.
36-45 Mid to Late M36 The Sanction of Vandire - The end of the Nova Terra Interregnum failed to bring the hopeful peace as the Moirae Schism continued. Declaring its independence from the corrupt and mad rule of Goge Vandire, the Adeptus Mechanicus rearmed its defenses to fight for Mankinds freedom against the insane tyrant.
46-55 End of M36-M37 Age of Redemption - Following Vandire's defeat and the Thorian Reformation finally fixing the clusterfuck that started with Nova Terra Interregnum, the Moirae Schism was also peacefully ended as the schismatics rejoined the mainstream cult, probably after fighting together to end the reign of terror. As the Imperium prospered, so too did the Adeptus Mechanicus.
56-65 M38 Crusades of the Fringe - Long and bloody, the crusades of the fringe consume billions of lives and trillions of tonnes of materiel. Founded to sustain a long and difficult crusade, this Legio has fought with honor and won much glory alongside the Imperium's greatest heroes.
66-75 M39-M40 Tides of the Outer Dark - The rise of powerful new xenos threats in the fringes of the Imperium such as the awakening ancient and mysterious Necrons and the arrival of the innumerable hordes of Tyranids forces the Mechanicus to respond.
76-85 M41 Hold Back the Apocalypse - As the 41st Millenium drew to a close, the might of the Imperium was strained to the breaking point. This Legio was founded to stem the tide.
86-90 999.M41-012.M42 The Indomitus Crusade, first phase - As the great scar cut the galaxy in half the Legio was raised on the orders of the Re-Awakened Primarch to stem the flow of blood from a beleaguered Imperium.
91-100 012.M42-Present Age of the Dark Imperium - With a galaxy-wide spike in Psykers and the Imperium in more peril then ever before even after the first phase of the Indomitus Crusade brought borderline heretekal relief across the galaxy your Legio was founded to deal with the new threats that have appeared in the aftermath of the Battle of Raukos (the final battle of the first phase of the Indomitus Crusade) and definitely not in preparation for a potential Mechanicus civil war.

Post-Fall

Fall & Corruption (1d100)
1-10 The Horus Heresy - The Titan Legion sided with the Warmaster during the great Schism of Mars, making them among the most ancient of those devoted to Chaos. The data-tracts of their fell machines remember striding into battle alongside the traitor Primarchs. (Reroll if Legio Age is anytime after the Heresy)
11 - 20 Good Intentions - The Titan Legion's fall was an exemplar of the old saying of "the road to Hell is paved with good intentions". Whether the Legio were trying to change the Imperium for the better behind the scenes, seeking to purge a particular foe of man with overwhelming zeal, attempting to preserve the stability of the Emperor's domain by any means necessary, fighting for the sake of allowing happiness to come to all of man, or something of the sort, the Chaos Gods used that desire and twisted it into a gnawing taint which eventually drove them to turn their guns against those they once protected.
21-30 Tainted by the Rift - In the wake of the opening of the Cicatrix Maeldictum, the Titan Legion's home was either caught within or was too close. The Warp-taint emanating from the tear in the Galaxy changed and twisted the Legio, its members going insane and proclaiming a new allegiance to dark powers. (Reroll if Legio Age is after 999.M41)
31-40 Charismatic Traitor - An influential Princeps within the Titan Legion was the first to betray the Emperor, and proceeded to use said influence to slowly but surely turn others to service of the Chaos Gods.
41-50 Betrayed - The Titan Legion was excommunicated by the Imperium for no good reason, be it they crossed an Inquisitor, someone needed a scapegoat for a recent disastrous campaign, or similar. Out of spite and/or in order to survive, the Legion threw in their lot with the Ruinous Powers.
51-60 Lost in the Warp - The Legio was tainted during a Warp jump gone wrong, be it that they were off course for so long that they went insane, or the Gellar Field failed and the Titan Legion was hijacked by Daemons. Whatever the case, they returned as servants of the Archenemy.
61-70 Converted - Another Chaos force, perhaps other agents of the Dark Mechanicum or another group of servants of the Ruinous Powers, brought the Titan Legion to their knees, yet spared them so as to enlighten them of their 'truth' and perhaps gain new allies. Whether they actually believed their words or changed sides to save themselves mattered not, for they joined willingly.
71-80 Daemonic Incursion - The Titan Legion was unfortunately caught in the midst of Neverborn tearing their way into realspace. Their Titans are now inhabited by Daemons which have long broken any surviving Princeps into serving their own masters.
81-90 Rebellion - The Titan Legion rebelled against the Imperium for reasons that did not pertain to the Ruinous Powers, yet they would end up having to turn to them in order to stand a chance against the overwhelming might of the Emperor's followers.
91-100 Hereteks - Unsanctioned innovation and experimentation led the Titan Legion to ruinous powers, either before or after the Cult Mechanicum cast them out. Their Titans are rife with bizarre technologies not seen within the Imperium, many of which are tainted by the Warp itself.


Fate of Legio Homeworld(1d5)
1-3 Destroyed - whether because their homeworld joined them in Chaos worship or just by association, Exterminatus has been conducted by the Imperium for the Legio's treachery. (Roll on New Homeworld table below.)
4 Loyal - unlike the Legio, their Forge of origin has not been found wanting. They seek vengeance upon the traitors for being a black mark upon their name. (Roll on New Homeworld table below.)
5 Hellforge - The Legio's home Forge was also corrupted by Chaos and joined the God-Machines in their secession from the Imperium. They are now a Hellforge, producing damned technology and Daemon Engines alongside supporting their Legio.

Power of the Legio

Strength (1d10)
1 Sole Survivor - Critical Failure. The Legio has been reduced to a single engine, leaving the First Engine a leader with no followers. However, the iridescent fury within the survivors blazing reactor and vengeful servo-motors is something to behold indeed. Whether it will burn out fast and bright, or somehow claw back survival from the jaws of destruction remains to be seen.
2 Decimated - Defeat has dogged the Legio, exacting a terrible toll in engines and crews. It has been decimated, reduced to a shadow of its former self; what few principes remain are either battle-scarred veterans or fresh-blooded recruits, and their engines burn with the desire to avenge their fallen. (10 or less Titans)
3-4 Under Strength - The Legio's victories have come with terrible costs. Many engines are destroyed or badly damaged and numerous principes have been slain, but the survivors are among the strongest and most experienced of the Legio's warriors. (24 or less Titans)
5-7 Half Strength - Scarred by war, the legion grows tightly-knit. (25 Titans)
8 Battle Damaged - The costs of war have taken their toll on the Legio, but the value of the experience gained is incalculable (40 Titans or below).
9 Full Strength - The Legio stands ready for battle (50 Titans).
10 Over Strength - This Titan Legion has grown strong over the centuries as replacements have outpaced losses (50+ Titans).

Deeds of the Legio

Pre-Fall

Post-Fall

Traditions of the Legio

Pre-Fall

Quirks ("1d15")
1 Divergent Pattern - The Legio is harbouring divergent practices, like experimental machinery or unorthodox beliefs. These may change or become more extreme due to their new allegiance.
2 Steel Body, Steel Mind - The Legio is slavish in its devotion to the tenets and traditions of the Collegia Titanica. All servants of the Legio are heavily upgraded with combat-focused augmetics, and most Principes are interred within amniotic tanks to provide a particularly strong connection with their Titans. This may continue as traitors, or be corrupted into a sinister perversion.
3 Martial Rime - The histories of the Legion are borne proudly by the Titans of the Legio; their crews know the Legio's martial history off by heart, and their Titans broadcast it to challenge their enemies during battle. Following their betrayal, the deeds told to others are exclusively those done in the service of Chaos.
4 Spiritless Servants - The Titan crews of the Legio are exclusively servitors, save for the princeps. This may continue while being Traitor.
5 Nomads of War - This Legio's Titan crews and Principes are raised "on the road", with their training being fitted into the periods of downtime between battlefield deployments. This likely continues now that they are no longer in the Imperium's grace, making them more adapitble than some of their other Traitor Legio bretheren.
6 At Arm's Length - The Legio disdains the Imperium of Man and its heretical view that the Emperor and Omnissiah are the same, once tolerating this belief solely for the sake of their Forge and the wider Mechanicus. They were loathe to serve alongside servants of the Ecclesiarchy, and tend to be rather disdainful toward their Imperial allies when summoned to battle. Now that they are servants of the Runionous Powers, they put this disdain on full display, chastizing the worshippers of the Corpse-Emperor for following a false god.
7 For Legio, Terra, and Mars! - The Legio once worshipped the Omnissiah as the God Emperor, believing them to be one and the same (or at least, that the Emperor is the Omnissiah's physical avatar). Their fall shook this belief, and now spout that this is a fool's path that they saw the truth of as being naught but a lie.
8 The Long Hunt - The Legio considered a particular Traitor Titan or similar war-engine to be the arch-enemy of their Titans, and has vigorously hunted this threat down over the course of its existence. Once they became traitors themselves, this hunt became an instance of Chaos infighting.
9 Fears Unspoken - The Legio had a hidden fear of a certain foe. Perhaps that fear persists, or has dissipated - it certainly has if that foe was Chaos.
10 Fractured Mind - Whether due to the shock of their first MIU connection or some flaw in their systems, Principes of this Legio are unusually susceptible to developing mental issues, ranging from mild hallucinations to full-blown split personalities - these only getting worse due to letting the Dark Gods into their minds. The Legio maintains an outsize cadre of Magi dedicated to ensuring the psychological and spiritual health of their crews as a result, with Principes judged to be too unstable even for Chaos being confined to their medbays (permanently, if the flaws are serious enough) until they show improvement.
11 Human Frailty - Recognising the flaws and limitations of unaugmented humanity, the Legio once went out of its way to limit the collateral damage and allied casualties it caused to the minimum possible. This may remain in a twisted form.
12 Destructive Passage - The Legio is infamous for causing widespread destruction and damage whenever it fights, paying little mind to civilian or even friendly casualties so long as their objectives are completed. This has only gotten worse with their fall to Chaos.
13 Efficiency Coefficient - Your Legio's structure is distinctly difficult from the normal pyramid, such as being violently meritocratic in nature or being internally divided into factions. This may remain after their fall.
14 Internal Struggle - Your Legio bears a deep seated grudge against a particular body or individual within the Imperium. Relations with them are likely to be tense at best, if not close to outright conflict. Now that you have fallen, relations have turned into both desiring to destroy each other. (Roll on Imperium table to determine.)
15 Life Debt - Your Legio once had a blood debt to a specific power/group within the Imperium... or possibly one outside, such as the Eldar. Their betrayal has been seen as a betrayal of this debt, and as such they are seeking to collect what was owed with the Legio's lives. (Roll on Enemies table to determine, rerolling if Tyranids.)

Post-Fall

Relations of the Legio

Allies

Combat Doctrine of the Legio

Tactics ("1d15")
1 Maximum Overkill - Kill everything as much as possible. (Does it really need explaining?)
2 The Big Guns Never Tire - Each muzzle blast is a note in a never ending orchestral score. (Salvo bombardment)
3 Inexorable Advance - Move and fire, a moving bulwark of high firepower. (Keep moving, keep shooting).
4 Electro-Shadow - There is no such thing as being too large and visible to lay an ambush. (Stealth Warfare... somehow)
5 Plains of Ash - Fire and plasma cleanse the battlefield righteously. (Incendiaries and Plasma weapons everywhere).
6 Red in Cog and Claw - Rip and tear the enemy asunder and grind them underfoot. (Close combat.)
7 Bulwark of Sturdiness - Hold that ground until all the enemy have thrown themselves against you and died. (Defensive tactics.)
8 Mechanical Supremacy - Kill all other machines by any means, then turn them into slag and stomp the remains. (Tank and vehicle killers.)
9 Adapt and Destroy - Observe the enemy. Discover their strengths, learn their weaknesses, and exploit them both with impunity. (Fighting smart.)
10 Hellfire - Place your odds, ladies and gentlemen - which one dies next? (Scatter weapons, scorched earth, and nukes.)
11 Data War - Blind and confuse these fools, make them unable to notice the others. (Support Warfare, EM Warfare.)
12 Thunder and Lightning - These fools don't know about the electromagnetic storms? Good cover for our advance. (Environmental Warfare.)
13 Titan Killers - Finally, a fair fight. Let's bring them into the realm of the utterly annihilated. (Specialise in destroying enemy Titans).
14 Siege Breaker - Crush the walls, the bunkers, the forts. Cave them in on the cowards inside and break the rubble to dust. (Siege specialists).
15 Advanced Doctrine - Roll 2 more times on this table re-rolling multiples of the same result.


Warhammer 40,000 Faction Creation Tables
Imperium Adeptus Custodes Shield Host - Grey Knight Brotherhood - Imperial Guard Regiment - Imperial Knight House - Inquisitor - Legiones Skitarii - Legio Titanicus - Renegade Space Marine Chapter - Sisters of Battle Order - Space Marine Chapter - Tempestus Scions Regiment - Underhive Gang - Noble House
Chaos Chaos Space Marine Warband - Chaos Warband - Heretical Cult - Lost and the Damned Regiment - Renegade Knight House - Dark Skitarii Force - Traitor Titan Legion
Xenos Creature Creator - Dark Eldar Kabal - Eldar Craftworld - Harlequin Masque - Genestealer Cult - Necron Dynasty - Ork Klan - Tau Cadre - Tyranid Hive Fleet - Wych Cult
Planets Forge World Generator - Dark Mechanicus Forge World Generator - Planet Generator - Solar System Generator
Misc. Power Armour