Adeptus Arbites Precinct Creation Tables

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A set of creation tables for you to make your very own Adeptus Arbites Precinct House full of the Imperium's finest skull-crackers, jack-booters, and spine-busters in the name of the Emperor and the Lex Imperialis!

Homeworld[edit | edit source]

Homeworld Climate
d8 Climate
1 Forest World (Caliban type)
2 Tundra World (Fenris type)
3 Desert World (Tallarn Type)
4 Plains World (Chogoris Type)
5 Volcanic World (Nocturne Type)
6 Jungle World (Catachan type)
7 Polluted World (Krieg/Savlar type)
8 Prison World
Homeworld Civilization Level
d8 Civilization Level
1 Feral World
2-3 Medieval World
4-6 Urban World
7-8 Hive World
Homeworld Population
d6 Population
1-2 Sparsely Populated
3-4 Average Imperial Population
5-6 Overpopulated

Precinct Culture[edit | edit source]

Date of Establishment
d8 Date of Founding
1 Ancient History (Possibly before the Horus Heresy, but so far in the past that the Precinct has all but forgotten its origins)
2-4 M.31-M.35 (Well enough in the past that the Precinct has an established history in its sector and is considered a venerated institution)
5-7 M.36-M.41 (More recent foundings either to bring the Lex to newly discovered or conquered worlds, or to refound the Arbites presence in a region that rebelled and was reconquered).
8 M.42 (Founded to maintain the peace either in the regions shrouded by the Noctus Aeterna in the wake of the Great Rift or to bolster the Imperial presence in Imperium Sanctus in the wake of the Indomitus Crusade)
Purpose of Founding
d10 Purpose
1-2 Rebel Scum! (Founded to bust up discontent, rebellious thoughts, and striking workers before it gets out of hand. This precinct is at home policing dissenters directly, being a public intimidation force that prefers to keep the population on edge and preventative enforcement.)
3-4 Xenos Filth! (Founded to handle illegal trade of xenotech or wipe out a burgeoning Genestealer Cult before it can get too large. This precinct hits hard and fast as a rule to prevent things from getting out of hand.)
5-6 Heretic Dogs! (Founded to bring the Emperor's Judgement onto a budding heretic cult, whether that be non-approved Emperor worship or a full blown Chaos Cult. This precinct considers open war, or at least constant gang or cult conflict, an unfortunate inevitability and prepares for it on the regular.)
7-8 Attention Block-Fodder! (Founded to be the wardens of a planet or system-wide prison populace and make sure that Penal Workers and Legionnaires serve their sentences with distinction and minimal complaint. This precinct is always at high attention, their location being a natural hotbed of lexbreaking given that it is already populated by recidivists.)
9-10 Malefactor Located! (Founded to be support or supplant a planetary police force due to either a large planetary population, gross enforcer incompetence, or strategic importance of the planet or sector in question. Being essentially a standard posting, this precinct has the time for thorough investigations and more even handed applications of force.)
Devotion to the Lex
d6 Devotion
1 Lip-Service (These Arbitrators only pay token fealty to the Emperor's laws, and routinely take the Lex into their own hands)
2-5 Standard Devotion (These Arbitrators are willful and faithful stewards and servants of the Lex)
6 Fanatical Faith (These Arbitrators are devout and pious, truly believing in the Lex as holy writ that must be enforced as strictly and exactly as possible).

Precinct Equipment and Tactics[edit | edit source]

Preferred Armaments
d10 Arms and Equipment
1-2 Sprays of Lead (The humble shotgun is the well-worn workhorse of these Arbitrators, able to inspire fear and bring down any lex-breaker with ruthless ease)
3-4 Fulminus Blows (The shock maul is a potent tool in the arsenal of the Arbitrator, able to batter through thick armor and hides and give a nasty jolt to lex-breakers of all sizes)
5-6 Armored Might (In their stalwart Repressor Pattern Rhinos, the Arbitrators make rolling fortifications and riot control that can press back the teeming masses with minimal risk)
7-8 Voices from On High (To inspire the faithful and terrify the heretic, Nuncio-Aquilae are often found bellowing the Emperor's benedictions at the forefront of these Arbitrators
9-10 Hold Firm (Wielding broad Assault Shields, these Arbitrators form living walls to hold against the tide of rebels, heretics, and other assorted scum)
Standard Operating Procedures
d4 Procedures
1 Boot to the Head (These Arbitrators are unsubtle cudgels to be wielded in blunt service to the Emperor and the Lex)
2 Maul to the Spine (These Arbitrators go precisely for the root of lex-breaking with maximal force to crush any wrongdoers as swiftly as possible)
3 Shotgun to the Knees (These Arbitrators make an example of lex-breakers, leaving grisly displays of their work as a warning to any would-be ne'er-do-wells)
4 Blade in the Dark (These Arbitrators pursue criminals with subtlety, often only making their presence know at the precise moment they're going to bring the hammer of judgement down on their witless perp)
Warhammer 40,000 Faction Creation Tables
Imperium Adeptus Custodes Shield Host • Grey Knight Brotherhood • Imperial Guard Regiment • Imperial Guard Regiment Commander • Imperial Knight House • Inquisitor • Adeptus Mechanicus Tech-Priest • Legiones Skitarii • Legio Titanicus • Renegade Space Marine Chapter • Sisters of Battle Order • Space Marine Battle Brother/Chapter Master • Space Marine Chapter • Tempestus Scions Regiment • Underhive Gang • Noble House • Imperial Navy Vessel • Adeptus Arbites Precinct
Chaos Chaos Space Marine Warband • Chaos Space Marine/Daemon Prince • Chaos Warband • Heretical Cult • Lost and the Damned Regiment • Renegade Knight House • Dark Skitarii Force • Traitor Titan Legion
Xenos Creature Creator • Dark Eldar Kabal • Eldar Craftworld • Harlequin Masque • Genestealer Cult • Necron Dynasty • Ork Warboss • Ork Klan • Tau Cadre • Tyranid Hive Fleet • Votann League • Wych Cult • Eldar Corsairs
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