Shadow Lords

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The Beta Wolves to the Fangs' Alphas, the Shadow Lords are the Garou tribe that are masters of stealth, backstabbing, political intrigue, and assassinations. Lots and lots of assassinations. Whilst they won't straight up charge up, guns blazing to the nearest Pentex storehouse or facility, they work in more subtle ways. They, like the Beta, skulk in the background, ready to strike against anything that threatens the Garou Nation or Gaia herself. And odds are, if they want to get you, they probably will.

Their totem is Grandfather Thunder. It is a powerful spirit that preaches survival of the fittest, meaning weakness cannot and will not be tolerated. This influences the Lords' attitude; for example, if that Glass Walker that got a little too friendly with Weaver-spirits wasn't smart enough to notice the Lord sneaking up on them, they deserved to die.

As for their factions, their camps are mostly variations on the same "Sneaky politicians and manipulators" theme the tribe runs on, with the biggest differences being their goals and methods:

  • Lords of the Summit: The stereotypes. Very power-hungry, very manipulative, very sneaky, and arrogant as all hell. They're also the largest camp in the Shadow Lords.
  • Bringers of Light: If the Shadow Lords are the Inquisition, these guys are the Grey Knights crossed with the Alpha Legion. They specialise in interacting with and infiltrating the usual evil groups (like vampire covens and Black Spiral Dancers) to bring them down from within. They're also pretty much the only Shadow Lords who receive general respect from other tribes.
  • Children of Crow: The Nation's fixers and advisors, supporting the strong and quietly engineering the downfall of the weak and unworthy. As the name implies, they actually serve Crow, rather than Grandfather Thunder.
  • Children of Bat: A young and rather small camp; like the name implies, they serve the recently de-Wyrmed portion of Bat's (yes, the Camazotz's old totem) mind and use his powers to serve Gaia. That's about all we know about them, though it's possible (in fanon, at least) that other camps and tribes keep a suspicious watch on them due to their association with a formerly Wyrm-tainted madman of a totem.
  • Judges of Doom: Aside from having a name that's METAL as all hell, they're comprised solely of Philodox-Auspice'd Garou. They serve as judges to those who break the Litany (o hai there wolf-fuckers), though their track record varies is rarely mentioned in much detail, leaving how effective they are at their duties ambiguous.
  • Lazarite Movement: Not so much a camp as much as a multi-tribal movement, they're basically Werewolf Liberals. They campaign to get Metis-born Garou equal rights to the Homid/Lupus-born ones (or, in the case of tribes like the Red Talons, to get Metis *any* rights at all); unfortunately, they haven't been having much success due to long-ingrained stigmas and the Garou's overall disdain toward the thought of changing the status quo.
The Garou Tribes

Black Furies

Bone Gnawers

Bunyip

Children of Gaia

Croatan

Fianna

Get of Fenris

Glass Walkers

Red Talons

Shadow Lords

Silent Striders

Silver Fangs

Stargazers

Uktena

Wendigo

White Howlers