Fire Raptor: Difference between revisions

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Suddenly Forge World guys realized that people run [[Storm Eagle]]s empty more often than not, being more interested in using them as a fire platform than as an extremely risky transport (because S10 AP2 autohit for every passenger if it explodes in midair sucks), so they cut out the transport capacity, armed it with a twin [[Avenger Bolt Cannon]] (AKA the "fuck marines gun") instead of nose twin [[Heavy Bolter]]s, and replaced the missile pods with two sidegunner sponsons with 2 twin-linked [[Heavy Bolter]]s '''each''', and named it the Fire Raptor. This thing is a flying rape machine against any infantry lighter than terminators. Think of it as a combination of an A-10 Thunderbolt II and an AC-130u Spectre gunship.
Suddenly Forge World guys realized that people run [[Storm Eagle]]s empty more often than not, being more interested in using them as a fire platform than as an extremely risky transport (because S10 AP2 autohit for every passenger if it explodes in midair sucks), so they cut out the transport capacity, armed it with a twin [[Avenger Bolt Cannon]] (AKA the "fuck marines gun") instead of nose twin [[Heavy Bolter]]s, and replaced the missile pods with two sidegunner sponsons with 2 twin-linked [[Heavy Bolter]]s '''each''', and named it the Fire Raptor. This thing is a flying rape machine against any infantry lighter than terminators. Think of it as a combination of an A-10 Thunderbolt II and an AC-130u Spectre gunship.


*'''Length:''' 18m
*'''Wingspan:''' 11.8m
*'''Mass:''' 90 tonnes; approx
*'''Crew:''' 1 crew
*'''Acceleration:''' 2000kph
== On the Tabletop ==
== On the Tabletop ==


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[[File:99590101350 SpaceMarinesFireRaptorGunship03.jpg|left|thumb|A Sons of Horus Fire Raptor with Auto Cannons]]
[[File:99590101350 SpaceMarinesFireRaptorGunship03.jpg|left|thumb|A Sons of Horus Fire Raptor with Auto Cannons]]


Blood Angels also get a unique weapon - the Revelation-class Warhead Battery. Unlike every other Blood Angels weapon ever, this has a STR and AP value of -. Why? Because it's Heavy 4, Barrage, Large Blast, Blind, One Use and Descent Beacon. Which raises another point - what's a Descent Beacon? It's more Deep Striking goodness: "After the Revelation warhead battery attack has been fully resolved, the controlling player may place a beacon marker at the center point of any one of the Large Blast markers placed as part of the weapon’s attack. This marker remains in place until the end of the Blood Angels player’s next turn, and any friendly unit with the Descent of Angels special rule that deploys using the Deep Strike rules within 6" of the marker will not scatter."
Blood Angels also get a unique weapon - the Revelation-class Warhead Battery. Unlike every other Blood Angels weapon ever, this has a STR and AP value of -. Why? Because it's Heavy 4, Barrage, Large Blast, Blind, One Use and Descent Beacon. Which raises another point - what's a Descent Beacon? It's more Deep Striking goodness: "After the Revelation warhead battery attack has been fully resolved, the controlling player may place a beacon marker at the center point of any one of the Large Blast markers placed as part of the weapon’s attack. This marker remains in place until the end of the Blood Angels player’s next turn, and any friendly unit with the Descent of Angels special rule that deploys using the Deep Strike rules within 6" of the marker will not scatter".


Oh, and you can swap the two quad heavy bolters (S5/AP4/Heavy6/Twin-Linked) with two twin-linked Autocannons, or a double Reaper autocannon (S7/AP4/Heavy4/Twinlinked), in case you don't worship that rotting corpse on th{{BLAM}} HERESY! Anyway, the side sponson weapon still benefit from the Independent Turret Fire rule.
Oh, and you can swap the two quad heavy bolters (S5/AP4/Heavy6/Twin-Linked) with two twin-linked Autocannons, or a double Reaper autocannon (S7/AP4/Heavy4/Twinlinked), in case you don't worship that rotting corpse on th{{BLAM}} HERESY! Anyway, the side sponson weapon still benefit from the Independent Turret Fire rule.
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{{40k-Imperial-Vehicles}}
{{40k-Imperial-Vehicles}}
 
{{40k-Imperial-Ships}}
{{Template:Marines-Forces}}
{{Template:Marines-Forces}}


{{Chaos Space Marines}}
{{Chaos Space Marines}}
 
{{White Scars}}
{{Ultramarines}}
[[Category: Warhammer 40,000]]
[[Category: Warhammer 40,000]]



Latest revision as of 00:32, 21 June 2023

Note the twin rape gun in the nose.

"The secrets of the Fire Raptors' construction were lost sometime after the Horus Heresy, but Fire Raptors are now being fielded in increasing numbers across the countless war zones of the 41st Millennium, suggesting that an as-yet unidentified Adeptus Mechanicus Forge World or Adeptus Astartes Chapter Forge has come into possession of a complete STC imprint."

– Forge World, showing that gaming trends can have an effect on the fluff

Suddenly Forge World guys realized that people run Storm Eagles empty more often than not, being more interested in using them as a fire platform than as an extremely risky transport (because S10 AP2 autohit for every passenger if it explodes in midair sucks), so they cut out the transport capacity, armed it with a twin Avenger Bolt Cannon (AKA the "fuck marines gun") instead of nose twin Heavy Bolters, and replaced the missile pods with two sidegunner sponsons with 2 twin-linked Heavy Bolters each, and named it the Fire Raptor. This thing is a flying rape machine against any infantry lighter than terminators. Think of it as a combination of an A-10 Thunderbolt II and an AC-130u Spectre gunship.

  • Length: 18m
  • Wingspan: 11.8m
  • Mass: 90 tonnes; approx
  • Crew: 1 crew
  • Acceleration: 2000kph

On the Tabletop[edit]

Rules are out, and they're hectic. It has the 'Independent Turret Fire' special rule, which basically means "Shoot these weapons at anything in range, and they don't count towards the total number of weapons it can fire". It also has the 'Relic of the Armoury' rule - this means you can only take ONE of ANY type of Relic vehicle in your army, unless you have a Keeper of the Relics as a HQ choice (or compulsory HQ in secondary detachments). What's a Keeper of the Relics, you ask? They are:

  • Space Marines: Master of the Forge (which no longer exists RAW, just use a Techmarine, which is the same RAI thing until you see an update, Forge World encourages this)
  • Dark Angels: Interrogator-Chaplain
  • Blood Angels: Reclusiarch
  • Space Wolves: Rune Priest with Saga of the Beastslayer (which now only exists as a Warlord Trait, emails from FW suggest just ignoring that part and house-ruling a basic Rune Priest)
  • Chaos: Abaddon, Warpsmith or a Sorcerer rolling on Malefic Daemonology

You have one of these, you can take as many of these flying rape machines as you want (within reason).

A Sons of Horus Fire Raptor with Auto Cannons

Blood Angels also get a unique weapon - the Revelation-class Warhead Battery. Unlike every other Blood Angels weapon ever, this has a STR and AP value of -. Why? Because it's Heavy 4, Barrage, Large Blast, Blind, One Use and Descent Beacon. Which raises another point - what's a Descent Beacon? It's more Deep Striking goodness: "After the Revelation warhead battery attack has been fully resolved, the controlling player may place a beacon marker at the center point of any one of the Large Blast markers placed as part of the weapon’s attack. This marker remains in place until the end of the Blood Angels player’s next turn, and any friendly unit with the Descent of Angels special rule that deploys using the Deep Strike rules within 6" of the marker will not scatter".

Oh, and you can swap the two quad heavy bolters (S5/AP4/Heavy6/Twin-Linked) with two twin-linked Autocannons, or a double Reaper autocannon (S7/AP4/Heavy4/Twinlinked), in case you don't worship that rotting corpse on th*BLAM* HERESY! Anyway, the side sponson weapon still benefit from the Independent Turret Fire rule.

8th Edition[edit]

In 8th Edition, the Fire Raptor has become even more of a flying machine of moving death than it has in previous editions. It becomes nearly as tough as a lander raider at T7, 16 wounds and a save of +3 but with a few more perks, namely the Hard to Hit and Airborne. One adds a -1 to hit against this model and the other make it so that only units with the key word Fly can charge it but it can't charge itself. Not only that, your two hellstrike missiles are no longer single use, so enjoy that 72" range or switch them out for two twin-las cannons. While very expensive, it's gotten a price cut due to chapter approved and now it's definitely worth it to see orks and nids cry. With the April FAQ you probably forgot about it and put it back on the shelf, but you might want to dust it back off again because its price went back down in the 2018 Chapter Approved! Goddammit, GW, decide on something for once! In any case, at this moment in time (though its price will probably be changed again soon) it's a very nice anti-horde option, while also being quite survivable itself due to high toughness and wounds statistics, and a -1 to hit against all shooting attacks, while the sheer size of the model also makes it a good fire magnet and distraction carnifex. A solid choice for any Chaos or Loyalist Marine army.

Vehicles of the Imperium of Man
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Flyers Archaeocopter - Ares Gunship - Caestus Assault Ram - Container Transporter - Corvus Blackstar
Fire Raptor - Iron Eagle Gyrocopter - Nephilim Jetfighter - Orgus Flyer - Orion Gunship - Overlord Gunship
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Space Station Space Station (The Phalanx - The Rock - Orbital Plate)
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Logistics Imperial Navy Logistic Ships - Adeptus Mechanicus Maintenance Ship
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Combat Spacecraft Boarding Torpedo - Fury Interceptor - Faustus Interceptor
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Landships
Hiveships Mobile Hiveships
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Flying Fortress Storm Eagle - Fire Raptor - Marauder Bomber
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Scout Squad - Servo-skull (Data Skull - Skull Probe) - Tactical Squad
Terminator Squad - Veteran Squad
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Legiones Decurion - Legion Herald - Legion Outrider Squad - Legion Vigilator
Moritat - Master of the Signal - Praetor - Reconnaissance Squad - Seeker Squad
Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Mastodon Heavy Assault Transport - Razorback Transport
Rhino Transport - Spartan Assault Tank - Termite
Vehicles: Bike Squad - Javelin Attack Speeder - Jetbike - Kratos Heavy Assault Tank
Land Speeder - Predator Tank - Sabre Tank Hunter - Sicaran Battle Tank
Vindicator
Ordnance: Hunter - Legion Arquitor Bombard - Rapier Armoured Carrier - Stalker
Thunderfire Cannon - Whirlwind
Flyers: Caestus Assault Ram - Fire Raptor - Orgus Flyer - Storm Eagle - Stormbird
Stormhawk - Stormraven - Stormtalon - Thunderhawk - Xiphon Interceptor
Superheavy Tanks: Cerberus Heavy Tank Destroyer - Fellblade Super-Heavy Tank
Typhon Heavy Siege Tank
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allied Space Marines: Fallen Angel - Primaris Marine - Blood Angels - Dark Angels
Deathwatch - Grey Knights - Space Wolves - Black Templars
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Leaders: Chaos Champion - Chaos Lord - Daemon Prince - Dark Apostle
Master of Execution - Sorcerer - Master of Possession - Lord Discordant
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Faction Aligned: Khorne Berzerkers - Plague Marines - Noise Marines - Rubric Marines
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Reconnaissance Squad - Seeker Squad - Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Noctilith Crown - Skull Altar
Walkers: Chaos Dreadnought (Ferrum Infernus - Chaos Contemptor
Hellforged Leviathan - Hellforged Deredeo
) - Helbrute
Vehicles: Bike Squad - Chaos Land Raider (Land Raider Hades Diabolus) - Infernal Relic Predator
Kratos Heavy Assault Tank - Mastodon - Predator Tank - Rhino Transport - Sicaran Battle Tank
Stalk Tank - Vindicator - Typhon Heavy Siege Tank - Spartan Assault Tank - Rapier Armoured Carrier
Whirlwind Scorpius - Termite - Cerberus Destroyer - Fellblade
Flyers: Harbinger - Hell Blade - Hell Talon - Fire Raptor
Storm Eagle - Xiphon Interceptor - Thunderhawk - Stormbird
Spacecraft: Dreadclaw Assault Pod - Kharybdis - Doomfire Bomber - Swiftdeath Fighter
Titans: Daemon Knights - Chaos Emperor Titan - Feral Scout Titan
Ravager Battle Titan - Chaos Warlord Titan - Woe Machine
Unaligned
Daemon Engines:
Decimator - Defiler - Death Wheel - Forgefiend - Heldrake
Maulerfiend - Soul Grinder - Wirewolf - Venomcrawler - Helstalker
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of Khorne:
Blood Reaper - Blood Slaughterer - Brass Scorpion - Cauldron of Blood - Death Dealer
Doom Blaster - Kytan - Lord of Skulls - Skull Reaper - Tower of Skulls
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of Nurgle:
Blight Drone - Contagion - Foetid Bloat-Drone - Myphitic Blight-Hauler
Nurgle Plague Tower - Plague Hulk - Plagueburst Crawler
Daemon Engines
of Slaanesh:
Hell-Scourge - Hell-Knight - Hell-Strider
Questor Scout Titan - Slaanesh Subjugator
Daemon Engines
of Tzeentch:
Aether Ray - Doom Wing - Fire Lord of Tzeentch
Mirrorfiend - Silver Tower of Tzeentch - The Auruntaur
Auxiliaries: Chaos Daemons - Death Guard - Thousand Sons - Emperor's Children - World Eaters - Fallen Angels
Forces of the White Scars
Command: Apothecary - Brother-Captain - Brother-Sergeant
Chaplain - Chapter Master - Command Squad
Stormseer - Techmarine
Troops: Assault Squad - Chapter Serf - Scout Squad
Tactical Squad - Veteran Squad
Great Crusade-era: Ebon Keshig - Falcon's Claws - Golden Keshig
Karaoghlanlar - Legion Outrider Squad - Sky Hunter Squad
Vehicles: Bike Squad - Imperial Jetbike - Javelin Attack Speeder
Kyzagan Assault Speeder - Land Speeder (Tempest)
Predator Tank - Rhino Transport
Flyers: Nephilim Jetfighter - Fire Raptor - Storm Eagle
Stormhawk - Stormtalon - Thunderhawk
Spacecraft: Drop Pod (Adeptus Astartes - Deathstorm)
Allies: Fallen Angels - Space Marines - Primaris Marines
Forces of the Ultramarines
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain
Chapter Master - Command Squad - Librarian - Techmarine
Ultramarines Honour Guard - Victrix Guard
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs
Devastator Squad - Scout Squad - Tactical Squad - Terminator Squad
Veteran Squad (Tyrannic War Veterans)
Great Crusade-era: Fulmentarus - Invictus Guard - Locutarus
Nemesis Destroyers - Praetorian Breacher Squad
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Land Speeder Storm
Razorback Transport - Rhino Transport
Vehicles: Bike Squad - Javelin Attack Speeder - Land Raider Terminus Ultra
Land Speeder - Predator Tank - Sicaran Battle Tank - Vindicator
Ordnance: Hunter Multi-Launcher Vehicle - Stalker - Thunderfire Cannon - Whirlwind
Superheavy Vehicles: Fellblade (Falchion)
Flyers: Fire Raptor - Storm Eagle - Stormhawk
Stormtalon - Stormraven - Thunderhawk
Spacecraft: Drop Pod - Boarding Torpedo - Space Marine Landing Craft
Allies: Fallen Angels - Space Marines - Primaris Marines