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The '''Marauder''' Bomber is the [[Imperial Navy]]'s primary atmospheric heavy bomber. When a target is too small or too defended to destroy from orbit, but too far behind enemy lines to be reached by infantry or artillery, the Marauders get called in. Like other Imperial Navy aircraft, they can make an attack from an orbiting mother-ship, or from ground-based airstrips if space is too dangerous or the campaign starts to run long. They can deploy in support of infantry, but are most often turned loose into enemy territory to bomb whatever targets they happen to find there.
The '''Marauder''' Bomber is the [[Imperial Navy]]'s primary atmospheric heavy bomber. When a target is too small or too defended to destroy from orbit, but too far behind enemy lines to be reached by infantry or artillery, the Marauders get called in. Like other Imperial Navy aircraft, they can make an attack from an orbiting mother-ship, or from ground-based airstrips if space is too dangerous or the campaign starts to run long. They can deploy in support of infantry, but are most often turned loose into enemy territory to bomb whatever targets they happen to find there.


In appearance, the Marauder is basically every World War II bomber, but IN SPACE; it mounts a twin-linked [[lascannon]] turret in the nose and twin-linked [[heavy bolters]] in the dorsal and rear turrets for self-defense. Its four massive engines and fuel tanks give it intercontinental range, and it's so big that, in the Forgeworld 7th ed update, it's a Lord of War super-heavy flyer.  
In appearance, the Marauder is basically every World War II bomber, but IN SPACE; it mounts a twin [[lascannon]] turret in the nose and twin [[heavy bolters]] in the dorsal and rear turrets for self-defense, and it has a bomb bay big enough to carry over a dozen [[Grenades & Explosives#Heavy Bomb|Heavy Bomb]]s to blow shit up. Its four massive engines and fuel tanks give it intercontinental range, and it's so big that it's a Lord of War super-heavy flyer.


The Marauder and Destroyer have the dubious distinction of being the only Imperial units unique to the Imperial Armour Aeronautica book as all the rest are available in IA 1.
It is depicted as quite agile for a bomber. As in agile enough you wouldn’t think it was a bomber without being told or seeing it on a run.


At 400 pts The Marauder bomber rocks a hefty 12 heavy bombs which grant it a S6 ap4 Apocalyptic Barrage that targets the table instead of a unit. However the better choice for nearly every occasion is to take the two Hellstorm template bombs with s7 ap3. These have an unusual mechanic in that they only scatter in one dimension in line with the Warhammer Fantasy artillery pieces and also target the ground instead of a unit. As such these provide something resembling a reliable and even cost effective hard counter to invisible Seer Councils which they insta-kill, biker conclaves, and a threat to most forms of cover loving Tau.
For 360 points the Marauder Bomber brings a somewhat lackluster choice of 3x 12d6 4+ mortal wounds, or 3x 10d6 3+ mortal wounds for its bombing run on top of its complement of defensive armaments.


It's about half a meter longer than a real life Super Hornet and has four engines powerful enough to not need a rocket booster and can operate in the void, yet is supposed to be a bomber. With bombers like these, who needs fighters?
*'''Length:''' 19.2m
*'''Wingspan:''' 24.6m
*'''Mass:''' 41 tonnes empty
*'''Crew:''' 6 crew
*'''Acceleration:''' 1800kph
== Marauder Destroyer ==
== Marauder Destroyer ==


The [[Imperial Navy]] developed the Destroyer variant of the Marauder during the Second War for [[Armageddon]], as the [[Ork]]s' air superiority meant that missions could only be flown at night and close to the ground. The twin-linked lascannons in the nose were replaced with ''six'' [[autocannon]]s and an advanced ground-targeting system, the tail turret was equipped with twin-linked [[assault cannon]]s instead of heavy bolters, and the bomb payload was reduced by half in order to gain the capacity to carry eight missiles.  Though it lacked the payload to be a proper strategic bomber, the Marauder Destroyer was successful on Armageddon and elsewhere since then as a close air support bomber.  It was so successful, in fact, that fluff says it is currently the Imperial Navy's primary bomber.  So, basically, this variant of the vanilla Marauder has outstripped its parent design.
[[File:Marauder_bomber.png|right|thumb|300px|I have come to destroy you.]]


On the table these are a mixed bag. Despite being the only Imperial vehicle, and quite possibly the only vehicle in the game, which can shoot 13 different targets in the same shooting phase on top of a modestly powerful bombing run, with A11 all round you're paying a rather absurd 505 points for something that has all the survivability of 3 flying Rhinos. The strafing run USR means it's going to chew up anything susceptible to Autocannons, but that doesn't really encompass serious threats. The Hellstrike missiles suffer the same problem, being one shot krak missiles with the ordnance USR making them only arguably useful in the av12-13 space, and a waste of points vs av 14.
The [[Imperial Navy]] developed the Destroyer variant of the Marauder during the Second War for [[Armageddon]], as the [[Ork]]s' air superiority meant that missions could only be flown at night and close to the ground. The twin-linked lascannons in the nose were replaced with ''six'' [[autocannon]]s and an advanced ground-targeting system, the tail turret was equipped with two [[assault cannon]]s instead of [[heavy bolter]]s, and the bomb payload was reduced in order to gain the capacity to carry eight missiles (which sounds like it makes no sense, but bombs weigh more then missiles so if weight is a concern, it might be a payload trade-off you have to make). Though it lacked the payload to be a proper strategic bomber, the Marauder Destroyer was successful on Armageddon and elsewhere since then as a close air support bomber. It was so successful, in fact, that fluff says it is currently the Imperial Navy's primary bomber. So, basically, this variant of the vanilla Marauder has outstripped its parent design. Probably by the realization that long-range bombing with something that is basically just a heavy fighter is stupid and ineffective. Just because you ''can'' do something doesn't mean you ''should''. Acting as a devastating ground-support heavy fighter is way better for this thing.


Whilst they can make a reliable dent in nearly anything, it's *just* a dent since Hellstrike missiles can never score explode results outsides of open topped vehicles. Against monstrous and gargantuan creatures these start to show some promise but are categorically outperformed by equivalent points (and $) in all-missile Vultures. If deployed in games where target saturation, i.e. actual walls of rhinos/buggies/chimeras/3+ save MCs make up for the qualitative short comings, a Marauder will shine but otherwise it's for Apocalypse only.  
On the table these are yet another high performance all rounder available to ''modern'' Imperial Guard. A Marauder Destroyer can shoot no less than 13 different targets every single turn, with a good chance of severely wounding at least half of them with every weapon having at least AP 1. When focusing on a single target, the MD is a legitimate threat to Knights, Greater Demons and even Warhound titans with its infinite supply of S8 AP2 2d6 picking the highest Damage missiles. It will also sweep fairly tough infantry with 12 autocannon shots and its one shot bomb cluster causing up to 12 mortal wounds on a 4+. It's not too shabby in regards to its survivability with the standard vehicle profile ( T7, 3+ save) with a healthy 20 wounds and a permanent -1 to hit for anything shooting at it without dedicated anti air weapons. The only drawback is its lacklustre bs 4+ which goes down sharply as it takes damage.
<gallery>
Destroyer_M_Side.PNG|Side view
</gallery>
== Marauder Vigilant ==


== Marauder Vigilant ==
[[File:MarauderVigilant.jpg|right|250px|thumb|For some reason, the only qualitative image we could find is its ventral view and its ass. A bit like [[Ferrus Manus|someone really...]]]]
 
Only produced for [[Forge World]]'s [[Aeronautica Imperialis]] game, the Marauder Vigilant is a command and control aircraft that replaces the dorsal turret and bomb bay with advanced surveillance and control systems while also switching the lascannons with heavy bolters. As a more specialized plane outfitted with relatively expensive equipment, the Marauder Vigilant is an uncommon variant of the Marauder Bomber and is specialized to perform high altitude strategic surveillance of enemy positions, movements, bases, and other targets.


Only produced for [[Forge World]]'s [[Aeronautica Imperialis]] game, the Marauder Vigilant is a command and control aircraft that replaces the dorsal turret and bomb bay with advanced surveillance and control systems while also switching the lascannons with heavy bolters.
The aircraft like all Marauder varieties is usually based on an orbiting starship, and can operate in the vacuum of space as well as in a planet's atmosphere. During a prolonged Imperial campaign, Imperial Navy airbases can be established on the ground, yet due to the Marauder's extreme range they are normally based safely behind the front, sometimes even on [[Creed|another continent]] from the frontlines. During ground assault missions, the Marauder Vigilant will send coordinates and pic-captures of enemy bases and other targets to the campaign's commanders, allowing the Imperial Navy's bomber wings to strike with greater accuracy or Imperial Guard regiments to develop new strategies to counter enemy movements or to plan attacks on enemy bases and other strategic installations.


Whilst originally not meant to fight enemy aircraft or units, some select experienced Marauder pilots (Aka, [[That Guy|those Jackasses who watched way too many Top Gun on a repeated session]]) would try to accompany the ground forces to better coordinate these follow-on air strikes for their fellow flyers.
<gallery>
Vigilant_Side.jpg|Side view
Vigilant_Bottom_2.PNG|Bottom view. Note the sensor and surveillance systems
Vigilant_Bottom.PNG|Another [[Anal circumference|ass shot]]
</gallery>
== Marauder Colossus ==
== Marauder Colossus ==


Another [[Aeronautica Imperialis]]-only variant, the Marauder Colossus loses the dorsal turret to accommodate the massive Colossus bunker-busting [[melta]] bomb.
[[File:Med_gallery_2_5_19611.jpg|right|250px|thumb|Its like a flying [[Deathstrike missile]]. One payload to deliver untold destruction.]]
 
Another [[Aeronautica Imperialis]]-only variant, the Marauder Colossus loses the dorsal turret to accommodate one massive [[Grenades & Explosives#Colossus Bomb|Colossus bunker-busting melta bomb.]] The Marauder Colossus is yet another uncommon variant of the Marauder Bomber and is specialized to perform high altitude strategic bombings of heavily fortified enemy positions and fortified structures such as bunkers and more extensive subterranean facilities. Essentially, when there is one particular bunker that proved ''too much'' of a pain in the ass for an Imperial Commander, he/she would be the one who would call in the Marauder Colossus [[FATAL|to erase that bunker to kingdom come.]] Like the [[Deathstrike Missile Launcher]], it only fires once. But the moment it fires, every enemy of man must watch out for this can of whoop-ass!
 
Seriously, this bomb it carries is so ridiculous that some has considered it as a [[Exterminatus|mini-Cyclonic Torpedo]] as the bomb is heavy enough (Read: 10 tons of millennia advanced sci-fi explosive goodness) that it could turn a [[Baneblade]] inside out and even tear a [[Titan (Warhammer 40,000)|Titan]] [[Anal Circumference|a new asshole.]]
 
During a prolonged Imperial campaign, Imperial Navy airbases can be established on the ground, yet due to the Marauder's extreme range these aircraft are normally based safely behind the front, sometimes even on another continent from the frontlines. During ground assault missions, Imperial Guard forces will mark the enemy's positions with colored flares, allowing the Imperial Navy's bomber wings to strike with even greater accuracy.
 
<gallery>
Colossus_Side.PNG|Side view
Colossus_Bottom.PNG|Bottom view
</gallery>
 
== Marauder Pathfinder ==
[[File:MarauderPathfinder.jpg|right|300px|thumb|Meet the only AEWAC of the [[Derp|''entire Imperium''.]]]]
An AEWAC and electronic warfare variant of the regular Marauder Bomber. The Maruader Pathfinder is used primarily for squadron support for other Imperial fighter planes while they fly their sorties.
 
Replacing the Marauder Bomber's bomb bay with a suite and an array of sensory probes, the Pathfinder is used to scout ahead of a squadron and keep an eye on enemy activity. The Pathfinder deliberately notifies Imperial high command and would even conduct its own brand of electronic subterfuge and fuckery against enemy warplanes, being an EW aircraft and all. Compare with the Vigilant which is a high-altitude spy plane; the Pathfinder is more for normal altitudes with added EW capabilities. Think of the Pathfinder as the Boeing 737 AEW&C to the Vigilant's SR-71 Blackbird.
 
On the [[Aeronautica Imperialis]] tabletop, the Pathfinder behaves similarly to the regular old Joe with the major exception in that it replaces the majority of its weapons for EW purposes. Whilst it still has its [[Heavy Bolter]] array and its rear turret, the main meat of this plane lies in its EW countermeasure systems. This system comes under the rule of '''Tactical Command''', which is when a Marauder Pathfinder is activated in the Movement phase, the controlling player may choose a friendly aircraft within 3 hexes of the Pathfinder that has yet to move this round. The player may discard that aircraft's Manoeuvre token and immediately choose another Ace Manoeuvre, placing it face-down next to the aircraft as normal.
 
Other weapons it can take up include a pair of [[Skystrike Missile]]s.
 
{{clear}}
[[Category: Warhammer 40,000]]
 
[[Category: Imperial]]
 
[[Category: Imperial Navy]]
 
[[Category: Vehicles]]
 
[[Category: Flyers]]
 
{{Template:Imperial-Guard}}


{{40k-Imperial-Vehicles}}
{{40k-Imperial-Vehicles}}
{{40k-Imperial-Ships}}

Latest revision as of 22:07, 21 June 2023

The Marauder Bomber is the Imperial Navy's primary atmospheric heavy bomber. When a target is too small or too defended to destroy from orbit, but too far behind enemy lines to be reached by infantry or artillery, the Marauders get called in. Like other Imperial Navy aircraft, they can make an attack from an orbiting mother-ship, or from ground-based airstrips if space is too dangerous or the campaign starts to run long. They can deploy in support of infantry, but are most often turned loose into enemy territory to bomb whatever targets they happen to find there.

In appearance, the Marauder is basically every World War II bomber, but IN SPACE; it mounts a twin lascannon turret in the nose and twin heavy bolters in the dorsal and rear turrets for self-defense, and it has a bomb bay big enough to carry over a dozen Heavy Bombs to blow shit up. Its four massive engines and fuel tanks give it intercontinental range, and it's so big that it's a Lord of War super-heavy flyer.

It is depicted as quite agile for a bomber. As in agile enough you wouldn’t think it was a bomber without being told or seeing it on a run.

For 360 points the Marauder Bomber brings a somewhat lackluster choice of 3x 12d6 4+ mortal wounds, or 3x 10d6 3+ mortal wounds for its bombing run on top of its complement of defensive armaments.

It's about half a meter longer than a real life Super Hornet and has four engines powerful enough to not need a rocket booster and can operate in the void, yet is supposed to be a bomber. With bombers like these, who needs fighters?

  • Length: 19.2m
  • Wingspan: 24.6m
  • Mass: 41 tonnes empty
  • Crew: 6 crew
  • Acceleration: 1800kph

Marauder Destroyer[edit]

I have come to destroy you.

The Imperial Navy developed the Destroyer variant of the Marauder during the Second War for Armageddon, as the Orks' air superiority meant that missions could only be flown at night and close to the ground. The twin-linked lascannons in the nose were replaced with six autocannons and an advanced ground-targeting system, the tail turret was equipped with two assault cannons instead of heavy bolters, and the bomb payload was reduced in order to gain the capacity to carry eight missiles (which sounds like it makes no sense, but bombs weigh more then missiles so if weight is a concern, it might be a payload trade-off you have to make). Though it lacked the payload to be a proper strategic bomber, the Marauder Destroyer was successful on Armageddon and elsewhere since then as a close air support bomber. It was so successful, in fact, that fluff says it is currently the Imperial Navy's primary bomber. So, basically, this variant of the vanilla Marauder has outstripped its parent design. Probably by the realization that long-range bombing with something that is basically just a heavy fighter is stupid and ineffective. Just because you can do something doesn't mean you should. Acting as a devastating ground-support heavy fighter is way better for this thing.

On the table these are yet another high performance all rounder available to modern Imperial Guard. A Marauder Destroyer can shoot no less than 13 different targets every single turn, with a good chance of severely wounding at least half of them with every weapon having at least AP 1. When focusing on a single target, the MD is a legitimate threat to Knights, Greater Demons and even Warhound titans with its infinite supply of S8 AP2 2d6 picking the highest Damage missiles. It will also sweep fairly tough infantry with 12 autocannon shots and its one shot bomb cluster causing up to 12 mortal wounds on a 4+. It's not too shabby in regards to its survivability with the standard vehicle profile ( T7, 3+ save) with a healthy 20 wounds and a permanent -1 to hit for anything shooting at it without dedicated anti air weapons. The only drawback is its lacklustre bs 4+ which goes down sharply as it takes damage.

Marauder Vigilant[edit]

For some reason, the only qualitative image we could find is its ventral view and its ass. A bit like someone really...

Only produced for Forge World's Aeronautica Imperialis game, the Marauder Vigilant is a command and control aircraft that replaces the dorsal turret and bomb bay with advanced surveillance and control systems while also switching the lascannons with heavy bolters. As a more specialized plane outfitted with relatively expensive equipment, the Marauder Vigilant is an uncommon variant of the Marauder Bomber and is specialized to perform high altitude strategic surveillance of enemy positions, movements, bases, and other targets.

The aircraft like all Marauder varieties is usually based on an orbiting starship, and can operate in the vacuum of space as well as in a planet's atmosphere. During a prolonged Imperial campaign, Imperial Navy airbases can be established on the ground, yet due to the Marauder's extreme range they are normally based safely behind the front, sometimes even on another continent from the frontlines. During ground assault missions, the Marauder Vigilant will send coordinates and pic-captures of enemy bases and other targets to the campaign's commanders, allowing the Imperial Navy's bomber wings to strike with greater accuracy or Imperial Guard regiments to develop new strategies to counter enemy movements or to plan attacks on enemy bases and other strategic installations.

Whilst originally not meant to fight enemy aircraft or units, some select experienced Marauder pilots (Aka, those Jackasses who watched way too many Top Gun on a repeated session) would try to accompany the ground forces to better coordinate these follow-on air strikes for their fellow flyers.

Marauder Colossus[edit]

Its like a flying Deathstrike missile. One payload to deliver untold destruction.

Another Aeronautica Imperialis-only variant, the Marauder Colossus loses the dorsal turret to accommodate one massive Colossus bunker-busting melta bomb. The Marauder Colossus is yet another uncommon variant of the Marauder Bomber and is specialized to perform high altitude strategic bombings of heavily fortified enemy positions and fortified structures such as bunkers and more extensive subterranean facilities. Essentially, when there is one particular bunker that proved too much of a pain in the ass for an Imperial Commander, he/she would be the one who would call in the Marauder Colossus to erase that bunker to kingdom come. Like the Deathstrike Missile Launcher, it only fires once. But the moment it fires, every enemy of man must watch out for this can of whoop-ass!

Seriously, this bomb it carries is so ridiculous that some has considered it as a mini-Cyclonic Torpedo as the bomb is heavy enough (Read: 10 tons of millennia advanced sci-fi explosive goodness) that it could turn a Baneblade inside out and even tear a Titan a new asshole.

During a prolonged Imperial campaign, Imperial Navy airbases can be established on the ground, yet due to the Marauder's extreme range these aircraft are normally based safely behind the front, sometimes even on another continent from the frontlines. During ground assault missions, Imperial Guard forces will mark the enemy's positions with colored flares, allowing the Imperial Navy's bomber wings to strike with even greater accuracy.

Marauder Pathfinder[edit]

Meet the only AEWAC of the entire Imperium.

An AEWAC and electronic warfare variant of the regular Marauder Bomber. The Maruader Pathfinder is used primarily for squadron support for other Imperial fighter planes while they fly their sorties.

Replacing the Marauder Bomber's bomb bay with a suite and an array of sensory probes, the Pathfinder is used to scout ahead of a squadron and keep an eye on enemy activity. The Pathfinder deliberately notifies Imperial high command and would even conduct its own brand of electronic subterfuge and fuckery against enemy warplanes, being an EW aircraft and all. Compare with the Vigilant which is a high-altitude spy plane; the Pathfinder is more for normal altitudes with added EW capabilities. Think of the Pathfinder as the Boeing 737 AEW&C to the Vigilant's SR-71 Blackbird.

On the Aeronautica Imperialis tabletop, the Pathfinder behaves similarly to the regular old Joe with the major exception in that it replaces the majority of its weapons for EW purposes. Whilst it still has its Heavy Bolter array and its rear turret, the main meat of this plane lies in its EW countermeasure systems. This system comes under the rule of Tactical Command, which is when a Marauder Pathfinder is activated in the Movement phase, the controlling player may choose a friendly aircraft within 3 hexes of the Pathfinder that has yet to move this round. The player may discard that aircraft's Manoeuvre token and immediately choose another Ace Manoeuvre, placing it face-down next to the aircraft as normal.

Other weapons it can take up include a pair of Skystrike Missiles.

Forces of the Imperial Guard
Command: Commissar - Enginseer - Imperial Guard Command Squad - Lord Solar
Ministorum Priest - Primaris Psyker - Regimental Advisors - Tank Commander
Troops: Armoured Fist Squad - Breacher Squad - Infantry Squad - Field Chiurgeon
Heavy Weapons Squad - Militarum Veteran Squad - Ogryn Squad - Penal Legion
Psyker Battle Squad - Ratling Squad - Rough Rider Squad - Scout Squad
Sharpshooter - Special Weapons Squad - Stormtrooper - Servo-skull
(Data Skull - Guardian-skull - Monotask-skull - Servo Commissar-skull)
Whiteshield Conscript
Structures: Aegis Defence Line - Aquila Strongpoint - Firestorm Redoubt - Fortress of Redemption
Imperial Bastion - Imperial Bunker - Imperial Defence Line - Imperial Fortress Walls
Plasma Obliterator Platform - Primus Redoubt - Sabre Weapons Battery
Skyshield Landing Pad - Tarantula Sentry Gun - Vengeance Weapon Battery
Void Shield Generator
Transports: Aurox Armoured Transport - Chimera - Crassus Armored Assault Transport
Gorgon Armored Assault Transport - Hades Breaching Drill - Hellbore
Mole - Taurox - Termite - Testudo - Trojan Support Vehicle - Pegasus AAV
Light Vehicles: Atlas Recovery Tank - Bike Squad - Bane Wolf - Cargo-8 Ridgehauler
Centaur Utility Vehicle - Cyclops Demolition Vehicle - Devil Dog
Field Ordnance Battery - Hellhound - Land Crawler - Scylla
Salamander Reconnaissance Tank - Sentinel - Siegfried
Robot Crawler - Tauros - Venator - Pegasus AFV
Tanks & Ordnance: Basilisk Artillery Gun - Carnodon - Colossus Bombard - Deathstrike Missile Launcher
Griffon Heavy Mortar Carrier - Heavy Quad-Launcher - Hydra Flak Tank
Leman Russ Battle Tank - Manticore Launcher Tank - Medusa Siege Gun
Ragnarok - Rogal Dorn Battle Tank - Wyvern Suppression Tank
Superheavy Vehicles: Baneblade - Capitol Imperialis - Leviathan - Macharius Heavy Tank
Malcador Heavy Tank
Special Vehicles: Fortress of Arrogance
Flyers & Bombers: Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Thunderbolt Fighter - Valkyrie - Vendetta - Vulture - Chiropteran Scout
Spacecraft: Devourer Dropship - Galaxy Troop Ship - Tetrarch Heavy Lander
Vehicles of the Imperium of Man
Walkers Brutalis Dreadnought - Contemptor-Galatus Dreadnought - Contemptor-Incaendius Dreadnought
Death Company Dreadnought - Deathwatch Dreadnought - Dreadnought - Nemesis Dreadknight
Doomglaive Dreadnought - Furioso Dreadnought - Ironstrider Ballistarius - Invictor Tactical Warsuit
Librarian Dreadnought - Mortifier - Mortis Dreadnought - Onager Dunecrawler - Penitent Engine
Redemptor Dreadnought - Sentinel - Space Wolves Venerable Dreadnought - Sydonian Dragoon
Telemon Heavy Dreadnought - Throne of Judgement - Wulfen Dreadnought - Paragon Warsuit
Arachni-rig - Ballistus Dreadnought - Eldthursar - Hrimthursar - Ridge Walker
Unmanned
Robots
Auto-Gurney - Ambot - Castellan-class robot - Cataphract-class robot - Colossus-class robot
Conqueror-class robot - Crusader-class robot - Cyclops Demolition Vehicle - CATs - Nuncio-Aquila
Robot Crawler - Sanctioner Pattern Automaton - Servo-Automata - Servo-skull - Scyllax-class robot
Thanatar-class robot - Thunderfire Cannon - Vultarax stratos-automata
Transports Aurox - Chimera - Coronus Grav Carrier - Crassus Armored Assault Transport - Chronos Pattern Ironcrawler
Goliath Truck - Gorgon Armored Assault Transport - Hades Breaching Drill - Immolator - Impulsor - Macro-Hauler
Pegasus AAV - Razorback Transport - Repressor - Rhino - Road-Wheeler - Taurox - Testudo - Titan Train
Trojan Support Vehicle - Triaros Armoured Conveyer - Tunneling Transport Vehicles
Light
Vehicles
Atlas Recovery Tank - Achilles Ridgerunner - Bane Wolf - Bike Squad - Cargo-8 Ridgehauler - Centaur Utility Vehicle
Devil Dog - Field Ordnance Battery - Galvanic Servohauler - Goliath Mauler - Heavy Quad-Launcher - Hellhound
Invader ATV - Land Crawler - Outrider Quad - Pegasus AFV - Salamander Reconnaissance Tank - Scylla Light Tank
Siegfried - Squat Bike - Squat Trike - Tauros - Tectonic Fragdrill - Venator - Wolfquad
Battle
Tanks
Castigator Tank - Caladius Grav-Tank - Gladiator Tank - Kratos Heavy Assault Tank - Krios Battle Tank
Land Raider - Leman Russ Battle Tank - Predator - Ragnarok - Repulsor Tank - Rogal Dorn Battle Tank
Sabre Tank Hunter - Sicaran Battle Tank - Spartan Assault Tank - Vindicator
Ordnance Basilisk Artillery Gun - Colossus Bombard - Deathstrike Missile Launcher - Exorcist
Goliath Mega-Cannon - Griffon Heavy Mortar Carrier - Hunter - Hydra Flak Tank
Legion Arquitor Bombard - Manticore Launcher Tank - Medusa Siege Gun
Rapier Armoured Carrier - Stalker - Whirlwind - Wyvern Suppression Tank
Superheavy
Tanks
Astraeus - Baneblade - Capitol Imperialis - Cerberus Heavy Tank Destroyer - Fellblade
Leviathan - Macharius Heavy Tank - Macrocarid Explorator - Malcador Heavy Tank
Mobile Cathedral - Mastodon - Ordinatus - Typhon Heavy Siege Tank
Skimmers Dawneagle Jetbike - Escher Cutter - Gyrfalcon Pattern Jetbike - Imperial Jetbike
Javelin Attack Speeder - Grav-Cutter - Grav-Rhino - Kharon - Kyzagan Assault Speeder
Land Speeder - Land Speeder Vengeance - Pulpit of Saint Holline's Basilica
Skorpius Hover Tank - Stormrider - Storm Speeder - Pallas Grav-Attack - Abeyant
Flyers Archaeocopter - Ares Gunship - Caestus Assault Ram - Container Transporter - Corvus Blackstar
Fire Raptor - Iron Eagle Gyrocopter - Nephilim Jetfighter - Orgus Flyer - Orion Gunship - Overlord Gunship
Sky Talon - Space Marine Landing Craft - Storm Eagle - Stormbird - Stormhawk - Chiropteran
Stormraven - Stormtalon - Stormwolf - Thunderhawk - Whispercutter - Valkyrie - Vendetta - Vulture
Fighters &
Bombers
Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Stormfang - Thunderbolt Fighter - Xiphon Interceptor
Spacecraft Aquila Lander - Arvus Lighter - Boarding Torpedo - Devourer Dropship - Drop Pod
Faustus Interceptor - Fury Interceptor - Gun-Cutter - Shark Assault Boat
Starhawk Bomber - Tetrarch Heavy Lander - Galaxy Troop Ship
Titans Imperial Knight - Warhound Scout Titan - Dire Wolf Heavy Scout Titan - Reaver Battle Titan
Warbringer Nemesis Titan - Warlord Battle Titan - Warmaster Heavy Battle Titan - Emperor Battle Titan
Vessels of the Imperium of Man
Spaceships
Space Station Space Station (The Phalanx - The Rock - Orbital Plate)
Battleships Battle-barge - Battleship (Gloriana) - Ark Mechanicus
Cruisers Light Cruiser (Imperial Navy - Adeptus Astartes - Adeptus Mechanicus)
Cruiser (Imperial Navy - Adeptus Mechanicus)
Strike Cruiser - Battlecruiser - Grand Cruiser
Escorts Escort (Imperial Navy - Adeptus Astartes)
Logistics Imperial Navy Logistic Ships - Adeptus Mechanicus Maintenance Ship
Dropships Devourer Dropship - Tetrarch Heavy Lander
Space Marine Landing Craft - Galaxy Troop Ship
Combat Spacecraft Boarding Torpedo - Fury Interceptor - Faustus Interceptor
Shark Assault Boat - Starhawk Bomber
Landships
Hiveships Mobile Hiveships
War Machines Ordinatus Minoris - Ordinatus Primaris
Mobile Commands Leviathan - Capitol Imperialis - Mobile Cathedral
Logistics Harvester - Macro-Hauler - Titan Train
Titans Warhound Scout Titan - Dire Wolf Heavy Scout Titan - Reaver Battle Titan
Warbringer Nemesis Titan - Warlord Battle Titan - Warmaster Heavy Battle Titan
Emperor Battle Titan
Troop Transports Spartan Assault Tank - Coronus Grav Carrier - Gorgon - Mastodon
Superheavy Tanks Typhon Heavy Siege Tank - Cerberus Heavy Tank Destroyer
Baneblade - Fellblade - Astraeus
Subterrenes Mole - Hellbore
Airships
Flying Fortress Storm Eagle - Fire Raptor - Marauder Bomber
Aerospace Vessels Orion Gunship - Thunderhawk - Stormbird - Overlord Gunship
Seaships
Oceanic Battleships Oceanic Battleship
Maritime Cruisers Maritime Cruiser
Submarines Harvester Submersible