Warcry/Tactics/Corvus Cabal: Difference between revisions

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[[File:CorvusCabal-Warcry.jpg|400px|right]]
'''"Pick Clean the Corpse!"''' A Lost Boys-Go-Metal tribe from the Shadow Realm of Ulgu who worship Chaos in the form of a crow called the Great Gatherer, and as such have a heavy crow theme going on.


'''"Pick Clean the Corpse!"''' A Lost Boys-Go-Metal tribe from the Shadow Realm of [[Ulgu]] who worship Chaos in the form of a crow called the Great Gatherer, and as such have a heavy crow theme going on.
[[File:CorvusCabal-Warcry.jpg|600px|right]]
==Faction Overview==
==Faction Overview==


===Pros===
===Pros===
*'''High Movement'''- Many of their fighters have above-average movement, and the ability to exploit or ignore vertical distance.
*'''Good'''' - generally considered one of the stronger of the 8 OG warbands in terms of power level.


===Cons===
===Cons===
*'''Weak bodied:''' are not durable
*'''Fly?:''' Despite their bird theming, no one can actually fly. Must spend dice so they climb well.


==Abilities Overview==
==Abilities Overview==


* '''[Double] Raven Dart''': Pick a visible enemy fighter within 8" of this fighter and roll a dice. On a 3-5, allocate 1 damage point to that fighter. On a 6, allocate a number of damage points to that fighter equal to the value of this ability. (Universal ability)
* '''[Double] Raven Dart''': Pick a visible enemy fighter within 8" of this fighter and roll a dice. On a 3-5, allocate 1 damage point to that fighter. On a 6, allocate a number of damage points to that fighter equal to the value of this ability. (Universal ability)
* '''[Double] Swift Climb''': Until the end of this fighter's activation, do not count the vertical distance moved when this fighter is climbing. (Elite ability)
**''Ability Commentary-''
* '''[Double] Harrying Raven''': Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make disengage actions. (Scout ability)
* '''[Double] Swift Climb''': Until the end of this fighter's activation, do not count the vertical distance moved when this fighter is climbing. (Spire Stalker)
* '''[Triple] Sweeping Attack''': The fighter makes a bonus move action. In addition, if the fighter finishes that move action 3" or more vertically lower than their starting position, they can make a bonus attack. (Agile ability)
**''Ability Commentary-''
* '''[Triple] Grisly Trophy''': Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter. (Leader ability)
* '''[Double] Harrying Raven''': Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make disengage actions. (Shadow Piercer and Cabalist with Familiar )
* '''[Quad] Death from Above''': This fighter makes a bonus move action and they can make a bonus attack action. Add 1 to the Strength characteristic if that attack action if the fighter finished the move action 3" or more vertically lower than their starting position. (Universal?? Hard to tell from pictures).
**''Ability Commentary-''
* '''[Triple] Sweeping Attack''': The fighter makes a bonus move action. In addition, if the fighter finishes that move action 3" or more vertically lower than their starting position, they can make a bonus attack. (Shrike Talon)
**''Ability Commentary-''
* '''[Triple] Grisly Trophy''': Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter. (Leader)
**''Ability Commentary-''
* '''[Quad] Death from Above''': This fighter makes a bonus move action and they can make a bonus attack action. Add 1 to the Strength characteristic if that attack action if the fighter finished the move action 3" or more vertically lower than their starting position. (Universal).
**''Ability Commentary-''


==Fighter's Overview==
==Fighters Overview==
'''''Shadow Peircer'''''
===Leader===
====Shadow Piercer====
*'''Stats''': Movement 5"; Toughness 4; Wounds 20; 185 Pts.
*'''Stats''': Movement 5"; Toughness 4; Wounds 20; 185 Pts.
*'''Rules:''' Leader Scout
*'''Rules:''' Leader Scout
*'''Weapons:'''
*'''Weapons:'''
**''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/5
**''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/5
*''Fighter Commentary''-
*''Fighter Commentary''- She is a must have model on the team as her role is to be a support and give your team mates more attack dice to roll with her [triple ability].


'''''Cabalist'''''
===Fighters===
====Cabalist====
*'''Stats''': Movement 5"; Toughness 3; Wounds 8; 65 Pts.
*'''Stats''': Movement 5"; Toughness 3; Wounds 8; 65 Pts.
*'''Rules:'''  
*'''Rules:'''  
Line 32: Line 44:
*''Fighter Commentary''-
*''Fighter Commentary''-


'''''Cabalist with Familiar'''''
====Cabalist with Familiar====
*'''Stats''': Movement 5"; Toughness 3; Wounds 8; 60 Pts.
*'''Stats''': Movement 5"; Toughness 3; Wounds 8; 60 Pts.
*'''Rules:''' Scout
*'''Rules:''' Scout
Line 39: Line 51:
*''Fighter Commentary''-
*''Fighter Commentary''-


'''''Cabalist with Spear'''''
====Cabalist with Spear====
*'''Stats''': Movement 5"; Toughness 3; Wounds 8; 75 Pts.
*'''Stats''': Movement 5"; Toughness 3; Wounds 8; 75 Pts.
*'''Rules:'''  
*'''Rules:'''  
*'''Weapons:'''
*'''Weapons:'''
**''Dagger''-Range 2"; Attacks 4; Strength 3; Damage 1/4
**''Dagger''-Range 2"; Attacks 4; Strength 3; Damage 1/4
*''Fighter Commentary''-
*''Fighter Commentary''- Use your leader to activate his [triple ability] to give the Cabalist with Spears more attack dice to fish for critical rolls of 4. Keep them and the leader close together and use your range to keep your distance between your enemies because you are still fragile models. 4 Attacks on a spear-wielder at this price is generally unseen in Warcry. A very good bargain. In conjunction with having Movement 5 in a game that prizes Movement highly means these fighters actually win games for you.


'''''Shrike Talon'''''
====Shrike Talon====
*'''Stats''': Movement 8"; Toughness 4; Wounds 20; 185 Pts.
*'''Stats''': Movement 8"; Toughness 4; Wounds 20; 185 Pts.
*'''Rules:''' Agile
*'''Rules:''' Agile
*'''Weapons:'''
*'''Weapons:'''
**''Dagger''-Range 1"; Attacks 5; Strength 4; Damage 2/4
**''Claws''-Range 1"; Attacks 5; Strength 4; Damage 2/4
*''Fighter Commentary''-
*''Fighter Commentary''-


'''''Spire Stalker'''''
====Spire Stalker====
*'''Stats''': Movement 5"; Toughness 4; Wounds 15; 140 Pts.
*'''Stats''': Movement 5"; Toughness 4; Wounds 15; 140 Pts.
*'''Rules:''' Champion, Elite
*'''Rules:''' Champion
*'''Weapons:'''
*'''Weapons:'''
**''Dagger''-Range 1"; Attacks 4; Strength 4; Damage 2/4
**''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/4
*''Fighter Commentary''-
*''Fighter Commentary''-


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==Minions, Thralls, and Allies==
==Minions, Thralls, and Allies==


{{Warcry Tactics}}
[[Category:Age of Sigmar]]
[[Category:Age of Sigmar]]
[[Category:Warcry]]
[[Category:Warcry]]
[[Category:Warcry/Tactics]]
[[Category:Warcry/Tactics]]

Latest revision as of 11:19, 23 June 2023

"Pick Clean the Corpse!" A Lost Boys-Go-Metal tribe from the Shadow Realm of Ulgu who worship Chaos in the form of a crow called the Great Gatherer, and as such have a heavy crow theme going on.

Faction Overview[edit]

Pros[edit]

  • High Movement- Many of their fighters have above-average movement, and the ability to exploit or ignore vertical distance.
  • Good' - generally considered one of the stronger of the 8 OG warbands in terms of power level.

Cons[edit]

  • Weak bodied: are not durable
  • Fly?: Despite their bird theming, no one can actually fly. Must spend dice so they climb well.

Abilities Overview[edit]

  • [Double] Raven Dart: Pick a visible enemy fighter within 8" of this fighter and roll a dice. On a 3-5, allocate 1 damage point to that fighter. On a 6, allocate a number of damage points to that fighter equal to the value of this ability. (Universal ability)
    • Ability Commentary-
  • [Double] Swift Climb: Until the end of this fighter's activation, do not count the vertical distance moved when this fighter is climbing. (Spire Stalker)
    • Ability Commentary-
  • [Double] Harrying Raven: Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make disengage actions. (Shadow Piercer and Cabalist with Familiar )
    • Ability Commentary-
  • [Triple] Sweeping Attack: The fighter makes a bonus move action. In addition, if the fighter finishes that move action 3" or more vertically lower than their starting position, they can make a bonus attack. (Shrike Talon)
    • Ability Commentary-
  • [Triple] Grisly Trophy: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter. (Leader)
    • Ability Commentary-
  • [Quad] Death from Above: This fighter makes a bonus move action and they can make a bonus attack action. Add 1 to the Strength characteristic if that attack action if the fighter finished the move action 3" or more vertically lower than their starting position. (Universal).
    • Ability Commentary-

Fighters Overview[edit]

Leader[edit]

Shadow Piercer[edit]

  • Stats: Movement 5"; Toughness 4; Wounds 20; 185 Pts.
  • Rules: Leader Scout
  • Weapons:
    • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Fighter Commentary- She is a must have model on the team as her role is to be a support and give your team mates more attack dice to roll with her [triple ability].

Fighters[edit]

Cabalist[edit]

  • Stats: Movement 5"; Toughness 3; Wounds 8; 65 Pts.
  • Rules:
  • Weapons:
    • Dagger-Range 1"; Attacks 4; Strength 3; Damage 1/3
  • Fighter Commentary-

Cabalist with Familiar[edit]

  • Stats: Movement 5"; Toughness 3; Wounds 8; 60 Pts.
  • Rules: Scout
  • Weapons:
    • Axe-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary-

Cabalist with Spear[edit]

  • Stats: Movement 5"; Toughness 3; Wounds 8; 75 Pts.
  • Rules:
  • Weapons:
    • Dagger-Range 2"; Attacks 4; Strength 3; Damage 1/4
  • Fighter Commentary- Use your leader to activate his [triple ability] to give the Cabalist with Spears more attack dice to fish for critical rolls of 4. Keep them and the leader close together and use your range to keep your distance between your enemies because you are still fragile models. 4 Attacks on a spear-wielder at this price is generally unseen in Warcry. A very good bargain. In conjunction with having Movement 5 in a game that prizes Movement highly means these fighters actually win games for you.

Shrike Talon[edit]

  • Stats: Movement 8"; Toughness 4; Wounds 20; 185 Pts.
  • Rules: Agile
  • Weapons:
    • Claws-Range 1"; Attacks 5; Strength 4; Damage 2/4
  • Fighter Commentary-

Spire Stalker[edit]

  • Stats: Movement 5"; Toughness 4; Wounds 15; 140 Pts.
  • Rules: Champion
  • Weapons:
    • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary-

General Tactics[edit]

Minions, Thralls, and Allies[edit]

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries