Warcry/Tactics/Cities of Sigmar

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Cities of Sigmar

Faction Overview[edit]

Released in 2021 book Sentinels of order, cities send a misfit bunch of humans, aelves and duardins come to the Eightpoints to do some covert actions in the name of Sigmar. They’re either the best of the best...or the most expendable of pawns.

Pros[edit]

  • You basically have free reign to use any loose Order units or miniatures you have laying around. Got a single Freeguild gunner, two old metal dwarves and a random elf? No problem.
  • High variety of possible units and unusual combinations will keep opponents on the back foot.
  • Each race/faction from CoS still fits their role; Humans are round-about good and have guns, duardin are tough as rock, aelves are aelves.
  • Can transfer your D&D party to Warcry, then kill them for catharsis.
  • Very ranged faction, with many shooter and spear options.

Cons[edit]

  • Like CoS normally, you have massive freedom but little specialization.
  • Rules for individual cities are more sparse than meaningful.
  • Teams lack cohesion and don't have any synergy.

Abilities Overview[edit]

General Abilities[edit]

  • [Double] Form Shieldwall: Fighters with the Bulwark runemark (AKA Freeguild Guards with sword and shield and Ironbreakers) get +1 Toughness when within 3" from this fighter. (Leader)
  • [Double] Forgefire: Pick 1 friendly fighter within 9" of this fighter. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by that fighter that have a Range characteristic of 3 or less. (leader)
  • [Tripple] Variable: (leader)
  • [Quad] Variable: (leader)
  • [Double] Variable:
  • [Double] Pulverising Strike: for the next attack action this fighter gets half the value of this ability added to the damage points for each hit and critical hit.
  • [Double] Rapid Redeploy: If within 1" this fighter can make a bonus Disengage action.
  • [Tripple] Cavalry Charge: After finishing the next move within 1" of an enemy fighter allocate damage points to it equal to the value of this ability.
  • [Triple] Volley of Shots: Add half of the value (rounded up) of the ability dice to the number of attacks of this fighter's next attack action against an enemy fighter that is more than 3" away.
  • [Quadruple] Variable.

Hammerhall[edit]

  • [Triple] For Sigmar and for Hammerhal!: Can be used only by a fighter that already killed an enemy fighter this turn. Fighters within 6" from that fighter get +1 attack to their weapons with range 3 or less. (Leader)
  • [Quadruple] Twin-tailed Comet: Do damage to a visible enemy fighter anywhere on the battlefield, roll the number of dice equal to the value of this ability. on the roll 2+ do 3 damage to the target. (Leader, mystic.)
  • [Double] Reclaim for Sigmar: This fighter gets +1 Strength and Attacks to all their weapons with range 3 or less when within 3" from any objective.
  • [Quadruple] Righteous Purpose: Both this fighter and another one within 3" get a free attack action with a weapon with range 3 or less.

Hallowheart[edit]

  • [Triple] Warding Brand : Add half the value of this ability to the Toughness of friendly fighters within 6" of this fighter until the end of the battle round. (Leader)
  • [Quadruple] Ignite Weapons: Add 1 attack to Attack actions made by friendly fighters within 6" of this fighter until the end of the battle round. (Leader)
  • [Double] Imbue with Eldritch Energy: Decrease the damage and critical damage of of attack actions that target this fighter by 1 to a minimum of 1, until the end of this battle round.
  • [Quadruple] Arcane Channeling: Roll half the value of this ability in dice on a 4+ gain 1 additional wild dice next hero phase.

Anvilgard[edit]

  • [Triple] Make an Example of the Weak: Pick a friendly fighter close to this fighter. That fighter is then taken down. Then, improve Attacks and Strength of melee attack actions made by friendly fighters in an area around this fighter until the end of the battle round. (Leader)
  • [Quadruple] Vitriolic Spray: Do damage to an enemy fighter close to this fighter based on a dice roll. Also decrease the Toughness characteristic of that enemy fighter for the rest of the battle round. (Leader, Mystic runemark)
  • [Double] Merciless Raiders: In the first battle round, improve Attacks of melee attacks actions and the Move characteristic of this fighter.
  • [Quadruple] Show no Mercy: Make a bonus attack action. If the target of the attack action is wounded, improve the damage of each hit and critical hit of that attack action.

The Living city[edit]

  • [Triple] Ambush : In the first battle round, improve the Attacks of attack actions by friendly fighters in an area around this fighter until the end of the battle round. (Leader)
  • [Quadruple] Lifesurge: Remove damage points based on the roll of multiple dice from a friendly fighter in medium range of this fighter. (Leader, Mystic runemark)
  • [Double] Hunters of the Hidden Paths: Improve the Move characteristic of the next move action this fighter makes this activation based on the value of the dice rolled for this ability.
  • [Quadruple] Strike and Melt Away: Make a bonus attack action with this fighter. Then make a bonus move or disengage action.

Graywater Fastness[edit]

  • [Triple] Rune of Unfaltering Aim: Improve the damage of each hit and critical hit of ranged attack actions of friendly fighters in an area around this fighter until the end of the battle round. (Leader, Priest runemark)
  • [Quadruple] Descending Ash Cloud: Decrease Attacks of attack actions made by enemy fighters while they are in medium range of this fighter. (Leader, Mystic runemark)
  • [Double] Greywater Welcome: In the first battle round, this fighter makes a bonus ranged attack action.
  • [Quadruple] Runic Munitions : This fighter makes a bonus ranged attack action. Improve the Strength of that attack action based on the value of the dice rolled for this ability.

The Phoenicium[edit]

  • [Triple] Blessing of the Ur-Phoenix: Improve the Toughness characteristic of friendly fighters in an area around this fighter until the end of the battle round. (Leader)
  • [Quadruple] Golden Mist: Remove damage points based on the value of the dice rolled for this ability to friendly fighters in an area around this fighter. (Leader, Mystic Runemark))
  • [Double] Vengeful Revenant: If a friendly fighter has been taken down this battle round, this fighter makes a bonus melee attack action.
  • [Quadruple] Witness to Destiny: This fighter makes a bonus attack action. Also, decrease damage from hits and critical hits of attack actions that target this fighter for the rest of the battle round.

Tempest's Eye[edit]

  • [Triple] Swift as the Wind: Improve the Move characteristic of friendly fighters in an area around this fighter until the end of the battle round. (Leader)
  • [Quadruple] Summon Eagle Strike: Do damage to a visible enemy fighter anywhere on the map based on a dice roll. Also decrease that enemy fighter’s Move characteristic for the rest of the battle round. (Leader, Mystic runemark))
  • [Double] Outriders of the Realms: Can only be used in the first battle round. The fighter makes a bonus move action based on the value of the dice rolled for the ability.
  • [Quadruple] Outmaneuvre the Fore: A number of visible friendly fighters in an area around this fighter can make bonus move or bonus disengage actions.

Fighter's Overview[edit]

  • stats need to be added for some entries.

Leader / Hero[edit]

Freeguild[edit]

  • Battlemage
    • Stats: Movement 4", Toughness 3, Wounds 22; 175 Pts.
      • Rule: Leader, Mystic
      • Weapons:
        • Ranged - Range 3"-7", Attacks 2, Strength 3, Damage 3/6
        • Stave - Range 2", Attacks 3, Strength 3, Damage 1/4
    • Fighter Commentary:
  • Freeguild General
    • Stats: Movement 4", Toughness 4, Wounds 22; 180 Pts.
      • Rule: Leader
      • Weapons:
        • Sword - Range 1", Attacks 4, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Freeguild Champion
    • Stats: Movement 4", Toughness 4, Wounds 20; 175 Pts.
      • Rule: Leader, Destroyer
      • Weapons:
        • Sword - Range 1", Attacks 4, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Freeguild Sergeant
    • Stats: Movement 4", Toughness 3, Wounds 20; 130 Pts.
      • Rule: Leader
      • Weapons:
        • Sword - Range 1", Attacks 3, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Marksman with Repeater Handgun
    • Stats: Movement 4", Toughness 3, Wounds 20; 145 Pts.
      • Rule: Leader, Scout
      • Weapons:
        • Bow - Range 3-12", Attacks 3, Strength 4, Damage 1/3
        • Sword - Range 1", Attacks 3, Strenth 3, Damage 1/3
    • Fighter Commentary:
  • Marksman with Long Rifle
    • Stats: Movement 4", Toughness 3, Wounds 20; 200 Pts.
      • Rule: Leader
      • Weapons:
        • Bow - Range 6-20", Attacks 1, Strength 4, Damage 4/10
        • Sword - Range 1", Attacks 3, Strength 3, Damage 1/3
    • Fighter Commentary:
  • Sharpshooter with G-L and B
    • Stats: Movement 10", Toughness 3, Wounds 30; 245 Pts.
      • Rule: (leader, mounted)
      • Weapons:
        • Bow - Range 3"-9", Attacks 2, Strength 6, Damage 2/5
        • Sword - Range 1", Attacks 3, Strength 3, Damage 2/4
    • Fighter Commentary:
  • Perceptor
    • Stats: Movement 8", Toughness 5, Wounds 32; 250 Pts.
      • Rule: (leader, mounted)
      • Weapons:
        • Sword - Range 1", Attacks 4, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Prophet
    • Stats: Movement 4", Toughness 4, Wounds 20; 130 Pts.
      • Rule: (leader)
      • Weapons:
        • Stave - Range 1", Attacks 4, Strength 3, Damage 2/4
    • Fighter Commentary:

Guard[edit]

  • Sorceress
    • Stats: Movement 5", Toughness 3, Wounds 20; 175 Pts.
      • Rule: Leader, Mystic
      • Weapons:
        • Blast - Range 3"-7", Attacks 2, Strength 3, Damage 3/6
        • Club - Range 2", Attacks 3, Strength 3, Damage 1/4
    • Fighter Commentary:
  • Lordling
    • Stats: Movement 5", Toughness 4, Wounds 16; 135 Pts.
      • Rule: Leader, Bulwark
      • Weapons:
        • Name - Range 1", Attacks 3, Strength 3, Damage 2/4
    • Fighter Commentary:
  • Draich Master
    • Stats: Movement 5", Toughness 4, Wounds 20; 180 Pts.
      • Rule: Leader, Destroyer
      • Weapons:
        • Name - Range 1", Attacks 4, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Captain of the Black Guard
    • Stats: Movement 5", Toughness 4, Wounds 20; 170 Pts.
      • Rule: Leader
      • Weapons:
        • Axe - Range 2", Attacks 4, Strength 3, Damage 2/4
    • Fighter Commentary:
  • Dread Knight
    • Stats: Movement 8", Toughness 5, Wounds 30; 235 Pts.
      • Rule: Leader, Elite, Mount
      • Weapons:
        • Name - Range 1", Attacks 4, Strength 3, Damage 2/4
    • Fighter Commentary:
  • Drakespawn Knight
    • Stats: Movement 8", Toughness 5, Wounds 20; 180 Pts.
      • Rule: Leader, Mount
      • Weapons:
        • Name - Range 2", Attacks 3, Strength 3, Damage 2/4
    • Fighter Commentary:

Dwarven[edit]

  • Warden King
    • Stats: Movement 3", Toughness 5, Wounds 25; 195 Pts.
      • Rule: Leader, Bulwark
      • Weapons:
        • Hammer - Range 1", Attacks 4, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Runelord
    • Stats: Movement 3", Toughness 4, Wounds 25; 170 Pts.
      • Rule: Leader, Priest
      • Weapons:
        • Hammer - Range 1", Attacks 3, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Cogsmith
    • Stats: Movement 3", Toughness 4, Wounds 25; 185 Pts.
      • Rule: Leader
      • Weapons:
        • Ranged - Range 3"-12", Attacks 2, Strength 4, Damage 2/4
        • Axe - Range 1", Attacks 3, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Ironbeard with Drakefire Pistol and Cinderblast Bomb
    • Stats: Movement 3", Toughness 4, Wounds 22; 175 Pts.
      • Rule: Leader
      • Weapons:
        • Ranged - Range 8", Attacks 3, Strength 3, Damage 1/3
        • Explosion - Range 3-5", Attacks 2, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Keeper of the Gate
    • Stats: Movement 3", Toughness 4, Wounds 22; 175 Pts.
      • Rule: Leader, Destroyer
      • Weapons:
        • Hammer - Range 1", Attacks 4, Strength 4, Damage 2/5
    • Fighter Commentary:
  • Ironwarden with Grudgehammer Torpedo
    • Stats: Movement 3", Toughness 4, Wounds 22; 190 Pts.
      • Rule: Leader
      • Weapons:
        • Bow - Range 3-16", Attacks 2, Strength 5, Damage 2/5
        • Unarmed - Range 1", Attacks 3, Strength 3, Damage 1/3
    • Fighter Commentary:
  • Old Guard with Ancestral weapon and Gromril shield
    • Stats: Movement 3", Toughness 5, Wounds 22; 175 Pts.
      • Rule: Leader, Bulwark
      • Weapons:
        • Name - Range 1", Attacks 4, Strength 3, Damage 2/4
    • Fighter Commentary:

High Elven[edit]

  • Assasin
    • Stats: Movement 6", Toughness 3, Wounds 22; 175 Pts.
      • Rule: Leader
      • Weapons:
        • Dagger - Range 1", Attacks 5, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Shadow Walker
    • Stats: Movement 5", Toughness 3, Wounds 16; 150 Pts.
      • Rule: Leader, Scout
      • Weapons:
        • Ranged - Range 3"-16", Attacks 3, Strength 3, Damage 1/3
        • Sword - Range 1", Attacks 3, Strength 3, Damage 2/4
    • Fighter Commentary:
  • Dark Rider Herald
    • Stats: Movement 10", Toughness 4, Wounds 26; 230 Pts.
      • Rule: Leader, Agile, Mount
      • Weapons:
        • Ranged - Range 3"-12", Attacks 3, Strength 3, Damage 1/3
        • Axe - Range 1", Attacks 3, Strength 3, Damage 2/4
    • Fighter Commentary:
  • Black Arc Fleetmaster
    • Stats: Movement 5", Toughness 3, Wounds 22; 150 Pts.
      • Rule: Leader
      • Weapons:
        • Sword - Range 1", Attacks 4, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Black Arc Reaver
    • Stats: Movement 5", Toughness 3, Wounds 16; 125 Pts.
      • Rule: Leader
      • Weapons:
        • Sword - Range 1", Attacks 4, Strength 3, Damage 2/4
    • Fighter Commentary:
  • Keeper of the Flame
    • Stats: Movement 5", Toughness 4, Wounds 20; 180 Pts.
      • Rule: Leader
      • Weapons:
        • Axe - Range 2", Attacks 4, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Anointed
    • Stats: Movement 5", Toughness 4, Wounds 22; 190 Pts.
      • Rule: Leader
      • Weapons:
        • Axe - Range 2", Attacks 4, Strength 4, Damage 2/5
    • Fighter Commentary:

Tree Elven[edit]

  • Nomad Prince
    • Stats: Movement 5", Toughness 4, Wounds 22; 185 Pts.
      • Rule: Leader, Bulwark
      • Weapons:
        • Claws - Range 6"-20", Attacks 2, Strength 3, Damage 1/2
        • Spear - Range 2", Attacks 4, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Eternal Warden
    • Stats: Movement 5", Toughness 4, Wounds 16; 145 Pts.
      • Rule: Leader, Bulwark
      • Weapons:
        • Sword - Range 1", Attacks 4, Strength 3, Damage 2/4
    • Fighter Commentary:
  • Wildwood Warden
    • Stats: Movement 5", Toughness 3, Wounds 16; 140 Pts.
      • Rule: Leader, Destroyer
      • Weapons:
        • Axe - Range 1", Attacks 4, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Wild Hunter
    • Stats: Movement 10", Toughness 3, Wounds 26; 200 Pts.
      • Rule: Leader, Elite, Mount
      • Weapons:
        • Sword - Range 1", Attacks 4, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Handmaiden of the thorn
    • Stats: Movement 10", Toughness 3, Wounds 26; 200 Pts.
      • Rule: Leader, Mystic, Mount
      • Weapons:
        • Spear - Range 8", Attacks 3, Strength 3, Damage 2/4
    • Fighter Commentary:
  • High Sister
    • Stats: Movement 5", Toughness 3, Wounds 16; 170 Pts.
      • Rule: Leader, Scout
      • Weapons:
        • Ranged - Range 3"-16", Attacks 3, Strength 4, Damage 1/3
        • Sword - Range 1", Attacks 3, Strength 3, Damage 2/4
    • Fighter Commentary:

Fighter[edit]

Freeguild[edit]

  • Freeguild Guard with Sword and Shield
    • Stats: Movement 4", Toughness 4, Wounds 10; 80 Pts.
      • Rule: Bulwark
      • Weapons:
        • Sword - Range 1", Attacks 3, Strength 3, Damage 1/3
    • Fighter Commentary:
  • Freeguild Guard with Spear
    • Stats: Movement 4", Toughness 3, Wounds 10; 65 Pts.
      • Rule:
      • Weapons:
        • Spear - Range 2", Attacks 3, Strength 3, Damage 1/4
    • Fighter Commentary:
  • Freeguild Guard with Halberd
    • Stats: Movement 4", Toughness 3, Wounds 10; 75 Pts.
      • Rule:
      • Weapons:
        • Axe - Range 2", Attacks 3, Strength 4, Damage 1/4
    • Fighter Commentary:
  • Freeguild Greatsword
    • Stats: Movement 4", Toughness 4, Wounds 10; 95 Pts.
      • Rule: Destroyer
      • Weapons:
        • Sword - Range 1", Attacks 3, Strength 3, Damage 2/4
    • Fighter Commentary:
  • Freeguild Handgunner
    • Stats: Movement 4", Toughness 3, Wounds 10; 80 Pts.
      • Rule: Scout
      • Weapons:
        • Bow - Range 3-12", Attacks 2, Strength 4, Damage 1/3
        • Sword - Range 1", Attacks 2, Strength 3, Damage 1/2
    • Fighter Commentary:
  • Freeguild Crossbowman
    • Stats: Movement 4", Toughness 3, Wounds 10; 80 Pts.
      • Rule: Scout
      • Weapons:
        • Bow - Range 3-16", Attacks 2, Strength 3, Damage 1/3
        • Sword - Range 1", Attacks 2, Strength 3, Damage 1/2
    • Fighter Commentary:
  • Freeguild Pistoler
    • Stats: Movement 10", Toughness 3, Wounds 20; 140 Pts.
      • Rule: Agile, Mount
      • Weapons:
        • Name - Range 8", Attacks 3, Strength 3, Damage 1/3
    • Fighter Commentary:
  • Freeguild Outrider
    • Stats: Movement 10", Toughness 3, Wounds 20; 165 Pts.
      • Rule: Agile, Mount
      • Weapons:
        • Name - Range 3"-12", Attacks 3, Strength 4, Damage 1/3
        • Name - Range 1", Attacks 3, Strength 3, Damage 1/4
    • Fighter Commentary:
  • Demigryph Knight
    • Stats: Movement 8", Toughness 5, Wounds 22; 185 Pts.
      • Rule: Elite, Mount
      • Weapons:
        • Name - Range 2", Attacks 3, Strength 3, Damage 2/5
    • Fighter Commentary:
  • Flagellant
    • Stats: Movement 4", Toughness 3, Wounds 10; 65 Pts.
      • Rule:
      • Weapons:
        • Name - Range 1", Attacks 4, Strength 3, Damage 1/3
    • Fighter Commentary:

Guard[edit]

  • Dreadspear
    • Stats: Movement 5", Toughness 4, Wounds 8; 80 Pts.
      • Rule: Bulwark
      • Weapons:
        • Name - Range 2", Attacks 2, Strength 3, Damage 1/4
    • Fighter Commentary:
  • Bleaksword
    • Stats: Movement 5", Toughness 4, Wounds 8; 80 Pts.
      • Rule: Bulwark
      • Weapons:
        • Name - Range 1", Attacks 3, Strength 3, Damage 1/3
    • Fighter Commentary:
  • Executioner
    • Stats: Movement 5", Toughness 4, Wounds 10; 115 Pts.
      • Rule: Destroyer
      • Weapons:
        • Name - Range 1", Attacks 4, Strength 3, Damage 2/4
    • Fighter Commentary:
  • Darkshard
    • Stats: Movement 5", Toughness 3, Wounds 8; 75 Pts.
      • Rule: Scout
      • Weapons:
        • Name - Range 3"-12", Attacks 2, Strength 3, Damage 1/3
        • Name - Range 1", Attacks 2, Strength 3, Damage 1/2
    • Fighter Commentary:
  • Black Guard
    • Stats: Movement 5", Toughness 4, Wounds 10; 105 Pts.
      • Rule:
      • Weapons:
        • Axe - Range 2", Attacks 3, Strength 3, Damage 2/4
    • Fighter Commentary:

Dwarven[edit]

  • Ironbreaker
    • Stats: Movement 3", Toughness 5, Wounds 12; 95 Pts.
      • Rule: Bulwark
      • Weapons:
        • Hammer - Range 1", Attacks 3, Strength 3, Damage 1/3
    • Fighter Commentary:
  • Hammerer
    • Stats: Movement 3", Toughness 4, Wounds 12; 110 Pts.
      • Rule: Destroyer
      • Weapons:
        • Hammer - Range 1", Attacks 3, Strength 4, Damage 2/5
    • Fighter Commentary:
  • Irondrake
    • Stats: Movement 3", Toughness 4, Wounds 12; 95 Pts.
      • Rule: Scout
      • Weapons:
        • Ranged - Range 3-12", Attacks 2, Strength 3, Damage 1/4
        • Unarmed - Range 1", Attacks 2, Strength 3, Damage 1/2
    • Fighter Commentary:
  • Longbeard with AW and GS
    • Stats: Movement 3", Toughness 5, Wounds 12; 115 Pts.
      • Rule: Bulwark
      • Weapons:
        • Hammer - Range 1", Attacks 3, Strength 3, Damage 2/4
    • Fighter Commentary:
  • Longbeard with AGA
    • Stats: Movement 3", Toughness 4, Wounds 12; 105 Pts.
      • Rule: Destroyer
      • Weapons:
        • Axe - Range 1", Attacks 3, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Gyrocopter
    • Stats: Movement 12", Toughness 4, Wounds 22; 220 Pts.
      • Rule: Fly
      • Weapons:
        • Ranged - Range 3"-12", Attacks 2, Strength 4, Damage 1/3
        • Blast - Range 1", Attacks 2, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Gyrobomber
    • Stats: Movement 10", Toughness 4, Wounds 25; 245 Pts.
      • Rule: Fly
      • Weapons:
        • Ranged - Range 3"-16", Attacks 3, Strength 4, Damage 1/3
        • Blast - Range 1", Attacks 3, Strength 5, Damage 2/4
    • Fighter Commentary:

High Elven[edit]

  • Shadow Warrior
    • Stats: Movement 5", Toughness 3, Wounds 8; 90 Pts.
      • Rule: Scout
      • Weapons:
        • Ranged - Range 3"-16", Attacks 2, Strength 3, Damage 1/3
        • Sword - Range 1", Attacks 3, Strength 3, Damage 1/3
    • Fighter Commentary:
  • Dark Rider
    • Stats: Movement 10", Toughness 4, Wounds 18; 175 Pts.
      • Rule: Agile, Mount
      • Weapons:
        • Ranged - Range 3"-12", Attacks 2, Strength 3, Damage 1/3
        • Spear - Range 2", Attacks 3, Strength 3, Damage 1/4
    • Fighter Commentary:
  • Black Arc Corsair with VB and RH
    • Stats: Movement 5", Toughness 3, Wounds 8; 80 Pts.
      • Rule: Scout
      • Weapons:
        • Ranged - Range 8", Attacks 2, Strength 3, Damage 1/2
        • Sword - Range 1", Attacks 3, Strength 3, Damage 1/3
    • Fighter Commentary:
  • Black Arc Corsair with VB and WC
    • Stats: Movement 5", Toughness 3, Wounds 8; 65 Pts.
      • Rule:
      • Weapons:
        • Sword - Range 1", Attacks 4, Strength 3, Damage 1/3
    • Fighter Commentary:
  • Phoenix Guard
    • Stats: Movement 5", Toughness 4, Wounds 10; 115 Pts.
      • Rule:
      • Weapons:
        • Axe - Range 2", Attacks 3, Strength 4, Damage 2/4
    • Fighter Commentary:

Tree Elven[edit]

  • Eternal Guard
    • Stats: Movement 5", Toughness 4, Wounds 8; 90 Pts.
      • Rule: Bulwark
      • Weapons:
        • Spear - Range 2", Attacks 3, Strength 3, Damage 1/4
    • Fighter Commentary:
  • Wildwood Ranger
    • Stats: Movement 5", Toughness 3, Wounds 8; 85 Pts.
      • Rule: Destroyer
      • Weapons:
        • Axe - Range 1", Attacks 3, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Wild Rider
    • Stats: Movement 10", Toughness 3, Wounds 18; 145 Pts.
      • Rule: Elite, Mount
      • Weapons:
        • Spear - Range 2", Attacks 3, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Sister of the Thorn
    • Stats: Movement 10", Toughness 3, Wounds 18; 125 Pts.
      • Rule: Mount
      • Weapons:
        • Spear - Range 8", Attacks 2, Strength 3, Damage 1/4
    • Fighter Commentary:
  • Sister of the Watch
    • Stats: Movement 5", Toughness 3, Wounds 8; 105 Pts.
      • Rule: Scout
      • Weapons:
        • Ranged - Range 3"-16", Attacks 2, Strength 4, Damage 1/3
        • Sword - Range 1", Attacks 3, Strength 3, Damage 1/3
    • Fighter Commentary:

Minions, Thralls, and Allies[edit]

General Tactics[edit]

Other Helpful Bits[edit]

Example Builds[edit]

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries