Phelynx: Difference between revisions
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==Overview== | ==Overview== | ||
They resemble some kind of weird mashup between a lizard, a cat and the face of a [[skaven|giant rat]], and are always used as the personal attack dogs for the [[Wyld Runner]]s whenever they are off for a hunt. | They resemble some kind of weird mashup between a lizard, a cat and the face of a [[skaven|giant rat]], and are always used as the personal attack dogs for the [[Wyld Runner]]s whenever they are off for a hunt. | ||
They are quite colourful creatures, ranging from vivid blue, to green, purple and orange and are venomous to boot, so even the slightest nibble can bring down the largest of folks. They usually hunt in packs of four to twelve, one or three for each Wyld Runner possibly. | They are quite colourful creatures, ranging from vivid blue, to green, purple and orange and are venomous to boot, so even the slightest nibble can bring down the largest of folks. They usually hunt in packs of four to twelve, one or three for each Wyld Runner possibly. | ||
==Crunch== | ==Crunch== | ||
On Necromunda, they are the Wyld Runner’s personal retinue, and up to three of these bizarre lizard-cat hybrids can be fielded alongside the Prospect as a single crew slot altogether. | On Necromunda, they are the Wyld Runner’s personal retinue, and up to three of these bizarre lizard-cat hybrids can be fielded alongside the Prospect as a single crew slot altogether. | ||
Even though they’re packing a respectable 6” Movement, the Phelynx lacks the [[Phyrr Cat]]’s extended leash range, so it’ll need to be activated after its owner moves to avoid risking a Nerve test and becoming broken. It shines in a defensive screening role, bogging down the midfield and standing between potential enemy chargers and squishier ranged Escher fighters. | Even though they’re packing a respectable 6” Movement, the Phelynx lacks the [[Phyrr Cat]]’s extended leash range, so it’ll need to be activated after its owner moves to avoid risking a Nerve test and becoming broken. It shines in a defensive screening role, bogging down the midfield and standing between potential enemy chargers and squishier ranged Escher fighters. | ||
Their two attacks aren’t particularly threatening, with Strength 3 on a 4+, but the possibility of Toxin applied on a 6+ hit roll will still give enemy champions a bit of pause. Also remember that the Phelynx’s attacks are all Reckless, so when attacking with a pair of them be sure to angle their vision arcs to prevent friendly fire. | Their two attacks aren’t particularly threatening, with Strength 3 on a 4+, but the possibility of Toxin applied on a 6+ hit roll will still give enemy champions a bit of pause. Also remember that the Phelynx’s attacks are all Reckless, so when attacking with a pair of them be sure to angle their vision arcs to prevent friendly fire. |
Revision as of 06:51, 4 June 2023
The Phelynx are cat-like monstrosities, that Necromunda's House Escher use to attack their enemies with.
Overview
They resemble some kind of weird mashup between a lizard, a cat and the face of a giant rat, and are always used as the personal attack dogs for the Wyld Runners whenever they are off for a hunt.
They are quite colourful creatures, ranging from vivid blue, to green, purple and orange and are venomous to boot, so even the slightest nibble can bring down the largest of folks. They usually hunt in packs of four to twelve, one or three for each Wyld Runner possibly.
Crunch
On Necromunda, they are the Wyld Runner’s personal retinue, and up to three of these bizarre lizard-cat hybrids can be fielded alongside the Prospect as a single crew slot altogether.
Even though they’re packing a respectable 6” Movement, the Phelynx lacks the Phyrr Cat’s extended leash range, so it’ll need to be activated after its owner moves to avoid risking a Nerve test and becoming broken. It shines in a defensive screening role, bogging down the midfield and standing between potential enemy chargers and squishier ranged Escher fighters.
Their two attacks aren’t particularly threatening, with Strength 3 on a 4+, but the possibility of Toxin applied on a 6+ hit roll will still give enemy champions a bit of pause. Also remember that the Phelynx’s attacks are all Reckless, so when attacking with a pair of them be sure to angle their vision arcs to prevent friendly fire.
Necromunda: House Escher | |
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Command: | Gang Queen - Gang Matriarch |
Troops: | Chymist - Death-Maiden - Gang Sister Little Sister - Shivver - Wyld Runner |
Beasts: | Khimerix - Phelynx - Phyrr Cat |
Vehicles: | Cargo-8 Ridgehauler - Chronos Pattern Ironcrawler - Escher Cutter |
Hired Guns & Neutrals: |
Agitator - Ammo-Jack - Beastwrangler - Bone Scrivener Brute-Handler - Chem Dealer - Corpse Grinder - Dome Runner Gang Lookout - Gun-smyth - Hive Scum - Jagerkin Outland Beastmaster - Krieg Mester - Master Nautican Pale Consort - Relicmonger - Rogue Doc - Scabber - Scalies Slopper - Servitor-Ogryn - Subnautican - Syphonite - Pit Slave Propagandist - Spyrer - Bounty Hunter |