Little Sister

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The most feminine of meatshields.

No not the ones from Bioshock. Little Sisters are the Juves of House Escher's Underhive gangs.

Overview[edit]

A Little Sister becomes a Little Sister after she gives up working in the House's hab-factories or chem-domes and joins the team. Those who survive their first fight, might even earn a permanent place among their Gang Sisters.

As they have very little experience and as green as grass, a typical Escher gang troupe like all gang troupes, typically has one Juve amongst its ranks to properly learn from her seniors.

Due to their lower rank, they are are only entrusted with the most basic of weaponry, this includes a Fighting Knife, Stub Gun, Laspistol and a selection of Frags, Kraks and Choke Gas Grenades.

Crunch[edit]

On Necromunda, they are your standard Juve; bad stats and bad weapons, but cheap enough that it doesn’t matter. Treat them as an Imperial Guard player would treat their Whiteshield Conscripts. That is, turn them into meatshields to catch the bullet so more important units can accomplish their goals without being hindered by things like 'wounds' and 'death'. So best to keep them cheap as hell and flood the table.

Necromunda: House Escher
Command: Gang Queen - Gang Matriarch
Troops: Chymist - Death-Maiden - Gang Sister
Little Sister - Shivver - Wyld Runner
Beasts: Khimerix - Phelynx - Phyrr Cat
Vehicles: Cargo-8 Ridgehauler - Chronos Pattern Ironcrawler - Escher Cutter
Hired Guns
& Neutrals:
Agitator - Ammo-Jack - Beastwrangler - Bone Scrivener
Brute-Handler - Chem Dealer - Corpse Grinder - Dome Runner
Gang Lookout - Gun-smyth - Hive Scum - Jagerkin
Outland Beastmaster - Krieg Mester - Master Nautican
Pale Consort - Relicmonger - Rogue Doc - Scabber - Scalies
Slopper - Servitor-Ogryn - Subnautican - Syphonite - Pit Slave
Propagandist - Spyrer - Bounty Hunter