Tomb World: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
No edit summary
Line 3: Line 3:
A '''Tomb World''' is a planet with a [[Necron]] tomb on it (and by "on" we mean "in").
A '''Tomb World''' is a planet with a [[Necron]] tomb on it (and by "on" we mean "in").


The Necrontyr Empire once spanned the galaxy, but after the Wars of Succession, the disastrous [[War in Heaven]], the biotransference into [[Necron]] bodies, and the sharding of the [[C'tan]], the empire was left weak and the galaxy was a mess. The Necrons thus decided to go to sleep and let things settle down, so they sought refuge in great tombs, preparing to wake up in sixty million years' time to retake a healed galaxy.
The Necrontyr Empire once spanned the galaxy, but after the Wars of Succession, the disastrous [[War in Heaven]], the biotransference into [[Necron]] bodies, and the sharding of the [[C'tan]], the empire was left weak and the galaxy was a mess. The Necrons thus decided to go to sleep and let things settle down, so they sought refuge in great tombs, preparing to wake up in sixty million years' time to retake a healed galaxy.


In that time, the galaxy didn't just stop moving; since the vast majority of the inhabitants of the galaxy (basically everyone but the [[Eldar]], who were too busy having orgies/staying away from Slaanesh to remember them) never heard of the Necrons, they didn't know to check for them when settling planets, and so any inhabited planet (and any uninhabited planet, for that matter) could be a Tomb World. However, as of the 41st Millennium, the sixty million years are up, and the Necrons are starting to wake back up. Most of them are not keen on sharing their world with the upstarts who have moved in during their slumber.  
In that time, the galaxy didn't just stop moving; since the vast majority of the inhabitants of the galaxy (basically everyone but the [[Eldar]], who were too busy having orgies/staying away from Slaanesh to remember them) never heard of the Necrons, they didn't know to check for them when settling planets, and so any inhabited planet (and any uninhabited planet, for that matter) could be a Tomb World. However, as of the 41st Millennium, the sixty million years are up, and the Necrons are starting to wake back up. Most of them are not keen on sharing their world with the upstarts who have moved in during their slumber.


For the unlucky traveler who finds him or herself confined to a tomb world, the list of benefits is a short one, but there are at least a couple. Firstly, the world is unlikely to come under threat by the [[Tyranids]] or the forces of [[Chaos]]. In the case of the former, the space-vermin consistently take pains to stay clear of Necron domains and especially of any potential engagements, as any prospective biomass to be gained is extremely limited since everything is Blackstone and Necrodermis, whereas combat will only result in a loss as [[Annihilator Beam|there's simply no out-evolving weaponry that destroys its targets at the atomic level]]. In the case of the latter, while Chaos has certainly been known to attack Necron holdings, when this happens it is typically with intent to destroy some or all of the world and not of conquest. As with the Tyranids, Chaos will typically bypass Tomb Worlds whenever they can, if for no other reason than, even for Space Marines, you're hard-pressed to find a harder target to hit in 40k than one controlled by the Necrons. Furthermore, Necron technology tends to nullify any Warpfuckery that the slaves of chaos would normally employ. So to warrant an attack, the location itself has to be seen as a severe, operational threat to the larger aims of Chaos, and requiring a planned, dedicated, and highly-coordinated strike to neutralize it, as was the case with [[Abaddon|Abaddon]]'s targeting of the various Necron pylons around the [[Cadia]] system in the lead-up to the 13th Black Crusade.  
For the unlucky traveler who finds him or herself confined to a tomb world, the list of benefits is a short one, but there are at least a couple. Firstly, the world is unlikely to come under threat by the [[Tyranids]] or the forces of [[Chaos]]. In the case of the former, the space-vermin consistently take pains to stay clear of Necron domains and especially of any potential engagements, as any prospective biomass to be gained is extremely limited since everything is Blackstone and Necrodermis, whereas combat will only result in a loss as [[Annihilator Beam|there's simply no out-evolving weaponry that destroys its targets at the atomic level]]. In the case of the latter, while Chaos has certainly been known to attack Necron holdings, when this happens it is typically with intent to destroy some or all of the world and not of conquest. As with the Tyranids, Chaos will typically bypass Tomb Worlds whenever they can, if for no other reason than, even for Space Marines, you're hard-pressed to find a harder target to hit in 40k than one controlled by the Necrons. Furthermore, Necron technology tends to nullify any Warpfuckery that the slaves of chaos would normally employ. So to warrant an attack, the location itself has to be seen as a severe, operational threat to the larger aims of Chaos, and requiring a planned, dedicated, and highly-coordinated strike to neutralize it, as was the case with [[Abaddon|Abaddon]]'s targeting of the various Necron pylons around the [[Cadia]] system in the lead-up to the 13th Black Crusade.


==Notable Tomb Worlds==
==Notable Tomb Worlds==
Line 13: Line 13:
*'''[[Kaurava System|Kaurava 3]]:''' destroyed by [[Gorgutz 'Ead 'Unter]].
*'''[[Kaurava System|Kaurava 3]]:''' destroyed by [[Gorgutz 'Ead 'Unter]].
*'''[[Kronus]]:''' Destroyed by [[Blood Ravens|Blud Rehvens]].
*'''[[Kronus]]:''' Destroyed by [[Blood Ravens|Blud Rehvens]].
*'''[[Cato Sicarius|Damnos]]:''' Setting of the Fall of Damnos. Settled during the [[Great Crusade]] and, while rich in resources, was given low priority, [[Necrons]] awakened in 973.M41, and one year were controlling the entire planet. The [[Ultramarines]] could only gather what remained of the populace and retreat into deep space. The Ultramarines later returned in full Chapter strength and alongside a massive Imperial fleet as well as dozens of Deathwatch kill-teams, utterly rekt the Necrons, destroying their [[C'tan]] shard and destroying every single Tomb Complex inside the planet.  
*'''[[Cato Sicarius|Damnos]]:''' Setting of the Fall of Damnos. Settled during the [[Great Crusade]] and, while rich in resources, was given low priority, [[Necrons]] awakened in 973.M41, and one year were controlling the entire planet. The [[Ultramarines]] could only gather what remained of the populace and retreat into deep space. The Ultramarines later returned in full Chapter strength and alongside a massive Imperial fleet as well as dozens of Deathwatch kill-teams, utterly rekt the Necrons, destroying their [[C'tan]] shard and destroying every single Tomb Complex inside the planet.
* '''[[World Engine|Borsis]]''': An artificial planet-weapon that singlehandedly obliterated two Agri-Worlds and dozens of Imperial Navy and Space Marine ships. It took the sacrifice of the [[Astral Knights]] to destroy it by freeing the C'tan at its heart and [[Exterminatus|blowing it up from the inside]].
* '''[[World Engine|Borsis]]''': An artificial planet-weapon that singlehandedly obliterated two Agri-Worlds and dozens of Imperial Navy and Space Marine ships. It took the sacrifice of the [[Astral Knights]] to destroy it by freeing the C'tan at its heart and [[Exterminatus|blowing it up from the inside]].
*'''[[Uriel Ventris|Pavonis]]:''' Setting of the novels Nightbringer and Courage and Honor. Mining World, location of the Tembra Ridge a mountain range over the [[C'tan#Aza.27Gorod.2C_The_Nightbringer|Nightbringer's]] tomb, the [[Ultramarines]] 4th Company led by [[Uriel Ventris]], managed to stop it from escaping into space, but it was never implied that the [[C'tan#Aza.27Gorod.2C_The_Nightbringer|Nightbringer]] shard was ever destroyed.
*'''[[Uriel Ventris|Pavonis]]:''' Setting of the novels Nightbringer and Courage and Honor. Mining World, location of the Tembra Ridge a mountain range over the [[C'tan#Aza.27Gorod.2C_The_Nightbringer|Nightbringer's]] tomb, the [[Ultramarines]] 4th Company led by [[Uriel Ventris]], managed to stop it from escaping into space, but it was never implied that the [[C'tan#Aza.27Gorod.2C_The_Nightbringer|Nightbringer]] shard was ever destroyed.
Line 28: Line 28:
*'''Thanatos:''' Houses the Celestial Orrery, a device capable of forcing stars to [[Exterminatus|undergo a supernova millennia before its time that destroys all the nearby worlds that circle it]], unfortunately using it must be done with careful consideration as it could [[FAIL|upset the natural order of the cosmos and create a critical chain reaction]].
*'''Thanatos:''' Houses the Celestial Orrery, a device capable of forcing stars to [[Exterminatus|undergo a supernova millennia before its time that destroys all the nearby worlds that circle it]], unfortunately using it must be done with careful consideration as it could [[FAIL|upset the natural order of the cosmos and create a critical chain reaction]].
*'''Avarris:''' Tomb World of the Sautekh Dynasty, and [[Imperial Knight]] world, when the Necrons tried to exterminate the place, they found [[Wat|their gauss technology to be ineffective against the ion shields used by the world's Knights]].
*'''Avarris:''' Tomb World of the Sautekh Dynasty, and [[Imperial Knight]] world, when the Necrons tried to exterminate the place, they found [[Wat|their gauss technology to be ineffective against the ion shields used by the world's Knights]].
*'''[[Flayed_Ones#The_Bone_Kingdom_of_Drazak|Drazak]]:''' Also known as the Bone Kingdom, a world populated almost entirely by Flayed Ones, who are ruled by Valgul the Fallen, a [[Necron Lord]] immune to the Flayer virus. Every few months Valgul announces a Time of Bounty, where they launch fleets to raid nearby planets to collect flesh and blood of the living to sate his subject's hunger.  
*'''[[Flayed_Ones#The_Bone_Kingdom_of_Drazak|Drazak]]:''' Also known as the Bone Kingdom, a world populated almost entirely by Flayed Ones, who are ruled by Valgul the Fallen, a [[Necron Lord]] immune to the Flayer virus. Every few months Valgul announces a Time of Bounty, where they launch fleets to raid nearby planets to collect flesh and blood of the living to sate his subject's hunger.
*'''Silva Tenebris:''' setting of the [[Warhammer 40,000: Mechanicus|Mechanicus game]].
*'''Silva Tenebris:''' setting of the [[Warhammer 40,000: Mechanicus|Mechanicus game]].
*'''Gladius Prime:''' setting of the [[Warhammer 40,000: Gladius - Relics of War]].
*'''Gladius Prime:''' setting of the [[Warhammer 40,000: Gladius - Relics of War]].

Revision as of 18:14, 1 June 2023

A Tomb World is a planet with a Necron tomb on it (and by "on" we mean "in").

The Necrontyr Empire once spanned the galaxy, but after the Wars of Succession, the disastrous War in Heaven, the biotransference into Necron bodies, and the sharding of the C'tan, the empire was left weak and the galaxy was a mess. The Necrons thus decided to go to sleep and let things settle down, so they sought refuge in great tombs, preparing to wake up in sixty million years' time to retake a healed galaxy.

In that time, the galaxy didn't just stop moving; since the vast majority of the inhabitants of the galaxy (basically everyone but the Eldar, who were too busy having orgies/staying away from Slaanesh to remember them) never heard of the Necrons, they didn't know to check for them when settling planets, and so any inhabited planet (and any uninhabited planet, for that matter) could be a Tomb World. However, as of the 41st Millennium, the sixty million years are up, and the Necrons are starting to wake back up. Most of them are not keen on sharing their world with the upstarts who have moved in during their slumber.

For the unlucky traveler who finds him or herself confined to a tomb world, the list of benefits is a short one, but there are at least a couple. Firstly, the world is unlikely to come under threat by the Tyranids or the forces of Chaos. In the case of the former, the space-vermin consistently take pains to stay clear of Necron domains and especially of any potential engagements, as any prospective biomass to be gained is extremely limited since everything is Blackstone and Necrodermis, whereas combat will only result in a loss as there's simply no out-evolving weaponry that destroys its targets at the atomic level. In the case of the latter, while Chaos has certainly been known to attack Necron holdings, when this happens it is typically with intent to destroy some or all of the world and not of conquest. As with the Tyranids, Chaos will typically bypass Tomb Worlds whenever they can, if for no other reason than, even for Space Marines, you're hard-pressed to find a harder target to hit in 40k than one controlled by the Necrons. Furthermore, Necron technology tends to nullify any Warpfuckery that the slaves of chaos would normally employ. So to warrant an attack, the location itself has to be seen as a severe, operational threat to the larger aims of Chaos, and requiring a planned, dedicated, and highly-coordinated strike to neutralize it, as was the case with Abaddon's targeting of the various Necron pylons around the Cadia system in the lead-up to the 13th Black Crusade.

Notable Tomb Worlds

Kaurava 3. Seems cozy if you're a desert tortoise or a Necron

See Also

The Planets, Systems, Regions and Sectors of the Galaxy
Imperial Homeworlds: Holy Terra (Luna) - Sacred Mars
Primarch Homeworlds: Baal - Barbarus - Caliban - Chemos - Chogoris - Colchis
Cthonia - Deliverance - Fenris - Inwit - Medusa - Nostramo
Nocturne - Nuceria - Olympia - Prospero - Macragge
Notable Imperial Worlds: Accatran - Acreage - Agripinaa - Alaric Prime - Arkhona - Armageddon - Astaramis
Atoma Prime - Aurelia - Aurum - Badab Primaris - Bakka - Baraspine - Barbarossa IV
Belacane - Bellerophon's Fall - Belis Corona - Beseritor - Betalis III - Black Reach - Bodt
Branx Magna - Cadia - Calderis - Calth - Catachan - Chinchare - Coronis Agathon - Cretacia
Crucis - Cyrene - Death of Bianzeer - Dreah - Drenthal - Drusus' Shrine World - Dusk - Eleusis
Endymion Prime - Espandor - Equinox - Fedrid - Fenksworld - Fervious - Frostheim
Galen VI - Gantz - Ganymede - Ghosar Quintus - Grail - Gramarye - Gryphonne IV
Gulgorahd - Hale - Harakon - Hethgard - Hilarion - Hydra Cordatus - Hydraulic
Incron - Iocanthos - Isstvan III - Istrouma - Jupiter - K'otal - Klaisus - Kanak - Karrik
Kenov III - Klybo - Konor - Krieg - Kronus - Kurkaris - Laius Rift - Landunder - Loebos
Malfi - Medusa V - Mercury - Meridian - Messelina Gloriana - Mezoa - Midgardia - Minea
Mithron - Mordia - Mornax - Morwen VI - Naxos - ND0/K4 - Necromunda - Nemesis Tessera
Nemeton - Neptune - Nethamus - Novaris - Numinal - Ophelia VII - Orask - Orbel Quill
Pandrosar - Paramar V - Pavane - Percipre - Phyrr - Pluto - Port Maw - Prol IX - Pry - Pythos
Reth - Rophanon - Rocyria - Rynn's World - Ryza - Sacris - Sanctuary 101 - Saturn - Savlar
Scelus - Scintilla - Sepheris Secundus - Shaprias - Siscia - Soryth - Spectoris
St. Josmane's Hope - Tallarn - Tandaris - Tanith - Tantalus - Tartarus - Terrax
The Lathes - The Pearl Moon - Thracian Primaris - Thramas - Tranch - Tintaroth
Titan - Tsagualsa - Turtolsky - Typha-IV - Typhon Primaris - Uranus - Valhalla
Vanitor - Vaporius - Vaxanide - Venus - Vigilus - Vitria - Volonx - Vostroya
Vraks - Vyaniah - Wrack - Zayth - Zel Secundus - Zhao-Arkkad - 108/Beta-Kalapus-9.2
Chaos-aligned
or Daemon Worlds:
Bathamor - Black Marble - Bubonicus - Bulwark - Cyclothrathe - Eidolon - Exyrion
Fleshworld - Glass Moon - Iniquity - Kathalon - Medrengard - Oliensis - Plague Planet
Sicarus - Slaughtersphere - Sortiarius - The Writhing World - Triplex Worlds - Ulan Huda
World of Immortal Sorrows - Xana II
Xenos Worlds: Amontep II - Arkunasha - Arthas Moloch - Dal'yth - Lub'grahl - Mandragora - Mekslag-Ikks
Quintus - Salash'hei - Sagacity - Silva Tenebris - T'au - Taros - Tinek'la - Ursulia - Vior'los
Contested and
Other Worlds:
Falon's Lament - Kulth - Mahir - Obstiria - Ravacene - Scansion Beta - Skapula
Systems and Regions: Ghoul Stars - Halo Zone - Jericho Reach
Kaurava System - Solar System - Stygius Sector
T'au Septs - Taelus System - Ultramar
Types of Worlds: Agri-World - Craftworld - Daemon World - Death World - Eldar World
Forge World - Fortress World - Hive World - Civilised World - Tomb World