Warcry/Tactics/Maggotkin of Nurgle Daemons: Difference between revisions

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====Plagueridden====
====Plagueridden====
*'''Stats''': Movement 3"; Toughness 3; Wounds 20;  120 Pts.
*'''Stats''': Movement 3"; Toughness 3; Wounds 20;  120 Pts.
**'''Rule:''' Leader
**'''Rule:''' Leader, Warrior
**'''Weapons:'''
**'''Weapons:'''
***''Sword''-Range 1"; Attacks 4; Strength 3; Damage 2/4
***''Sword''-Range 1"; Attacks 4; Strength 3; Damage 2/4

Revision as of 13:28, 21 February 2021

Maggotkin of Nurgle Daemons Tactics

Faction Overview

Pros

  • Your fighters are cheap
  • You get healing!

Cons

  • Despite being Nurglites, you’re not as tough as you'd think.

Abilities Overview

  • [Double] Disgustingly Resilient: Roll a number of dice equal to the value of this ability. For each 4+, remove 1 damage point allocated to this fighter. (all)
    • Fighter Commentary -
  • [Double] Acid Slime Trail : Pick a visible enemy fighter within 1" of this fighter. this fighter makes a bonus disengage action. Then allocate a number of damage points to that fighter equal to the value of this ability. (Beast of Nurgle)
    • Fighter Commentary -
  • [Double] Venomous Sting: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 2+, until the end of the Battle round, that fighter can't make a move action or disengage action. (Plaguebringer, Plague Drone)
    • Fighter Commentary -
  • [Triple] Cloud of Flies: Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of Attack actions that target this fighter. (Plagueridden and Plaguebearer)
    • Fighter Commentary -
  • [Triple] Grandfather's Blessing: Until the end of the battle round, add 1 to the strength characteristic of attack actions that have a Range characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter. (Leader)
    • Fighter Commentary -
  • [Quad] Endless Swarm: Remove a number of damage points allocated to this fighter equal to double the value of this ability. (Nurglings)
    • Fighter Commentary -

Fighters Overview

Leader

Plagueridden

  • Stats: Movement 3"; Toughness 3; Wounds 20; 120 Pts.
    • Rule: Leader, Warrior
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 3; Damage 2/4
  • Fighter Commentary - Your cheap leader option, slow and not great, but at least he has wounds for his price tag, and four attacks with his meh sword. Take him if you have a specific list build that needs the points.

Poxbringer

  • Stats: Movement 3"; Toughness 4; Wounds 22; 195 Pts.
    • Rule: Leader
    • Weapons:
      • Arcane Bolt-Range 3-7"; Attacks 2; Strength 3; Damage 3/6
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Fighter Commentary -

Sloppity Bilepiper

  • Stats: Movement 4"; Toughness 4; Wounds 22; 165 Pts.
    • Rule: Leader, Agile
    • Weapons:
      • Marotter-Range 1"; Attacks 3; Strength 4; Damage 2/4
  • Fighter Commentary -

Spoilpox Scivener

  • Stats: Movement 3"; Toughness 4; Wounds 22; 175 Pts.
    • Rule: Leader, Champion
    • Weapons:
      • Maw-Range 1"; Attacks 2; Strength 5; Damage 3/5
  • Fighter Commentary -

Plaguebringer

  • Stats: Movement 6"; Toughness 4; Wounds 35; 230 Pts.
    • Rule: Leader, Fly, Destroyer
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 3; Damage 2/4
  • Fighter Commentary - Your deluxe leader, +110 points nets you +3" movement, 15 wounds, +1 toughness. You should be taking this guy most of the time, if only for the fact that he has 6" move despite being a Nurgle daemon.

Fighter

Plaguebearer

  • Stats: Movement 3"; Toughness 3; Wounds 10; 50 Pts.
    • Rule: Minion
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 3; Damage 1/4
  • Fighter Commentary - not the tanks you think of when it comes to Nurgle but they are very cheap especially with their 2 more wounds and a extra +1 crit damage from normal chaff.

Plague Drone

  • Stats: Movement 6"; Toughness 4; Wounds 30; 170 Pts.
    • Rule: Fly, Destroyer
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 3; Damage 1/4
  • Fighter Commentary -

Nurglings

  • Stats: Movement 5"; Toughness 3; Wounds 30; 145 Pts.
    • Rule: -,
    • Weapons:
      • Sword-Range 1"; Attacks 6; Strength 3; Damage 1/3
  • Fighter Commentary - Lots of wounds make them pretty decent tanks, plus their speed is nice, especially for Nurgle. Their 6 attacks are surprisingly nasty when buffed by Grandfather's Blessing. They can heal a lot, too, but it needs quads, so YMMV

Beast of Nurgle

  • Stats: Movement 4"; Toughness 4; Wounds 30; 175 Pts.
    • Rule: Beast
    • Weapons:
      • Claws-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary - your most offensive fighter, slower then a Plague Drone, but better melee. with Acid Slime Trail ability is easy leave a Deathly parting gift before hugging to death your opponent's next nearest fighter.

Minions, Thralls, and Allies

General Tactics

Other Helpful Tips

Example Builds

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries