Warcry/Tactics/Monsters/Cygor: Difference between revisions

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**'''Weapons:'''
**'''Weapons:'''
*** - Range 2"; Attacks 4; Strength 4; Damage */*
*** - Range 2"; Attacks 4; Strength 4; Damage */*
{| class="wikitable"
|-
! colspan="3" | DAMAGE TABLE
|-
! Damage Points Allocated !! Move!! Damage
|-
| 0-10 || 6 || 4/8
|-
| 11-20 || 5 || 4/6
|-
| 21-30 || 4 || 3/6
|-
| 31-40 || 3 || 3/4
|-
| 41-49 || 2 || 2/4
|}
**''Fighter Commentary''
**''Fighter Commentary''



Revision as of 10:29, 27 July 2020

Cygor

Abilities

  • [Double] Rip and Tear Masonry : This fighter can use this ability only if they are within 1" of an obstacle. If this fighter is empty-handed (see below), they are no longer empty-handed.
  • [Triple] Hurl Boulder : This fighter can use this ability only if they are not empty handed (see below). Pick a visible enemy fighter within 15" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 5 damage points to that fighter. After using this ability, this fighter is said to be empty-handed.
  • [Quad] Soul-eater : Roll a dice for each enemy fighter within 6" of this fighter. On a 4+, allocate 3 damage points to the fighter being rolled for and remove 3 damage points from this fighter.

Stats

  • Stats: Movement *"; Toughness 4; Wounds 50; 295 Pts.
    • Rule:
    • Weapons:
      • - Range 2"; Attacks 4; Strength 4; Damage */*
DAMAGE TABLE
Damage Points Allocated Move Damage
0-10 6 4/8
11-20 5 4/6
21-30 4 3/6
31-40 3 3/4
41-49 2 2/4
    • Fighter Commentary

General Tactics

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries