Warcry/Tactics/Monsters/Cygor: Difference between revisions
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**'''Weapons:''' | **'''Weapons:''' | ||
*** - Range 2"; Attacks 4; Strength 4; Damage */* | *** - Range 2"; Attacks 4; Strength 4; Damage */* | ||
{| class="wikitable" | |||
|- | |||
! colspan="3" | DAMAGE TABLE | |||
|- | |||
! Damage Points Allocated !! Move!! Damage | |||
|- | |||
| 0-10 || 6 || 4/8 | |||
|- | |||
| 11-20 || 5 || 4/6 | |||
|- | |||
| 21-30 || 4 || 3/6 | |||
|- | |||
| 31-40 || 3 || 3/4 | |||
|- | |||
| 41-49 || 2 || 2/4 | |||
|} | |||
**''Fighter Commentary'' | **''Fighter Commentary'' | ||
Revision as of 10:29, 27 July 2020
Cygor
Abilities
- [Double] Rip and Tear Masonry : This fighter can use this ability only if they are within 1" of an obstacle. If this fighter is empty-handed (see below), they are no longer empty-handed.
- [Triple] Hurl Boulder : This fighter can use this ability only if they are not empty handed (see below). Pick a visible enemy fighter within 15" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 5 damage points to that fighter. After using this ability, this fighter is said to be empty-handed.
- [Quad] Soul-eater : Roll a dice for each enemy fighter within 6" of this fighter. On a 4+, allocate 3 damage points to the fighter being rolled for and remove 3 damage points from this fighter.
Stats
- Stats: Movement *"; Toughness 4; Wounds 50; 295 Pts.
- Rule:
- Weapons:
- - Range 2"; Attacks 4; Strength 4; Damage */*
DAMAGE TABLE | ||
---|---|---|
Damage Points Allocated | Move | Damage |
0-10 | 6 | 4/8 |
11-20 | 5 | 4/6 |
21-30 | 4 | 3/6 |
31-40 | 3 | 3/4 |
41-49 | 2 | 2/4 |
- Fighter Commentary
General Tactics
Warcry Tactics | |
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Grand Alliance: Chaos | |
| |
Grand Alliance: Death | |
Grand Alliance: Destruction | |
Grand Alliance: Order | |
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Monsters & Mercenaries |