Chogoris: Difference between revisions

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Following the opening of the Great Rift, the world has come under frequent siege by the forces of Chaos, and the Stormseers fear that the world may be in danger of corruption.  
Following the opening of the Great Rift, the world has come under frequent siege by the forces of Chaos, and the Stormseers fear that the world may be in danger of corruption.  
The [[Red Corsairs]] had managed to invade the planet and is currently entrenched in the system, they've  been driven off the planet. Although, given how plain-looking this boring dustball is, it is god knows why this planet is such a popular hotspot for space pirates from hell. We mean, it is not like it is a heavily populated place to begin with, so even on the excuse that the Red Corsairs are raiding it for the [[Rape|'sexy time']], the lack of folks there just isn't worth it.
The [[Red Corsairs]] had managed to invade the planet and is currently entrenched in the system, they've  been driven off the planet. Although, given how plain-looking this boring dustball is, god knows why this planet is such a popular hotspot for space pirates from hell. We mean, it is not like it is a heavily populated place to begin with, so even on the excuse that the Red Corsairs are raiding it for the [[Rape|'sexy time']], the lack of folks there just isn't worth it.
{{40k-Planets}}
{{40k-Planets}}


[[Category:Imperial]][[Category:Space Marines]]
[[Category:Imperial]][[Category:Space Marines]]

Revision as of 23:14, 28 December 2022

Chogoris. Home of the Space Mongols. Also, very, VERY plain looking.

Chogoris (also known as Mundus Planus) is a feral world, homeworld of the Primarch Jaghatai Khan and current homeworld of the White Scars chapter. It's a pretty decent place to look at. Quite a few mountains and fertile land. Though its society is filled with warring tribes who the White Scars look at the strongest kids and pilfers them for recruits.

History

Remember what I said about warring tribes? Still like that. There was this guy called Palatine who had the largest empire and well-trained and disciplined soldiers. The Khan landed somewhere else and then made an empire of his own. He then killed the son of Palatine after he and some other blokes tried to capture the Khan after he got caught in an avalanche. Then Palatine sent an army but got smacked the fuck down and fell back to the capital whilst his army was utterly destroyed. Then after literally every other place on the planet was captured or looted, the people revolted and gave Jaghatai Pala's head when the Khan knocked on the capital's door. Peace came to the planet and everyone was finally unified. Then the Emperor arrived and Khan got the chance to get tonnes of super soldiers and purge the xenos, the mutant and the heretic. Also got a cool bike.

After Khan left, the planet devolved back into warring tribes again. Though the White Scars believe he let that happen on purpose so there'd always be a supply of strong recruits for the legion (and later on, chapter).

Post-Heresy

Not much, the place is a popular pillaging stop for Red Corsairs and the Dark Eldar. The knife-eared bastards started looting everything not nailed to the floor (nails and floors being a luxury for most of the populace), and the Khan had to get back home to set things straight. The Necrons attacked and got destroyed. Though in the third war for Armageddon Huron Blackheart started looting Chogoris, so the White Scars had to leave Armageddon and purge the heretic. During the Damocles Crusade, the White Scars had to rev up the whole thing to rush back home to scare the Red Corsairs off their trophy collection stock once again. Lucky bitch!

May or may not be a Tomb World, considering a Necron Tomb ship randomly stopped by once to bombard a seemingly random and unpopulated area of the planet before getting blasted by the planet's defenses.

Following the opening of the Great Rift, the world has come under frequent siege by the forces of Chaos, and the Stormseers fear that the world may be in danger of corruption. The Red Corsairs had managed to invade the planet and is currently entrenched in the system, they've been driven off the planet. Although, given how plain-looking this boring dustball is, god knows why this planet is such a popular hotspot for space pirates from hell. We mean, it is not like it is a heavily populated place to begin with, so even on the excuse that the Red Corsairs are raiding it for the 'sexy time', the lack of folks there just isn't worth it.

The Planets, Systems, Regions and Sectors of the Galaxy
Imperial Homeworlds: Holy Terra (Luna) - Sacred Mars
Primarch Homeworlds: Baal - Barbarus - Caliban - Chemos - Chogoris - Colchis
Cthonia - Deliverance - Fenris - Inwit - Medusa - Nostramo
Nocturne - Nuceria - Olympia - Prospero - Macragge
Notable Imperial Worlds: Accatran - Acreage - Agripinaa - Alaric Prime - Arkhona - Armageddon - Astaramis
Atoma Prime - Aurelia - Aurum - Badab Primaris - Bakka - Baraspine - Barbarossa IV
Belacane - Bellerophon's Fall - Belis Corona - Beseritor - Betalis III - Black Reach - Bodt
Branx Magna - Cadia - Calderis - Calth - Catachan - Chinchare - Coronis Agathon - Cretacia
Crucis - Cyrene - Death of Bianzeer - Dreah - Drenthal - Drusus' Shrine World - Dusk - Eleusis
Endymion Prime - Espandor - Equinox - Fedrid - Fenksworld - Fervious - Frostheim
Galen VI - Gantz - Ganymede - Ghosar Quintus - Grail - Gramarye - Gryphonne IV
Gulgorahd - Hale - Harakon - Hethgard - Hilarion - Hydra Cordatus - Hydraulic
Incron - Iocanthos - Isstvan III - Istrouma - Jupiter - K'otal - Klaisus - Kanak - Karrik
Kenov III - Klybo - Konor - Krieg - Kronus - Kurkaris - Laius Rift - Landunder - Loebos
Malfi - Medusa V - Mercury - Meridian - Messelina Gloriana - Mezoa - Midgardia - Minea
Mithron - Mordia - Mornax - Morwen VI - Naxos - ND0/K4 - Necromunda - Nemesis Tessera
Nemeton - Neptune - Nethamus - Novaris - Numinal - Ophelia VII - Orask - Orbel Quill
Pandrosar - Paramar V - Pavane - Percipre - Phyrr - Pluto - Port Maw - Prol IX - Pry - Pythos
Reth - Rophanon - Rocyria - Rynn's World - Ryza - Sacris - Sanctuary 101 - Saturn - Savlar
Scelus - Scintilla - Sepheris Secundus - Shaprias - Siscia - Soryth - Spectoris
St. Josmane's Hope - Tallarn - Tandaris - Tanith - Tantalus - Tartarus - Terrax
The Lathes - The Pearl Moon - Thracian Primaris - Thramas - Tranch - Tintaroth
Titan - Tsagualsa - Turtolsky - Typha-IV - Typhon Primaris - Uranus - Valhalla
Vanitor - Vaporius - Vaxanide - Venus - Vigilus - Vitria - Volonx - Vostroya
Vraks - Vyaniah - Wrack - Zayth - Zel Secundus - Zhao-Arkkad - 108/Beta-Kalapus-9.2
Chaos-aligned
or Daemon Worlds:
Bathamor - Black Marble - Bubonicus - Bulwark - Cyclothrathe - Eidolon - Exyrion
Fleshworld - Glass Moon - Iniquity - Kathalon - Medrengard - Oliensis - Plague Planet
Sicarus - Slaughtersphere - Sortiarius - The Writhing World - Triplex Worlds - Ulan Huda
World of Immortal Sorrows - Xana II
Xenos Worlds: Amontep II - Arkunasha - Arthas Moloch - Dal'yth - Lub'grahl - Mandragora - Mekslag-Ikks
Quintus - Salash'hei - Sagacity - Silva Tenebris - T'au - Taros - Tinek'la - Ursulia - Vior'los
Contested and
Other Worlds:
Falon's Lament - Kulth - Mahir - Obstiria - Ravacene - Scansion Beta - Skapula
Systems and Regions: Ghoul Stars - Halo Zone - Jericho Reach
Kaurava System - Solar System - Stygius Sector
T'au Septs - Taelus System - Ultramar
Types of Worlds: Agri-World - Craftworld - Daemon World - Death World - Eldar World
Forge World - Fortress World - Hive World - Civilised World - Tomb World