Kaurava System: Difference between revisions

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==Trivia==
==Trivia==
*In ''Dawn of War: Soulstorm'', the Warp Storm will disappear in every ending apart from the Chaos one.  
*In ''Dawn of War: Soulstorm'', the Warp Storm will disappear in every ending apart from the Chaos one.  
*Although the planets appear close together in the campaign, they are actually not.
*Although the planets appear close together in the campaign, they are actually not. (This should be obvious to anyone who has seen one of those posters of the Solar System, but it’s worth saying anyway)


{{40k-Planets}}
{{40k-Planets}}


[[Category:Dawn of War]]
[[Category:Dawn of War]]

Revision as of 18:04, 12 August 2020

The Kaurava System.

"After hundreds of years under the neglectful watch of the Imperial Guard, nearly every force in the galaxy would descend upon the planets of Kaurava, bent only on domination and victory."

– Narrator in Dawn of War: Soulstorm

The Kaurava System, also known as the Cow-of-a-System, or the Car-of-a-System (according to some YouTube subtitles), was the star system in which the complete fuck-fest known as Dawn of War: Soulstorm took place.

Kaurava Conflict

Prior to the events in Soulstorm, the system had been relatively peaceful by normal standards, with only one planet infested with extremely warlike genetically-engineered fungi able to grow bigger and stronger the more they fight and another with sleeping ancient murdering robots that destroy the laws of physics with their tech and don't die even if they are nuked. However, this all changed upon the SUDDEN APPEARANCE OF A WARP STORM AT THE KAURAVA SYSTEM'S OUTER EDGE. In fact, the appearance was so sudden that over half the Imperial Forces had been wiped out by the forces of Chaos (who had somehow appeared at the exact same time), before Vance Motherfucking Stubbs could even say 'fuck'. By this point commander Indrick Boreale had decided to show up with bunch of his Blood Raven SPESS MEHREENS in METAL BAWKSES to help eradicate both the Ork and Chaos forces present in the system.

Unbeknownst to Boreale, the Tau empire also had a similar idea, and decided to set up shop directly above his head on a small moon orbiting Kaurava II. Their plan was to somehow contain the Warp Storm while expanding their territory's border right into Indrick Boreale's face. Around this time the crons on Kaurava III decided that now might be a good time to wake up and start their malicious genocidal campaign against anything unfortunate enough to still be alive. However, Farseer Caerys had already foreseen this, and inevitably showed up with her fellow space elves by travelling through some random Webway Gate that just happened to be conveniently lying around. MEANWHILE, a bunch of evil space elves had started arriving through some other random Webway Gate located on a moon above the totally-fucking-Chaos-infested-evil-planet known as Kaurava IV. Lastly, the party crashers Sisters of Battle turned up. Lead by Canoness Selena Agna, they had come in a futile attempt to cleanse the system before shit got really fucked up. However, because they had taken so long to get their own shit together the system was already pretty fucked by the time they got there.

So what actually happened? Well, anyone who has actually played Dawn of War: Soulstorm will know that there are actually 10 different outcomes that can be achieved. First off, one can be defeated and no outcome is ever achieved apart from their own demise. However, if one persists and somehow manages to keep playing long enough with any of the nine races to achieve victory... then shits starts to actually get even more fucked. For example, if the Orks somehow achieve victory, then the Kaurava System will be completely turned into a staging ground for the largest Ork WAAAGH you have ever seen in your fucking life. If the Eldar manage to attain victory, then they will show the Sisters of Battle how you really cleanse a system and then proceed to retreat back to Kaurava III in order to stop the Imperium from ever colonising that planet again. If their evil Dark Eldar counterparts succeed, then they will drink everybody's blood and subsequently leave (what else did you expect?). If the Blood Ravens achieve victory, then the system will be returned to the control of the Imperium, but the Lands of Solitude territory on Kaurava II will be renamed to "Borealum" (after Indrick Boreale), and a new Fortress-Monastery will be founded there in the name of the Emprah. Alternatively, if the Sisters of Battle somehow succeed, then they will carry out their fanatical cleansing and proceed to subsequently bathe everything beneath mountains of holy fire and molten plasma. However, if the maniacal forces of CHAOS succeed, then.. well.. you know what happens. If WHEN the Imperial Guard ORKS achieve victory, then the system is re-built to it's former glory and becomes highly militarized and able to produce superior infantry second best only to those produced by Cadia turned into an Ork empire that produces a massive WAAAGH! Before Gorgutz got bored and left anyway.

Ultimately, while the details are sparse, Vance Stubbs Gorgutz actually conquered the entire Kaurava Systerm, and was for a while content being the biggest, baddest (and ugliest) man Ork in the sector. That is until he died peacefully, a successful governor of Kaurava found some hidden lore from the Necrons about another Tomb World called Acheron that apparently brings immense war with it whenever it emerges from the warp. War lust prompted him to leave Kaurava in search of this Tomb World. Likely, the entire Kaurava System is now stuck in an endless Ork civil war.

Dawn of War II confirms that Indrick Boreale along with the five companies of Blood Ravens under his command were annihilated during the conflict (no surprises there).

Trivia

  • In Dawn of War: Soulstorm, the Warp Storm will disappear in every ending apart from the Chaos one.
  • Although the planets appear close together in the campaign, they are actually not. (This should be obvious to anyone who has seen one of those posters of the Solar System, but it’s worth saying anyway)
The Planets, Systems, Regions and Sectors of the Galaxy
Imperial Homeworlds: Holy Terra (Luna) - Sacred Mars
Primarch Homeworlds: Baal - Barbarus - Caliban - Chemos - Chogoris - Colchis
Cthonia - Deliverance - Fenris - Inwit - Medusa - Nostramo
Nocturne - Nuceria - Olympia - Prospero - Macragge
Notable Imperial Worlds: Accatran - Acreage - Agripinaa - Alaric Prime - Arkhona - Armageddon - Astaramis
Atoma Prime - Aurelia - Aurum - Badab Primaris - Bakka - Baraspine - Barbarossa IV
Belacane - Bellerophon's Fall - Belis Corona - Beseritor - Betalis III - Black Reach - Bodt
Branx Magna - Cadia - Calderis - Calth - Catachan - Chinchare - Coronis Agathon - Cretacia
Crucis - Cyrene - Death of Bianzeer - Dreah - Drenthal - Drusus' Shrine World - Dusk - Eleusis
Endymion Prime - Espandor - Equinox - Fedrid - Fenksworld - Fervious - Frostheim
Galen VI - Gantz - Ganymede - Ghosar Quintus - Grail - Gramarye - Gryphonne IV
Gulgorahd - Hale - Harakon - Hethgard - Hilarion - Hydra Cordatus - Hydraulic
Incron - Iocanthos - Isstvan III - Istrouma - Jupiter - K'otal - Klaisus - Kanak - Karrik
Kenov III - Klybo - Konor - Krieg - Kronus - Kurkaris - Laius Rift - Landunder - Loebos
Malfi - Medusa V - Mercury - Meridian - Messelina Gloriana - Mezoa - Midgardia - Minea
Mithron - Mordia - Mornax - Morwen VI - Naxos - ND0/K4 - Necromunda - Nemesis Tessera
Nemeton - Neptune - Nethamus - Novaris - Numinal - Ophelia VII - Orask - Orbel Quill
Pandrosar - Paramar V - Pavane - Percipre - Phyrr - Pluto - Port Maw - Prol IX - Pry - Pythos
Reth - Rophanon - Rocyria - Rynn's World - Ryza - Sacris - Sanctuary 101 - Saturn - Savlar
Scelus - Scintilla - Sepheris Secundus - Shaprias - Siscia - Soryth - Spectoris
St. Josmane's Hope - Tallarn - Tandaris - Tanith - Tantalus - Tartarus - Terrax
The Lathes - The Pearl Moon - Thracian Primaris - Thramas - Tranch - Tintaroth
Titan - Tsagualsa - Turtolsky - Typha-IV - Typhon Primaris - Uranus - Valhalla
Vanitor - Vaporius - Vaxanide - Venus - Vigilus - Vitria - Volonx - Vostroya
Vraks - Vyaniah - Wrack - Zayth - Zel Secundus - Zhao-Arkkad - 108/Beta-Kalapus-9.2
Chaos-aligned
or Daemon Worlds:
Bathamor - Black Marble - Bubonicus - Bulwark - Cyclothrathe - Eidolon - Exyrion
Fleshworld - Glass Moon - Iniquity - Kathalon - Medrengard - Oliensis - Plague Planet
Sicarus - Slaughtersphere - Sortiarius - The Writhing World - Triplex Worlds - Ulan Huda
World of Immortal Sorrows - Xana II
Xenos Worlds: Amontep II - Arkunasha - Arthas Moloch - Dal'yth - Lub'grahl - Mandragora - Mekslag-Ikks
Quintus - Salash'hei - Sagacity - Silva Tenebris - T'au - Taros - Tinek'la - Ursulia - Vior'los
Contested and
Other Worlds:
Falon's Lament - Kulth - Mahir - Obstiria - Ravacene - Scansion Beta - Skapula
Systems and Regions: Ghoul Stars - Halo Zone - Jericho Reach
Kaurava System - Solar System - Stygius Sector
T'au Septs - Taelus System - Ultramar
Types of Worlds: Agri-World - Craftworld - Daemon World - Death World - Eldar World
Forge World - Fortress World - Hive World - Civilised World - Tomb World