Warcry/Tactics/Maggotkin of Nurgle Daemons: Difference between revisions
Jump to navigation
Jump to search
1d4chan>Stephenlucas600 |
1d4chan>Stephenlucas600 |
||
Line 19: | Line 19: | ||
**''Fighter Commentary'' - | **''Fighter Commentary'' - | ||
* '''[Double] Jells Gutpipes''': +1 move to friendly fighters that starts within 6" for the battle round. | * '''[Double] Jells Gutpipes''': +1 move to friendly fighters that starts within 6" for the battle round. '''(Sloppity Bilepiper)''' | ||
**''Fighter Commentary'' - | **''Fighter Commentary'' - | ||
* '''[Triple] Cloud of Flies''': Until the end of the battle round, subtract 1 from the | * '''[Triple] Cloud of Flies''': Until the end of the battle round, subtract 1 from the Attack characteristic (to a minimum of 1) of Attack actions that target this fighter. (Plagueridden and Plaguebearer) | ||
**''Fighter Commentary'' - | **''Fighter Commentary'' - | ||
Revision as of 10:13, 23 February 2021
Maggotkin of Nurgle Daemons Tactics
Faction Overview
Pros
- Your fighters are cheap
- You get healing!
Cons
- Despite being Nurglites, you’re not as tough as you'd think.
Abilities Overview
- [Double] Disgustingly Resilient: Roll a number of dice equal to the value of this ability. For each 4+, remove 1 damage point allocated to this fighter. (all)
- Fighter Commentary -
- [Double] Acid Slime Trail : Pick a visible enemy fighter within 1" of this fighter. this fighter makes a bonus disengage action. Then allocate a number of damage points to that fighter equal to the value of this ability. (Beast of Nurgle)
- Fighter Commentary -
- [Double] Venomous Sting: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 2+, until the end of the Battle round, that fighter can't make a move action or disengage action. (Plaguebringer, Plague Drone)
- Fighter Commentary -
- [Double] Jells Gutpipes: +1 move to friendly fighters that starts within 6" for the battle round. (Sloppity Bilepiper)
- Fighter Commentary -
- [Triple] Cloud of Flies: Until the end of the battle round, subtract 1 from the Attack characteristic (to a minimum of 1) of Attack actions that target this fighter. (Plagueridden and Plaguebearer)
- Fighter Commentary -
- [Triple] Grandfather's Blessing: Until the end of the battle round, add 1 to the strength characteristic of attack actions that have a Range characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter. (Leader)
- Fighter Commentary -
- [Triple] Mermering Overseer: Fendly Fighters within 3" gain +1 attack until next battle round. (Spoilpox Scivener)
- Fighter Commentary -
- [Quad] Endless Swarm: Remove a number of damage points allocated to this fighter equal to double the value of this ability. (Nurglings)
- Fighter Commentary -
- [Quad] Descusting Sorsories: the enemy within 3" takes roll dice equal to ability's value, every 3+ results in 2 wounds.
- Fighter Commentary -
Fighters Overview
Leader
Plagueridden
- Stats: Movement 3"; Toughness 3; Wounds 20; 120 Pts.
- Rule: Leader, Warrior
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 3; Damage 2/4
- Fighter Commentary - Your cheap leader option, slow and not great, but at least he has wounds for his price tag, and four attacks with his meh sword. Take him if you have a specific list build that needs the points.
Poxbringer
- Stats: Movement 3"; Toughness 4; Wounds 22; 195 Pts.
- Rule: Leader
- Weapons:
- Arcane Bolt-Range 3-7"; Attacks 2; Strength 3; Damage 3/6
- Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
- Fighter Commentary -
Sloppity Bilepiper
- Stats: Movement 4"; Toughness 4; Wounds 22; 165 Pts.
- Rule: Leader, Agile
- Weapons:
- Marotter-Range 1"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary -
Spoilpox Scivener
- Stats: Movement 3"; Toughness 4; Wounds 22; 175 Pts.
- Rule: Leader, Champion
- Weapons:
- Maw-Range 1"; Attacks 2; Strength 5; Damage 3/5
- Fighter Commentary -
Plaguebringer
- Stats: Movement 6"; Toughness 4; Wounds 35; 230 Pts.
- Rule: Leader, Fly, Destroyer
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 3; Damage 2/4
- Fighter Commentary - Your deluxe leader, +110 points nets you +3" movement, 15 wounds, +1 toughness. You should be taking this guy most of the time, if only for the fact that he has 6" move despite being a Nurgle daemon.
Fighter
Plaguebearer
- Stats: Movement 3"; Toughness 3; Wounds 10; 50 Pts.
- Rule: Minion
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 3; Damage 1/4
- Fighter Commentary - not the tanks you think of when it comes to Nurgle but they are very cheap especially with their 2 more wounds and a extra +1 crit damage from normal chaff.
Plague Drone
- Stats: Movement 6"; Toughness 4; Wounds 30; 170 Pts.
- Rule: Fly, Destroyer
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 3; Damage 1/4
- Fighter Commentary -
Nurglings
- Stats: Movement 5"; Toughness 3; Wounds 30; 145 Pts.
- Rule: -,
- Weapons:
- Sword-Range 1"; Attacks 6; Strength 3; Damage 1/3
- Fighter Commentary - Lots of wounds make them pretty decent tanks, plus their speed is nice, especially for Nurgle. Their 6 attacks are surprisingly nasty when buffed by Grandfather's Blessing. They can heal a lot, too, but it needs quads, so YMMV
Beast of Nurgle
- Stats: Movement 4"; Toughness 4; Wounds 30; 175 Pts.
- Rule: Beast
- Weapons:
- Claws-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary - your most offensive fighter, slower then a Plague Drone, but better melee. with Acid Slime Trail ability is easy leave a Deathly parting gift before hugging to death your opponent's next nearest fighter.
Minions, Thralls, and Allies
General Tactics
Other Helpful Tips
Example Builds
Warcry Tactics | |
---|---|
Grand Alliance: Chaos | |
| |
Grand Alliance: Death | |
Grand Alliance: Destruction | |
Grand Alliance: Order | |
|
|
Monsters & Mercenaries |