Gor

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Not to be confused with Gor (John Norman). Dear G-d, not.

Gors are one of the two major subraces recognized amongst the beastmen of Warhammer Fantasy, contrasting the Ungors. However, their lore has slowly changed over the various editions.

When introduced in the Realms of Chaos duology, it was stated that the Gors made up the most powerful and mighty of the beastmen, and were distinguished by their possessing horns. They were divided into three major subraces; caprigors, who resembled goats, bovigors, who resembled cattle, and ungors, who were the most inferior form of Gor, but still respected for at least having horns, in contrast to the hornless "brays". The lowliest of all were the Turnskins; mutants who developed their mutations and joined a herd later in life - in contrast, Gaves, mutant children adopted by the herd after being abandoned in the forest, were highly prized. Gors with no mutations (beyond, y'know, being a humanoid goat or bull or whatever) were considered Truegors, and held up as the most respectable and admired of their kind.

In 5th Edition's Realm of Chaos army book, gor lore first began to change. Whilst gors remained the biggest, strongest and most respected beastman subrace, distinguished by their horns, the ungors were merged with the brays and became the inferior caste. The two subraces still got along enough that they fought in mixed units.

In 6th edition's "Beasts of Chaos", the lore continued to build upon what 5e established. The divide deepened and the two types of beastmen now fought in entirely seperate units. The idea of Truegors and of hornless beastmen being called "Brays" did still exist, however. This is the basic format of the lore that persisted into 7th edition's "Beastmen" army book.

Although not given official models, the lore of Age of Sigmar makes reference to Beastmen with heads of creatures other than goats or bulls. In particular, fish-headed Gors are mentioned in a piece of promotional material for the Idoneth Deepkin which also made mention of Deepwater Troggoths.

Forces of the Beastmen
Command: Beastlord - Great Bray Shaman - Doombull - Bray Shaman
Wargor - Doombull - Tzaangor Shaman
Infantry: Ungors - Gors - (Khorngors - Pestigors - Slaangors - Tzaangors - Tzaangor Enlightened - Tzaangor Skyfire)
- Chaos Beast - Chaos Hound - Chaos Spawn - Mutants - Bestigors - Minotaurs - Trolls
Monsters: Cygor - Ghorgon - Dragon Ogre - Jabberwock - Dragon Ogre Shaggoth
Jabberslythe - Manticore - Ramhorn - Ymir - Lakemen - Hag Tree
Calvary and Chariots: Razorgor Chariot - Tuskgor Chariot - Centigors
Flyers: Harpies - Cockatrice - Preyton
40k Units: Beastmen Attack Squad (Khorngors - Pestigors - Slaangors - Tzaangors
Fellgor Ravagers
) - Chaos Beast - Chaos Hound - Chaos Spawn
Auxiliaries: Warriors of Chaos - Chaos Dwarfs - Chaos Daemons - Norsca