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There’s not a whole lot to Beregost town. It’s small, it serves as a mere locale in-between the actual cities of note in the province, and while its rustic, provincial location is certainly pretty and rife with farming land, the town just seems to drain the ambition out of the locals. There is no need to be more than a farmer, a shepherd, a guardsman, a tanner, a miller, or innkeeper and wait staff at the three local watering holes, and good luck ever breaking into the merchant hall for any career beyond basic local work your mother and her mother before her has ever done.
{{Promotions}}
[[File:Minotaur 5e.png‎|300px|thumb|right|D&D's latest depiction of the minotaur.]]
        At least, Alicia thought, until miss Fleur settled in.
:''No relation to the [[Space Marine]] [[Chapter]] called the [[Minotaurs]], who have several references to the mythological creature.''
 
        Few traders ever think of staying in Beregost beyond what is necessary. But the raven-haired, buxom woman that chose to start a business as a baker in this poor provincial town was the start of something peculiar. Nevermind the whole ‘big city outsider deciding to start a business,’ the woman was like a catalyst. Not to Beregost, mind, though at least master Hardimann got more clientele at the inn staying over, if only to enjoy the calm of Beregost proper and the fresh new breads and pastries miss Fleur made. But to Alicia, miss Fleur was a veritable storm of change.
A '''minotaur''' is a half-[[human|man]], half-bull, taking the form of a humanoid figure - originally purely human, but adding any combination of fur, a tail and digitigrade hooved legs became popular somewhere around the 80s - with a bull's head. Though at least one artist drew the minotaur as a messed up centaur, with a human head on a hulking bull.
 
        Most girls her age tend to look up at the neighbour’s farmer son, and from fast childhood friends may come lasting families. Or a faithful romp in the barn and not pulling out timely leading to forced, but lasting families. Or maybe fancy the guardsman.
This creature originates in [[Greek Mythology]], much like its fellow [[Medusa]]. Also like Medusa, "the Minotaur" was the name/title of a unique individual abomination rather than a species. ''Still'' also like Medusa, its origin story is pretty weird and fucked up, even by the standards of Greek mythology. The original minotaur, whose title means "the Bull of Minos" and whose true name was actually Asterion or Asterius, was born to one Queen Pasiphae. Minos was supposed to sacrifice a white bull to the god Poseidon, but he refused because he took a liking to the majestic creature. As punishment, Poseidon had his wife Pasiphae take a bigger liking, and by "bigger liking" we mean to the point of having a giant hollow bull statue constructed so [[/d/|she could consummate her liking for the bull in private]]. After the minotaur was born, Minos was understandably livid that his wife cheated on him with an animal, but killing the bastard wasn't on the list (probably for good reason), so the hybrid was kept in a labyrinth so that ordinary people wouldn't have to look at it.
 
        Alicia, however, has only eyes for the fair and big-boned baker woman.
This might seem like a pretty raw deal for the minotaur, but on the other hand the Cretans forced the Athenians to send virgins for the monster's meals, because apparently omnivore + herbivore = obligate carnivore: once every seven years (or just every year, depending on the source) seven of the bravest youths and seven of the fairest maidens would be offered as the minotaur's munchies. This would mean that either the Minotaur would be able to survive off of one teenager for six months and the rest would keep wandering around for up to six and a half years (aside from the question of how ''they'' didn't starve to death), or else be he ate them all in one sitting and digest them over the course of several years like the [[Star Wars|Sarlacc Pit Monster]]. When it was time for the third serving of Soylent Happy Meals, a bloke named Theseus came along and objected to this man-eating. He took the place of one of the youths (meaning that he must've been one hell of a bishie), sailed to Crete (where he fell in love with a local princess, but that's a tale for another time) and set up a rope that he could follow back. He found the center of the maze by constantly going straight ahead and never going left or right, and encountered the sleeping minotaur before it woke and the inevitable fight ensued. Depending on the source he either stabbed it in the throat or [[Awesome|strangled it with his bare hands]], after which he walked out unmolested by the Cretans, who didn't stop him because they were too busy scratching their heads wondering why they didn't try that before and making the modern portrayals of minotaurs being especially strong and tough seem unfounded given the OG version literally just got killed by a kinda regular guy who was only basically armed (or not even armed).
 
        Over the decade or so that miss Fleur has become a staple to Beregost’s town life, enchanting the local populace with the most pungent and fluffy loafs of bread and the sweetest sweet rolls made with dairy and fresh vanilla from way up high in Baldur’s Gate. And while initially the woman was met with some suspicion and some gossip and rumour mongering, no young, strapping son or hard-working family man was tempted by her comely self (if anything, she was always so very kind to brush aside such advances herself). And over the decade, miss Fleur aged gracefully. She possesses a casual sense of grace belying her size and her outsider’s upbringing, having blended in quite easily with the daily going-ons in Beregost. Her dark hair hides not a single streak of gray, and though plump and on the heavy side, she bore to the daily kneading and mixing and baking so well that she must hide a bit of muscle under her skin.
As a result of this story, minotaurs are associated with labyrinths and mazes of all kinds. In [[AD&D]] minotaurs are immune to the Maze spell, which is odd given that the labyrinth was intended to keep the original thing in to begin with. In [[Dungeons & Dragons 4th Edition]] they enjoy puzzles and feel at home in twisting, turning passages. Whenever minotaurs build towns or cities, the roads are always arranged in the most confusing way possible. To the locals, this makes perfect sense. To adventurers, it's a fucking pain. To [[GM]]s, it's an easy way to take up an hour or two of the party's time after they breeze through your perfectly designed challenge in 5 minutes and you have nothing left this session.
 
        And Alicia, lean, wiry, brown-haired eldest daughter at fourteen summers to a father and mother with three more younger daughters, is absolutely smitten by the jovial, friendly, stunningly gorgeous woman. Every child loves her sweet rolls, obviously. But few children grow up to love the baker. Especially not a girl.
An interesting way to play with this trope might be to have a Minotaur philosopher character, who [[Tzeentch|makes heavy use of labyrinthian logic full of twists and turns and who jumps through many a hoop to reach his conclusion. One could also have a minotaur character be the center of such a labyrinthian ''plot'' ]].
 
        Her dad always did say her head’s up in the clouds. That she’s too curious for her own good. But at least she works well in the fields when she isn’t clambering about. To where, gods only know. And Alicia does intend to keep it that way. After all, she doubts she’d be in anyone’s good graces if they knew she’s keen on staying out of sight, watching and peeking from up high or afar. She’s gotten quite a few good looks at the daily lives of some of the people, happily keeping their little secrets to herself. No need to bother Ronald about how she knows he peeks in on his mother in the afternoon. Or that she knows Annabelle keeps a diary hidden under her bed, writing in a language not even Alicia can decipher with those keen cat-like eyes in the evenings. Or that she knows miss Fleur is an honest-to-goodness magician, tools whizzing and rolling about in her morning work, or pails of water lifting over her naked body for her baths.
==Dungeons & Dragons==
Minotaurs in [[Dungeons & Dragons]] traditionally worship [[Baphomet]], Demon Prince of Beasts, which makes them bitter enemies of the [[Gnoll]] race, due to the rivalry between Baphomet and [[Yeenoghu]].
        Alicia, for all her curiosity, is very content in keeping those little observations to herself, making sure she’s never spotted, or leaving not a scrap of her daily dress in her attempts to flee. Oh, if only anyone’d know. If only miss Fleur knows just how much she enjoys watching the raven-haired woman.
 
4e was also the first edition to make minotaurs a mainstream playable race, rather than monsters - they had first been given a playable write up in [[Dragonlance]]. In [[Nentir_Vale|Points of Light]], Minotaurs were originally ruled over by Baphomet, the Horned King. After the Dawn War ended, he was cast into the Abyss and [[Erathis]], the goddess of civilisation, called dibs on the minotaurs. This went well for a short while, until [[Cultist-Chan|cultists]] of Baphomet corrupted the city, and [[Melora]] had to kill them with fire. Individual minotaurs struggle with the insane beasts that rages in the maze within their heads. If they succumb to this madness, they often fall into thralldom to Baphomet. If they were to overcome this insanity or keep it at bay their entire lives, minotaurs can be civilised creatures, though often preferring to live on the edge of society.
        But for all her curiosity, not a single Beregost local knows where miss Fleur heads off to every week, out of town. Well, they have hunches, sure, but most of the produce miss Fleur gets is local. From the grains, to the wheats, to the very vanilla, is all bought locally from the farmers or the tradesmen at the merchant’s halls. But every week, every Ninethsday or Tenthsday or so, miss Fleur preps a cart, heads out, and leaves Beregost proper. Not a guard that cares, not a soul that knows where-to.
 
In [[Dragonlance]], it's noted that minotaurs actually have two-toed but otherwise human-like feet, with hooves being restricted to corrupted throwback-mutants. They're also famous for being even more Greco-Roman inspired than minotaurs usually are, having a highly disciplined, warlike culture based on a strong army and martial honor, gladiatorial games being super-important (it's even how they select their emperors!), and being expert sailors. So much so that 5e made minotaurs playable by using the Krynn variant as inspiration and releasing it in the Waterborne Adventures web-enhancement [http://media.wizards.com/2015/downloads/dnd/UA_Waterborne_v3.pdf here].
        Alicia counts the day off towards the planned leave, knowing full well she will leave town. Leave her parents, her siblings, her safety behind. But the curiosity is her very driving force. She knows exactly when miss Fleur sets out to bed. When she gets up, of course, is another matter. But Alicia could easily squirrel away underneath the cart the woman uses for travel. Which, admittedly, has been without horse for as long as anyone can remember when it’s set besides the bakery shop, except when she heads out. So Alicia keeps the watch, up high in the branches of the apple tree besides the bakery, sleeping only barely – not that that’s been much a problem, the girl’s always been a light sleeper. It’s only when she hears not the crowing of the town’s many roosters, but a heavy thud of wood on wood that she does stir, and notices just what the Ninethsday means to miss Fleur.
 
===D&D Racial Stats===
        The baker woman has set out to gather large wooden churns, for butter and milk, Alicia remembered, gathering them up, one after another, from the baker shop to the cart. Even though she only stands five foot tall, she carries them in her arms with very little effort, balancing them easily into the (still horseless!) cart one after the other. Alicia watches, gauges her chances, and slinks under the cart, keeping herself still and out of sight while she watches miss Fleur move in and out of her bakery. She must’ve gone back and forth at least a dozen times, if not more, by the time she finally stops, huffing and puffing at the tail end of the cart. She eyes the woman’s legs, the way her simple baker’s frock sways a little under the hemline, the simple wooden shoes underneath, until miss Fleur sets out to the front of the cart. Alicia makes herself small, daring not to breathe out loud. With words not meant for her ears, miss Fleur’s voice rings out with a sense of power Alicia has not heard in any one person. Barely seconds after that, the air around the cart seems –wrong– for the lack of a better term, until there is, with little else of fanfare, a heady scent of earthiness.
Playable minotaurs have never received a lot of attention, but they have appeared here and there throughout the editions.
 
        Sure enough, from her vantage point, Alicia can see two more sets of legs stand before the cart, a worriless nicker leaving the suddenly-there horse. Miss Fleur gently tuts to the beast, before she hoists herself atop the cart with a little effort, seating herself behind the summoned horse. Reigns and restraints are already in place, apparently, because a wordless click of the reigns soon had the cart in motion, leaving Alicia almost behind if it wasn’t for her quick thinking to grab hold of the back of the cart and hoist herself up as well. In the din of the initial ride, Alicia hides herself under a jute blanket, keeping quiet as a mouse while the town steadily would wake up following the roosters’ crows at last.
{{dnd-stub}}
 
        There’s very little to go by where they’re going, obviously. She can’t just up and leap out of the cart, following on foot. At the least, she could lift the jute out of the way to look at the fading view of Beregost’s southern palisades, the way the low stone walls along the road make way for simpler wooden posts and actual hedges, and the fading farmers’ houses. Miss Fleur cheerfully greeted the early birds already at their fields, wishing her a good journey and until a few days again as they are wont to. And every time, Alicia hides under the blanket to make sure she’s not spotted in passing even once.
====AD&D====
Playable minotaurs appeared twice in [[Advanced Dungeons & Dragons]]. The first time, for AD&D 1e, was in [[Dragon Magazine]] #116. They were then present in the 2nd edition sourcebook [[The Complete Book of]] Humanoids. The Savage Coast of [[Mystara]] sourcebooks for 2e also provided stats for the [[Enduk]], a race of winged minotaurs native to that gonzo-fantasy world.
        The travel is boring, obviously, but at least miss Fleur’s pretty chipper about herself, humming a few atonal bars to herself (and allowing Alicia to learn the good woman, for all her charms, probably is not a good singer). The cart makes a turn somewhere to the left, northbound if the position of the sun is any indication. And for another few hours, the travel continues on, bumpy and uneasily. Alicia even has to push back against some of the churns lest she’d buck one over herself.
 
{{D&D2e-Races}}
        One thing she does notice, blanket or no, is the way things grow darker. Peeking around, she notices the tall, low-hanging whip-like branches of willows and the vibrant greens of white oak and green ash alike. She’s never been to this neck of the eastern woodlands before, but she knows as any child just what kind of trees make up the Wood of Many Teeth. And here she finds herself, a stowaway, aboard the baker’s cart, who just rides along with not a worry to her head, and a peaceful song whistling past her lips (something she at least can do, Alicia learns: carry a tune). The dark of the woods with only so much sunlight filtering through the thick canopy does little to diminish miss Fleur’s good spirits; if anything, she seems all the more cheerful for it. Alicia worriedly hides herself under the blanket again, keeping herself out of sight and mind for however long is necessary.
 
====Dragonlance====
        That is, until the cart slows on down down some winding little path, and stops at last where there is some light again. Miss Fleur sets off from the cart, dismissing the horse with a word. Just as quickly as she had shaped the beast, scent, mass, presence and all, so quickly did it go, with only a pop of air rushing to fill the vacuum the horse left behind. She pulls from the back of the cart a large beam, Alicia staying deathly still, hearing how she sets to block the wheels of the cart underneath with a beam. Two of the churns are lifted under the woman’s arms and hoisted out, and she takes off, up and away from the cart.
Minotaurs have ''long'' had a prominent place in [[Dragonlance]]. In fact, if you don't count [[Tinker Gnome]]s and [[Kender]] (which most people prefer not to, seeing as how they're more annoying setting-specific versions of [[gnome]]s and [[halfling]]s), minotaurs were one of the two ''new'' PC races introduced in "Dragonlance Adventures", the first ever sourcebook for the setting in [[Advanced Dungeons & Dragons]] 1st edition. This is a position they share with the [[Irda]].
 
        Alicia at last dares to peek out of hiding, checking her surroundings. The cart has been parked in front of a rather quaint looking patch of fruits and vegetables set in the rich soil the Wood of Many Teeth apparently has. The girl slowly pushes herself free from under the blanket, peering out to witness the bounty of the earth that who-ever lives out here has seeded and planted. Plump pumpkins, tomato plants, stretches with the purple and white flowers peeking from the dull green plants that will be growing potatoes under the soil, under the watchful gaze of a mannequin made from farming tools and thick branches, wearing rain-worn clothes. Old man Crusher would be green with envy if he were to ever see this field! Alicia slowly slinks out of the cart, her feet touching down on a trod path of earth. There is a bit of a clearing that allows this quaint garden to spread out from the woods just ahead. As she turns about to further check her surroundings, she sees a simple wooden wall stretching as high as a barn up against a stone surface and wall, painted white, though a little worn. The path towards a large door in the wooden wall framed by windows on either side of it goes left and right, following the curve of the hill, with all manner of stones easily as big as her head dot the sides of the path.
Minotaurs in this setting are basically Spartans, combining a brutal warrior culture with codes of honor and scholarship. They run a whole empire in [[Taladas]], if a smallish one given Taladas. Their society is built on Three Virtues: Strength, Cunning, and Learning; and they're famed navigators and pirates. They tend towards Lawful Evil rather than chaos.
 
        No sight of miss Fleur, however.
The [[Aquatic Elf]] population of Dragonlance have a racial hatred for Minotaurs. If a Minotaur sailor is amongst a mixed race crew, the damn knife-ears will save the rest of the crew but leave the Minotaur to drown.
 
        Curiosity never harmed her before, mind. Alicia takes it upon herself to slowly creep up along the way, checking the wooden structure, the tall white door, the quaintly carved windowsills and shutters on the left and right of each window, and listens keenly.
In the 3.5 Sourcebook "Races of Ansalon", Minotaurs got a chapter all to themselves. Their stats are as follows:
 
        Alicia certainly did not expect miss Fleur to be meeting anyone out here. She certainly did not expect the woman’s pleasant, jovial and loud voice to be met with another woman’s deeper voice. And as she stands on tip-toes to try and watch through the window, she certainly did not expect to see a monstrous beast clutching miss Fleur by the arms. She gasps out in a freight, looking at the faintly-lit scene ahead. It takes a while for her eyes to adjust, and part of her is thankful that her freight froze her in place. By the time she can see in the candlelit insides of what looks to be a simple cave-turned-house, she realizes the monstrous beast isn’t so much clutching, as she is embracing. And though the monstrous head of the beast holding miss Fleur is  anything but human, it is almost familiar.
:: +4 Strength, –2 Dexterity, –2 Intelligence, –2 Charisma. Minotaurs are large and powerful, but not very agile. From youth, minotaurs focus on developing their muscle over their minds. Minotaur arrogance can be offensive to other races.
:: Medium: As Medium creatures, minotaurs have no special bonuses or penalties.
        With broad, forward pointing horns jutting from the sides of her head, and with a thick mop of downcast long hair, the monstrous woman can easily be mistaken for friendly, dopy Highlands cattle. She towers over miss Fleur almost by two feet, ample and thick as the human woman is, but perhaps more accented by muscle than the baker herself. Her arms are thick, tight with muscle, and no doubt responsible for the yard work and much of the clearing that Alicia is in, right now. Alicia can’t rightly tell in the lacking light, but hair must cover almost every inch of exposed skin on the not-human, and goodness, she bears a lot of exposed skin safe for the long brown apron she wears across her front – and little else, if Alicia is right.
:: A minotaur’s base land speed is 30 feet.
:: +2 natural armor bonus.
        What’s perhaps more shocking, is just how friendly and casual miss Fleur seems to be about the inhuman woman before her, gently clasping the muscular neck of the cow-headed woman until miss Fleur is happily hoisted up against the other in her large hands by the plump rump. Alicia goes light in the head at the next sight, however; the long, red, sloppy bovine tongue casually brushing over miss Fleur’s lips and soon parted mouth in a messy, moist kiss that now revolts the girl.
:: Gore: A minotaur may use his horns as natural weapons to make a gore attack, dealing 1d6 points of damage plus the minotaur’s Strength modifier. If the minotaur charges, his gore attack deals 2d6 points of damage, plus 1 ½ times his Strength modifier. A minotaur can attack with a weapon at his normal attack bonus and make a gore attack as a secondary attack (–5 penalty on the attack roll and half Strength bonus on the damage roll).
:: +2 racial bonus on Intimidate, Swim, and Use Rope checks. Minotaurs are familiar with the sea and naturally adept at skills useful among seafarers.
        Her peeking and prying is interrupted by her need to occasionally relax her ankles and feet, but she’s used to the slight discomfort. The girl watches with growing fascination the ways in which the two women go about to gather up churns in the cave, talking amongst themselves with occasional bouts of laughter ringing well outside the cavern home. Mostly with the going-ons in the along the Coast Way, and what word there was in Amn or Baldur’s Gate. The conversation is missed when Alicia gathers up a churn from the cart outside, and carries it on over towards the window. A much better perch to peek up from, if you ask her! The two women are still going about, talking, talking, as friends might. Talk of the growing vegetables and fruits outside. The news in town. And as the two women gather up some pails and water from deeper within the cave, talk of the business at Beregost.
:: Minotaurs may take the scent special quality as a feat. (See the Monster Manual.)
:: Automatic Languages: Common, Kothian. Bonus Languages: Kalinese, Nordmaarian, Ogre, Saifhum.
        “Oh, the usual,” miss Fleur casually chirps back at the great cow-headed woman besides her, setting some pails besides a lumpy looking wooden couch topped with old pillows that just look musty and worn. “I’m starting to feel the years, of course. Might have to take up on an apprentice sometime, even.
:: [[Favored Class]]: [[Fighter]].
 
        “You, an apprentice?” the cow-woman says with a low, sonorous voice. “Rosie, Rosie, you’ve never so much as settled with the locals, more among them. An’ it’s not exactly like I can come along with ya either,” she adds with a morose sounding chuckle.
====3e====
3rd Edition featured two extremely different versions of playable minotaurs. The first version, appearing in the [[Monster Manual]], was quite a beast, with 6 hit dice and a +2 level adjustment, meaning that minotaur player characters had to start at ECL 9. The full statblock, as printed in the 3.5e Monster Manual, is as follows:
        “I doubt so as well, Mara. But there’s some very promising youths out there. You’d be surprised how many take an interest to the craft.
 
:: +8 Strength, +4 Constitution, –4 Intelligence, –2 Charisma.
        Alicia darts away and out of sight as she notices the way miss Fleur, Rosie Fleur, lets her eyes wander from the minotaur, only daring to peek back up when she hears their voices pick up again. When she does, she sees how miss Fleur has set herself down in the couch. Her dress has been buttoned open across the front, freeing her large, swollen bosom to the naked air. In the poor light of the cavern house, only so much can be seen, but Alicia can already see the sheer weight of her breasts causes them to lightly sag, but still be mostly firm. The other woman approaches miss Fleur gingerly, sitting herself on her haunches, her large hands carefully undoing the woman’s dress. She slips off the lower half of Rosie’s frock, carefully folding it besides herself, and returns her large, animal hands to the human woman’s lower body.
:: Large size.
:: Space/Reach: 10 feet/10 feet.
        Thick fingers caress the plump, pale thighs of the baker, along her rump down and past her knees, and right back up again, caressing the insides of those thick thighs. Rosie sighs out softly, stripping herself further, until she slips the top half of her dress off her chest and most of her shoulders, slowly freeing her arms from the sleeves. She sits back relaxedly, reaching up with her hands to caress the cow-woman’s, Mara’s neck. And for a second time, the minotaur’s tongue comes to meet Rosie’s face, who meets it with the eager touch of her own tongue. This time, however, Alicia does not find herself looking away from the grotesque kiss. She watches, with bated breath, how this gorgeous, plump woman with her long raven locks presses up to kiss the brown-haired inhuman minotaur as not mere friends, but star struck lovers. How the cow-woman’s tongue slowly fills and forces Rosie’s mouth apart, and rolls around in her mouth, and deeper still, probing at her gullet. How the kiss lingers, even as Mara kisses so deep Rosie is struggling to breathe.
:: A minotaur’s base land speed is 30 feet.
:: Darkvision out to 60 feet.
        Alicia’s breath hitches in her throat as the two draw back, spittle connecting their lips in a rope that slacks and clings against their own teats between them.
:: Racial Hit Dice: A minotaur begins with six levels of monstrous humanoid, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +5, and Will +5.
:: Racial Skills: A minotaur’s monstrous humanoid levels give it skill points equal to 9 × (2 + Int modifier, minimum 1). Its class skills are Intimidate, Jump, Listen, Search, and Spot. Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.
        “I’ve missed you, ya know,” Mara states rather matter-of-factly.
:: Weapon Proficiency: A minotaur is proficient with the greataxe and all simple weapons.
:: +5 natural armor bonus.
        “As did I, dear,” Rosie returns the gesture after catching her breath, gently stroking along the chin and long snout of her cow-headed friend.
:: Natural Weapons: Gore (1d8).
:: Special Attacks: Powerful charge.
        Mara reaches down a moment with her left arm, out of Alicia’s sight. Rosie slowly undoes the straps of the apron the minotaur wears, causing Alicia’s heart to lift and flutter. She pretty much is a match, if not more so, to the gorgeously buxom magician baker herself. Mara’s teats look larger, and apparently bereft of all body hair, making them stand out all the more from the deep brown of the minotaur’s coat. Between those naked thighs of miss Fleur, Mara sets a large metallic pail, gently caressing the rim of the bucket with a thick digit. Rosie clutches it between her legs, slowly leaning back a bit to settle against the couch. Two firm hands wrap around the pale, large right breast of the woman, while Rosie does the same to Mara’s own.
:: Special Qualities): Natural cunning, scent.
:: Automatic Languages: Common, Giant. Bonus Languages: Orc, Goblin, Terran.
        The two begin to gently knead into the plump, soft breasts of one another, slow and gentle downwards motions that have them both press their fingers downwards into the fatty tissue of their breasts. There is only pause at the occasional grunt or slight cry from either of them, the touches being interrupted when Mara first takes a few loving, noisy sucking kisses to the baker’s bare breast, and then Rosie to Mara’s own swollen nipple.
:: Favored Class: Barbarian.
:: Level adjustment +2.
        Alicia watches with eyes the size of saucers. Her hands tightly grip the windowsill, her own thighs slowly spreading to the sight of not one, but –two– large, rounded ladies. At the sight of the first spots of milk seeping from the women’s breasts, slowly being edged out of their teats by their tender ministrations, Alicia lets out a faint cry, realisation sinking in. With every slow squirt sounding off into the pail, amidst the soft moans of the two older women, Alicia pieces together just –where– the milk is coming from, if not the local goats and sheep. Her right hand slowly creeps under her own frock, lifting the dress aside, until she finds her almost hairless mound to gently caress.
 
A few months after the launch of 3.5e, the Dragonlance Campaign Setting was updated for Third Edition rules, and it featured a severely nerfed form of Minotaur that players could play at level one. Its full stat block is as follows:
        By Chauntea, she could not be more elated. This definitely –is– a secret she loved to learn!
 
:: +4 Strength, -2 Dexterity, -2 Intelligence, -2 Charisma
        She’s always even eaten from the milk these two are now gathering together!
:: Medium size
:: Base land speed 30 feet
        Slowly, steadily, Mara and Rosie fill the bucket with their dairy secretions, their low voices humming together in their secret bliss, a love and lust just between the two of them. There is only an occasional pause in the light spritzing and splashing noises when Mara has a taste of her lover’s warm milk, moaning, no – mooing out her appreciation. Rosie, for her part, seems to return that attention all the more, at least explaining away how she maintains that full figure for years on end.
:: Natural armor: +2
:: Natural attack: gore (1d6 + Str modifier)
        Alicia’s fingers dip inwards past her rosy vulva, gently spreading her own opening to the cool air, letting her digits sneak and dance across the pinkened curtains just barely peeking past her outer lips, and up along the tiny crease that makes her feel all the better with just a sidelong touch. A soft sigh escapes the girl as she regards with open want the intimacy the two women share with one another. She bites her lower lip and watches on, her fingers pressing inwards in time to the cries coming from the cave home.
:: Could charge + gore attack for damage equal to 2d6 plus 1.5x Str
:: +2 to Intimidate, Swim, and Use Rope checks
        Mara is the first to slowly stop milking her human companion, moaning and lowing occasionally to Rosie’s sucks and kisses, until she draws back from Mara with milk literally dotting her lips. Mara chuckles low as she draws the pail from between the two of them, admiring the weight of its contents before carefully setting it aside from the two of them. Her thick, monstrous fingers clasp around both of Rosie’s nipples, squeezing them, rolling them, making the baker jump a little against the sharp pain. She’s saying something, Alicia can’t hear, but it makes Rosie nod her head excitedly and moan out ‘yes’ with her every low claim. Louder. And louder. And louder still until she howls when the minotaur tugs harshly on those large nipples, pulling them back from the woman’s large breasts.
:: Can take Scent as a feat
:: Automatic languages: Common and Kothian. Bonus languages: Kalinese, Nordmaarian, Ogre, and Saifhum
        Alicia squeaks out to the sight, dipping two fingers at once between her clenching thighs into her small womanhood. Her head goes light again, watching how miss Fleur gets silenced by another sloppy and wet and slimy kiss from the cow-woman, filling her mouth, her throat obscenely. Spittle oozes past their mouths and over their breasts smooshed together. Miss Fleur is positively mewling with her throat full still. Alicia presses her fingers up into the spongy flesh of her vaginal walls, just a ways past the third finger bone. And then, as she feels herself grow deliciously tense, and slack, and tense and slack again, Alicia feels a painful smack against her forehead when she slips off the churn and knocks her head against the sill. The girl hits the ground with a dull thud, and she knows no more.
:: Favored class: Fighter
 
        By the time Alicia comes to, she is in the dark. At least it means her eyes won’t take long to adjust from the light of-
====Pathfinder====
Like most OGL monsters from 3E, Minotaur's only changes in [[Pathfinder]] are system wide (which means no LA so they can't be playable). In [[Golarion]] minotaurs are, in addition to a true breeding race, a result of a curse on human parents by [[Lamashtu]]. This means any organization in or near human lands could have a Minotaur around as some muscle.
        Ow.
 
Dreamscarred Press, in love with [[Psionics|old]] [[Incarnum|often weird]] [[Book of Nine Swords|subsystems]] (they even toyed around with making [[Truenamer]] not shit!), created their own version of the Monster Classes introduced in Savage Species (and used by the World of Warcraft RPG mentioned above). Naturally one of the monster classes they made was the Minotaur. Minotaur is one of the simplest monster classes, having all the abilities of the "real" minotaur at the same strength across the same number of hit die and just being a granular progression from level 1. They are great melee brutes, but with one obvious flaw: They aren't proficient with armor. They either need to dip into some class or stick to 0 ACP armor like (masterwork studded) leather. They do however get the ability to pick an awesome minotaur only feat at 15th level called Labyrinth Lord: It's simultaneously a maze SLA, a way to force enemies into one on one combat, an infinite size portable hole and a Mordenkainen’s Magnificent Mansion.
        Her head is throbbing. Hurting. Her legs are scraped, but that’s the least concern. She squints her eyes closed and tries to get past the throbbing, incessant pain knocking just above her brown and thumping her entire skull.
 
====World of Warcraft: The Roleplaying Game====
        Then she feels a cold, moist sensation splash over her head, her neck, her chest.
Tauren, the aforementioned Good Guy Minotaurs, appeared in the original [[Warcraft]] D20 RPG, but were re-written with a much better format (including dumping the racial level adjustment) in the [[World of Warcraft]] re-release. They were there from the corebook, and they had these stats:
:: +2 Strength, -2 Agility (Dexterity)
        Miss Fleur, sitting before Alicia, naked as the day she was born, slowly dapping her forehead and applying much needed cooling and relief to her aching forehead, brushing some of the blood from her eyebrow as well. So that means the mass of warmth, and soft furs against her fingertips and the back of her head must belong to...
:: Medium
:: Base land speed 30 feet
        “She’s coming to,” Mara says with a relieved, deep voice.
:: Natural Weapon (Ex): Taurens have a set of horns that function as a natural weapon that deals 1D8+ Str bonus damage. Tauren are automatically proficient in the use of their horns.
:: Weapon Familiarity: Tauren Halberds and Tauren Totems are Martial weapons rather than Exotic for Tauren.
        “Thank goodness,” Rosie agrees, though she looks more than a little miffed, her face frowning at Alicia as she continues to keep the girl’s head clear from blood until the worst bleeding seems to be stemmed. She rises up on her haunches, absolutely obscuring Alicia’s vision with the most blessed sight of those beautiful full tits almost pressing into her face. It almost makes the drop worth it. Almost.
:: Weapon Proficiency: Longspear and Shortspear
:: +2 Racial bonus on Handle Animal and Survival checks. Handle Animal and Survival are always class skills for Tauren.
        Alicia tries to look away from miss Fleur as she sits back down in front of the prone girl reclining in the minotaur’s lap. It does very little to have her gaze wander, instead, down across the swell of miss Fleur's other, rounded features. From the swell of her thighs and her bottom, to the rotund, plump belly, and the thick, dark curls peeking out from under her belly and down her mound, trimmed but plentiful all the same. Miss Fleur's expression softens, at the least, gently reaching up with her left hand to stroke Alicia’s cheek.
:: Racial Class: Tauren
:: Favored Class: Warrior
        “There. That ought to keep the wound cold. And you should thank Mara for her steady bedside manner to have you stitched up, young lady.
 
Tauren Racial Class
        Alicia shudders at the sweet voice speaking up at her. She tries to look up for the minotaur behind her, but only finds herself looking up at the underside of the great cow-woman’s breasts.
:: Hit Die: D10
:: Skill Points (1st level): (2 + Int modifier) x 4
        “Um. Th-Thank you, mis-“ Alicia stammers, but is soon silenced by the almost dangerous sounding tone of voice the minotaur manages to produce.
:: Skill Points (else): 2 + Int modifier
:: "Class" Skills: Climb, Concentration, Handle Animal, Listen, Sense Motive, Spellcraft, Spot, Survival.
        “Madame,” Mara corrects. “And while you are at it, young lady, you have some explaining to do.
:: Weapon & Armor Proficiency: Simple Weapons, exluding Crossbows, and Light Armor
:: Level 1: BAB +0, Fort Save +2, Ref Save +0, Will Save +2,+1 Strength, Tauren Charge (when charging, a tauren may use their horns instead of a melee weapon; this lets the tauren inflict a Gore attack that does horn damage + 1 1/2 times the tauren's Strength modifier in addition to the normal benefits)
        Rosie, for her part, stays unperturbed, smiling blissfully up at the glowering minotaur and the shrinking girl in her lap.
:: Level 2: BAB +1, Fort Save +2, Ref Save +0, Will Save +2, +2 Spirit (Wisdom), +4 racial bonus on saves vs. fear, Tauren Weapon Proficiency (gain proficiency in either Tauren Halberd or Tauren Totem)
:: Level 3: BAB +2, Fort Save +3, Ref Save +1, Will Save +3,+1 Strength, Improved Tauren Charge (tauren is considered Large size for charging and bull rushing, +4 racial bonus on Strength checks for bull rush effects), Tauren Weapon Proficiency (gain proficiency in either Tauren Halberd or Tauren Totem)
        “Just who do ya think you are, creepin’ up in these woods?” Mara speaks, making Alicia shrink away at every rise in her tone. “They’re dangerous to anyone without sword or spell! An’ who do ya think you are, sneakin’ up to anyone’s home to peek in? To watch Rosie and me play with our titties an’ just touch ya’self, huh?”
 
====D&D 4e====
        Alicia can feel her ears and cheeks and soon her entire face flush with heat. She stammers, but then falls quiet, unable, and unwilling, to deny any of those accusations.
The sad proof that, for all 4e's efforts at trying to undo the pigeonholing effect of race from editions past, it hadn't quite gotten past it yet. Not a mechanically ''bad'' race (few 4e races were), but they were so heavily optimised for close-quarter combat that there was little encouragement besides fluff to be anything other than a melee brute.
 
        “I think,” Rosie pipes up after a few moments of awkward silence, “she thinks she is my apprentice.
:: Ability Scores: +2 Strength, +2 Constitution OR +2 Wisdom
:: Size: Medium
        Alicia’s eyes shoot up towards the baker. Mara, for her part, just regards Rosie like she’s barmy. “What?”
:: Speed: 6 squares
:: Vision: Normal
        “Well, obviously, she’s come along to help me get my milk,” Rosie states matter-of-factly, keeping up her pleasant smile to the confused girl and the large minotaur (who quickly catches on, what, not having had her head conked in). “Aren’t you, young lady? Alicia, wasn’t it? Robinsdaughter, the wheat farmer?”
:: Skill Bonuses: +2 Nature, +2 Perception
:: Vitality: +1 healing surge
        Alicia slowly lets the words sink in, nodding numbly after the woman she’s been crushing hard on for years in her slow approach to womanhood.
:: Ferocity: When you drop to zero hit points or fewer, you can make a melee basic attack as an immediate interrupt.
:: Heedless Charge: You have a +2 racial bonus to AC against attacks of opportunity you provoke during a charge.
        “Well, that should settle it then, Alicia,” Rosie softly rumbles, rising up to sit up with Mara’s left side, the straw poking through the fabric of the make-shift pillows and cushions into her skin. She wraps an arm around the broad, warm, fuzzy back of her minotaur friend and lover, smiling up at the bovine woman.
:: Goring Charge: You have the Goring Charge racial power.
 
        Rosie’s nipples and areolas are positively huge, to match her still much swollen and firm breasts. Alicia’s eyes are almost glued to the dark stretches of skin, dotted with little goosebumps all over. Alicia stares openly, and neither Rosie or Mara are unaware. There is a moment of laughter between the two, before Alicia can feel the great, keratin-tipped fingers of the minotaur gently scrape and caress against the backs of her own hands, miss Fleur gently gripping Alicia’s right hand with her own left, letting her nails lightly scrape into the girl’s palm.
Goring Charge
Minotaur Racial Encounter Power
        “I’ve seen you before, young lady,” she whispers heatedly into Alicia’s ear. The girl flushes all the brighter. “Go on,” she encourages the young farmer’s daughter. “It’s alright.
''You charge the enemy and gore it with your horns.''
:: Standard Action
        Alicia slowly leans over, reaching up with her arms to wrap them under miss Fleur’s, around her round, soft belly. She sink against the right breast with her face, slowly taking in the lingering sweet scent of Rosie’s passion and Mara’s just before. Her nose presses down into the plump teat, grazing along the bumpy texture of the areola until she finds the fat nipple, all stiff and crinkled and dry. Her lips brush along it, and then wrap around the teat, before Alicia sinks her face closer to miss Fleur’s heart. Like a babe, she starts to gingerly suck and nurse. Her forehead aches, but it’s a small concern now. She feels so warm and secure, especially with miss Fleur’s hand moving up across the back of her head, caressing through her moistened hair with the tips of her fingernails, brushing them lightly across her scalp.
:: Melee 1
:: Effect: You charge and make the following attack in place of a melee basic attack:
        Her reward doesn’t take long to come. The little pores seep and leak and soon fill her mouth with delicious, sweet, fatty milk unlike anything she’s drunk in a very long time. A joyous moan fills the cave before it’s silenced by the swallow from Alicia drinking down her first mouthful of milk, who steadily drinks from the baker. Her body grows hotter. Slicker. Mara can tell. She laughs at the shamelessness of the younger girl.
:: Target: One Creature
:: Attack: Strength, Constitution or Dexterity +4 (6 at 11th level and 8 at 21st level) vs. AC
        The bovine woman leans her head down towards Rosie and Alicia. “I think she might like the job, Rosie, love.”
:: Hit: 1D6 + Strength, Constitution or Dexterity modifier damage, and you knock the target prone.
* Level 11: 2D6 + Strength, Constitution or Dexterity modifier damage, and you knock the target prone.
        Rosie doesn’t answer. Instead, she offers her partially opened mouth to her minotaur lover, who takes charge with another kiss that visibly causes the baker’s throat to swell with the muscular tongue of the minotaur kissing her. Spittle oozes down from their joined mouths across Alicia’s scalp. The sensation is gross, the sight obscene. But Alicia is moaning all the louder for it, grinding her nethers through her dress against Mara’s lap. Her butt hikes up and then finds hard-tipped fingers press against her vulva. She pauses just a moment, before Alicia slowly sinks her hips down against the palm of Mara, allowing the minotaur to dip her fingers into her slick kitty.
* Level 21: 3D6 + Strength, Constitution or Dexterity modifier damage, and you knock the target prone.
{{D&D4e-Races}}
        Minutes on end, the kiss, the nursing, the slow and gentle fingering continue. It doesn’t stop until all three women pause to draw breath, with Alicia being the first to dare and speak up.
 
====D&D 5e====
        “Please,” Alicia says, swallowing again. Both the minotaur and the baker look down with warm, bemused smiles. “Please, m-may I kiss you?”
The first playable version of a Minotaur in 5e appeared in [[Unearthed Arcana]] for May, 2015. This version was explicitly modeled after the Krynnish version, since WoTC this time realised that with the [[half-orc]], [[warforged]], and [[goliath]] already done, the "big tough bruiser" racial niche is already pretty overcrowded. The 1d10 natural weapon is powerful at low level, but it loses out to magic weapons & feat boosts later on.
 
        Alicia is carefully set between the two older women, who first strip Alicia, and then embrace the smaller, slimmer girl between their plump, full-figured bodies. The girl feels light in the head, and not from a lack of blood or the knock she took. She is surrounded by soft, warm breast flesh, the pale baker’s tits and the great udders of the minotaur. And one after another, the girl is kissed by them. First by miss Fleur, slowly offering her mouth to the girl, taking charge in pecking, sucking on her lips, until they kiss, not as youngsters might in play on the cheek, or a passing smooch. This is a full-on warm kiss, one where breath, and taste, and heat all come together and are shared. Alicia whimpers as she feels miss Fleur’s warm tongue slowly lap under, around, over her tongue. Testingly, the girl follows her example, until their tongues dance around in their joined mouths. Milk can be tasted on both their tongues. And youthful zeal and inexperience is slowly being tempered by her elder’s patience and pacing, until they’re both moaning in each other’s mouths, their hands wandering over each other’s naked bellies and breasts.
Krynnish/Nautical Minotaur:
:: Ability Score Increase. Your Strength score increases by 1.
        How can Alicia compare, barely fifteen summers, peaches or apples filling her shirt, to the sheer size and warmth and plump handfuls (no, armfuls!) of the girl? But all the same, Alicia’s nipples are brushed, stroked, breasts held and caressed by miss Fleur.
:: Conqueror’s Virtue. From a young age, you focused on one of the three virtues of strength, cunning, or intellect. Your choice of your Strength, Intelligence, or Wisdom score increases by 2.
:: Age. Minotaurs enter adulthood at around the age of 17 and can live up to 150 years.
        When their lips part from one another, Alicia is stammering, unsure what to say, what to expect. She’s a mess of emotions and hormones. And as she turns her head and upper body to meet with miss- no, madame Mara, she is absolutely overcome with that twisted pleasure she felt before watching the two with each other. This time, however, it’s not her own fingers teasing her lips, but miss Fleur’s. And this time, she’s right in the centre of things. She reaches up with her arms towards madame Mara’s long face, stroking the soft fur of her chin and cheeks. She’s pretty much staring up at a smiling cow. Yet as madame Mara draws her face closer to the girl’s, she can’t feel the initial revulsion she had watching miss Fleur and her kiss. Instead, as the long, slimy muscle slowly slips from her lips, Alicia leans up to suck on the tongue that spills forth, until she feels it gently part her lips. Alicia opens up her mouth wider, slowly admitting the slimy invader. Her walls clench around miss Fleur’s fingers as madame’s taster fills her mouth. Fills her gullet. She feels her press against her throat. She feels weird. It’s not like throwing up, oddly enough. Especially when Alicia pulls madame closer and then feels her slowly opening her throat wider. She chokes and struggles against Mara, but finds herself going weak in the knees as her throat is filled with warm, pliant flesh, rolling around in her mouth and gullet.
:: Alignment. Minotaurs believe in a strict code of honor, and thus tend toward law. They are loyal to the death and make implacable enemies, even as their brutal culture and disdain for weakness push them toward evil.
:: Size. Minotaurs typically stand well over 6 feet tall and weigh an average of 375 pounds. Your size is Medium but they can wield heavy weapons in 1 hand due to their sheer size.
        The kiss won’t end. Alicia won’t let it end. She sees stars and holds on and lets her small tongue lap around madame’s as well as she can, until she’s out like a light.
:: Speed. Your base walking speed is 30 feet.
:: Horns. You are never unarmed. You are proficient with your horns, which are a melee weapon that deals 1d10 piercing damage. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself.
        When she comes to, her face is slimy. Her throat is slimy. Her shirt and chest are slimy. She’s barely aware of how long she was out, but she knows everything she is sitting on is very, very wet. Mara’s looking concerned beyond measure, while Rosie, miss Fleur, is still jilling her oozing kitty. Mara finally slinks back into the lumpy seating, pulling Alicia into her heavy, pink and hairless breast.
:: Goring Rush. When you use the Dash action during your turn, you can make a melee attack with your horns as a bonus action.
:: Hammering Horns. When you use the Attack action during your turn to make a melee attack, you can attempt to shove a creature with your horns as a bonus action.
        “Ya greedy little chit,” Mara says incredulously.
:: Labyrinthine Recall. You can perfectly recall any path you have travelled.
:: Sea Reaver. You gain proficiency with navigator’s tools and vehicles (water).
        Rosie just laughs. “Looks like she has her first lesson in knowing when to stop.”
:: Languages. You can speak, read, and write Common.
 
        Alicia slowly slinks up against Mara’s body, pressing down with a hand on the heavy teat, causing a thick dollop of milk to ooze from the tip of her nipple before the rest of her breast oozes all around it with warm milk. Her lips seek the minotaur’s, smooching, kissing, sucking, greedy for another taste of breathless passion. Rosie draws her fingers from Alicia’s pussy, breaking into howling laughter, while Mara just sinks back against the teen’s hungry kiss. Not quite getting what she wants, Alicia’s lips slowly slink down along Mara’s jawline, under the musky, thick fur of her armpit, and down towards her left breast, sinking into her leaky tit for her second fill of warm milk filing her belly. Madame gently grips Alicia’s hips, lowing softly against the sucks, the nibbles, the slow nursing of the girl.
An alternative ovine-featured minotaur appeared in "Plane Shift: [[Amonkhet]]", but they're only reskinned [[half-orc]]s with a Natural Weapon instead of Darkvision. Not overpowered by any means, and certainly competing for mechanical space with the half-orcs.
 
        With a bellyful of milk, and two warm bodies glistening with perspiration surrounding her own, Alicia snuggles up between her meisters of the trade. She’s only shaken from her reverie when miss Fleur draws up to gather up some water from a freshwater source deeper in Mara’s home, returning with a pail of fresh, cool water and a large ladle. The three drink together for some much needed refreshment and rehydration, until with but a nod from Rosie, Mara takes off, leaving Alicia in the baker’s arms.
Amonkhetian/Sheep-Headed Minotaur:
:: +2 Strength, +1 Constitution
        “How would you like to be a part of my baker’s shop proper, young lady?” the dark-haired woman asks softly to her eager younger charge. “It wasn’t a joke, you know. You are free to take up on the trade with me. And with Mara. All you have to do is say as much.
:: Medium
:: Base speed 30 feet
        Alicia, still light in the head, just stares up at miss Fleur. “You really would? A-All this? With you, miss Fleur?”
:: Natural Weapon - Horns: You can use your Horns as a natural weapon to make an unarmed strike. A Horn Attack inflicts 1d6 + Str modifier Bludgeoning damage.
:: Menacing: You have Proficiency in Intimidation.
        The baker lets out a soft laugh. “Please, here you may call me Rosie. But I do mean it. It’s not just all this, of course,” she says, smiling broadly and giving a motion between herself and Alicia, notedly their breasts, puckering her lips in a kiss before she smirks. “It’s work. Hard work. Every day. Every morning. Every afternoon. And every week, a thorough milking. Only the best dairy in the Fleur produce, after all.”
:: Relentless Endurance: When you would be reduced to 0 hit points, but not killed outright, you can choose to be reduced to 1 hit point instead. Once you have used this trait, you must complete a Long Rest before you can use it again.
:: Hammering Horns: Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use your reaction to make a shove attack against that creature. You can only make this shove attack on a creature that is no more than one size larger than you and which is within 5 feet of you. The creature must succeed on a Strength saving throw (DC 8 + your Proficiency bonus + your Strength modifier) or be pushed up to 5 feet away from you.
        Mara returns to the two, sitting on her haunches in front of Rosie and Alicia. A small basket is held in her hands, filled to the brim with all manner of plants, and herbs, and extracts. And the heated bovine literally soaking her leaking quim over the lot of them as her honey oozes over the thick hairs standing upright and out from her pubic mound. It makes Alicia quiver, just like the spit, the milk, every drop of liquid from these two.
:: Savage Attacks: When you inflict a Critical Hit with a melee weapon, increase the damage inflicted by a further +1 weapon damage dice result.
 
        “You could even be a part of that, too,” Rosie says, letting the words linger on her breath.
And a third 5e Minotaur appeared in May 2018, three years after the original debuted. This one was closer to the "generic" minotaur in concept. It also loses out on the awesome and flavorful Labrynthine Recall in favor of being the "big tough bruiser" the previous UA minotaur was trying not to be and represents the persistent overvaluation of natural weapons by the design team this edition. Whelp.
 
        Alicia shivers, watching how the bovine woman slowly reaches up for a black and green ball of tied herbs, with thick drops of her cloying pussy juices on it. In it. Literally letting the bush brush over her own bush, collecting more moisture and juices on it. Alicia’s mouth slowly opens. Not a word is spoken as Mara takes the mute consent and slowly feeds the girl the herbs, pressing them on her tongue and gently closing her jaw on them.
Standard Minotaur:
::Ability Score Modifiers: +2 Strength, +1 Constitution
        “Hold them on your tongue. Don’ swallow the grasses. That’s right. Now chew. Chew. Chew,” Mara softly instructs.
::Size: Medium
::Speed: 30 feet
        The bitter of the herbs is balanced out by the tartness and sweetness of madame’s juices, ignoring any potential hairs. She’s just chewing. And chewing. And chewing. Until she can barely feel her tongue. Mara’s rough, almost hooved fingers draw over her throat, and Alicia swallows the mixture of the herbal essence and the woman’s sex down with some difficulty. Mara holds her hand out to Alicia. “An' spit out.”
::Vision: Normal
::Horns: You possess horns, which are a natural weapon that you have proficiency with. When you hit with a horn attack, you inflict 1d6 + Strength modifier Piercing damage.
        For the better part of the evening, the farmer’s daughter spends the time either drinking from her meisters in milking and baking, to sucking and chewing on thick herbs: chewing and swallowing the juices of one, and the almost cud-like grasses of the next. Her head is swimming. Everything went better than she could have positively hoped. Down to sleeping in between the warm bodies of Rosie and Mara.
::Goring Rush: Immediately after you use the Dash action on your turn and move at least as far as your speed, you can make one melee attack with your horns as a bonus action.
::Hammering Horns: Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use your reaction to make a shove attack against that creature. You can only make this shove attack on a creature that is no more than one size larger than you and which is within 5 feet of you. The creature must succeed on a Strength saving throw (DC 8 + your Proficiency bonus + your Strength modifier) or be pushed up to 5 feet away from you.
        Of course, that means the next day had to be spent actually milking. Milking with firm, slow strokes, being told when to slow down the pressure, when to continue again. Her arms ache with the exertions, but Rosie does remind her, it’s not just play. It’s work too. All the time, Alicia is still chewing and sucking on herbal packets, only being given pause to drink deep from the minotaur. Though after the first bellyful of milk, she’s instead sent to kneel before the madame’s spread thighs.
::Menacing: You have Proficiency in the Intimidation skill.
::Hybrid Nature: You count as being both a Humanoid and a Monstrosity in terms of Creature Type, and thus can be affected by any game effect that specifically targets either of your types.
        Chauntea, Sune, every god of passion and fertility is thanked by Alicia on her bare knees. Her thanks are offered word for word, syllable for syllable, to the edges of the madame’s lips, and upwards to the swell of her clitoris. Mara gently urges the girl, guiding her with a large, powerful hand to the back of her head. Her encouragement and direction is taken with gusto. Alicia’s tongue finds the mark beneath the swollen bundle of nerves, as thick as her fist and half its size in length, until she’s sucking from the tiny hole beneath that swollen cow pussy and the base of her sensitive pearl. Lowing, mooing, panting out, Mara holds on to Alicia dearly, guiding her with little calls.
 
Finally, the "Official Minotaur" debuted in the ''Guildmaster's Guide to [[Ravnica]]'' in November 2018; this is the exact same stats as the UA "Standard Minotaur" above but dropping Hybrid Nature and trading Menacing for Imposing Presence (free proficiency in either Intimidation or Persuasion). ''Mordenkainen's Monsters of the Multiverse'' would generally reuse this statline, replacing the stat boosts to the generic ones given by recent books and replacing Imposing Presence with a new Labyrinthine Recall (always knows which way is north and advantage on Survival checks to track or navigate).
        “My clit. Yeah there. Below. N-yeah... Your fingers... there. Yeah... Muh-more. Inside. Deeper. Oh gods press deeper against me. Oh gods! Oh gods!”
 
{{D&D5e-Races}}
        While she’s licking the bitter and tart and the sweet from the minotaur’s cunt, Mara’s juices weep openly over Alicia’s face and chest. The thick tuft of pubic hair above her pubic mound almost brushes across the bandages on and the bare skin of Alicia’s forehead. Alicia’s nose grinds up and down into the cow’s swollen clit, her tongue eking against the seeping urethra. When Mara pulls her hand away from Alicia, she instead holds her thighs down with her hands, not daring to snap her legs together with the girl between them. But she howls out all the same, bellowing like a cow in heat.
 
====Midgard Minotaurs====
        Rosie observes the two over her mixing of the milk and the churning of the first batch of butter, smiling fondly at the two. When Alicia groggily pulls back from Mara, moist with her ejaculate, reeking of cow piss and heat, Rosie slowly approaches the girl, giving her a pleased kiss across the lips. Quickly followed, to the girl’s chagrin, by her next herbal packet.
The 3rd-party setting of [[Midgard]] has its own unique spin on minotaurs, as well. This statblock can be found in the Midgard Heroes Handbook, the Southlands Player's Guide, and the Tome of Heroes, identical in all three versions.
::Ability Score Increase: +2 Strength, +1 Constitution
        “Suck an' chew, don’ swallow it all. Just the juice.”
::Size: Medium
::Speed: 30 feet
        How many must that have been? Four, six packets yesterday, already up to six today. Nothing really seems to be different to Alicia, but the changes are slow and steady, and if it weren’t for the headache, she might feel the changes all the better. She won’t appreciate the changes until late in the evening, when she’s full with milk, when she has washed the smell of cow in heat from her body (just barely), and when she settles back between the ladies’ outspread arms. Her arms are sore from the milking, the pushing and kneading. Her jaw aches from the constant chewing, and the pressure she had to apply to madame. Right when she’s about to settle in for some relaxation, however, two warm hands gently knead into her own breasts.
::Darkvision: 60 feet
::Natural Attacks: When making Unarmed Strikes, you can attack with your horns, which deal 1d6+Str modifier piercing damage.
        Breasts. Actual, swollen, turgid teats, certainly handfuls, bigger than mere handfuls, easily filling Mara’s giant palm!
::Charge: If you move at least 10 feet straight toward a target and hit it with a horn attack in the same turn, you deal +1d6 piercing damage and can use a bonus action to Shove the target 5 feet. You can only make a Charge attack once per turn. At 11th level, you can Shove the target up to 10 feet instead. You can only make a number of Charges per day equal to your Constitution modifier (minimum of 1). You recover all uses of this ability when you complete a Long Rest.
::Labyrinthine Sense: You can automatically retrace any path that you have taken, without error or the need for an ability check.
        The farmer’s daughter stares in shock and fascination as the two ladies slowly press and knead and pull at the swollen areolas and nipples of the girl, oddly goosebumped and feeling oh so sensitive. Alicia is squirming back into the couch, ignoring the pricking of the straw. She can’t even find the words to ask what in gods’ name has happened. Then the two ladies slowly lower themselves on the simple couch, kneeling before and besides her. Two sets of warm, moist lips wrap around the teen’s swollen nipples. And suck.
 
The Tome of Heroes also adds two new minotaur subraces. '''Bhain Kwai''' are a race of wetlands and swamp-dwelling minotaurs with the features of water buffalo and its related species. Bhain Kwai are more peaceful in temperament, though still capable of defending themselves, and prefer small agrarian villages to large cities. The '''Boghaid''' are a race of mountain-dwelling minotaurs with the features of highland cattle and so have a very obvious Scottish Highlander theme to their civilization.
        Alicia’s mouth parts in a low moan, the sensations so new and far more pleasurable. A dull ache that soon gives way to pinpricks of sensation around her puckered, brown teats. And then the delicious sensation, the very first time, of her milk seeping, spilling, oozing from her pores, and being sucked straight from the source.
 
Bhain Kwai:
        She squeals and comes, right then and there, holding on to Mara’s horned head and Rosie’s dark black locks that reach all the way to her shoulders. And the feeling doesn’t just wane. It goes on. One steady nursing suck after another. Stammering and shuddering, Alicia slinks back into the couch, her nails slowly digging into the scalps of the raven-haired baker, and the messy, long brown hairs of her bovine madame. Everything goes white. Everything went better than she could have possibly hoped for.
::Ability Score Increase: +2 Constitution, +1 Strength
::Size: Medium
        On Firstsday morning, well after the crow of the rooster, Alicia wakes groggily in the warm bed of her meister, the baker, twisting and turning against the covers. Her breasts ache, full, swelling with the first morning’s milk. Her fingers run over the slightly crinkled nipples, already imagining the joyful sensation of being nursed from again. She stumbles her way out of the bedroom to the living room, already finding miss Fleur up and at them. Sleepily, she yawns out when she had meant to say ‘good morning,’ and is soon silenced when the heavy baking frock and apron is tossed to her naked self.
::Speed: 30 feet
::Darkvision: 60 feet
        “Better get dressed and get ready, young lady,” miss Fleur says, bright and cheerful as ever. “We’ve got a long day of work ahead. And this time, I have an apprentice to knead all that dough.”
::Natural Attacks: When making Unarmed Strikes, you can attack with your horns, which deal 1d6+Str modifier piercing damage.
::Labyrinthine Sense: You can automatically retrace any path that you have taken, without error or the need for an ability check.
::Strong Back: Your Carrying Capacity is Strength Score times 20, rather than the normal Strength Score times 15.
::Wetland Dweller: You have a Swimming Speed of 25 feet, and ignore the movement penalty caused by difficult terrain based on mud or the need to wade through waist-deep or lower water.
 
Boghaid:
::Ability Score Increase: +2 Wisdom, +1 Constitution
::Size: Medium
::Speed: 30 feet
::Darkvision: 60 feet
::Natural Attacks: When making Unarmed Strikes, you can attack with your horns, which deal 1d6+Str modifier piercing damage.
::Labyrinthine Sense: You can automatically retrace any path that you have taken, without error or the need for an ability check.
::Highlander: You suffer no environmental penalties when operating at heights of 8,000 feet or more.
::Storied Culture: You have Proficiency in one of the following Musical Instruments: Bagpipes, Drum, Horn or Shawm.
::Wooly: Your pelt is thick enough to count as a set of cold weather clothing, protecting you against cold environments. It also gives you Advantage on saving throws against spells or other effects that inflict Cold damage.
 
====Kinosian Minotaurs====
When the Classical Mythology-themed setting of [[Arkadia]] debuted, minotaurs were conspicuously absent from the ancestries of the [[Phaedran]], a race of [[Half-Fey]] bred from Greco-Roman themed fey races that stood in for playable examples of those races. Minotaurs appeared in the bestiary in the back of the setting book, but were described as curse-spawned [[fey]], too mindless and savage to possibly be adventurers, and this applied to any progeny created by coupling with [[human]]s, [[elves]], [[dwarves]] or [[orc]]s. Eventally, though, fan complaints caused them to backtrack on this and they introduced Kinosian Minotaurs as a free PDF expansion for the setting.
 
Kinosian minotaurs inhabit the crumbling, labyrinthine ruins of the island of Kinos, which they once shared peacefully with a now-extinct race of dwarves. Along amongst minotaurs of Arkadia, they are a fully sapient and civilized people, and nobody knows why they are so different to the monstrous, bestial minotaurs of the mainland. The dwarves of Kinos claimed it was the divine blessing of their god, Ptol, whilst sages speculate that maybe once all minotaurs were like those of Kinos, but for some reason those of Arkadia descended in savagery. Whatever the reason, Kinosian minotaurs are normally content to guard their ancestral labyrinths, but every so often, one dares to stride forth into the world.
 
Mechanically, Kinosian minotaurs have the following stats:
::Ability Score Increase: +2 Strength, +1 Constitution
::Size: Medium
::Speed: 30 feet
::Colossal Build: This is the same as Powerful Build, just with a different name.
::Monstrous Strength: Your first weapon attack using Strength each turn deals 1d4 extra damage of that weapon’s type.
::Bull’s Horns: Your horns are a natural weapon that you have proficiency with. When you hit with an attack using your horns you inflict 1d4 + Strength modifier piercing damage. This damage is further increased by Monstrous Strength. If you move at least 20 feet straight toward a creature no more than one size larger than you and then immediately hit it with an attack using your horns, it must succeed on a Strength or Dexterity saving throw against a DC equal to 8 + your Strength modifier + your proficiency bonus or be shoved 10 feet away and knocked prone. On a successful save, the creature is not shoved or knocked prone.
 
====Thylean Minotaurs====
In the [[Odyssey of the Dragonlords]] setting, minotaurs descend from a tribe of humans who were stranded upon the southern regions of Thylea by the great maelstrom that surroudns the lost continent. Coming to reside in the rocky hills of the Aresian peninsula, they built the city of Minos, but would have starved had they not discovered a celestial bull, which graciously loaned its supernatural strength and vigor to the fledgeling tribe, allowing them to produce bountiful crops. They began to venerate this bull as their god of the harvest, but this angered the vainglorious and cruel titan Sydon, who transformed the tribe into bulls themselves. He yoked them all to a plow and forced them to tread the same winding, geometric path, until their actions carved out a deep, labyrinthine gorge. Only when the plows broke were they restored, but the curse left them permanently marked - all Thylean minotaurs resemble humanoid bulls, to varying degrees; one may look like a normal person with a bull's head, another may look like a bovine [[satyr]], and a third may look like an anthropomorphic bull. They also possess the ability to transform into raging, long-horned cattle when in the throes of battle-rage. To this day, they are shunned by humans of Thylea, especially those of Mytros, who fear they are still cursed by the gods and often force them into indentured servitude.
 
Mechanically, a Thylean minotaur has the following stats:
::Ability Score Modifiers: +2 Strength, +1 Constitution
::Size: Medium
::Speed: 40 feeet
::Labyrinthine Vision: You have Darkvision 60 feet, gain Advantage on skill checks to solve maze-like puzzles, and automatically succeed on saves against Maze and Hypnotic Pattern.
::Colorblindness: You can only see the world in shades of red and gray.
::Keen Snout: You have Advantage on Wisdom (Perception) checks based on scent, and can detect strong odors from up to 6 miles away.
::Cursed Transformation: From 5th level, you can use a bonus action to shapeshift into the form of a Bull (or a '''Dire Bull''', from 9th level) once per day as a bonus action. This follows the rules of a Polymorph spell, barring that you do not need to concentrate. This ability automatically triggers if you suffer prolonged exposure to very bright shades of red.
 
====Vodarin Minotaurs====
In the [[Seas of Vodari]], minotaurs were created by a [[demon]]ic master and once ruled a dark empire, but it was sundered during the Godwar and their patron abandoned them. Without its baleful influence, minotaurs adapted and evolved, forsaking their bloodthirsty origins and becoming a meritocracy ruled over by the most skilled. Though self-sufficient, they have a friendly attitude and often become adventurers.
 
::Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
::Age. Minotaurs reach maturity at around the age of 20 and can live well into the middle of their second century.
::Alignment. Most minotaurs are lawful and believe in a strict moral code. They prize strength, skill, and honor in all people.
::Size. Minotaurs are tall with heights around 7 feet. They have a large muscular build with their weight averaging around 300 lbs. Your size in Medium.
::Speed. Your base walking speed is 30 feet.
::Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
::Savant. You gain proficiency in one skill of your choice. In addition, you gain proficiency with your choice of vehicles (water) or one type of artisan’s tools.
::Sense of Direction. You have advantage on checks against becoming lost and always know which direction you are facing.
::Horns. Your horns are natural melee weapons, with which you are proficient. If you hit with your horns, the target takes piercing damage equal to 1d6 + your Strength modifier.
::Minotaur Weapon Training. You have proficiency with the greataxe, greatsword, and maul.
::Languages. You can speak, read, and write Common and Abyssal.
 
{{D&D5e-Races}}
 
===Gallery===
<center>
<gallery>
Minotaur ODD6.png|Original D&D
Minotaur 1e.jpg|1e
Minotaur A3.png
Krynnish Minotaur 2e.gif|2e
Minotaur MCV1.jpg
Minotaur MM 2e.png
Minotaur MM 2e 2.png
Minotaur Dragon 116.jpg
Minotaur 3e.jpg|3e
Half minotaur Dragon 313.jpg|Half-Minotaur (''[[Dragon Magazine|Dragon]] #313'')
Minotaurs 4e PHB3.jpg|4e
4e_Minotaur_Gladiator.png
4e_Minotaur.png
4e Female Minotaur.png
Minotaur B1.png|Pathfinder
</gallery>
</center>
 
==Magic: The Gathering==
Minotaurs are amongst the many, many races of creatures that appear throughout the [[plane]]s of [[Magic: The Gathering]], being native to [[Alara]], [[Amonkhet]], [[Dominaria]], [[Theros]], [[Ravnica]], [[Ulgrotha]], and [[Zendikar]]. Some planes actually have multiple distinct forms or cultures of minotaur, and the race includes ram- and antelope-headed versions as well as the classic bull-headed version.
 
Amokhet's minotaurs are ovine-featured instead of bovine-featured, and are notorious for being rowdy, boisterous and direct. If one takes "Plane Shift: Amonkhet" as canon, they're actally incredibly short-lived, even given that they live in a world where everybody considers the point of life to be achieving a glorious death and become an undead slave to the God-Pharoah - according to this document, they don't fully mature until the age of 20, but don't live much longer than age 40, which is why they're so driven to squeeze the most out of life. Although they prefer close combat, they're also capable of producing talented spellcasters, favoring fiery magic and buffs, and those few who take up long-ranged weaponry are devastating with their heavy bows and javelins.
 
In Dominaria, minotaur variants include the spiritual yet warlike clans of the Hurloon Mountains, famous for their practice of singing hymns to honor the fallen on both sides after a battle, the rare (possibly extinct) and super-shaggy minotaurs that roamed the Karplusan Mountains during the Ice Age, the eleven minotaur clans of Mirtiin, the radical and xenophobic minotaurs of Stahaan, who have been known to launch crusades against other races, and the vain, hairless, xenophobic, crystal sword-wielding minotaurs of the Talruum mountains, who are skilled [[wizard|illusionists]] and regard their kinsfolk as very ugly.
 
A lot of the minotaurs found on Theros are primal, carnivorous savages, little more than beasts stalking the night in search of blood, attacking nearby cities in search of food and a good carnage. While they have existed for a while, this is when they started to get a lot of support like tribal effects. (Didgeridoo doesn't count, because it's on the Reserved List.) More recently, the Mythic Odysseys of Theros DnD book precised that not all of them are like this, and that more and more have strayed from their old barbaric traditions to go and wander the world in search of new experiences, to the point where many cities don't see them as different from other races.
 
In Ravnica, minotaurs are mostly native to Ordruun, where they serve the Boros Legion and the Wojeks, but they also have been seen fighting for the Izzet Legion.
 
Ulgrotha is home to both the Anaba, a shamanistic tribe of minotaur mystics, and to the Labyrinth Minotaurs, immortal guardians possibly created by magic.
 
Finally, Zendikar houses many different tribes of minotaurs, ranging from feral beasts to aggressive and impulsive, yet honorable, civilized tribes, who often practice earth-manipulating magic.
 
Minotaurs have earned some memetic laughs for the frequency with which they are the targets of various nasty effects in card art:
* [http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/217 Sympathy for the Minotaur, Part 1]
* [http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/436 Sympathy for the Minotaur, Part 2]
* [http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/1274 Sympathy for the Minotaur, Part 3]
 
This probably started for the same reason [[Star Trek|Worf]] gets beat up all the time: They're big, tough and easy to recognize as big and tough so whatever beats them up must be ''really'' strong. It continues mostly as a tradition. This tradition got a playful nudge in Unstable in the series of cards [https://scryfall.com/card/ust/98c/target-minotaur| Target Minotaur], which shows 4 variations of the same unlucky minotaur getting pelted by spells.
 
===Gallery===
<center>
<gallery>
File:Amonkhetian Minotaur 1.png
File:Amonkhetian Minotaur 2.png ‎
</gallery>
</center>
 
==Warhammer Fantasy==
See [[Bullgor]]
 
The Minotaurs of [[Warhammer Fantasy]] were a bovine form of beastman, not to be confused with older lore stating that [[Slaanesh|Slaangors]] often mutated to look more bovine. Mindless, bloodthirsty carnivors, a minotaur on the tabletop was a fucking rape train, half-bull half-man killing machine employed by the [[beastmen|chaos furries]]. Their generic characters the Doombull and Gorebull are Minotaur characters able to be even more fucking rapetastic shit because they're the strongest and smartest of their kind.
Mentions of shark-headed Bullgors in Age of Sigmar may be the result of blessings by Stromfels, the Chaos God of Storms, Pirates, and Sea Monsters, including sharks.
 
{{Template:Beastmen_Forces}}
 
== Other /tg/ Appearances ==
[[Warcraft]] was one of the first settings to give good minotaurs a look, in the form of the tauren, which are basically minotaurs done by way of the "noble savage Native American" stereotype. They eventually revealed more variants around Azeroth, like the EVIL Taunka to the north which resembling bison, the Yaungol who look like Himalayan yaks and have a bit of "roaming mongolian nomads" going on and finally the Highmountain Tauren, who are modelled after moose.
 
In [[White Wolf]]'s [[Scion]] setting, minotaurs are a race of Demigod-tier mooks spawned when the aforementioned White Bull of Crete emerged from the sea, raped Pasiphae, and then began rampaging all over Crete raping every woman it encountered until Hercules came along and caught the fucking thing - King Minos couldn't stop it because it would have pissed off Poseidon, who sent it to do this pretty much for shits and giggles. All-male themselves, minotaurs have to keep raping human women to keep their numbers up.
 
In [[Monster Hunter International]] they, or at least one Texas based tribe of them, prefer to be called Bullmen. They are among the few monsters that are both friendly to humans and PUFF exempt thanks to one of their own serving in the Vietnam war. They hold loyalty high enough one volunteers to have his hide made into a leather jacket to continue protecting the person he died protecting. Said jacket is tough enough that it is both bulletproof (though this hasn't been seriously tested) and can survive the wearer turning into a werewolf.
 
==Monstergirls==
{{Monstergirls}}
Alongside [[centaurs]] (their fellow Greeks), minotaurs share the dubious honor of being a race that is alternatively embraced and shunned by fans of both [[monstergirls]] and [[furry]] - though their native form leans much closer to the furry side, monstergirl minotaurs are basically [[musclegirl]]s with huge tits and at least one of several potential minor bovine features - long horns are near-universal, but they may also possess any or all of cow-like ears, a cow-like tail, digitigrade legs, hooves instead of feet, or unusual breasts/nipples (multiple boobs, oversized/multiple nipples, etc). You know, around the 10% mark on the furry meter, a bovine analogue to [[faun]]s. As for why minotaur monstergirls are so common, it's probably because of the connotation between "cow monstergirl" and "fucking huge tits" oppai Oppai OPPAI.
 
In fact, the presence of Minotaurs in the monstergirl fandom is a little contentious; "[[cowgirl]]s", bovine-featured girls who tend to be hugely busty, often pleasingly curvy or soft in build, and very shy and gentle, are about as prolific in the MG fandom as the [[catgirl]], and considered similarly "entry tier". Many argue that a cowgirl isn't a "real" minotaur MG unless she's also an [[amazon]], or at least a [[musclegirl]], and even then there's arguments about whether she has to have a brazen and forceful personality, matching the traditional violent/warlike depiction of the minotaur-as-monster, or if she can still be (at least in the right circumstances) as sweet and gentle as ordinary cowgirls. So in short, the difference between a cowgirl and a minotaur girl is the same as the difference between a domestic farm cow and an undomesticated aurox.
 
This divide is referenced in [[Life With Monstergirls]]: whilst their Minotaur "Liminal Race" is supposedly divided into the aggressive "Bullfighting" Minotaur and the more gentle and docile "Milking" Minotaur, the sample minotaur character Cathyl is a Milking type with an extremely aggressive nature who is quick to revert to violence. All minotaur females look like horned women with digitigrade, furry, cow-hooved legs, furry elf-like ears, and a cow's tail. Milking Types have huge tits which steadily swell bigger as they produce the day's milk, growing to painfully swollen and tender proportions far larger than a human head - Cathyl's breasts are bigger than even those of Tio, the [[ogre]] monstergirl who had previously been the must buxom member of the cast. Minotaur men are bull-headed muscular brutes with cow tails and legs, in a standard Japanese "men are more bestial than women" art style. It's unclear if both types of minotaur women are [[musclegirl]]s; Cathyl is a Milking type who is visibly ripped, but she's also a farm-girl who spends a lot of time doing heavy labor. Of course, the same would probably be true of the average Milking type.
 
===MGE===
[[File:MGE Minotaur.jpg|300px|thumb|right|The MGE's Minotaur stands out from the [[cowgirl]] herd in a few ways.]]
The [[Monster Girl Encyclopedia]] actively embraces the minotaur/cowgirl divide by making them into two separate species; the ox/bull-based minotaur, and the cow-based holstaur. Minotaurs tend to be brazen, crass, forceful and violent in everything they do. If they see a potential partner they like they won't think twice about forcing themselves onto them. Extremely lazy by nature, they are hedonists who are driven by their emotions and live to eat, sleep and have sex. When not doing any of those things, they are usually working off some pent-up fury, which is one of the reasons why they are so ripped. The other reason is probably their love of rough sex, making every one of their constant bouts of lovemaking into a real workout.
 
Minotaur mamono are notorious for their peculiar trait of flying into a lustful frenzy if exposed to the color red.
 
Some translations of the name call them the Minotaurus race instead.
 
For details on their more "dainty" cousins, the Holstaur and the Hakutaku, see the [[Cowgirl]] page.
 
===Gallery===
<center>
<gallery>
File:Buff Minotaur.jpg|Delicious beef.
File:Shy Minotaur.jpg|Stronger than she looks.
File:Quadbreasted Minotaur Warrior.jpg|Some artists apply bovines having four udders in a [[/d/]]ifferent way to cowgirls.
</gallery>
</center>
 
==See Also==
*[[Dungeons & Dragons 3rd Edition races]]
 
[[Category:Warhammer Fantasy]][[Category:Magic: The Gathering]][[Category:Dragonlance]][[Category:Monsters]][[Category:Greek Mythology]][[Category:Furry]][[Category:Beastmen]][[Category:Age of Sigmar]][[Category:Beasts Of Chaos]]

Latest revision as of 12:59, 22 June 2023

This article contains PROMOTIONS! Don't say we didn't warn you.
D&D's latest depiction of the minotaur.
No relation to the Space Marine Chapter called the Minotaurs, who have several references to the mythological creature.

A minotaur is a half-man, half-bull, taking the form of a humanoid figure - originally purely human, but adding any combination of fur, a tail and digitigrade hooved legs became popular somewhere around the 80s - with a bull's head. Though at least one artist drew the minotaur as a messed up centaur, with a human head on a hulking bull.

This creature originates in Greek Mythology, much like its fellow Medusa. Also like Medusa, "the Minotaur" was the name/title of a unique individual abomination rather than a species. Still also like Medusa, its origin story is pretty weird and fucked up, even by the standards of Greek mythology. The original minotaur, whose title means "the Bull of Minos" and whose true name was actually Asterion or Asterius, was born to one Queen Pasiphae. Minos was supposed to sacrifice a white bull to the god Poseidon, but he refused because he took a liking to the majestic creature. As punishment, Poseidon had his wife Pasiphae take a bigger liking, and by "bigger liking" we mean to the point of having a giant hollow bull statue constructed so she could consummate her liking for the bull in private. After the minotaur was born, Minos was understandably livid that his wife cheated on him with an animal, but killing the bastard wasn't on the list (probably for good reason), so the hybrid was kept in a labyrinth so that ordinary people wouldn't have to look at it.

This might seem like a pretty raw deal for the minotaur, but on the other hand the Cretans forced the Athenians to send virgins for the monster's meals, because apparently omnivore + herbivore = obligate carnivore: once every seven years (or just every year, depending on the source) seven of the bravest youths and seven of the fairest maidens would be offered as the minotaur's munchies. This would mean that either the Minotaur would be able to survive off of one teenager for six months and the rest would keep wandering around for up to six and a half years (aside from the question of how they didn't starve to death), or else be he ate them all in one sitting and digest them over the course of several years like the Sarlacc Pit Monster. When it was time for the third serving of Soylent Happy Meals, a bloke named Theseus came along and objected to this man-eating. He took the place of one of the youths (meaning that he must've been one hell of a bishie), sailed to Crete (where he fell in love with a local princess, but that's a tale for another time) and set up a rope that he could follow back. He found the center of the maze by constantly going straight ahead and never going left or right, and encountered the sleeping minotaur before it woke and the inevitable fight ensued. Depending on the source he either stabbed it in the throat or strangled it with his bare hands, after which he walked out unmolested by the Cretans, who didn't stop him because they were too busy scratching their heads wondering why they didn't try that before and making the modern portrayals of minotaurs being especially strong and tough seem unfounded given the OG version literally just got killed by a kinda regular guy who was only basically armed (or not even armed).

As a result of this story, minotaurs are associated with labyrinths and mazes of all kinds. In AD&D minotaurs are immune to the Maze spell, which is odd given that the labyrinth was intended to keep the original thing in to begin with. In Dungeons & Dragons 4th Edition they enjoy puzzles and feel at home in twisting, turning passages. Whenever minotaurs build towns or cities, the roads are always arranged in the most confusing way possible. To the locals, this makes perfect sense. To adventurers, it's a fucking pain. To GMs, it's an easy way to take up an hour or two of the party's time after they breeze through your perfectly designed challenge in 5 minutes and you have nothing left this session.

An interesting way to play with this trope might be to have a Minotaur philosopher character, who makes heavy use of labyrinthian logic full of twists and turns and who jumps through many a hoop to reach his conclusion. One could also have a minotaur character be the center of such a labyrinthian plot .

Dungeons & Dragons[edit | edit source]

Minotaurs in Dungeons & Dragons traditionally worship Baphomet, Demon Prince of Beasts, which makes them bitter enemies of the Gnoll race, due to the rivalry between Baphomet and Yeenoghu.

4e was also the first edition to make minotaurs a mainstream playable race, rather than monsters - they had first been given a playable write up in Dragonlance. In Points of Light, Minotaurs were originally ruled over by Baphomet, the Horned King. After the Dawn War ended, he was cast into the Abyss and Erathis, the goddess of civilisation, called dibs on the minotaurs. This went well for a short while, until cultists of Baphomet corrupted the city, and Melora had to kill them with fire. Individual minotaurs struggle with the insane beasts that rages in the maze within their heads. If they succumb to this madness, they often fall into thralldom to Baphomet. If they were to overcome this insanity or keep it at bay their entire lives, minotaurs can be civilised creatures, though often preferring to live on the edge of society.

In Dragonlance, it's noted that minotaurs actually have two-toed but otherwise human-like feet, with hooves being restricted to corrupted throwback-mutants. They're also famous for being even more Greco-Roman inspired than minotaurs usually are, having a highly disciplined, warlike culture based on a strong army and martial honor, gladiatorial games being super-important (it's even how they select their emperors!), and being expert sailors. So much so that 5e made minotaurs playable by using the Krynn variant as inspiration and releasing it in the Waterborne Adventures web-enhancement here.

D&D Racial Stats[edit | edit source]

Playable minotaurs have never received a lot of attention, but they have appeared here and there throughout the editions.

This article related to Dungeons & Dragons is a stub. You can help 1d4chan by expanding it

AD&D[edit | edit source]

Playable minotaurs appeared twice in Advanced Dungeons & Dragons. The first time, for AD&D 1e, was in Dragon Magazine #116. They were then present in the 2nd edition sourcebook The Complete Book of Humanoids. The Savage Coast of Mystara sourcebooks for 2e also provided stats for the Enduk, a race of winged minotaurs native to that gonzo-fantasy world.

Dungeons & Dragons 2nd Edition Races
Core DwarfElfGnomeHalf-ElfHalf-OrcHalflingHuman
Dark Sun AarakocraHalf-GiantMulPterranThri-kreen
Dragonlance DraconianIrdaKenderMinotaur
Mystara AraneaEe'arEndukLizardfolk (CaymaGurrashShazak) • LupinManscorpionPhanatonRakastaTortleWallara
Oriental Adventures KorobokuruHengeyokaiSpirit Folk
Planescape AasimarBariaurGenasiGithyankiGithzeraiModronTiefling
Spelljammer DraconGiffGrommamHadozeeHurwaetiRastipedeScroXixchil
Ravenloft: Broken OneFlesh GolemHalf-VistaniTherianthrope
Complete Book Series AlaghiBeastmanBugbearBullywugCentaurDuergarFremlinFirbolgFlindGnollGoblinHalf-OgreHobgoblinKoboldMongrelfolkOgreOgre MageOrcPixieSatyrSaurialSvirfneblinSwanmayVoadkynWemic
Dragon Magazine Half-DryadHalf-SatyrUldraXvart

Dragonlance[edit | edit source]

Minotaurs have long had a prominent place in Dragonlance. In fact, if you don't count Tinker Gnomes and Kender (which most people prefer not to, seeing as how they're more annoying setting-specific versions of gnomes and halflings), minotaurs were one of the two new PC races introduced in "Dragonlance Adventures", the first ever sourcebook for the setting in Advanced Dungeons & Dragons 1st edition. This is a position they share with the Irda.

Minotaurs in this setting are basically Spartans, combining a brutal warrior culture with codes of honor and scholarship. They run a whole empire in Taladas, if a smallish one given Taladas. Their society is built on Three Virtues: Strength, Cunning, and Learning; and they're famed navigators and pirates. They tend towards Lawful Evil rather than chaos.

The Aquatic Elf population of Dragonlance have a racial hatred for Minotaurs. If a Minotaur sailor is amongst a mixed race crew, the damn knife-ears will save the rest of the crew but leave the Minotaur to drown.

In the 3.5 Sourcebook "Races of Ansalon", Minotaurs got a chapter all to themselves. Their stats are as follows:

+4 Strength, –2 Dexterity, –2 Intelligence, –2 Charisma. Minotaurs are large and powerful, but not very agile. From youth, minotaurs focus on developing their muscle over their minds. Minotaur arrogance can be offensive to other races.
Medium: As Medium creatures, minotaurs have no special bonuses or penalties.
A minotaur’s base land speed is 30 feet.
+2 natural armor bonus.
Gore: A minotaur may use his horns as natural weapons to make a gore attack, dealing 1d6 points of damage plus the minotaur’s Strength modifier. If the minotaur charges, his gore attack deals 2d6 points of damage, plus 1 ½ times his Strength modifier. A minotaur can attack with a weapon at his normal attack bonus and make a gore attack as a secondary attack (–5 penalty on the attack roll and half Strength bonus on the damage roll).
+2 racial bonus on Intimidate, Swim, and Use Rope checks. Minotaurs are familiar with the sea and naturally adept at skills useful among seafarers.
Minotaurs may take the scent special quality as a feat. (See the Monster Manual.)
Automatic Languages: Common, Kothian. Bonus Languages: Kalinese, Nordmaarian, Ogre, Saifhum.
Favored Class: Fighter.

3e[edit | edit source]

3rd Edition featured two extremely different versions of playable minotaurs. The first version, appearing in the Monster Manual, was quite a beast, with 6 hit dice and a +2 level adjustment, meaning that minotaur player characters had to start at ECL 9. The full statblock, as printed in the 3.5e Monster Manual, is as follows:

+8 Strength, +4 Constitution, –4 Intelligence, –2 Charisma.
Large size.
Space/Reach: 10 feet/10 feet.
A minotaur’s base land speed is 30 feet.
Darkvision out to 60 feet.
Racial Hit Dice: A minotaur begins with six levels of monstrous humanoid, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +5, and Will +5.
Racial Skills: A minotaur’s monstrous humanoid levels give it skill points equal to 9 × (2 + Int modifier, minimum 1). Its class skills are Intimidate, Jump, Listen, Search, and Spot. Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.
Weapon Proficiency: A minotaur is proficient with the greataxe and all simple weapons.
+5 natural armor bonus.
Natural Weapons: Gore (1d8).
Special Attacks: Powerful charge.
Special Qualities): Natural cunning, scent.
Automatic Languages: Common, Giant. Bonus Languages: Orc, Goblin, Terran.
Favored Class: Barbarian.
Level adjustment +2.

A few months after the launch of 3.5e, the Dragonlance Campaign Setting was updated for Third Edition rules, and it featured a severely nerfed form of Minotaur that players could play at level one. Its full stat block is as follows:

+4 Strength, -2 Dexterity, -2 Intelligence, -2 Charisma
Medium size
Base land speed 30 feet
Natural armor: +2
Natural attack: gore (1d6 + Str modifier)
Could charge + gore attack for damage equal to 2d6 plus 1.5x Str
+2 to Intimidate, Swim, and Use Rope checks
Can take Scent as a feat
Automatic languages: Common and Kothian. Bonus languages: Kalinese, Nordmaarian, Ogre, and Saifhum
Favored class: Fighter

Pathfinder[edit | edit source]

Like most OGL monsters from 3E, Minotaur's only changes in Pathfinder are system wide (which means no LA so they can't be playable). In Golarion minotaurs are, in addition to a true breeding race, a result of a curse on human parents by Lamashtu. This means any organization in or near human lands could have a Minotaur around as some muscle.

Dreamscarred Press, in love with old often weird subsystems (they even toyed around with making Truenamer not shit!), created their own version of the Monster Classes introduced in Savage Species (and used by the World of Warcraft RPG mentioned above). Naturally one of the monster classes they made was the Minotaur. Minotaur is one of the simplest monster classes, having all the abilities of the "real" minotaur at the same strength across the same number of hit die and just being a granular progression from level 1. They are great melee brutes, but with one obvious flaw: They aren't proficient with armor. They either need to dip into some class or stick to 0 ACP armor like (masterwork studded) leather. They do however get the ability to pick an awesome minotaur only feat at 15th level called Labyrinth Lord: It's simultaneously a maze SLA, a way to force enemies into one on one combat, an infinite size portable hole and a Mordenkainen’s Magnificent Mansion.

World of Warcraft: The Roleplaying Game[edit | edit source]

Tauren, the aforementioned Good Guy Minotaurs, appeared in the original Warcraft D20 RPG, but were re-written with a much better format (including dumping the racial level adjustment) in the World of Warcraft re-release. They were there from the corebook, and they had these stats:

+2 Strength, -2 Agility (Dexterity)
Medium
Base land speed 30 feet
Natural Weapon (Ex): Taurens have a set of horns that function as a natural weapon that deals 1D8+ Str bonus damage. Tauren are automatically proficient in the use of their horns.
Weapon Familiarity: Tauren Halberds and Tauren Totems are Martial weapons rather than Exotic for Tauren.
Weapon Proficiency: Longspear and Shortspear
+2 Racial bonus on Handle Animal and Survival checks. Handle Animal and Survival are always class skills for Tauren.
Racial Class: Tauren
Favored Class: Warrior

Tauren Racial Class

Hit Die: D10
Skill Points (1st level): (2 + Int modifier) x 4
Skill Points (else): 2 + Int modifier
"Class" Skills: Climb, Concentration, Handle Animal, Listen, Sense Motive, Spellcraft, Spot, Survival.
Weapon & Armor Proficiency: Simple Weapons, exluding Crossbows, and Light Armor
Level 1: BAB +0, Fort Save +2, Ref Save +0, Will Save +2,+1 Strength, Tauren Charge (when charging, a tauren may use their horns instead of a melee weapon; this lets the tauren inflict a Gore attack that does horn damage + 1 1/2 times the tauren's Strength modifier in addition to the normal benefits)
Level 2: BAB +1, Fort Save +2, Ref Save +0, Will Save +2, +2 Spirit (Wisdom), +4 racial bonus on saves vs. fear, Tauren Weapon Proficiency (gain proficiency in either Tauren Halberd or Tauren Totem)
Level 3: BAB +2, Fort Save +3, Ref Save +1, Will Save +3,+1 Strength, Improved Tauren Charge (tauren is considered Large size for charging and bull rushing, +4 racial bonus on Strength checks for bull rush effects), Tauren Weapon Proficiency (gain proficiency in either Tauren Halberd or Tauren Totem)

D&D 4e[edit | edit source]

The sad proof that, for all 4e's efforts at trying to undo the pigeonholing effect of race from editions past, it hadn't quite gotten past it yet. Not a mechanically bad race (few 4e races were), but they were so heavily optimised for close-quarter combat that there was little encouragement besides fluff to be anything other than a melee brute.

Ability Scores: +2 Strength, +2 Constitution OR +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal
Skill Bonuses: +2 Nature, +2 Perception
Vitality: +1 healing surge
Ferocity: When you drop to zero hit points or fewer, you can make a melee basic attack as an immediate interrupt.
Heedless Charge: You have a +2 racial bonus to AC against attacks of opportunity you provoke during a charge.
Goring Charge: You have the Goring Charge racial power.

Goring Charge Minotaur Racial Encounter Power You charge the enemy and gore it with your horns.

Standard Action
Melee 1
Effect: You charge and make the following attack in place of a melee basic attack:
Target: One Creature
Attack: Strength, Constitution or Dexterity +4 (6 at 11th level and 8 at 21st level) vs. AC
Hit: 1D6 + Strength, Constitution or Dexterity modifier damage, and you knock the target prone.
  • Level 11: 2D6 + Strength, Constitution or Dexterity modifier damage, and you knock the target prone.
  • Level 21: 3D6 + Strength, Constitution or Dexterity modifier damage, and you knock the target prone.
Dungeons & Dragons 4th Edition Races
Player's Handbook 1 DragonbornDwarfEladrinElfHalf-ElfHalflingHumanTiefling
Player's Handbook 2 DevaGnomeGoliathHalf-OrcShifter
Player's Handbook 3 GithzeraiMinotaurShardmindWilden
Monster Manual 1: BugbearDoppelgangerGithyankiGoblinHobgoblinKoboldOrc
Monster Manual 2 BullywugDuergarKenku
Dragon Magazine GnollShadar-kai
Heroes of Shadow RevenantShadeVryloka
Heroes of the Feywild HamadryadPixieSatyr
Eberron's Player's Guide ChangelingKalashtarWarforged
The Manual of the Planes Bladeling
Dark Sun Campaign Setting MulThri-kreen
Forgotten Realms Player's Guide DrowGenasi

D&D 5e[edit | edit source]

The first playable version of a Minotaur in 5e appeared in Unearthed Arcana for May, 2015. This version was explicitly modeled after the Krynnish version, since WoTC this time realised that with the half-orc, warforged, and goliath already done, the "big tough bruiser" racial niche is already pretty overcrowded. The 1d10 natural weapon is powerful at low level, but it loses out to magic weapons & feat boosts later on.

Krynnish/Nautical Minotaur:

Ability Score Increase. Your Strength score increases by 1.
Conqueror’s Virtue. From a young age, you focused on one of the three virtues of strength, cunning, or intellect. Your choice of your Strength, Intelligence, or Wisdom score increases by 2.
Age. Minotaurs enter adulthood at around the age of 17 and can live up to 150 years.
Alignment. Minotaurs believe in a strict code of honor, and thus tend toward law. They are loyal to the death and make implacable enemies, even as their brutal culture and disdain for weakness push them toward evil.
Size. Minotaurs typically stand well over 6 feet tall and weigh an average of 375 pounds. Your size is Medium but they can wield heavy weapons in 1 hand due to their sheer size.
Speed. Your base walking speed is 30 feet.
Horns. You are never unarmed. You are proficient with your horns, which are a melee weapon that deals 1d10 piercing damage. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself.
Goring Rush. When you use the Dash action during your turn, you can make a melee attack with your horns as a bonus action.
Hammering Horns. When you use the Attack action during your turn to make a melee attack, you can attempt to shove a creature with your horns as a bonus action.
Labyrinthine Recall. You can perfectly recall any path you have travelled.
Sea Reaver. You gain proficiency with navigator’s tools and vehicles (water).
Languages. You can speak, read, and write Common.

An alternative ovine-featured minotaur appeared in "Plane Shift: Amonkhet", but they're only reskinned half-orcs with a Natural Weapon instead of Darkvision. Not overpowered by any means, and certainly competing for mechanical space with the half-orcs.

Amonkhetian/Sheep-Headed Minotaur:

+2 Strength, +1 Constitution
Medium
Base speed 30 feet
Natural Weapon - Horns: You can use your Horns as a natural weapon to make an unarmed strike. A Horn Attack inflicts 1d6 + Str modifier Bludgeoning damage.
Menacing: You have Proficiency in Intimidation.
Relentless Endurance: When you would be reduced to 0 hit points, but not killed outright, you can choose to be reduced to 1 hit point instead. Once you have used this trait, you must complete a Long Rest before you can use it again.
Hammering Horns: Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use your reaction to make a shove attack against that creature. You can only make this shove attack on a creature that is no more than one size larger than you and which is within 5 feet of you. The creature must succeed on a Strength saving throw (DC 8 + your Proficiency bonus + your Strength modifier) or be pushed up to 5 feet away from you.
Savage Attacks: When you inflict a Critical Hit with a melee weapon, increase the damage inflicted by a further +1 weapon damage dice result.

And a third 5e Minotaur appeared in May 2018, three years after the original debuted. This one was closer to the "generic" minotaur in concept. It also loses out on the awesome and flavorful Labrynthine Recall in favor of being the "big tough bruiser" the previous UA minotaur was trying not to be and represents the persistent overvaluation of natural weapons by the design team this edition. Whelp.

Standard Minotaur:

Ability Score Modifiers: +2 Strength, +1 Constitution
Size: Medium
Speed: 30 feet
Vision: Normal
Horns: You possess horns, which are a natural weapon that you have proficiency with. When you hit with a horn attack, you inflict 1d6 + Strength modifier Piercing damage.
Goring Rush: Immediately after you use the Dash action on your turn and move at least as far as your speed, you can make one melee attack with your horns as a bonus action.
Hammering Horns: Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use your reaction to make a shove attack against that creature. You can only make this shove attack on a creature that is no more than one size larger than you and which is within 5 feet of you. The creature must succeed on a Strength saving throw (DC 8 + your Proficiency bonus + your Strength modifier) or be pushed up to 5 feet away from you.
Menacing: You have Proficiency in the Intimidation skill.
Hybrid Nature: You count as being both a Humanoid and a Monstrosity in terms of Creature Type, and thus can be affected by any game effect that specifically targets either of your types.

Finally, the "Official Minotaur" debuted in the Guildmaster's Guide to Ravnica in November 2018; this is the exact same stats as the UA "Standard Minotaur" above but dropping Hybrid Nature and trading Menacing for Imposing Presence (free proficiency in either Intimidation or Persuasion). Mordenkainen's Monsters of the Multiverse would generally reuse this statline, replacing the stat boosts to the generic ones given by recent books and replacing Imposing Presence with a new Labyrinthine Recall (always knows which way is north and advantage on Survival checks to track or navigate).

Dungeons & Dragons 5th Edition Races
Player's Handbook DragonbornDrowDwarfElfGnomeHalf-ElfHalf-OrcHalflingHumanTiefling
Dungeon Master's Guide AasimarEladrin
Elemental Evil Player's Guide AarakocraGenasiGoliathSvirfneblin
Sword Coast Adventurer's Guide DuergarGhostwise HalflingSvirfneblinTiefling Variants
Mordenkainen's Tome of Foes Baatific TieflingsDuergarEladrinGithyankiGithzeraiSea ElfShadar-kaiSvirfneblin
Volo's Guide to Monsters AasimarBugbearFirbolgGoblinGoliathHobgoblinKenkuKoboldLizardfolkOrcTabaxiTritonYuan-Ti Pureblood
Eberron: Rising from the Last War BugbearChangelingGoblinHobgoblinShifterWarforged
Guildmaster's Guide to Ravnica CentaurElfGoblinHumanLoxodonMinotaurSimic HybridVedalken
Mythic Odysseys of Theros HumanCentaurLeoninMinotaurSatyrTriton
Plane Shift: Amonkhet AvenKhenraMinotaurNaga
Plane Shift: Innistrad Human
Plane Shift: Ixalan GoblinHumanMerfolkOrcSirenVampire
Plane Shift: Kaladesh AetherbornDwarfElfHumanVedalken
Plane Shift: Zendikar ElfGoblinHumanKorMerfolkVampire
One Grung Above Grung
Astral Adventurer's Guide Astral ElfAutognomeGiffHadozeePlasmoidThri-kreen
Dragonlance: Shadow of the Dragon Queen Kender
Unearthed Arcana GlitchlingMinotaurRevenant

Midgard Minotaurs[edit | edit source]

The 3rd-party setting of Midgard has its own unique spin on minotaurs, as well. This statblock can be found in the Midgard Heroes Handbook, the Southlands Player's Guide, and the Tome of Heroes, identical in all three versions.

Ability Score Increase: +2 Strength, +1 Constitution
Size: Medium
Speed: 30 feet
Darkvision: 60 feet
Natural Attacks: When making Unarmed Strikes, you can attack with your horns, which deal 1d6+Str modifier piercing damage.
Charge: If you move at least 10 feet straight toward a target and hit it with a horn attack in the same turn, you deal +1d6 piercing damage and can use a bonus action to Shove the target 5 feet. You can only make a Charge attack once per turn. At 11th level, you can Shove the target up to 10 feet instead. You can only make a number of Charges per day equal to your Constitution modifier (minimum of 1). You recover all uses of this ability when you complete a Long Rest.
Labyrinthine Sense: You can automatically retrace any path that you have taken, without error or the need for an ability check.

The Tome of Heroes also adds two new minotaur subraces. Bhain Kwai are a race of wetlands and swamp-dwelling minotaurs with the features of water buffalo and its related species. Bhain Kwai are more peaceful in temperament, though still capable of defending themselves, and prefer small agrarian villages to large cities. The Boghaid are a race of mountain-dwelling minotaurs with the features of highland cattle and so have a very obvious Scottish Highlander theme to their civilization.

Bhain Kwai:

Ability Score Increase: +2 Constitution, +1 Strength
Size: Medium
Speed: 30 feet
Darkvision: 60 feet
Natural Attacks: When making Unarmed Strikes, you can attack with your horns, which deal 1d6+Str modifier piercing damage.
Labyrinthine Sense: You can automatically retrace any path that you have taken, without error or the need for an ability check.
Strong Back: Your Carrying Capacity is Strength Score times 20, rather than the normal Strength Score times 15.
Wetland Dweller: You have a Swimming Speed of 25 feet, and ignore the movement penalty caused by difficult terrain based on mud or the need to wade through waist-deep or lower water.

Boghaid:

Ability Score Increase: +2 Wisdom, +1 Constitution
Size: Medium
Speed: 30 feet
Darkvision: 60 feet
Natural Attacks: When making Unarmed Strikes, you can attack with your horns, which deal 1d6+Str modifier piercing damage.
Labyrinthine Sense: You can automatically retrace any path that you have taken, without error or the need for an ability check.
Highlander: You suffer no environmental penalties when operating at heights of 8,000 feet or more.
Storied Culture: You have Proficiency in one of the following Musical Instruments: Bagpipes, Drum, Horn or Shawm.
Wooly: Your pelt is thick enough to count as a set of cold weather clothing, protecting you against cold environments. It also gives you Advantage on saving throws against spells or other effects that inflict Cold damage.

Kinosian Minotaurs[edit | edit source]

When the Classical Mythology-themed setting of Arkadia debuted, minotaurs were conspicuously absent from the ancestries of the Phaedran, a race of Half-Fey bred from Greco-Roman themed fey races that stood in for playable examples of those races. Minotaurs appeared in the bestiary in the back of the setting book, but were described as curse-spawned fey, too mindless and savage to possibly be adventurers, and this applied to any progeny created by coupling with humans, elves, dwarves or orcs. Eventally, though, fan complaints caused them to backtrack on this and they introduced Kinosian Minotaurs as a free PDF expansion for the setting.

Kinosian minotaurs inhabit the crumbling, labyrinthine ruins of the island of Kinos, which they once shared peacefully with a now-extinct race of dwarves. Along amongst minotaurs of Arkadia, they are a fully sapient and civilized people, and nobody knows why they are so different to the monstrous, bestial minotaurs of the mainland. The dwarves of Kinos claimed it was the divine blessing of their god, Ptol, whilst sages speculate that maybe once all minotaurs were like those of Kinos, but for some reason those of Arkadia descended in savagery. Whatever the reason, Kinosian minotaurs are normally content to guard their ancestral labyrinths, but every so often, one dares to stride forth into the world.

Mechanically, Kinosian minotaurs have the following stats:

Ability Score Increase: +2 Strength, +1 Constitution
Size: Medium
Speed: 30 feet
Colossal Build: This is the same as Powerful Build, just with a different name.
Monstrous Strength: Your first weapon attack using Strength each turn deals 1d4 extra damage of that weapon’s type.
Bull’s Horns: Your horns are a natural weapon that you have proficiency with. When you hit with an attack using your horns you inflict 1d4 + Strength modifier piercing damage. This damage is further increased by Monstrous Strength. If you move at least 20 feet straight toward a creature no more than one size larger than you and then immediately hit it with an attack using your horns, it must succeed on a Strength or Dexterity saving throw against a DC equal to 8 + your Strength modifier + your proficiency bonus or be shoved 10 feet away and knocked prone. On a successful save, the creature is not shoved or knocked prone.

Thylean Minotaurs[edit | edit source]

In the Odyssey of the Dragonlords setting, minotaurs descend from a tribe of humans who were stranded upon the southern regions of Thylea by the great maelstrom that surroudns the lost continent. Coming to reside in the rocky hills of the Aresian peninsula, they built the city of Minos, but would have starved had they not discovered a celestial bull, which graciously loaned its supernatural strength and vigor to the fledgeling tribe, allowing them to produce bountiful crops. They began to venerate this bull as their god of the harvest, but this angered the vainglorious and cruel titan Sydon, who transformed the tribe into bulls themselves. He yoked them all to a plow and forced them to tread the same winding, geometric path, until their actions carved out a deep, labyrinthine gorge. Only when the plows broke were they restored, but the curse left them permanently marked - all Thylean minotaurs resemble humanoid bulls, to varying degrees; one may look like a normal person with a bull's head, another may look like a bovine satyr, and a third may look like an anthropomorphic bull. They also possess the ability to transform into raging, long-horned cattle when in the throes of battle-rage. To this day, they are shunned by humans of Thylea, especially those of Mytros, who fear they are still cursed by the gods and often force them into indentured servitude.

Mechanically, a Thylean minotaur has the following stats:

Ability Score Modifiers: +2 Strength, +1 Constitution
Size: Medium
Speed: 40 feeet
Labyrinthine Vision: You have Darkvision 60 feet, gain Advantage on skill checks to solve maze-like puzzles, and automatically succeed on saves against Maze and Hypnotic Pattern.
Colorblindness: You can only see the world in shades of red and gray.
Keen Snout: You have Advantage on Wisdom (Perception) checks based on scent, and can detect strong odors from up to 6 miles away.
Cursed Transformation: From 5th level, you can use a bonus action to shapeshift into the form of a Bull (or a Dire Bull, from 9th level) once per day as a bonus action. This follows the rules of a Polymorph spell, barring that you do not need to concentrate. This ability automatically triggers if you suffer prolonged exposure to very bright shades of red.

Vodarin Minotaurs[edit | edit source]

In the Seas of Vodari, minotaurs were created by a demonic master and once ruled a dark empire, but it was sundered during the Godwar and their patron abandoned them. Without its baleful influence, minotaurs adapted and evolved, forsaking their bloodthirsty origins and becoming a meritocracy ruled over by the most skilled. Though self-sufficient, they have a friendly attitude and often become adventurers.

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Age. Minotaurs reach maturity at around the age of 20 and can live well into the middle of their second century.
Alignment. Most minotaurs are lawful and believe in a strict moral code. They prize strength, skill, and honor in all people.
Size. Minotaurs are tall with heights around 7 feet. They have a large muscular build with their weight averaging around 300 lbs. Your size in Medium.
Speed. Your base walking speed is 30 feet.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Savant. You gain proficiency in one skill of your choice. In addition, you gain proficiency with your choice of vehicles (water) or one type of artisan’s tools.
Sense of Direction. You have advantage on checks against becoming lost and always know which direction you are facing.
Horns. Your horns are natural melee weapons, with which you are proficient. If you hit with your horns, the target takes piercing damage equal to 1d6 + your Strength modifier.
Minotaur Weapon Training. You have proficiency with the greataxe, greatsword, and maul.
Languages. You can speak, read, and write Common and Abyssal.
Dungeons & Dragons 5th Edition Races
Player's Handbook DragonbornDrowDwarfElfGnomeHalf-ElfHalf-OrcHalflingHumanTiefling
Dungeon Master's Guide AasimarEladrin
Elemental Evil Player's Guide AarakocraGenasiGoliathSvirfneblin
Sword Coast Adventurer's Guide DuergarGhostwise HalflingSvirfneblinTiefling Variants
Mordenkainen's Tome of Foes Baatific TieflingsDuergarEladrinGithyankiGithzeraiSea ElfShadar-kaiSvirfneblin
Volo's Guide to Monsters AasimarBugbearFirbolgGoblinGoliathHobgoblinKenkuKoboldLizardfolkOrcTabaxiTritonYuan-Ti Pureblood
Eberron: Rising from the Last War BugbearChangelingGoblinHobgoblinShifterWarforged
Guildmaster's Guide to Ravnica CentaurElfGoblinHumanLoxodonMinotaurSimic HybridVedalken
Mythic Odysseys of Theros HumanCentaurLeoninMinotaurSatyrTriton
Plane Shift: Amonkhet AvenKhenraMinotaurNaga
Plane Shift: Innistrad Human
Plane Shift: Ixalan GoblinHumanMerfolkOrcSirenVampire
Plane Shift: Kaladesh AetherbornDwarfElfHumanVedalken
Plane Shift: Zendikar ElfGoblinHumanKorMerfolkVampire
One Grung Above Grung
Astral Adventurer's Guide Astral ElfAutognomeGiffHadozeePlasmoidThri-kreen
Dragonlance: Shadow of the Dragon Queen Kender
Unearthed Arcana GlitchlingMinotaurRevenant

Gallery[edit | edit source]

Magic: The Gathering[edit | edit source]

Minotaurs are amongst the many, many races of creatures that appear throughout the planes of Magic: The Gathering, being native to Alara, Amonkhet, Dominaria, Theros, Ravnica, Ulgrotha, and Zendikar. Some planes actually have multiple distinct forms or cultures of minotaur, and the race includes ram- and antelope-headed versions as well as the classic bull-headed version.

Amokhet's minotaurs are ovine-featured instead of bovine-featured, and are notorious for being rowdy, boisterous and direct. If one takes "Plane Shift: Amonkhet" as canon, they're actally incredibly short-lived, even given that they live in a world where everybody considers the point of life to be achieving a glorious death and become an undead slave to the God-Pharoah - according to this document, they don't fully mature until the age of 20, but don't live much longer than age 40, which is why they're so driven to squeeze the most out of life. Although they prefer close combat, they're also capable of producing talented spellcasters, favoring fiery magic and buffs, and those few who take up long-ranged weaponry are devastating with their heavy bows and javelins.

In Dominaria, minotaur variants include the spiritual yet warlike clans of the Hurloon Mountains, famous for their practice of singing hymns to honor the fallen on both sides after a battle, the rare (possibly extinct) and super-shaggy minotaurs that roamed the Karplusan Mountains during the Ice Age, the eleven minotaur clans of Mirtiin, the radical and xenophobic minotaurs of Stahaan, who have been known to launch crusades against other races, and the vain, hairless, xenophobic, crystal sword-wielding minotaurs of the Talruum mountains, who are skilled illusionists and regard their kinsfolk as very ugly.

A lot of the minotaurs found on Theros are primal, carnivorous savages, little more than beasts stalking the night in search of blood, attacking nearby cities in search of food and a good carnage. While they have existed for a while, this is when they started to get a lot of support like tribal effects. (Didgeridoo doesn't count, because it's on the Reserved List.) More recently, the Mythic Odysseys of Theros DnD book precised that not all of them are like this, and that more and more have strayed from their old barbaric traditions to go and wander the world in search of new experiences, to the point where many cities don't see them as different from other races.

In Ravnica, minotaurs are mostly native to Ordruun, where they serve the Boros Legion and the Wojeks, but they also have been seen fighting for the Izzet Legion.

Ulgrotha is home to both the Anaba, a shamanistic tribe of minotaur mystics, and to the Labyrinth Minotaurs, immortal guardians possibly created by magic.

Finally, Zendikar houses many different tribes of minotaurs, ranging from feral beasts to aggressive and impulsive, yet honorable, civilized tribes, who often practice earth-manipulating magic.

Minotaurs have earned some memetic laughs for the frequency with which they are the targets of various nasty effects in card art:

This probably started for the same reason Worf gets beat up all the time: They're big, tough and easy to recognize as big and tough so whatever beats them up must be really strong. It continues mostly as a tradition. This tradition got a playful nudge in Unstable in the series of cards Target Minotaur, which shows 4 variations of the same unlucky minotaur getting pelted by spells.

Gallery[edit | edit source]

Warhammer Fantasy[edit | edit source]

See Bullgor

The Minotaurs of Warhammer Fantasy were a bovine form of beastman, not to be confused with older lore stating that Slaangors often mutated to look more bovine. Mindless, bloodthirsty carnivors, a minotaur on the tabletop was a fucking rape train, half-bull half-man killing machine employed by the chaos furries. Their generic characters the Doombull and Gorebull are Minotaur characters able to be even more fucking rapetastic shit because they're the strongest and smartest of their kind. Mentions of shark-headed Bullgors in Age of Sigmar may be the result of blessings by Stromfels, the Chaos God of Storms, Pirates, and Sea Monsters, including sharks.

Forces of the Beastmen
Command: Beastlord - Great Bray Shaman - Doombull - Bray Shaman
Wargor - Doombull - Tzaangor Shaman
Infantry: Ungors - Gors - (Khorngors - Pestigors - Slaangors - Tzaangors - Tzaangor Enlightened - Tzaangor Skyfire)
- Chaos Beast - Chaos Hound - Chaos Spawn - Mutants - Bestigors - Minotaurs - Trolls
Monsters: Cygor - Ghorgon - Dragon Ogre - Jabberwock - Dragon Ogre Shaggoth
Jabberslythe - Manticore - Ramhorn - Ymir - Lakemen - Hag Tree
Calvary and Chariots: Razorgor Chariot - Tuskgor Chariot - Centigors
Flyers: Harpies - Cockatrice - Preyton
40k Units: Beastmen Attack Squad (Khorngors - Pestigors - Slaangors - Tzaangors
Fellgor Ravagers
) - Chaos Beast - Chaos Hound - Chaos Spawn
Auxiliaries: Warriors of Chaos - Chaos Dwarfs - Chaos Daemons - Norsca

Other /tg/ Appearances[edit | edit source]

Warcraft was one of the first settings to give good minotaurs a look, in the form of the tauren, which are basically minotaurs done by way of the "noble savage Native American" stereotype. They eventually revealed more variants around Azeroth, like the EVIL Taunka to the north which resembling bison, the Yaungol who look like Himalayan yaks and have a bit of "roaming mongolian nomads" going on and finally the Highmountain Tauren, who are modelled after moose.

In White Wolf's Scion setting, minotaurs are a race of Demigod-tier mooks spawned when the aforementioned White Bull of Crete emerged from the sea, raped Pasiphae, and then began rampaging all over Crete raping every woman it encountered until Hercules came along and caught the fucking thing - King Minos couldn't stop it because it would have pissed off Poseidon, who sent it to do this pretty much for shits and giggles. All-male themselves, minotaurs have to keep raping human women to keep their numbers up.

In Monster Hunter International they, or at least one Texas based tribe of them, prefer to be called Bullmen. They are among the few monsters that are both friendly to humans and PUFF exempt thanks to one of their own serving in the Vietnam war. They hold loyalty high enough one volunteers to have his hide made into a leather jacket to continue protecting the person he died protecting. Said jacket is tough enough that it is both bulletproof (though this hasn't been seriously tested) and can survive the wearer turning into a werewolf.

Monstergirls[edit | edit source]

Alongside centaurs (their fellow Greeks), minotaurs share the dubious honor of being a race that is alternatively embraced and shunned by fans of both monstergirls and furry - though their native form leans much closer to the furry side, monstergirl minotaurs are basically musclegirls with huge tits and at least one of several potential minor bovine features - long horns are near-universal, but they may also possess any or all of cow-like ears, a cow-like tail, digitigrade legs, hooves instead of feet, or unusual breasts/nipples (multiple boobs, oversized/multiple nipples, etc). You know, around the 10% mark on the furry meter, a bovine analogue to fauns. As for why minotaur monstergirls are so common, it's probably because of the connotation between "cow monstergirl" and "fucking huge tits" oppai Oppai OPPAI.

In fact, the presence of Minotaurs in the monstergirl fandom is a little contentious; "cowgirls", bovine-featured girls who tend to be hugely busty, often pleasingly curvy or soft in build, and very shy and gentle, are about as prolific in the MG fandom as the catgirl, and considered similarly "entry tier". Many argue that a cowgirl isn't a "real" minotaur MG unless she's also an amazon, or at least a musclegirl, and even then there's arguments about whether she has to have a brazen and forceful personality, matching the traditional violent/warlike depiction of the minotaur-as-monster, or if she can still be (at least in the right circumstances) as sweet and gentle as ordinary cowgirls. So in short, the difference between a cowgirl and a minotaur girl is the same as the difference between a domestic farm cow and an undomesticated aurox.

This divide is referenced in Life With Monstergirls: whilst their Minotaur "Liminal Race" is supposedly divided into the aggressive "Bullfighting" Minotaur and the more gentle and docile "Milking" Minotaur, the sample minotaur character Cathyl is a Milking type with an extremely aggressive nature who is quick to revert to violence. All minotaur females look like horned women with digitigrade, furry, cow-hooved legs, furry elf-like ears, and a cow's tail. Milking Types have huge tits which steadily swell bigger as they produce the day's milk, growing to painfully swollen and tender proportions far larger than a human head - Cathyl's breasts are bigger than even those of Tio, the ogre monstergirl who had previously been the must buxom member of the cast. Minotaur men are bull-headed muscular brutes with cow tails and legs, in a standard Japanese "men are more bestial than women" art style. It's unclear if both types of minotaur women are musclegirls; Cathyl is a Milking type who is visibly ripped, but she's also a farm-girl who spends a lot of time doing heavy labor. Of course, the same would probably be true of the average Milking type.

MGE[edit | edit source]

The MGE's Minotaur stands out from the cowgirl herd in a few ways.

The Monster Girl Encyclopedia actively embraces the minotaur/cowgirl divide by making them into two separate species; the ox/bull-based minotaur, and the cow-based holstaur. Minotaurs tend to be brazen, crass, forceful and violent in everything they do. If they see a potential partner they like they won't think twice about forcing themselves onto them. Extremely lazy by nature, they are hedonists who are driven by their emotions and live to eat, sleep and have sex. When not doing any of those things, they are usually working off some pent-up fury, which is one of the reasons why they are so ripped. The other reason is probably their love of rough sex, making every one of their constant bouts of lovemaking into a real workout.

Minotaur mamono are notorious for their peculiar trait of flying into a lustful frenzy if exposed to the color red.

Some translations of the name call them the Minotaurus race instead.

For details on their more "dainty" cousins, the Holstaur and the Hakutaku, see the Cowgirl page.

Gallery[edit | edit source]

See Also[edit | edit source]