Adeptus Astartes Light Cruiser: Difference between revisions
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The [[SPESS MEHREENS]] so far has only one type of Light Cruiser in their fleets. Called the Vanguard-Class Light Cruiser, these Light Cruisers, like all Space Marine vessels, [[Derp|look like a miniature]] [[Battle-barge]]. | The [[SPESS MEHREENS]] so far has only one type of Light Cruiser in their fleets. Called the Vanguard-Class Light Cruiser, these Light Cruisers, like all Space Marine vessels, [[Derp|look like a miniature]] [[Battle-barge]]. | ||
The Vanguard itself comes in three flavors, depending on whether it gets armed with torpedo tubes, | The Vanguard itself comes in three flavors, depending on whether it gets armed with [[torpedo]] tubes, [[lance]]s, or the [[Bombardment Cannon]] to complement its [[macrocannon]]s and launch bays (the last configuration matches the "classic" Strike Cruiser more commonly known in fluff). | ||
== Light Cruiser Patterns == | == Light Cruiser Patterns == | ||
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The Mk.I is the most basic and standard-issue of these Light Cruisers. | The Mk.I is the most basic and standard-issue of these Light Cruisers. | ||
For all intents and purposes, the vanilla of vanillas and the close-range battle brawlers of the family. The Mk.I Vanguard-Class Light Cruiser is primarily armed with Torpedo launchers, | For all intents and purposes, the vanilla of vanillas and the close-range battle brawlers of the family. The Mk.I Vanguard-Class Light Cruiser is primarily armed with [[Torpedo]] launchers, [[Macrocannon]]s, and launch bays for [[Thunderhawk Gunship|Attack Craft.]] | ||
Like all Vanguard patterns, the Mk.I trade its overall offensive power for pure speed. Seeing as how the Space Marines generally lack any number of light combat vessel that could last more than a few seconds of engagements, the Vanguard essentially fills in that void. | Like all Vanguard patterns, the Mk.I trade its overall offensive power for pure speed. Seeing as how the Space Marines generally lack any number of light combat vessel that could last more than a few seconds of engagements, the Vanguard essentially fills in that void. | ||
It is by far the most basic of Vanguard designs and is armed with 4 Torpedo Launchers, 1 Launch Bay and 2 Light Macro Battery Weapons. | It is by far the most basic of Vanguard designs and is armed with aforementioned 4 [[Torpedo]] Launchers, 1 Launch Bay and 2 [[Macrocannon|Light Macro Battery Weapons.]] | ||
*'''Length:''' 2-3km | *'''Length:''' 2-3km | ||
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The next step-up to the MkI. | The next step-up to the MkI. | ||
The MK.II is the long-range, anti-ship specialist of the Vanguard family. It is primarily armed with | The MK.II is the long-range, anti-ship specialist of the Vanguard family. It is primarily armed with [[Lance]]s, [[Macrocannon]]s, and [[Thunderhawk Gunship|Attack Craft]] launch bays. The addition of a lance makes it potent against ships especially when fielded in numbers. | ||
Like all Vanguard patterns, the Mk.II trade its overall offensive power for pure speed. Seeing as how the Space Marines generally lack any number of light combat vessel that could last more than a few seconds of engagements, the Vanguard essentially fills in that void. | Like all Vanguard patterns, the Mk.II trade its overall offensive power for pure speed. Seeing as how the Space Marines generally lack any number of light combat vessel that could last more than a few seconds of engagements, the Vanguard essentially fills in that void. | ||
It is armed with 1 Launch Bay, 2 Light Macro Battery Weapons, while the 2 Light Lance Artilleries can be found at the keel of the ship. | It is armed with the aforementioned 1 Launch Bay, 2 [[Macrocannon|Light Macro Battery Weapons]], while the 2 [[Lance|Light Lance Artilleries]] can be found at the keel of the ship. | ||
*'''Length:''' 2-3km | *'''Length:''' 2-3km | ||
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The big boy of the Vanguard family. | The big boy of the Vanguard family. | ||
The Mk.III specializes in bombing the absolute shit out of a emplace enemy encampment on a planet. Whilst not [[Exterminatus]]-level, it is enough to make Titans quiver in their metallic pants. Armed with a single Bombardment Cannon, | The Mk.III specializes in bombing the absolute shit out of a emplace enemy encampment on a planet. Whilst not [[Exterminatus]]-level, it is enough to make Titans quiver in their metallic pants. Armed with a single [[Bombardment Cannon]], [[Macrocannon]]s, and [[Thunderhawk Gunship|Attack Craft]] Launch Bays. The Bombardment Cannon acts as a powerful high-explosive weapon against swarms of smaller Escorts. | ||
Like all Vanguard patterns, the Mk.III trade its overall offensive power for pure speed. Seeing as how the Space Marines generally lack any number of light combat vessel that could last more than a few seconds of engagements, the Vanguard essentially fills in that void. | Like all Vanguard patterns, the Mk.III trade its overall offensive power for pure speed. Seeing as how the Space Marines generally lack any number of light combat vessel that could last more than a few seconds of engagements, the Vanguard essentially fills in that void. | ||
Revision as of 15:01, 1 May 2021
The SPESS MEHREENS so far has only one type of Light Cruiser in their fleets. Called the Vanguard-Class Light Cruiser, these Light Cruisers, like all Space Marine vessels, look like a miniature Battle-barge.
The Vanguard itself comes in three flavors, depending on whether it gets armed with torpedo tubes, lances, or the Bombardment Cannon to complement its macrocannons and launch bays (the last configuration matches the "classic" Strike Cruiser more commonly known in fluff).
Light Cruiser Patterns
Mk.I

The Mk.I is the most basic and standard-issue of these Light Cruisers.
For all intents and purposes, the vanilla of vanillas and the close-range battle brawlers of the family. The Mk.I Vanguard-Class Light Cruiser is primarily armed with Torpedo launchers, Macrocannons, and launch bays for Attack Craft.
Like all Vanguard patterns, the Mk.I trade its overall offensive power for pure speed. Seeing as how the Space Marines generally lack any number of light combat vessel that could last more than a few seconds of engagements, the Vanguard essentially fills in that void.
It is by far the most basic of Vanguard designs and is armed with aforementioned 4 Torpedo Launchers, 1 Launch Bay and 2 Light Macro Battery Weapons.
- Length: 2-3km
Mk.II
The next step-up to the MkI.
The MK.II is the long-range, anti-ship specialist of the Vanguard family. It is primarily armed with Lances, Macrocannons, and Attack Craft launch bays. The addition of a lance makes it potent against ships especially when fielded in numbers.
Like all Vanguard patterns, the Mk.II trade its overall offensive power for pure speed. Seeing as how the Space Marines generally lack any number of light combat vessel that could last more than a few seconds of engagements, the Vanguard essentially fills in that void.
It is armed with the aforementioned 1 Launch Bay, 2 Light Macro Battery Weapons, while the 2 Light Lance Artilleries can be found at the keel of the ship.
- Length: 2-3km
Mk.III
The big boy of the Vanguard family.
The Mk.III specializes in bombing the absolute shit out of a emplace enemy encampment on a planet. Whilst not Exterminatus-level, it is enough to make Titans quiver in their metallic pants. Armed with a single Bombardment Cannon, Macrocannons, and Attack Craft Launch Bays. The Bombardment Cannon acts as a powerful high-explosive weapon against swarms of smaller Escorts.
Like all Vanguard patterns, the Mk.III trade its overall offensive power for pure speed. Seeing as how the Space Marines generally lack any number of light combat vessel that could last more than a few seconds of engagements, the Vanguard essentially fills in that void.
The Bombardment Cannon is found, oddly enough, on the top of the ship while its base armaments are the same as the Mk.II.
- Length: 2-3km
In Battlefleet Gothic I & II
Introduced in Battlefleet Gothic: Armada, the Vanguard is a modified Strike Cruiser, trading offensive power for better thrusters and point-defense turrets. This makes it less effective in planetary assaults, but viable as either scouts or heavy fleet escorts.