Disciple Squad: Difference between revisions
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[[File:Renegade-disciples-by-arbitorian.jpg|250px|right|thumb|WHITE POW-Uuuugghhh....I mean...FOR THE DARK GODS!]] | [[File:Renegade-disciples-by-arbitorian.jpg|250px|right|thumb|[[/pol/|WHITE POW-]]Uuuugghhh....I mean...FOR THE DARK GODS!]] | ||
Disciples are the fighting elite of the renegade armies of the [[Lost and the Damned]]. These fighters have willingly embraced the terrible powers of Chaos. Whatever their origin, such men have become hopelessly tainted and are fanatically loyal to their new masters. They are quite noted for looking like [[Chaos]] KKK's cause of the | Disciples are the fighting elite of the renegade armies of the [[Lost and the Damned]]. These fighters have willingly embraced the terrible powers of Chaos. Whatever their origin, such men have become hopelessly tainted and are fanatically loyal to their new masters. They are quite noted for looking like [[Chaos]] KKK's cause of the pointy hats and all. They sometimes accompany the leaders in command of a [[Renegade Command Squad]]. | ||
==Tabletop== | ==Tabletop== |
Revision as of 02:49, 8 November 2016
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Disciples are the fighting elite of the renegade armies of the Lost and the Damned. These fighters have willingly embraced the terrible powers of Chaos. Whatever their origin, such men have become hopelessly tainted and are fanatically loyal to their new masters. They are quite noted for looking like Chaos KKK's cause of the pointy hats and all. They sometimes accompany the leaders in command of a Renegade Command Squad.
Tabletop
Renegade Disciples are essentially WS3 BS4 renegade infantry, and come with the Fanatic rule to help get them some better leadership. Equipment-wise they’re much like a standard Imperial Guard infantry squad, able to take a single special and a single heavy weapon team, though the rest of the squad can have either autoguns, shotguns, or pistols and CCWs. Their base cost is very reasonable at 35 points, though much like the Marauders, adding onto the squad is fairly expensive, at 10 points per body (which only averages out to 8 points per model on a 10-man squad, assuming 5 points for the Champion upgrade). If you want to make them tougher, they have the option to buy carapace armour for 20 points for the squad, meaning it’s far more cost efficient on large squads.