Invaders: Difference between revisions

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It was apparently the Subjugators that fought the Cell-Kin, not the Invaders. This whole page could use some work though?
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The '''Invaders''' are a Space Marine background chapter that has picked up notice as [[Matt Ward]] likes to add them in his codices. They have the luck of [[Lamenters]] with the grit of [[Crimson Fists]], albeit with them often heading right into the next battle despite having little to no time to replace their losses, their suffering is almost entirely self-inflicted.
The '''Invaders''' are a Space Marine background chapter that has picked up notice as [[Matt Ward]] likes to add them in his codices. They have the luck of [[Lamenters]] with the grit of [[Crimson Fists]], albeit with them often heading right into the next battle despite having little to no time to replace their losses, their suffering is almost entirely self-inflicted.


Their biggest accomplishment was destroying [[Craftworld Idharae]]. How the hell they did that, nobody knows (it would seem they simply damaged it beyond repair, later [[Ward]] explaining it was still recovering from [[Hive Fleet Naga]] and had lost most of its defences, but since Ward said it, most likely they are just that awesome or performed a Death Star run or something). It also seems that they took an insanely high number of casualties, which they still hadn't recovered from after 43 years. When Alaitoc showed up with Idharea's survivors at their homeworld, only three hundred made it out, and they were forced to become fleet-based. This may or may not be a retcon, as other information also suggests it was a combined force from several craftworlds, including Ulthwe. Of course, with no idea of their recruitment practices, but full knowledge of their absolute badassery, it could be their standards are just so high that they have very few potential recruits at any given time, drastically slowing their growth in exchange for having significantly superior Marines.
Their biggest accomplishment was destroying [[Craftworld Idharae]]. How the hell they did that, nobody knows (it would seem they simply damaged it beyond repair, later [[Ward]] explaining it was still recovering from [[Hive Fleet Naga]] and had lost most of its defences, but since Ward said it, most likely they are just that awesome or performed a Death Star run or something). It also seems that they took an insanely high number of casualties, which they still hadn't recovered from after 43 years. When Alaitoc showed up with Idharea's survivors at their homeworld, only three hundred made it out, and they were forced to become fleet-based. This may or may not be a retcon, as other information also suggests it was a combined force from several craftworlds, including Ulthwe. Of course, with no idea of their recruitment practices, but full knowledge of their absolute badassery, it could be their standards are just so high that they have very few potential recruits at any given time, drastically slowing their growth in exchange for having significantly superior Marines.


18 years later, they try to liberate a planet that [[Ahriman]] took over, only to set off a trap that Ahriman made, which resulted in the planet being [[Rip and tear|ripped apart]] by warp fire. By the time the Grey Knights showed up to fix the mess, only 12 of the 300 marines they sent were still alive. That anyone survived tells us everything we need to know about these manliest of Marines. Maybe they should have stuck to invading instead of liberating; they seem much better at that. Wait, why were they trying to liberate a Chaos-conquered world? Everyone was probably foaming at the mouth and scratching eight-pointed stars on their eyeballs by the time the Marines arrived.
18 years later, they try to liberate a planet that [[Ahriman]] took over, only to set off a trap that Ahriman made, which resulted in the planet being [[Rip and tear|ripped apart]] by warp fire. By the time the Grey Knights showed up to fix the mess, only 12 of the 300 marines they sent were still alive. That anyone survived tells us everything we need to know about these manliest of Marines. Maybe they should have stuck to invading instead of liberating; they seem much better at that. Wait, why were they trying to liberate a Chaos-conquered world? Everyone was probably foaming at the mouth and scratching eight-pointed stars on their eyeballs by the time the Marines arrived.


13 years after that, they somehow managed to beef up their numbers to the point that they had two full [[Terminator]] Squads. Which they then lost by trying to teleport them down to the Necron [[World Engine]]. It's not clear whether they sent both squads at the same time or the second after seeing the first failing. After the [[Astral Knights]] blew the Engine to hell, the Invaders are presumably one of the chapters that guard the Astral Knights memorial museum on Safehold.
13 years after that, they somehow managed to beef up their numbers to the point that they had two full [[Terminator]] Squads. Which they then lost by trying to teleport them down to the Necron [[World Engine]]. It's not clear whether they sent both squads at the same time or the second after seeing the first failing. After the [[Astral Knights]] blew the Engine to hell, the Invaders are presumably one of the chapters that guard the Astral Knights memorial museum on Safehold.


Their homeworld was named Ogrys, which sounds suspiciously like "Ogre" or "Ogryn". Perhaps the reason for their power is that they recruited from people who are basically Catachan ("little ogryns") or something. Pretty much abhuman, or just about: huge, super-strong, and intelligent enough to warrant recruitment. Maybe now they solely recruit from their ships' crews, who would likely be natives of their homeworld. It's just an idea, but it makes sense, given how these guys have been kicking more ass than ten Chapters combined, doing shit their peers would probably not even dare attempt, let alone succeed at.
Their homeworld was named Ogrys, which sounds suspiciously like "Ogre" or "Ogryn". Perhaps the reason for their power is that they recruited from people who are basically Catachan ("little ogryns") or something. Pretty much abhuman, or just about: huge, super-strong, and intelligent enough to warrant recruitment. Maybe now they solely recruit from their ships' crews, who would likely be natives of their homeworld. It's just an idea, but it makes sense, given how these guys have been kicking more ass than ten Chapters combined, doing shit their peers would probably not even dare attempt, let alone succeed at.


More recently, they were given Primaris reinforcements by Papa Smurf, which they promptly used to continue their anti-xenos assault, their particular hatred for Eldar allowing Craftworld [[Iyanden]] to bait them into battle against [[Hive Fleet Leviathan]], [[Just_As_Planned|ironically enough]].
More recently, they were given Primaris reinforcements by Papa Smurf, which they promptly used to continue their anti-xenos assault, their particular hatred for Eldar allowing Craftworld [[Iyanden]] to bait them into battle against [[Hive Fleet Leviathan]], [[Just_As_Planned|ironically enough]].


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Revision as of 14:27, 27 May 2023

Invaders
Battle Cry Unknown
Founding Unknown
Successors of Imperial Fists
Successor Chapters none
Chapter Master The current one's dead
Primarch Rogal Dorn
Homeworld Fleet-based (formerly Ogrys)
Strength Currently 12 Marines, rebuilding
Specialty Fighting Eldar, Not giving a fuck about casualties
Allegiance Imperium
Colours Light Green with gold aquila and company color trim

Not to be confused with the Invader ATV.

The Invaders are a Space Marine background chapter that has picked up notice as Matt Ward likes to add them in his codices. They have the luck of Lamenters with the grit of Crimson Fists, albeit with them often heading right into the next battle despite having little to no time to replace their losses, their suffering is almost entirely self-inflicted.

Their biggest accomplishment was destroying Craftworld Idharae. How the hell they did that, nobody knows (it would seem they simply damaged it beyond repair, later Ward explaining it was still recovering from Hive Fleet Naga and had lost most of its defences, but since Ward said it, most likely they are just that awesome or performed a Death Star run or something). It also seems that they took an insanely high number of casualties, which they still hadn't recovered from after 43 years. When Alaitoc showed up with Idharea's survivors at their homeworld, only three hundred made it out, and they were forced to become fleet-based. This may or may not be a retcon, as other information also suggests it was a combined force from several craftworlds, including Ulthwe. Of course, with no idea of their recruitment practices, but full knowledge of their absolute badassery, it could be their standards are just so high that they have very few potential recruits at any given time, drastically slowing their growth in exchange for having significantly superior Marines.

18 years later, they try to liberate a planet that Ahriman took over, only to set off a trap that Ahriman made, which resulted in the planet being ripped apart by warp fire. By the time the Grey Knights showed up to fix the mess, only 12 of the 300 marines they sent were still alive. That anyone survived tells us everything we need to know about these manliest of Marines. Maybe they should have stuck to invading instead of liberating; they seem much better at that. Wait, why were they trying to liberate a Chaos-conquered world? Everyone was probably foaming at the mouth and scratching eight-pointed stars on their eyeballs by the time the Marines arrived.

13 years after that, they somehow managed to beef up their numbers to the point that they had two full Terminator Squads. Which they then lost by trying to teleport them down to the Necron World Engine. It's not clear whether they sent both squads at the same time or the second after seeing the first failing. After the Astral Knights blew the Engine to hell, the Invaders are presumably one of the chapters that guard the Astral Knights memorial museum on Safehold.

Their homeworld was named Ogrys, which sounds suspiciously like "Ogre" or "Ogryn". Perhaps the reason for their power is that they recruited from people who are basically Catachan ("little ogryns") or something. Pretty much abhuman, or just about: huge, super-strong, and intelligent enough to warrant recruitment. Maybe now they solely recruit from their ships' crews, who would likely be natives of their homeworld. It's just an idea, but it makes sense, given how these guys have been kicking more ass than ten Chapters combined, doing shit their peers would probably not even dare attempt, let alone succeed at.

More recently, they were given Primaris reinforcements by Papa Smurf, which they promptly used to continue their anti-xenos assault, their particular hatred for Eldar allowing Craftworld Iyanden to bait them into battle against Hive Fleet Leviathan, ironically enough.

Chapters of the Adeptus Astartes
First Founding
(M29)
Blood Angels • Dark Angels • Imperial Fists • Iron Hands • Raven Guard • Salamanders • Space Wolves • Ultramarines • White Scars
Second Founding
(021.M31)
Angels of Absolution • Angels Encarmine • Angels Porphyr • Angels of Redemption • Angels Sanguine • Angels of Vengeance • Angels Vermillion • Aurora Chapter • Black Consuls • Black Guard • Black Templars • Blood Drinkers • Brazen Claws • Crimson Fists • Destroyers • Doom Eagles • Eagle Warriors • Excoriators • Fists Exemplar • Flesh Tearers • Genesis Chapter • Inceptors • Iron Snakes • Libators • Lions Sable • Marauders • Mortifactors • Nemesis • Novamarines • Obsidian Glaives • Patriarchs of Ulixis • Purple Stars • Praetors of Orpheus • Rampagers • Raptors • Red Talons • Revilers • Silver Eagles • Silver Skulls • Soul Drinkers • Storm Lords • White Consuls • Wolf Brothers
Third to
Twelfth Founding
(M32-M35)
Astral Claws • Angels Penitent • Angels Revenant • Charnel Guard • Dark Paladins • Executioners • Flesh Eaters • Halo Brethren • Howling Griffons • Iron Knights • Mantis Warriors • Marines Malevolent • Night Swords • Sable Swords (initial) - Scythes of the Emperor • Space Sharks • Sons of Guilliman
Thirteenth Founding
(M35)
Death Spectres • Exorcists
Fourteenth to
Twentieth Founding
Angels of Fire • Avenging Sons • Celebrants
Twenty-First Founding
(991.M35)
Black Dragons • Blood Gorgons • Fire Hawks • Flame Falcons • Lamenters • Minotaurs • Sons of Antaeus • Tiger Claws
Twenty-Second to
Twenty-Sixth Founding
(M35-M41)
Angels of Vigilance • Angels Excelsis • Celestial Lions • Dark Hunters • Disciples of Caliban • Emperor's Spears • Fire Angels • Golden Sons • Hospitallers • Imperial Harbingers • Iron Lords • Knights of the Raven • Marines Errant • Mentors • Fire Claws/Relictors • Star Phantoms • Subjugators
Ultima Founding
(999.M41/000.M42 to 012.M42)
Angels of Defiance • Black Vipers • Blades of Vengeance • Castellans of the Rift • Covenant of Fire • Dark Krakens • Fulminators • Knights Cerulean • Knights of the Chalice • Knights of Thunder • Necropolis Hawks • Nemesors • Praetors of Ultramar • Prime Absolvers • Rift Stalkers • Silver Drakes • Silver Templars • Sons of the Phoenix • Storm Reapers • Umbral Knights • Unnumbered Sons • Valiant Blades • Void Tridents • Wolfspear
Unknown Founding Absolvers • Accipiters • Adulators • Angel Guard • Angels Eradicant • Angels of Retribution • Astral Knights • Blood Ravens • Blood Swords • Brazen Drakes • Bringers of Judgement • Brothers Penitent • Carmine Blades • Cowled Wardens • Crimson Castellans • Crimson Consuls • Crimson Scythes • Dark Hands • Dark Sons • Death Eagles • Doom Warriors • Emperor's Shadows • Fire Lords • Guardians of the Covenant • Graven Spectres • Hammers of Dorn • Harbingers • Hawk Lords • Invaders • Iron Crusaders • Iron Talons • Jade Dragons • Knights of Blood • Knights Unyielding • Marines Exemplar • The Nameless • Night Watch • Rainbow Warriors • Reclaimers • Red Hunters • Red Scorpions • Red Seraphs • Red Templars • Retributors • Sable Swords (refounded) • Shadow Wolves • Solar Hawks • Sons of Orar • Star Dragons • Stormwatchers • Storm Giants • Storm Wardens • Valedictors • Viper Legion • Vorpal Swords • White Templars • Storm Wings
Unsanctioned Founding Consecrators (founding unknown, but likely after 2nd Founding) • Sons of Medusa (separated from parent Chapters, ratified by edict) • Steel Confessors (de facto 22nd Founding, de jure ratified by edict) • Ashen Claws (separatist Raven Guard Legion exiles, nominal loyalists)
Others Astartes Praeses • Deathwatch • Grey Knights • Judged • Legion of the Damned