Nightsider: Difference between revisions
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Nightsiders possibly has a really bad reaction when it comes to natural light, as their large bulbous eyes may absorb way too much light radiation. If anything, they have a high chance of going blind in a well lit room. Their adaptation to the night has also made most of them extremely sensitive. Their senses has adapted to become extremely acute, able to sense their surroundings with sound alone. | Nightsiders possibly has a really bad reaction when it comes to natural light, as their large bulbous eyes may absorb way too much light radiation. If anything, they have a high chance of going blind in a well lit room. Their adaptation to the night has also made most of them extremely sensitive. Their senses has adapted to become extremely acute, able to sense their surroundings with sound alone. | ||
Like bats they may track their prey through echolocation, using audible clicks to detect things like a natural form of sonar like the [[Astropath|Astropaths]] on board Imperial Ships. Their adaptation to such activities has also made their skin extremely pale as the lack of sunlight has loosen the amount of melanin in their skin, making them extremely vulnerable when in contact to actual sunlight. Their time in the dark may also make their body | Like bats they may track their prey through echolocation, using audible clicks to detect things like a natural form of sonar like the [[Astropath|Astropaths]] on board Imperial Ships. Their adaptation to such activities has also made their skin extremely pale as the lack of sunlight has loosen the amount of melanin in their skin, making them extremely vulnerable when in contact to actual sunlight. Their time in the dark may also make their body emaciated, skinny, yet surprisingly strong. Furthermore, their lithe frame and body makes them highly stealthy in nocturnal hunts. While all this may be speculation, it is a pretty realistic speculation from a evolutionary standpoint as most nocturnal creatures (If they're not blind) often rely on instances of surprise rather than pursuing their prey. | ||
They are most commonly found in Night Worlds where there is very little to no sunlight on the planet. Other than that, not much is known about them despite being in very common planets in the Imperium. Some have come up with the idea that Nightsiders may act as nocturnal infiltrators or assassins for the Imperial Guard while others may turn them into glorified electrician repairmen, sewer cleaners, underground exterminators or any job that has a lot of nocturnal activities. | They are most commonly found in Night Worlds where there is very little to no sunlight on the planet. Other than that, not much is known about them despite being in very common planets in the Imperium. Some have come up with the idea that Nightsiders may act as nocturnal infiltrators or assassins for the Imperial Guard while others may turn them into glorified electrician repairmen, sewer cleaners, underground exterminators or any job that has a lot of nocturnal activities. | ||
Revision as of 02:15, 6 September 2016

Nightsiders are Abhumans who live out their lives in near or complete darkness on worlds that either are so far from their primary star that little or no light is shed or planets that do not rotate and so one side is always facing away from the sun. Nightsiders may have developed larger eyes than a normal human, almost bulbous; others may have vestigial eyes with their other senses greatly enhanced to compensate for the near-blindness.
Nightsiders possibly has a really bad reaction when it comes to natural light, as their large bulbous eyes may absorb way too much light radiation. If anything, they have a high chance of going blind in a well lit room. Their adaptation to the night has also made most of them extremely sensitive. Their senses has adapted to become extremely acute, able to sense their surroundings with sound alone.
Like bats they may track their prey through echolocation, using audible clicks to detect things like a natural form of sonar like the Astropaths on board Imperial Ships. Their adaptation to such activities has also made their skin extremely pale as the lack of sunlight has loosen the amount of melanin in their skin, making them extremely vulnerable when in contact to actual sunlight. Their time in the dark may also make their body emaciated, skinny, yet surprisingly strong. Furthermore, their lithe frame and body makes them highly stealthy in nocturnal hunts. While all this may be speculation, it is a pretty realistic speculation from a evolutionary standpoint as most nocturnal creatures (If they're not blind) often rely on instances of surprise rather than pursuing their prey.
They are most commonly found in Night Worlds where there is very little to no sunlight on the planet. Other than that, not much is known about them despite being in very common planets in the Imperium. Some have come up with the idea that Nightsiders may act as nocturnal infiltrators or assassins for the Imperial Guard while others may turn them into glorified electrician repairmen, sewer cleaners, underground exterminators or any job that has a lot of nocturnal activities.
Tabletop
Back in 3rd edition, you could get your own army of night-vision Riddick warriors through GW's Chapter Approved rules. With the right army doctrine, for 10 points per squad, any Infantry unit of Imperial Guard could get Acute Senses.
Unfortunately, this rule has not aged well, as acute senses only really applies when outflanking units nowadays, but back in the day it also impacted how Sentries worked when the battle missions meant raising the alarm whenever enemies were spotted.