Variant Class: Difference between revisions

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Would the Buddhist Monk, Francisca Friar, Knight Hospitaller and Shinto Monk from Dragon 358 count as Monk Variant Classes? They use the monk base class, they just take a distinct fighting style for each.
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Revision as of 19:15, 19 January 2023

A Variant Class is a mechanic that is applied in RPGs with a distinct class-structure approach; more freeform games, such as Unknown Armies, GURPS, Deadlands, World of Darkness, etc, would have no use for it.

As the name suggests, a variant class is an alternative set of traits and features applied to an existing class for a different interpretation of the class's core concept whilst still retaining greater cohesion. Variant classes are simpler and easier to use than full-fledged alternate classes, because they "piggyback" most of their traits on the existing class. Dungeons & Dragons has long made extensive use of this practice, from the Kits of Advanced Dungeons & Dragons to the openly named variant classes and (closely related but not quite the same) alternate class features of 3rd Edition to the "Archetypes" mechanics of Pathfinder and 5th Edition.

Examples of variant classes in D&D include the Sidhe Scholar (a Druid who learns its lore from fae tutors, giving it unique traits like learning Evil Domain spells) and the Paladins of Freedom, Tyranny and Slaughter (Paladins who must be Chaotic Good, Lawful Evil and Chaotic Evil, respectively). Similarly, 4th Edition has the oft-maligned Essentials classes from the latter parts of the edition's lifespan (Usually from the Heroes of X classes) which attempted to simplify the progressions of classes by making overarching features that progressed as the character advanced, but often stripped the character of any choice from the parent class' powers and sticking them with leftovers.

3.5E

Base Class Variant Source
Barbarian
Horselord
Hunter
Implacable
Totem Barbarian
Variant Barbarian Unearthed Arcana pg. 58
Bard
Bardic Sage
Divine Bard
Fey Bard
Harbinger
Savage Bard
Variant Bard Unearthed Arcana pg. 58
Cleric
Ancestral Speaker Dragon Magazine #311 pgs. 47-48
Arcane Disciple Dragon Magazine #311 pg. 49
Aspirant Dragon Magazine #311 pgs. 49-50
Benevolent Dragon Magazine #311 pg. 50
Champion
Cloistered Cleric
Crusader Dragon Magazine #311 pgs. 50-51
Evangelist Dragon Magazine #311 pgs. 52-53
Rage Cleric
Variant Cleric Unearthed Arcana pg. 58
Druid
Druidic Avenger
Huntsman
Metal Master Dragon Magazine #311 pgs. 59-60
Sidhe Scholar Dragon Magazine #339 pgs. 90-91
Storm Druid
Totem Druid
Urban Druid Dragon Magazine #317 pgs. 30
Variant Druid Unearthed Arcana pg. 58
Wild Reaper Dragon Magazine #311 pgs. 55-57
Wind Walker Dragon Magazine #311 pgs. 57-59
Winter Warden Dragon Magazine #311 pgs. 60-62
Fighter
Bodyguard Dragon Magazine #310 pg. 33
Commander Dragon Magazine #310 pgs. 33-34
Corsair Dragon Magazine #310 pgs. 34-35
Dirty Fighter
Exoticist Dragon Magazine #310 pg. 35
Fencer Dragon Magazine #310 pgs. 35-36
Horseman Dragon Magazine #310 pgs. 36
Janissary
Kensai Dragon Magazine #310 pgs. 36
Knight Dragon Magazine #310 pgs. 36-37
Pugilist Dragon Magazine #310 pgs. 37-38
Shield Bearer Dragon Magazine #310 pg. 38
Survivalist Dragon Magazine #310 pg. 38
Targetteer Dragon Magazine #310 pgs. 38-39
Thane
Thug
Variant Fighter Unearthed Arcana pg. 58
Monk
Chaos Monk Dragon Magazine #335 pg 89
Holy Monk Dragon Magazine #310 pg. 45
Hunter Monk Dragon Magazine #310 pg. 45
Martial Monk Dragon Magazine #310 pg. 45
Raging Monk Dragon Magazine #310 pg. 45
Sidewinder Monk Dragon Magazine #331 pg.89
Steadfast Monk Dragon Magazine #310 pg. 45
Variant Monk Unearthed Arcana pg. 58
Vigilant Monk Dragon Magazine #310 pg. 45
Wild Monk Dragon Magazine #310
Paladin
Anarch (CN) Dragon Magazine #310 pgs. 47-49
Anti-Paladin (CE) Dragon Magazine #312 pgs. 20-22
Avenger (CG) Dragon Magazine #310 pgs. 49-50
Corrupter (NE) Dragon Magazine #312 pgs. 24-26
Despot (LE) Dragon Magazine #312 pgs. 23-24
Enforcer (LN) Dragon Magazine #310 pgs. 53-54
Incarnate (N) Dragon Magazine #310 pgs. 52-53
Inquisitor
Paladin of Freedom
Paladin of Slaughter
Paladin of Tyranny
Sentinel (NG) Dragon Magazine #310 pgs. 50-52
Variant Paladin Unearthed Arcana pg. 58
Warrior Paladin
Wyrmslayer
Ranger
Mystic Ranger
Planewalker Ranger
Predator
Urban Ranger
Variant Ranger Unearthed Arcana pg. 58
Warrior Ranger
Wild Defender
Rogue
Adventurer
Wilderness Rogue
Variant Paladin Unearthed Arcana pg. 58
Sorcerer
Battle Sorcerer
Variant Paladin Unearthed Arcana pgs. 58-59
Witch
Wizard
Anagakok Dragon Magazine #344 pgs. 104-105
Combat Wizard
Deathwalker Dragon Magazine #312 pgs. 30-32
Domain Wizard
Filidh
Fleshcrafter Dragon Magazine #312 pgs. 32-34
High Specialist
Soul Reaper Dragon Magazine #312 pgs. 34-36
Variant Paladin Unearthed Arcana pg. 59
Dungeons & Dragons 3rd Edition classes
Player's Handbook BarbarianBardClericDruidFighterMonkPaladinRangerRogueSorcererWizard
Player's Handbook II BeguilerDragon ShamanDuskbladeKnight
Complete Adventurer ExemplarNinjaScoutSpellthief
Complete Arcane WarlockWarmageWu jen
Complete Divine Favored SoulShugenjaSpirit Shaman
Complete Psionic ArdentDivine MindEruditeLurk
Complete Warrior HexbladeSamuraiSwashbuckler
Dragon Compendium Battle DancerDeath MasterJesterMountebankSavantSha'irUrban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror ArchivistDread Necromancer
Magic of Incarnum IncarnateSoulbornTotemist
Miniatures Handbook Favored SoulHealerMarshalWarmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures SamuraiShamanShugenjaSoheiWu Jen
Psionics Handbook PsionPsychic WarriorSoulknifeWilder
Tome of Battle CrusaderSwordsageWarblade
Tome of Magic BinderShadowcasterTruenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes AdeptAristocratCommonerExpertMagewrightWarrior
Second Party MarinerMysticNobleProphet
Class-related things Epic LevelsFavored ClassGestalt characterMulticlassingPrestige ClassRacial Paragon ClassTier SystemVariant Class

4E

As mentioned above, all the variant classes for 4th Edition weren't using the AEDU system that most classes up until that point were using. Being the creation of Essentials, which tried to simplify the creation and play process for 4E, but to...less than stellar results.

  • Blackguard - Variant Paladin with powers drawn from vices.
  • Berserker - Variant Barbarian focused on a striking anyone who gets too close.
  • Binder - Variant Warlock with less curses.
  • Bladesinger - Variant Wizard who casts spells through a sword. Loses out on a lot of the supplementary spells from stuff like Arcane Power.
  • Cavalier - Variant Paladin that's focused more on offense at the cost of healing potential.
  • Elementalist - Variant Sorcerer powered by the elements.
  • Executioner - Variant Assassin who exchanges dailies for crafting poisons and sacrifices encounter powers for a lone encounter power that adds extra damage.
  • Hexblade - Variant Warlock who wields a special pact weapon and summons monsters.
  • Hunter - Variant Ranger that's focused on archery and stances.
  • Knight - Variant Fighter focused more on defensive auras and stances.
  • Protector - Variant Druid with an AoE attack instead of Wildshape. Sacrifices dailies for a multi-use power to summon creatures.
  • Mage - Variant Wizard focused more on a particular school of magic.
  • Scout - Variant Ranger more focused on dual-wielding.
  • Sentinel - Variant Druid with an animal companion.
  • Sha'ir - Variant Wizard who controls a Gen like a familiar.
  • Skald - Variant Bard with an aura that lets others gain extra HP when they spend a recovery.
  • Slayer - Variant Fighter more focused on offense.
  • Thief - Variant Rogue that's more of a skill monkey and has a special encounter power for a meaner sneak attack.
  • Witch - Variant Wizard with a familiar and fortune-telling.
Dungeons & Dragons 4th Edition Classes
Player's Handbook 1 ClericFighterPaladinRangerRogueWarlockWarlordWizard
Player's Handbook 2 AvengerBarbarianBardDruidInvokerShamanSorcererWarden
Player's Handbook 3 ArdentBattlemindMonkPsionRunepriestSeeker
Heroes of X Blackguard* • Binder* • Cavalier* • Elementalist* • Hexblade* • Hunter* • Mage* • Knight* • Protector* • Scout* • Sentinel* • Skald* • Slayer* • Sha'ir* • Thief* • Vampire* • Warpriest* • Witch*
Settings Book ArtificerBladesinger* • Swordmage
Dragon Magazine Assassin
Others Paragon PathEpic Destiny
*·: Non-AEDU variant classes

Pathfinder

While the Archetype system helped cut down on the extreme amount of variant classes as seen above, this game wasn't exactly immune to the phenomenon.

The first of the lot are the "Unchained" classes (of which there are for the Barbarian, Monk, Rogue, and Summoner). These weren't too different from their base classes aside from rewordings to avoid abuse cases - which were extremely common in the case of the Summoner. In most cases, these were treated as little more than sidegrades with an RAW issue of blocking off all archetypes not explicitly written with them in mind.

The second are the actual variant classes:

  • Ninja - Variant Rogue with a ki pool from the Monk and capable of lifting other tricks as well.
  • Samurai - Variant Cavalier who loses Teamwork feats but becomes tougher to take down by sheer stubbornness.