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The second are the actual variant classes:
The second are the actual variant classes:
*'''[[Antipaladin]]''' - Variant [[Paladin]] to cover the spectrum of evil, being able to smite good and their Lay on Hands inflicting damage and debuffs.
*'''[[Ninja]]''' - Variant [[Rogue]] with a ki pool from the Monk and capable of lifting other tricks as well. Replaces Trap Sense with more of a stealth focus.
*'''[[Ninja]]''' - Variant [[Rogue]] with a ki pool from the Monk and capable of lifting other tricks as well. Replaces Trap Sense with more of a stealth focus.
*'''[[Samurai]]''' - Variant [[Cavalier]] who loses Teamwork feats but becomes tougher to take down by sheer stubbornness.
*'''[[Samurai]]''' - Variant [[Cavalier]] who loses Teamwork feats but becomes tougher to take down by sheer stubbornness.


[[Category: Roleplaying]] [[Category: Dungeons & Dragons]] [[Category: Dungeons & Dragons Classes]] [[Category: Game Mechanics]]
[[Category: Roleplaying]] [[Category: Dungeons & Dragons]] [[Category: Dungeons & Dragons Classes]] [[Category: Game Mechanics]]

Revision as of 23:14, 24 January 2023

A Variant Class is a mechanic that is applied in RPGs with a distinct class-structure approach; more freeform games, such as Unknown Armies, GURPS, Deadlands, World of Darkness, etc, would have no use for it.

As the name suggests, a variant class is an alternative set of traits and features applied to an existing class for a different interpretation of the class's core concept whilst still retaining greater cohesion. Variant classes are simpler and easier to use than full-fledged alternate classes, because they "piggyback" most of their traits on the existing class. Dungeons & Dragons has long made extensive use of this practice, from the Kits of Advanced Dungeons & Dragons to the openly named variant classes and (closely related but not quite the same) alternate class features of 3rd Edition to the "Archetypes" mechanics of Pathfinder and 5th Edition.

Examples of variant classes in D&D include the Sidhe Scholar (a Druid who learns its lore from fae tutors, giving it unique traits like learning Evil Domain spells) and the Paladins of Freedom, Tyranny and Slaughter (Paladins who must be Chaotic Good, Lawful Evil and Chaotic Evil, respectively). Similarly, 4th Edition has the oft-maligned Essentials classes from the latter parts of the edition's lifespan (Usually from the Heroes of X classes) which attempted to simplify the progressions of classes by making overarching features that progressed as the character advanced, but often stripped the character of any choice from the parent class' powers and sticking them with leftovers.

3.x E

Base Class Variant Source
Adept Urban Adept Sharn: City of Towers pg. 167
Artificer Psionic Artificer Magic of Eberron pgs. 42-43
Barbarian Horselord Dragon Magazine #338 pg. 88
Implacable
Totem Barbarian Unearthed Arcana pgs. 48-49
Variant Barbarian Unearthed Arcana pg. 58
Variant Barbarian (Dragon Magazine) Dragon Magazine #349 pg. 92-93
Variant Barbarian (Planar) Planar Handbook pgs. 28-29
Variant Barbarian (Sandstorm) Sandstorm pg. 44-45
Bard Bardic Sage Unearthed Arcana pg. 49
Divine Bard Unearthed Arcana pg. 50
Harbinger Dragon Magazine #337 pg. 93
Savage Bard Unearthed Arcana pg. 50
Variant Bard Unearthed Arcana pg. 58
Variant Bard (Planar) Planar Handbook pgs. 29-30
Cleric Ancestral Speaker Dragon Magazine #311 pgs. 47-48
Arcane Disciple Dragon Magazine #311 pg. 49
Aspirant Dragon Magazine #311 pgs. 49-50
Benevolent Dragon Magazine #311 pg. 50
Cloistered Cleric Unearthed Arcana pgs. 50-51
Crusader Dragon Magazine #311 pgs. 50-51
Evangelist Dragon Magazine #311 pgs. 52-53
Lost One Dragon Magazine #347 pgs. 90-91
Rage Cleric Dragon Magazine #333 pg. 86
Sacred Enforcer Dragon Magazine #346 pgs. 90-91
Variant Cleric (Planar) Planar Handbook pgs. 30-31
Variant Cleric (Sandstorm) Sandstorm pg. 45-47
Variant Cleric Unearthed Arcana pg. 58
Druid Druidic Avenger Unearthed Arcana pg. 51
Metal Master Dragon Magazine #311 pgs. 59-60
Sidhe Scholar Dragon Magazine #339 pgs. 90-91
Storm Druid Dragon Magazine #328 pg. 87
Totem Druid Dragon Magazine #335 pg. 87
Urban Druid Dragon Magazine #317 pgs. 30
Variant Druid (Sandstorm) Sandstorm pgs. 47-48
Variant Druid (Planar) Planar Handbook pgs. 31-32
Variant Druid Unearthed Arcana pg. 58
Wild Reaper Dragon Magazine #311 pgs. 55-57
Wind Walker Dragon Magazine #311 pgs. 57-59
Winter Warden Dragon Magazine #311 pgs. 60-62
Fighter Bodyguard Dragon Magazine #310 pg. 33
Commander Dragon Magazine #310 pgs. 33-34
Corsair Dragon Magazine #310 pgs. 34-35
Exoticist Dragon Magazine #310 pg. 35
Fencer Dragon Magazine #310 pgs. 35-36
Horseman Dragon Magazine #310 pgs. 36
Janissary Dragon Magazine #334 pgs. 88
Kensai Dragon Magazine #310 pgs. 36
Knight Dragon Magazine #310 pgs. 36-37
Pugilist Dragon Magazine #310 pgs. 37-38
Shield Bearer Dragon Magazine #310 pg. 38
Survivalist Dragon Magazine #310 pg. 38
Targetteer Dragon Magazine #310 pgs. 38-39
Thane Dragon Magazine #323 pg. 96
Thug Unearthed Arcana pg. 51
Variant Fighter (Planar) Planar Handbook pg. 32
Variant Fighter (UA) Unearthed Arcana pg. 58
Monk Buddhist Monk Dragon Magazine #358 pg. 84
Chaos Monk Dragon Magazine #335 pg. 89
Clockwork Disciple Dragon Magazine #351 pg. 92-93
Franciscan Friar Dragon Magazine #358 pgs. 84-85
Holy Monk Dragon Magazine #310 pg. 45
Hunter Monk Dragon Magazine #310 pg. 45
Illuminated Monk Dragon Magazine #340 pg. 47
Knight Hospitaller Dragon Magazine #358 pg. 85
Martial Monk Dragon Magazine #310 pg. 45
Raging Monk Dragon Magazine #310 pg. 45
Shinto Monk Dragon Magazine #358 pg. 85
Sidewinder Monk Dragon Magazine #331 pg. 89
Steadfast Monk Dragon Magazine #310 pg. 45
Variant Monk (Planar) Planar Handbook pgs. 32-33
Variant Monk (UA) Unearthed Arcana pg. 58
Vigilant Monk Dragon Magazine #310 pg. 45
Wild Monk Dragon Magazine #324 pg. 97
Ninja Variant Ninja Dragon Magazine #354 pgs. 86-87
Paladin Anarch (CN) Dragon Magazine #310 pgs. 47-49
Anti-Paladin (CE) Dragon Magazine #312 pgs. 20-22
Avenger (CG) Dragon Magazine #310 pgs. 49-50
Corrupter (NE) Dragon Magazine #312 pgs. 24-26
Despot (LE) Dragon Magazine #312 pgs. 23-24
Enforcer (LN) Dragon Magazine #310 pgs. 53-54
Incarnate (N) Dragon Magazine #310 pgs. 52-53
Paladin of Freedom Unearthed Arcana pgs. 53-55
Paladin of Light Dragon Magazine #340 pg. 47
Paladin of Slaughter Unearthed Arcana pgs. 53-55
Paladin of Tyranny Unearthed Arcana pgs. 53-55
Sentinel (NG) Dragon Magazine #310 pgs. 50-52
Solstice Knight Dragon Magazine #338 pg. 94
Variant Paladin (CW) Complete Warrior pg. 13
Variant Paladin (Dragon Magazine) Dragon Magazine #349 pg. 93
Variant Paladin (Planar) Planar Handbook pgs. 33-34
Variant Paladin (Sandstorm) Sandstorm pg. 48
Variant Paladin (UA) Unearthed Arcana pg. 58
Wyrmslayer Dragon Magazine #332 pg. 90
Psion Erudite Complete Psionics pgs. 153-156
Ranger Moon-Warded Ranger Dragon Magazine #340 pg. 55
Mystic Ranger Dragon Magazine #336 pg. 105
Planar Ranger Unearthed Arcana pg. 55
Urban Ranger Unearthed Arcana pgs. 55-56
Variant Ranger (CW) Complete Warrior pg. 13
Variant Ranger (Planar) Planar Handbook pg. 34
Variant Ranger (Sandstorm) Sandstorm pg. 48-49
Variant Ranger (UA) Unearthed Arcana pg. 58
Wild Defender Dragon Magazine #324 pg. 95
Rogue Lunar Rogue Dragon Magazine #340 pgs. 55-56
Wilderness Rogue Unearthed Arcana pg. 56
Variant Rogue (Planar) Planar Handbook pgs. 34-36
Variant Rogue (UA) Unearthed Arcana pg. 58
Sorcerer Battle Sorcerer Unearthed Arcana pg. 56-57
Variant Sorcerer (Dragon Magazine) Dragon Magazine #348 pg. 88-89
Variant Sorcerer (Planar) Planar Handbook pgs. 35-36
Variant Sorcerer (Sandstorm) Sandstorm pg. 49
Variant Sorcerer (UA) Unearthed Arcana pgs. 58-59
Wizard Abjurer Unearthed Arcana pgs. 59-60
Anagakok Dragon Magazine #344 pgs. 104-105
Combat Wizard
Conjurer Unearthed Arcana pg. 60
Deathwalker Dragon Magazine #312 pgs. 30-32
Diviner Unearthed Arcana pg. 60
Domain Wizard Unearthed Arcana pgs. 57-58
Enchanter Unearthed Arcana pgs. 60-62
Conjurer Unearthed Arcana pgs. 62-63
Filidh Dragon Magazine #324 pg. 90
Fleshcrafter Dragon Magazine #312 pgs. 32-34
High Specialist
Illusionist Unearthed Arcana pg. 63
Necromancer Unearthed Arcana pg. 63
Soul Reaper Dragon Magazine #312 pgs. 34-36
Transmuter Unearthed Arcana pgs. 63-64
Variant Wizard (Planar) Planar Handbook pgs. 36-37
Variant Wizard (Sandstorm) Sandstorm pg. 49
Variant Wizard (UA) Unearthed Arcana pg. 59

Racial Substitution Levels

It's like a variant class, but you have a race requirement too.

Variant Source
Dwarf cleric Races of Stone pg. 146
Dwarf fighter Races of Stone pgs. 146-147
Dwarf rogue Dragon Magazine #338 pg. 96
Dwarf sorcerer Races of Stone pg. 147
Elf paladin Races of the Wild pg. 155
Elf ranger Races of the Wild pgs. 155-157
Elf wizard Races of the Wild pg. 157
Gnome bard Races of Stone pgs. 147-148
Gnome illusionist Races of Stone pgs. 148-149
Gnome ranger Races of Stone pgs. 149-150
Goliath barbarian Races of Stone pgs. 150-151
Goliath druid Races of Stone pgs. 151-152
Goliath rogue Races of Stone pg. 152
Half-elf bard Races of the Destiny pg. 157
Half-elf fighter Races of the Destiny pgs. 157-158
Half-elf ranger Races of the Destiny pgs. 158-159
Half-orc barbarian Races of the Destiny pg. 159
Half-orc druid Races of the Destiny pgs. 159-160
Half-orc paladin Races of the Destiny pg. 160
Halfling barbarian Dragon Magazine #342 pgs. 90-91
Halfling druid Races of the Wild pgs. 157-158
Halfling monk Races of the Wild pgs. 158-159
Halfling rogue Races of the Wild pgs. 159-160
Halfling wizard Dragon Magazine #337 pg. 102
Raptoran cleric Races of the Wild pg. 160-161
Raptoran fighter Races of the Wild pg. 161-162
Raptoran sorcerer Races of the Wild pg. 162
Shadow soulknife Dragon Magazine #330 pg. 46-47
Dungeons & Dragons 3rd Edition classes
Player's Handbook BarbarianBardClericDruidFighterMonkPaladinRangerRogueSorcererWizard
Player's Handbook II BeguilerDragon ShamanDuskbladeKnight
Complete Adventurer ExemplarNinjaScoutSpellthief
Complete Arcane WarlockWarmageWu jen
Complete Divine Favored SoulShugenjaSpirit Shaman
Complete Psionic ArdentDivine MindEruditeLurk
Complete Warrior HexbladeSamuraiSwashbuckler
Dragon Compendium Battle DancerDeath MasterJesterMountebankSavantSha'irUrban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror ArchivistDread Necromancer
Magic of Incarnum IncarnateSoulbornTotemist
Miniatures Handbook Favored SoulHealerMarshalWarmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures SamuraiShamanShugenjaSoheiWu Jen
Psionics Handbook PsionPsychic WarriorSoulknifeWilder
Tome of Battle CrusaderSwordsageWarblade
Tome of Magic BinderShadowcasterTruenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes AdeptAristocratCommonerExpertMagewrightWarrior
Second Party MarinerMysticNobleProphet
Class-related things Epic LevelsFavored ClassGestalt characterMulticlassingPrestige ClassRacial Paragon ClassTier SystemVariant Class

4E

As mentioned above, all the variant classes for 4th Edition weren't using the AEDU system that most classes up until that point were using. Being the creation of Essentials, which tried to simplify the creation and play process for 4E, but to...less than stellar results.

  • Blackguard - Variant Paladin with powers drawn from vices.
  • Berserker - Variant Barbarian focused on a striking anyone who gets too close.
  • Binder - Variant Warlock with less curses. Loses out on a lot of the perks that Warlocks got from books like Arcane Power.
  • Bladesinger - Variant Wizard who casts spells through a sword. Loses out on a lot of the supplementary spells from stuff like Arcane Power.
  • Cavalier - Variant Paladin that's focused more on offense at the cost of healing potential.
  • Elementalist - Variant Sorcerer powered by the elements.
  • Executioner - Variant Assassin who exchanges dailies for crafting poisons and sacrifices encounter powers for a lone encounter power that adds extra damage.
  • Hexblade - Variant Warlock who wields a special pact weapon and summons monsters.
  • Hunter - Variant Ranger that's focused on archery and stances.
  • Knight - Variant Fighter focused more on defensive auras and stances.
  • Protector - Variant Druid with an AoE attack instead of Wildshape. Sacrifices dailies for a multi-use power to summon creatures.
  • Mage - Variant Wizard focused more on a particular school of magic.
  • Scout - Variant Ranger more focused on dual-wielding.
  • Sentinel - Variant Druid with an animal companion.
  • Sha'ir - Variant Wizard who controls a Gen like a familiar.
  • Skald - Variant Bard with an aura that lets others gain extra HP when they spend a recovery.
  • Slayer - Variant Fighter more focused on offense.
  • Thief - Variant Rogue that's more of a skill monkey and has a special encounter power for a meaner sneak attack.
  • Witch - Variant Wizard with a familiar and fortune-telling.
Dungeons & Dragons 4th Edition Classes
Player's Handbook 1 ClericFighterPaladinRangerRogueWarlockWarlordWizard
Player's Handbook 2 AvengerBarbarianBardDruidInvokerShamanSorcererWarden
Player's Handbook 3 ArdentBattlemindMonkPsionRunepriestSeeker
Heroes of X Blackguard* • Binder* • Cavalier* • Elementalist* • Hexblade* • Hunter* • Mage* • Knight* • Protector* • Scout* • Sentinel* • Skald* • Slayer* • Sha'ir* • Thief* • Vampire* • Warpriest* • Witch*
Settings Book ArtificerBladesinger* • Swordmage
Dragon Magazine Assassin
Others Paragon PathEpic Destiny
*·: Non-AEDU variant classes

Pathfinder

While the Archetype system helped cut down on the extreme amount of variant classes as seen above, this game wasn't exactly immune to the phenomenon.

The first of the lot are the "Unchained" classes (of which there are for the Barbarian, Monk, Rogue, and Summoner). These weren't too different from their base classes aside from rewordings to avoid abuse cases - which were extremely common in the case of the Summoner. In most cases, these were treated as little more than sidegrades with an RAW issue of blocking off all archetypes not explicitly written with them in mind.

The second are the actual variant classes:

  • Antipaladin - Variant Paladin to cover the spectrum of evil, being able to smite good and their Lay on Hands inflicting damage and debuffs.
  • Ninja - Variant Rogue with a ki pool from the Monk and capable of lifting other tricks as well. Replaces Trap Sense with more of a stealth focus.
  • Samurai - Variant Cavalier who loses Teamwork feats but becomes tougher to take down by sheer stubbornness.