Warhammer 40,000 10th Edition: Difference between revisions
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** Weapons have their own special rules to account for. Assault Weapons can now be fired after advancing without penalty. Heavy Weapons add +1 to their BS if the user stands still before shooting. Additionally, weapons can have more than one type (e.g. Bolt Rifles are both Assault and Heavy weapons). | ** Weapons have their own special rules to account for. Assault Weapons can now be fired after advancing without penalty. Heavy Weapons add +1 to their BS if the user stands still before shooting. Additionally, weapons can have more than one type (e.g. Bolt Rifles are both Assault and Heavy weapons). | ||
** Twin-linked weapons work more like they did in the old days, granting a re-roll to wound. Melee weapons can also be twin-linked in some cases. | ** Twin-linked weapons work more like they did in the old days, granting a re-roll to wound. Melee weapons can also be twin-linked in some cases. | ||
** Concerning is the major consolidation of weapons. Similar to Kill Team, all power weapons now deal the same damage, as do all force weapons and all bolt rifle variants for example. After finally having the different weapon types somewhere where they all have some semblance of balance, they've now been stripped away. | |||
* '''Cut the Stratagem Bloat.''' There are too goddamn many of them, so a trimming to the very fringe ones is very welcome. A bunch of them now function as passive abilities inherent to the units they once enhanced, which was what everyone wanted back anyway. | * '''Cut the Stratagem Bloat.''' There are too goddamn many of them, so a trimming to the very fringe ones is very welcome. A bunch of them now function as passive abilities inherent to the units they once enhanced, which was what everyone wanted back anyway. | ||
* '''Heroes can be attached to squads again.''' Some characters still have auras, but now you can have squads with heroes leading them for special buffs as opposed to them being buffed into the stratosphere by overlapping auras. | * '''Heroes can be attached to squads again.''' Some characters still have auras, but now you can have squads with heroes leading them for special buffs as opposed to them being buffed into the stratosphere by overlapping auras. | ||
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===New Models=== | ===New Models=== | ||
*'''Space Marines''' are getting new models for the Termie Captain, Termie Librarian, Phobos Lieutenant, [[Sternguard Veteran]]s, and base [[Terminator]]s. Being introduced to the line are the [[Apothecary]] Biologis (a [[Primaris Apothecary]] in Gravis armor who remembered Apothecaries are scientists as well as medics), and the [[Ballistus Dreadnought]] (a [[Redemptor Dreadnought]] offshoot that leans more towards the old Hellfire Dreads by having | *'''Space Marines''' are getting new models for the Termie Captain, Termie Librarian, Phobos Lieutenant, [[Sternguard Veteran]]s, and base [[Terminator]]s. Being introduced to the line are the [[Apothecary]] Biologis (a [[Primaris Apothecary]] in Gravis armor who remembered Apothecaries are scientists as well as medics), and the [[Ballistus Dreadnought]] (a [[Redemptor Dreadnought]] offshoot that leans more towards the old Hellfire Dreads by having a missile launcher and lascannon), the [[Infernus Squad]] (A squad of marines toting Pyreblasters that used to just belong to [[Black Templars]]) . Lion El'Jonson also makes his return as the second playable loyalist Primarch in 40k. | ||
*'''Tyranids''' are getting new models for the Tyranid Prime ( | *'''Tyranids''' are getting new models for the Tyranid Prime (Being the first time the unit has ever gotten a unique model instead of just being a warrior and being the first time a warrior ever got wings after FW discontinued them), [[Termagant]]s, and the Screamer-Killer [[Carnifex]] sporting more elongated claws and a new head. Brand new to the line are the [[Neurotyrant]] (A super-sized [[Zoanthrope]] with smaller floating attendants), [[Neurogaunt]]s (New gaunt variants that are led by a bigger gaunt that acts as a Synapse beacon), [[Barbgaunt]]s (Essentially Gaunt Mortar Teams, fulfilling someone's wish for a heavy-weapons gaunt), [[Von Ryan's Leaper]]s (smaller pack hunter Lictor-likes), and the [[Psychophage]] (a giant psyker-eating beast with a maw that puts the [[Haruspex]] to shame). | ||
==Lore Updates== | ==Lore Updates== |
Revision as of 12:29, 29 April 2023
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Announced on March 30, 2023, Warhammer 40,000 10th Edition is yet another revision to Games Workshop's big money-hog and it's promising to be even bigger than the transition from 7th to 8th.
The focus of this edition seems split between Imperium vs Chaos and Imperium vs Xenos, with the Arks of Omen saga's after-effects still lingering while Ultramar and the rest of the Imperium is being embroiled in the Fourth Tyrannic War.
Major Updates
- Simplified Statlines. The promise here is that the unit stats are going to be so small they can fit on an index card so you can actually carry them around without needing to carry a whole goddamn book. More surprisingly, all units' statlines will be immediately available as free downloads at launch.
- Taking a note from Kill-Team and Age of Sigmar, weapons now have their own statlines independent of each other. Saves an extra line of text for unwieldy weapons like the power fist by making its WS set at 4+ instead of 3+ like the rest of the squad's knives.
- Objective Control. This new stat represents how many models a certain model counts as in terms of capping an objective. Likely to make ObSec more valuable.
- USRs Return. Turns out that there was no point in making up twenty different ways to explain "Feel No Pain" or "Deep Strike".
- Weapons have their own special rules to account for. Assault Weapons can now be fired after advancing without penalty. Heavy Weapons add +1 to their BS if the user stands still before shooting. Additionally, weapons can have more than one type (e.g. Bolt Rifles are both Assault and Heavy weapons).
- Twin-linked weapons work more like they did in the old days, granting a re-roll to wound. Melee weapons can also be twin-linked in some cases.
- Concerning is the major consolidation of weapons. Similar to Kill Team, all power weapons now deal the same damage, as do all force weapons and all bolt rifle variants for example. After finally having the different weapon types somewhere where they all have some semblance of balance, they've now been stripped away.
- Cut the Stratagem Bloat. There are too goddamn many of them, so a trimming to the very fringe ones is very welcome. A bunch of them now function as passive abilities inherent to the units they once enhanced, which was what everyone wanted back anyway.
- Heroes can be attached to squads again. Some characters still have auras, but now you can have squads with heroes leading them for special buffs as opposed to them being buffed into the stratosphere by overlapping auras.
- Curious to note is that some heroes can't attach to certain squads. Heroes that can't attach to squads at all are protected from shooting attacks unless they're within 12" of the shooter.
- The psychic phase has been axed. Psychic attacks are now weapons with the proper statlines, psychic buffs/debuffs are now special rules. Just like the good ol' days.
- An unfortunate development of this is that the lists of psychic powers seem to be gone. This is troubling considering that there were spells with all sorts of special uses that couldn't fit inside a single statline.
- Morale phase has been merged with the Command phase. Not like there was anything more that the phase did.
- Battle-Shock changes. Instead of just causing extra casualties, Battle-Shock now inflicts penalties for the rest of the turn- the affective unit has its OC stat set to 0 so it can't hold objectives, it has to take a Desperate Escape test when falling back, and it can't be boosted with Stratagems.
- The Death of the FOC. Just like Warhammer Fantasy before it, 40k will no longer sport that old chestnut called the Force Organization Chart. Now there are only five real slots to contend with: Character, Epic Hero,Battleline, Dedicated Transport, and everything else.
- Being the central units to your army, the Battleline and Dedicated Transport units can be taken up to six times in an army. Epic Heroes (your named characters) can only be taken once, and everything else can be taken up to three times. You need at least one Character in the army, though.
- Curiously, the Boarding Action play mode seems to be the least affected by this due to dropping a lot of the older additions for its own fixed rules; according to the website it was specifically designed with 10th edition in mind. The most you might need there is a revision for units that might have been taken despite not being Troops/Elites choices.
- Tough units are tougher. Most Vehicles and Monsters have received a noticeable bump to their Toughness and Wounds, and several weapons have lower AP than they used to have. Expect it to be much harder to kill off tanks and the like with infantry-portable weapons.
- Speaking of monsters and vehicles, damage tracks seem to be much more simplified. Rather than copypasta the same statline multiple times with smaller numbers, there's now a "Damaged" section that just states what penalties to impose on an unit.
Boxed Sets
- Leviathan is the box that's going to be launching 10th Edition, pitting Space Marines against who else but the Tyranids.
New Models
- Space Marines are getting new models for the Termie Captain, Termie Librarian, Phobos Lieutenant, Sternguard Veterans, and base Terminators. Being introduced to the line are the Apothecary Biologis (a Primaris Apothecary in Gravis armor who remembered Apothecaries are scientists as well as medics), and the Ballistus Dreadnought (a Redemptor Dreadnought offshoot that leans more towards the old Hellfire Dreads by having a missile launcher and lascannon), the Infernus Squad (A squad of marines toting Pyreblasters that used to just belong to Black Templars) . Lion El'Jonson also makes his return as the second playable loyalist Primarch in 40k.
- Tyranids are getting new models for the Tyranid Prime (Being the first time the unit has ever gotten a unique model instead of just being a warrior and being the first time a warrior ever got wings after FW discontinued them), Termagants, and the Screamer-Killer Carnifex sporting more elongated claws and a new head. Brand new to the line are the Neurotyrant (A super-sized Zoanthrope with smaller floating attendants), Neurogaunts (New gaunt variants that are led by a bigger gaunt that acts as a Synapse beacon), Barbgaunts (Essentially Gaunt Mortar Teams, fulfilling someone's wish for a heavy-weapons gaunt), Von Ryan's Leapers (smaller pack hunter Lictor-likes), and the Psychophage (a giant psyker-eating beast with a maw that puts the Haruspex to shame).
Lore Updates
Imperium
Space Marines
- Belisarius Cawl has finally found something he couldn't improve upon: Terminator Armor. Apparently the design for it is so perfect that he couldn't find any way to improve it. Instead, he managed to find a way to retrofit it (read: scale up) to fit Primaris marines.
- Similar to that, it seems like a lot of Space Marine transports are being upsized to fit the Primaris strain...or perhaps their increased height was overexaggerated all along.
Chaos
Xenos
- Hive Fleet Leviathan has made its big revenge and is swarming the Imperium from the galactic west, right when the Imperium's forces are still concentrated in the Imperium Nihilus and unable to get back in a remotely reasonable time.