Warhammer 40,000/10th Edition Tactics/Space Marines: Difference between revisions
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1d4chan>ThatOneBruvva Super barebones setup |
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==Special Rules== | ==Special Rules== | ||
*'''Oath of Moment''': The special rule of the faction, this lets you mark one enemy unit. All of your forces can re-roll to hit and wound this one unit, making it ideal for focus-firing an enemy to death. | *'''Oath of Moment''': The special rule of the faction, this lets you mark one enemy unit. All of your forces can re-roll to hit and wound this one unit, making it ideal for focus-firing an enemy to death. | ||
==Detachments== | |||
===Gladius Task Force=== | |||
====Special Rules==== | |||
*'''Combat Doctrines:''' This has come back, but it's been cut back considerably form being a fundamental asset for guiding your army's movement to now once-per-game buffs. | |||
**'''Devastator Doctrine:''' Your army can always shoot after advancing. Incredibly handy for heavy gunners Heavy Intercessors and Helblasters. | |||
**'''Tactical Doctrine:''' Your army can shoot and charge after falling back. | |||
**'''Assault Doctrine:''' Your army can charge after advancing. | |||
====Stratagems==== | |||
*'''Only in Death Does Duty End (2 CP):''' If your enemy hits and kills one of your models in melee, that model can get one last swing before going down. | |||
==Equipment== | ==Equipment== | ||
Revision as of 14:49, 2 May 2023
This is the current 10th Edition's Space Marine tactics. 9th Edition Tactics are here.
Why Play Space Marines
Special Rules
- Oath of Moment: The special rule of the faction, this lets you mark one enemy unit. All of your forces can re-roll to hit and wound this one unit, making it ideal for focus-firing an enemy to death.
Detachments
Gladius Task Force
Special Rules
- Combat Doctrines: This has come back, but it's been cut back considerably form being a fundamental asset for guiding your army's movement to now once-per-game buffs.
- Devastator Doctrine: Your army can always shoot after advancing. Incredibly handy for heavy gunners Heavy Intercessors and Helblasters.
- Tactical Doctrine: Your army can shoot and charge after falling back.
- Assault Doctrine: Your army can charge after advancing.
Stratagems
- Only in Death Does Duty End (2 CP): If your enemy hits and kills one of your models in melee, that model can get one last swing before going down.
Equipment
Unit Analysis
Characters
- Captain:
- Terminator Captain:
- Librarian:
- Terminator Librarian:
- Lieutenant:
- Phobos Lieutenant:
- Apothecary Biologis:
Epic Heroes
Core
- Infernus Squad:
- Sternguard Veterans:
- Terminator Squad:
Infantry
Vehicles
- Ballistus Dreadnought:
Dedicated Transports
- Drop Pod:
- Rhino:
- Repulsor:
- Land Raider:
<tabs> <tab name="10th">
| General Tactics | |
|---|---|
| Imperium | |
| Chaos | |
| Eldar | |
| Necrons | |
| Orks | |
| Tau | |
| Tyranids | |
| Votann |
</tab>
<tab name="9th">
| General Tactics | |
|---|---|
| Imperium | |
| Chaos | |
| Eldar | |
| Necrons | |
| Orks | |
| Tau | |
| Tyranids | |
| Votann |
</tab>
<tab name="8th">
| General Tactics | |
|---|---|
| Imperium | |
| Chaos | |
| Eldar | |
| Necrons | |
| Orks | |
| Tau | |
| Tyranids |
</tab>
<tab name="7th">
| General Tactics | |
|---|---|
| Imperium | |
| Chaos | |
| Eldar | |
| Necrons | |
| Orks | |
| Tau | |
| Tyranids |
</tab>
<tab name="6th">
| General Tactics | |
|---|---|
| Imperium | |
| Chaos | |
| Eldar | |
| Necrons | |
| Orks | |
| Tau | |
| Tyranids |
</tab>
<tab name="All">
| General Tactics |
|
|---|---|
| Imperium (8th) |
|
| Chaos | |
| Eldar |
|
| Necrons | |
| Orks | |
| Tau | |
| Tyranids |
</tab>
</tabs>