Warhammer 40,000/10th Edition Tactics/Tyranids: Difference between revisions
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==Why Play Tyranids== | ==Why Play Tyranids== | ||
==Special Rules== | ==Detachments== | ||
===Invasion Fleet=== | |||
====Special Rules==== | |||
*'''Hyper-Adaptations:''' Gives you one of three buffs you can pick between for the entire game. | *'''Hyper-Adaptations:''' Gives you one of three buffs you can pick between for the entire game. | ||
**''Swarming Instincts:'' Any attacks against enemy {{W40kKeyword|Infantry}} and {{W40kKeyword|Swarm}} units gain ''Sustained Hits 1''. | **''Swarming Instincts:'' Any attacks against enemy {{W40kKeyword|Infantry}} and {{W40kKeyword|Swarm}} units gain ''Sustained Hits 1''. | ||
**''Hyper-Aggression:'' Any attacks against enemy {{W40kKeyword|Vehicle}} and {{W40kKeyword|Monster}} units gain ''Lethal Hits''. | **''Hyper-Aggression:'' Any attacks against enemy {{W40kKeyword|Vehicle}} and {{W40kKeyword|Monster}} units gain ''Lethal Hits''. | ||
**''Hive Predators:''' Any attacks against enemy {{W40kKeyword|Character}} units gain ''Precision''. | **''Hive Predators:''' Any attacks against enemy {{W40kKeyword|Character}} units gain ''Precision''. | ||
====Stratagems==== | |||
==Faction Rules== | |||
*'''Synapse''': While a unit is within 6" of one or more Synapse models, it's whitin range of said Synapse. Each time it takes a Battle-shock test, use 3D6 instead of 2D6. | *'''Synapse''': While a unit is within 6" of one or more Synapse models, it's whitin range of said Synapse. Each time it takes a Battle-shock test, use 3D6 instead of 2D6. | ||
*'''Shadow in the Warp''': Once per battle, during either player's Command Phase, if one or more units with this ability are on the battlefield, each enemy unit must take a Battle-shock test. | *'''Shadow in the Warp''': Once per battle, during either player's Command Phase, if one or more units with this ability are on the battlefield, each enemy unit must take a Battle-shock test. |
Revision as of 13:24, 3 May 2023
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This is the current 10th Edition's Tyranids tactics. 9th Edition Tactics are here.
Why Play Tyranids
Detachments
Invasion Fleet
Special Rules
- Hyper-Adaptations: Gives you one of three buffs you can pick between for the entire game.
- Swarming Instincts: Any attacks against enemy Infantry and Swarm units gain Sustained Hits 1.
- Hyper-Aggression: Any attacks against enemy Vehicle and Monster units gain Lethal Hits.
- Hive Predators:' Any attacks against enemy Character units gain Precision.
Stratagems
Faction Rules
- Synapse: While a unit is within 6" of one or more Synapse models, it's whitin range of said Synapse. Each time it takes a Battle-shock test, use 3D6 instead of 2D6.
- Shadow in the Warp: Once per battle, during either player's Command Phase, if one or more units with this ability are on the battlefield, each enemy unit must take a Battle-shock test.
Equipment
Unit Analysis
Characters
- Tyranid Prime:
- Neurotyrant:
Epic Heroes
Core
- Termagants:
- Von Ryan's Leapers:
Infantry
- Neurogaunts:
- Barbgaunts:
Monsters
- Screamer-Killer:
- Psychovore:
Dedicated Transports
<tabs> <tab name="10th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids | |
Votann |
</tab>
<tab name="9th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids | |
Votann |
</tab>
<tab name="8th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="7th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="6th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="All">
General Tactics |
|
---|---|
Imperium (8th) |
|
Chaos | |
Eldar |
|
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
</tabs>