Warhammer 40,000/3rd Edition Tactics/Imperial Guard: Difference between revisions

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==Why Play Imperial Guard!==
==Why Play Imperial Guard!==
Because you're a proud fa/tg/uy who can remember the good old days when the models were pewter, the vehicle armour was Papier-mâché, and the universe was populated by [[Commissar_Yarrick|manly fraggers]] instead of [[The_Beast|whiny Carapace Armoured Mary Sues]]. And with the xenos-fest that is the galaxy, an entire army composed of badass Flak-Armoured Humans with nothing but a Lasgun and their Commissar is like a breath of fresh air. What's that?  Aspect Orks? Zog your Squig droppings. Go play [[Aeldari]]. These are blasts from the past, when everything was scratch-built, the force org chart was 50% HQ, and the Warboss had a [[Gork]](or possibly [[Mork]])damn Bionik Bonce. You're going to win for the same reason you always have. You're the hardest, [[Squig#Hair_Squig|Squigiest]], git around and you've been pushing these kids' Squig droppings in since they had Yu-Gi-Oh lunch boxes. Welcome to the new hard mode.


Because they get all the goodies. No, seriously, they're present in almost every campaign book, and thus've loads of different play styles. You want an army of rugged survivalists that make [[Space Marines]] look like sissies, [[/tg/_gets_shit_done|you can do that]]. You want an army of nothing but tanks, you can do that. They also've a multitude of different product lines for your base infantry models, from [[Vostroyan Firstborn]] and [[Catachan Jungle Fighters]] to [[Cadian Shock Troops]] and [[Armageddon Steel Legion]], so there's plenty of ways to make your force your own.
Because they get all the goodies. No, seriously, they're present in almost every campaign book, and thus've loads of different play styles. You want an army of rugged survivalists that make [[Space Marines]] look like sissies, [[/tg/_gets_shit_done|you can do that]]. You want an army of nothing but tanks, you can do that. They also've a multitude of different product lines for your base infantry models, from [[Vostroyan Firstborn]] and [[Catachan Jungle Fighters]] to [[Cadian Shock Troops]] and [[Armageddon Steel Legion]], so there's plenty of ways to make your force your own.

Revision as of 17:56, 21 June 2020

This is an old Edition's Imperial Guard tactics. The 5th Edition Tactics are here while the 2nd Edition Tactics are here.

Why Play Imperial Guard!

Because you're a proud fa/tg/uy who can remember the good old days when the models were pewter, the vehicle armour was Papier-mâché, and the universe was populated by manly fraggers instead of whiny Carapace Armoured Mary Sues. And with the xenos-fest that is the galaxy, an entire army composed of badass Flak-Armoured Humans with nothing but a Lasgun and their Commissar is like a breath of fresh air. What's that? Aspect Orks? Zog your Squig droppings. Go play Aeldari. These are blasts from the past, when everything was scratch-built, the force org chart was 50% HQ, and the Warboss had a Gork(or possibly Mork)damn Bionik Bonce. You're going to win for the same reason you always have. You're the hardest, Squigiest, git around and you've been pushing these kids' Squig droppings in since they had Yu-Gi-Oh lunch boxes. Welcome to the new hard mode.

Because they get all the goodies. No, seriously, they're present in almost every campaign book, and thus've loads of different play styles. You want an army of rugged survivalists that make Space Marines look like sissies, you can do that. You want an army of nothing but tanks, you can do that. They also've a multitude of different product lines for your base infantry models, from Vostroyan Firstborn and Catachan Jungle Fighters to Cadian Shock Troops and Armageddon Steel Legion, so there's plenty of ways to make your force your own.

Special Rules

Codex: Imperial Guard

A.

Codex: Catachans

A.

Codex: Armageddon

A.

Codex: Eye of Terror

A.

Chapter Approved

A.

Wargear

Imperial Guard Wargear

Codex: Imperial Guard, Codex: Catachans, Codex: Armageddon, Codex: Eye of Terror, & Chapter Approved

A.

Imperial Guard Vehicle Upgrades

Codex: Imperial Guard

A.

Codex: Catachans

A.

Codex: Armageddon

A.

Codex: Eye of Terror

A.

Chapter Approved

A.

Unit Analysis

Headquarters

Codex: Imperial Guard

A.

Codex: Catachans

A.

Codex: Armageddon

A.

Codex: Eye of Terror

A.

Chapter Approved

A.

Special Characters

A.

Transport

Codex: Imperial Guard

A.

Codex: Catachans

A.

Codex: Armageddon

A.

Codex: Eye of Terror

A.

Chapter Approved

A.

Elites

Codex: Imperial Guard

A.

Codex: Catachans

A.

Codex: Armageddon

A.

Codex: Eye of Terror

A.

Chapter Approved

A.

Special Characters

A.

Troops

Codex: Imperial Guard

A.

Codex: Catachans

A.

Codex: Armageddon

A.

Codex: Eye of Terror

A.

Chapter Approved

A.

Fast Attack

Codex: Imperial Guard

A.

Codex: Catachans

A.

Codex: Armageddon

A.

Codex: Eye of Terror

A.

Chapter Approved

A.

Heavy Support

Codex: Imperial Guard

A.

Codex: Catachans

A.

Codex: Armageddon

A.

Codex: Eye of Terror

A.

Chapter Approved

A.

Tactics

Codex: Imperial Guard

A.

Codex: Catachans

A.

Codex: Armageddon

A.

Codex: Eye of Terror

A.

Chapter Approved

A.


<tabs> <tab name="10th">

Warhammer 40,000 Tactics Articles (10th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids
Votann

</tab>

<tab name="9th">

Warhammer 40,000 Tactics Articles (9th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids
Votann

</tab>

<tab name="8th">

Warhammer 40,000 Tactics Articles (8th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

<tab name="7th">

Warhammer 40,000 Tactics Articles (7th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

<tab name="6th">

Warhammer 40,000 Tactics Articles (6th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

<tab name="All">

Warhammer 40,000 Tactics Articles (All)
General Tactics
Imperium (8th)
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

</tabs>