Warhammer 40,000/3rd Edition Tactics/Imperial Guard: Difference between revisions
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==== Codex: Imperial Guard, Codex: Catachans, Codex: Armageddon, Codex: Eye of Terror, & Chapter Approved ==== | ==== Codex: Imperial Guard, Codex: Catachans, Codex: Armageddon, Codex: Eye of Terror, & Chapter Approved ==== | ||
*'''Bionics''': | *'''Bionics''': | ||
*'''Carapace Armour''': | *'''Carapace Armour''': 4+ Armour Save, makes you look like a Stormtrooper. | ||
*'''Combi-Weapons''': | *'''Combi-Weapons''': | ||
*'''Comm-Link''': | *'''Comm-Link''': | ||
*'''Hellguns & Hellpistols''': | *'''Hellguns & Hellpistols''': Lasguns and Laspistols with AP5, you get what you pay for, makes you fight like a Stormtrooper. | ||
*'''Holy Relic''': | *'''Holy Relic''': Doesn't specify what it is, so feel free to shamelessly steal some obscure but real one you found with a quick Google search. Can be dramatically revealed at any time during a battle, but the model carrying it must not move on the same turn it's revealed. Once the shroud's off though, all Guardsmen within 2D6" get +1A for the rest of the turn. | ||
*'''Master-Crafted Weapons''': | *'''Master-Crafted Weapons''': An upgrade to a weapon you already have, gives one re-roll To Hit per turn. Can't be applied to grenades for some reason. | ||
*'''Medi-Pack''': | *'''Medi-Pack''': In the hands of a Medic, this baby allows you to ignore the first saving throw his unit fails each turn. Doesn't work with '''Instant Death''' attacks or attacks that don't allow any saves, and can't be used if your Medic's in base contact with an enemy model, so you can't expect him to patch you up whilst he's busy punching someone, but then would you really want his attention distracted under the circumstances? | ||
*'''Ogryn Close Combat Weapon''': [[Rape|+1S for Ogryns]]. | *'''Ogryn Close Combat Weapon''': [[Rape|+1S for Ogryns]]. | ||
*'''Power Weapons''': Ignore any and all Armour Saves, watch your opponent cry as his [[Terminators]]'re stabbed to death by Guardsmen. | *'''Power Weapons''': Ignore any and all Armour Saves, watch your opponent cry as his [[Terminators]]'re [[Lulz|stabbed to death by Guardsmen]]. | ||
*'''Refractor Field''': | *'''Refractor Field''': 5++ Invulnerable Save. Whilst there's nothing in the book that officially says you HAVE to take it, you really do HAVE to take it. | ||
*'''Regimental Standard''': | *'''Regimental Standard''': | ||
*'''Scanner''': | *'''Scanner''': |
Revision as of 18:26, 21 June 2020
This is an old Edition's Imperial Guard tactics. The 5th Edition Tactics are here while the 2nd Edition Tactics are here.
Why Play Imperial Guard!
Because they get all the goodies. No, seriously, they're present in almost every campaign book, and thus've loads of different play styles. You want an army of rugged survivalists that make Space Marines look like sissies, you can do that. You want an army of nothing but tanks, you can do that. They also've a multitude of different product lines for your base infantry models, from Vostroyan Firstborn and Catachan Jungle Fighters to Cadian Shock Troops and Armageddon Steel Legion, so there's plenty of ways to make your force your own.
Special Rules
Codex: Imperial Guard
A.
Codex: Catachans
A.
Codex: Armageddon
A.
Codex: Eye of Terror
A.
Chapter Approved
A.
Wargear
Imperial Guard Wargear
Codex: Imperial Guard, Codex: Catachans, Codex: Armageddon, Codex: Eye of Terror, & Chapter Approved
- Bionics:
- Carapace Armour: 4+ Armour Save, makes you look like a Stormtrooper.
- Combi-Weapons:
- Comm-Link:
- Hellguns & Hellpistols: Lasguns and Laspistols with AP5, you get what you pay for, makes you fight like a Stormtrooper.
- Holy Relic: Doesn't specify what it is, so feel free to shamelessly steal some obscure but real one you found with a quick Google search. Can be dramatically revealed at any time during a battle, but the model carrying it must not move on the same turn it's revealed. Once the shroud's off though, all Guardsmen within 2D6" get +1A for the rest of the turn.
- Master-Crafted Weapons: An upgrade to a weapon you already have, gives one re-roll To Hit per turn. Can't be applied to grenades for some reason.
- Medi-Pack: In the hands of a Medic, this baby allows you to ignore the first saving throw his unit fails each turn. Doesn't work with Instant Death attacks or attacks that don't allow any saves, and can't be used if your Medic's in base contact with an enemy model, so you can't expect him to patch you up whilst he's busy punching someone, but then would you really want his attention distracted under the circumstances?
- Ogryn Close Combat Weapon: +1S for Ogryns.
- Power Weapons: Ignore any and all Armour Saves, watch your opponent cry as his Terminators're stabbed to death by Guardsmen.
- Refractor Field: 5++ Invulnerable Save. Whilst there's nothing in the book that officially says you HAVE to take it, you really do HAVE to take it.
- Regimental Standard:
- Scanner:
- Targeter:
- Trademark Item:
Imperial Guard Vehicle Upgrades
Codex: Imperial Guard
- Armoured Crew Compartment:
- Camo Netting:
- Crew Escape Mechanism:
- Extra Armour:
- Hunter-Killer Missile:
- Improved Comms:
- Mine Sweeper:
- Pintle-Mounted Storm Bolter:
- Rough Terrain Modification:
- Searchlight:
- Smoke Launchers:
- Track Guards:
Codex: Catachans
A.
Codex: Armageddon
A.
Codex: Eye of Terror
A.
Chapter Approved
A.
Unit Analysis
Headquarters
Codex: Imperial Guard
A.
Codex: Catachans
A.
Codex: Armageddon
A.
Codex: Eye of Terror
A.
Chapter Approved
A.
Special Characters
A.
Transport
Codex: Imperial Guard
A.
Codex: Catachans
A.
Codex: Armageddon
A.
Codex: Eye of Terror
A.
Chapter Approved
A.
Elites
Codex: Imperial Guard
A.
Codex: Catachans
A.
Codex: Armageddon
A.
Codex: Eye of Terror
A.
Chapter Approved
A.
Special Characters
A.
Troops
Codex: Imperial Guard
A.
Codex: Catachans
A.
Codex: Armageddon
A.
Codex: Eye of Terror
A.
Chapter Approved
A.
Fast Attack
Codex: Imperial Guard
A.
Codex: Catachans
A.
Codex: Armageddon
A.
Codex: Eye of Terror
A.
Chapter Approved
A.
Heavy Support
Codex: Imperial Guard
A.
Codex: Catachans
A.
Codex: Armageddon
A.
Codex: Eye of Terror
A.
Chapter Approved
A.
Tactics
Codex: Imperial Guard
A.
Codex: Catachans
A.
Codex: Armageddon
A.
Codex: Eye of Terror
A.
Chapter Approved
A.
<tabs>
<tab name="10th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids | |
Votann |
</tab>
<tab name="9th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids | |
Votann |
</tab>
<tab name="8th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="7th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="6th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="All">
General Tactics |
|
---|---|
Imperium (8th) |
|
Chaos | |
Eldar |
|
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
</tabs>