Ironhead Squat Prospectors: Difference between revisions

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They have land trains made of Cargo-8 Ridgehauler trucks
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Squat Prospectors from [[Necromunda]]. Basically [[Video games|Deep Rock Galactic]], but Necromundan. While they’re miners and resources diggers through and through, like any space dorf, they’re just as willing to use their guns and mining gear to fight off anyone trying to hijack their ore. What little we know comes from [https://www.warhammer-community.com/2022/05/06/revealed-squat-prospectors-hit-the-motherlode-in-the-ash-wastes/ this] post over on Warcom. While they’re culturally distant cousins with the [[Leagues of Votann]] due to settling Necromunda some time in M31, they’re said to get along well.
Squat Prospectors from [[Necromunda]]. Basically [[Video games|Deep Rock Galactic]], but Necromundan. While they’re miners and resources diggers through and through, like any space dorf, they’re just as willing to use their guns and mining gear to fight off anyone trying to hijack their ore. What little we know comes from [https://www.warhammer-community.com/2022/05/06/revealed-squat-prospectors-hit-the-motherlode-in-the-ash-wastes/ this] post over on Warcom. While they’re culturally distant cousins with the [[Leagues of Votann]] due to settling Necromunda some time in M31, they’re said to get along well.


The Ironheads were once Kin who came to Necromunda as part of the clean up crew in M31, in the wake of the Horus Heresy. Apparently, the rebellious sons of the Emperor also made a mess of their room (that being the galaxy), as Necromunda had so much trash and scrap on it, that the Kin were contracted to come clean it up. Well, nine millennia later, the Kin that came to Necromunda have diverged heavily from their League-bound cousins. Going so far as to lose much contact with them, though retaining familial bonds. Kinda like an uncle twice-removed from the family. You’re not really very close or know much about him but you respect him enough to get along, and maybe you agree on a few things, but that's basically it. Going officially by the name "[[Squats|Squats]]", the Ironheads formed a nomadic, mining-based cultured on the hive world, where their massive rig-cities travel the dune wastes looking for junk and scrap to harvest, as well as digging up valuable ores and shooting any longshanks dumb enough to try and take their shit.  
The Ironheads were once Kin who came to Necromunda as part of the clean up crew in M31, in the wake of the Horus Heresy. Apparently, the rebellious sons of the Emperor also made a mess of their room (that being the galaxy), as Necromunda had so much trash and scrap on it, that the Kin were contracted to come clean it up. Well, nine millennia later, the Kin that came to Necromunda have diverged heavily from their League-bound cousins. Going so far as to lose much contact with them, though retaining familial bonds. Kinda like an uncle twice-removed from the family. You’re not really very close or know much about him but you respect him enough to get along, and maybe you agree on a few things, but that's basically it. Going officially by the name "[[Squats|Squats]]", the Ironheads formed a nomadic, mining-based cultured on the hive world, where their massive rig-cities and Cargo-8 Ridgehauler land trains travel the dune wastes looking for junk and scrap to harvest, as well as digging up valuable ores and shooting any longshanks dumb enough to try and take their shit.  


Culturally, the Ironheads have retained an affinity with better tech, though theirs is much more along the lines of everyone having artificer wargear rather than ion guns and true AI, unlike the Kin. They seem to have lost their [[Votann|Ancestor Core]] (or maybe the [[House Van Saar|Van Saar stole it]]?), as no mention is made of them having one. Instead, their society has become one of a rigid workplace environment, with the bosses and overseers, known as Charter Masters, with their centuries of experience and their sick ass hammers, leading their efforts. Below them are the Drill Masters, which would be akin to middle management, as well as serving the role as champions. Lastly, there's the drill-kyn, who are the workhorse grunts of the clans. Supporting them are the Vartijan Exo-Drillers, clad in giant mech suits that could rival Centurion Armor in girth and rotundness, and are effectively both the guardians and heavy lifters of the mining crews. Only thing their lacking is a Molly of their own to carry their rocks and stones.  
Culturally, the Ironheads have retained an affinity with better tech, though theirs is much more along the lines of everyone having artificer wargear rather than ion guns and true AI, unlike the Kin. They seem to have lost their [[Votann|Ancestor Core]] (or maybe the [[House Van Saar|Van Saar stole it]]?), as no mention is made of them having one. Instead, their society has become one of a rigid workplace environment, with the bosses and overseers, known as Charter Masters, with their centuries of experience and their sick ass hammers, leading their efforts. Below them are the Drill Masters, which would be akin to middle management, as well as serving the role as champions. Lastly, there's the drill-kyn, who are the workhorse grunts of the clans. Supporting them are the Vartijan Exo-Drillers, clad in giant mech suits that could rival Centurion Armor in girth and rotundness, and are effectively both the guardians and heavy lifters of the mining crews. Only thing their lacking is a Molly of their own to carry their rocks and stones.  

Revision as of 15:01, 16 June 2022

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You don't Rock and Stone, you ain't coming home!

"Rock and Stone!"

– The Prospector's infamous battlecry

"I am a dwarf squat and I'm digging a hole. Diggy diggy hole, I'm digging a hole!"

– Ironhead mining song

Squat Prospectors from Necromunda. Basically Deep Rock Galactic, but Necromundan. While they’re miners and resources diggers through and through, like any space dorf, they’re just as willing to use their guns and mining gear to fight off anyone trying to hijack their ore. What little we know comes from this post over on Warcom. While they’re culturally distant cousins with the Leagues of Votann due to settling Necromunda some time in M31, they’re said to get along well.

The Ironheads were once Kin who came to Necromunda as part of the clean up crew in M31, in the wake of the Horus Heresy. Apparently, the rebellious sons of the Emperor also made a mess of their room (that being the galaxy), as Necromunda had so much trash and scrap on it, that the Kin were contracted to come clean it up. Well, nine millennia later, the Kin that came to Necromunda have diverged heavily from their League-bound cousins. Going so far as to lose much contact with them, though retaining familial bonds. Kinda like an uncle twice-removed from the family. You’re not really very close or know much about him but you respect him enough to get along, and maybe you agree on a few things, but that's basically it. Going officially by the name "Squats", the Ironheads formed a nomadic, mining-based cultured on the hive world, where their massive rig-cities and Cargo-8 Ridgehauler land trains travel the dune wastes looking for junk and scrap to harvest, as well as digging up valuable ores and shooting any longshanks dumb enough to try and take their shit.

Culturally, the Ironheads have retained an affinity with better tech, though theirs is much more along the lines of everyone having artificer wargear rather than ion guns and true AI, unlike the Kin. They seem to have lost their Ancestor Core (or maybe the Van Saar stole it?), as no mention is made of them having one. Instead, their society has become one of a rigid workplace environment, with the bosses and overseers, known as Charter Masters, with their centuries of experience and their sick ass hammers, leading their efforts. Below them are the Drill Masters, which would be akin to middle management, as well as serving the role as champions. Lastly, there's the drill-kyn, who are the workhorse grunts of the clans. Supporting them are the Vartijan Exo-Drillers, clad in giant mech suits that could rival Centurion Armor in girth and rotundness, and are effectively both the guardians and heavy lifters of the mining crews. Only thing their lacking is a Molly of their own to carry their rocks and stones.

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